always merge domains in separate meshes (consistent output)

This commit is contained in:
Matthias Hochsteger 2021-06-14 09:15:43 +02:00
parent 9488485f22
commit 1cf3d2a21c

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@ -278,6 +278,7 @@ namespace netgen
void MergeMeshes( Mesh & mesh, FlatArray<Mesh> meshes, PointIndex first_new_pi ) void MergeMeshes( Mesh & mesh, FlatArray<Mesh> meshes, PointIndex first_new_pi )
{ {
// todo: optimize: count elements, alloc all memory, copy vol elements in parallel
static Timer t("MergeMeshes"); RegionTimer rt(t); static Timer t("MergeMeshes"); RegionTimer rt(t);
for(auto & m : meshes) for(auto & m : meshes)
{ {
@ -314,8 +315,6 @@ namespace netgen
throw NgException ("Stop meshing since boundary mesh is overlapping"); throw NgException ("Stop meshing since boundary mesh is overlapping");
if(task_manager)
{
Array<Mesh> meshes(mesh3d.GetNDomains()-1); Array<Mesh> meshes(mesh3d.GetNDomains()-1);
auto first_new_pi = mesh3d.Points().Range().Next(); auto first_new_pi = mesh3d.Points().Range().Next();
@ -333,12 +332,6 @@ namespace netgen
MeshDomain(meshes[k-2], mp, k); MeshDomain(meshes[k-2], mp, k);
}); });
MergeMeshes(mesh3d, meshes, first_new_pi); MergeMeshes(mesh3d, meshes, first_new_pi);
}
else
for (int k = 1; k <= mesh3d.GetNDomains(); k++)
MeshDomain(mesh3d, mp, k);
MeshQuality3d (mesh3d); MeshQuality3d (mesh3d);