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occ - consistent ordering of shapes
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@ -1108,8 +1108,9 @@ namespace netgen
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fsingular = esingular = vsingular = false;
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// Add shapes
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for(auto v : GetVertices(shape))
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for(auto i1 : Range(1, vmap.Extent()+1))
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{
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auto v = vmap(i1);
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auto tshape = v.TShape();
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if(vertex_map.count(tshape)!=0)
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continue;
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@ -1122,8 +1123,9 @@ namespace netgen
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vertices.Append(std::move(occ_vertex));
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}
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for(auto e : GetEdges(shape))
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for(auto i1 : Range(1, emap.Extent()+1))
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{
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auto e = emap(i1);
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auto tshape = e.TShape();
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auto edge = TopoDS::Edge(e);
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if(edge_map.count(tshape)!=0)
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@ -1137,8 +1139,9 @@ namespace netgen
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edges.Append(std::move(occ_edge));
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}
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for(auto f : GetFaces(shape))
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for(auto i1 : Range(1, fmap.Extent()+1))
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{
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auto f = fmap(i1);
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auto tshape = f.TShape();
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if(face_map.count(tshape)==0)
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{
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@ -1167,8 +1170,9 @@ namespace netgen
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}
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for(auto s : GetSolids(shape))
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for(auto i1 : Range(1, somap.Extent()+1))
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{
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auto s = somap(i1);
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auto tshape = s.TShape();
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int k;
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if(solid_map.count(tshape)==0)
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