diff --git a/libsrc/geom2d/csg2d.cpp b/libsrc/geom2d/csg2d.cpp index 31f707e5..d3e92c57 100644 --- a/libsrc/geom2d/csg2d.cpp +++ b/libsrc/geom2d/csg2d.cpp @@ -332,26 +332,38 @@ bool IsOverlapping( Spline p, Spline s, double & alpha, double & beta, Intersect double lam0 = -1e3*EPSILON; double lam1 = -1e3*EPSILON; + double lam2 = -1e3*EPSILON; + double lam3 = -1e3*EPSILON; alpha=-1e8; beta=-1e8; + double alpha_mid=-1e8; + double beta_mid=-1e8; // Check if s.p0 lies on p and vice versa, also check if tangents are in same direction (TODO: TEST) // If so, assume overlapping splines // TODO: Better checks! False positives could happen here! IntersectSplineSegment1( p, s.StartPI(), p_mid, lam0, alpha ); IntersectSplineSegment1( s, p.StartPI(), s_mid, lam1, beta ); + + // Also check if midpoints lie on other spline + IntersectSplineSegment1( p, s.GetPoint(0.5), p_mid, lam2, alpha_mid ); + IntersectSplineSegment1( s, p.GetPoint(0.5), s_mid, lam3, beta_mid ); + auto tang0 = s.GetTangent(0.); auto tang1 = p.GetTangent(alpha); double err = tang0*tang1; err*=err; err *= 1.0/(tang0.Length2()*tang1.Length2()); - if(fabs(lam0) < 1e3*EPSILON && fabs(lam1) < 1e3*EPSILON /*&& err < EPSILON*/) - { - type = ClassifyOverlappingIntersection( alpha, beta ); - return true; - } - return false; + double constexpr eps = 1e3*EPSILON; + if(fabs(lam0)>eps) return false; + if(fabs(lam1)>eps) return false; + if(fabs(lam2)>eps) return false; + if(fabs(lam3)>eps) return false; + if(fabs(1.0-err)>eps) return false; + + type = ClassifyOverlappingIntersection( alpha, beta ); + return true; } bool IsInsideTrig( const array,3> & t, Point<2> r )