occ - consistent ordering of shapes

This commit is contained in:
mhochsteger@cerbsim.com 2021-12-17 10:38:15 +01:00
parent 2d3c0e7186
commit 1e86bc2c59

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@ -1108,8 +1108,9 @@ namespace netgen
fsingular = esingular = vsingular = false;
// Add shapes
for(auto v : GetVertices(shape))
for(auto i1 : Range(1, vmap.Extent()+1))
{
auto v = vmap(i1);
auto tshape = v.TShape();
if(vertex_map.count(tshape)!=0)
continue;
@ -1122,8 +1123,9 @@ namespace netgen
vertices.Append(std::move(occ_vertex));
}
for(auto e : GetEdges(shape))
for(auto i1 : Range(1, emap.Extent()+1))
{
auto e = emap(i1);
auto tshape = e.TShape();
auto edge = TopoDS::Edge(e);
if(edge_map.count(tshape)!=0)
@ -1137,8 +1139,9 @@ namespace netgen
edges.Append(std::move(occ_edge));
}
for(auto f : GetFaces(shape))
for(auto i1 : Range(1, fmap.Extent()+1))
{
auto f = fmap(i1);
auto tshape = f.TShape();
if(face_map.count(tshape)==0)
{
@ -1167,8 +1170,9 @@ namespace netgen
}
for(auto s : GetSolids(shape))
for(auto i1 : Range(1, somap.Extent()+1))
{
auto s = somap(i1);
auto tshape = s.TShape();
int k;
if(solid_map.count(tshape)==0)