From 1f258e5dab98455df3c134daf2dfe08159d2ad34 Mon Sep 17 00:00:00 2001 From: Philippose Rajan Date: Sun, 15 Feb 2009 20:22:04 +0000 Subject: [PATCH] * Enable Windows DLL / lib creation for the nglib system. * Implemented by adding a dllexport / dllimport header for all exported functions to indicate to windows which functions are to be made available via the library. * System change driven via WIN32 define, making it transparent to Linux builds. --- nglib/nglib.cpp | 106 +++++++++++++++++++++++----------------------- nglib/nglib.h | 109 +++++++++++++++++++++++++++--------------------- 2 files changed, 114 insertions(+), 101 deletions(-) diff --git a/nglib/nglib.cpp b/nglib/nglib.cpp index 277ead33..fa7e1b2d 100644 --- a/nglib/nglib.cpp +++ b/nglib/nglib.cpp @@ -63,7 +63,7 @@ using namespace netgen; namespace nglib { // initialize, deconstruct Netgen library: -void Ng_Init () +DLL_HEADER void Ng_Init () { mycout = &cout; myerr = &cerr; @@ -71,35 +71,35 @@ void Ng_Init () testout = new ofstream ("test.out"); } -void Ng_Exit () +DLL_HEADER void Ng_Exit () { ; } -Ng_Mesh * Ng_NewMesh () +DLL_HEADER Ng_Mesh * Ng_NewMesh () { Mesh * mesh = new Mesh; mesh->AddFaceDescriptor (FaceDescriptor (1, 1, 0, 1)); return (Ng_Mesh*)(void*)mesh; } -void Ng_DeleteMesh (Ng_Mesh * mesh) +DLL_HEADER void Ng_DeleteMesh (Ng_Mesh * mesh) { delete (Mesh*)mesh; } // feeds points, surface elements and volume elements to the mesh -void Ng_AddPoint (Ng_Mesh * mesh, double * x) +DLL_HEADER void Ng_AddPoint (Ng_Mesh * mesh, double * x) { Mesh * m = (Mesh*)mesh; m->AddPoint (Point3d (x[0], x[1], x[2])); } -void Ng_AddSurfaceElement (Ng_Mesh * mesh, Ng_Surface_Element_Type et, - int * pi) +DLL_HEADER void Ng_AddSurfaceElement (Ng_Mesh * mesh, Ng_Surface_Element_Type et, + int * pi) { Mesh * m = (Mesh*)mesh; Element2d el (3); @@ -110,8 +110,8 @@ void Ng_AddSurfaceElement (Ng_Mesh * mesh, Ng_Surface_Element_Type et, m->AddSurfaceElement (el); } -void Ng_AddVolumeElement (Ng_Mesh * mesh, Ng_Volume_Element_Type et, - int * pi) +DLL_HEADER void Ng_AddVolumeElement (Ng_Mesh * mesh, Ng_Volume_Element_Type et, + int * pi) { Mesh * m = (Mesh*)mesh; Element el (4); @@ -124,24 +124,24 @@ void Ng_AddVolumeElement (Ng_Mesh * mesh, Ng_Volume_Element_Type et, } // ask for number of points, surface and volume elements -int Ng_GetNP (Ng_Mesh * mesh) +DLL_HEADER int Ng_GetNP (Ng_Mesh * mesh) { return ((Mesh*)mesh) -> GetNP(); } -int Ng_GetNSE (Ng_Mesh * mesh) +DLL_HEADER int Ng_GetNSE (Ng_Mesh * mesh) { return ((Mesh*)mesh) -> GetNSE(); } -int Ng_GetNE (Ng_Mesh * mesh) +DLL_HEADER int Ng_GetNE (Ng_Mesh * mesh) { return ((Mesh*)mesh) -> GetNE(); } // return point coordinates -void Ng_GetPoint (Ng_Mesh * mesh, int num, double * x) +DLL_HEADER void Ng_GetPoint (Ng_Mesh * mesh, int num, double * x) { const Point3d & p = ((Mesh*)mesh)->Point(num); x[0] = p.X(); @@ -150,7 +150,7 @@ void Ng_GetPoint (Ng_Mesh * mesh, int num, double * x) } // return surface and volume element in pi -Ng_Surface_Element_Type +DLL_HEADER Ng_Surface_Element_Type Ng_GetSurfaceElement (Ng_Mesh * mesh, int num, int * pi) { const Element2d & el = ((Mesh*)mesh)->SurfaceElement(num); @@ -166,7 +166,7 @@ Ng_GetSurfaceElement (Ng_Mesh * mesh, int num, int * pi) return et; } -Ng_Volume_Element_Type +DLL_HEADER Ng_Volume_Element_Type Ng_GetVolumeElement (Ng_Mesh * mesh, int num, int * pi) { const Element & el = ((Mesh*)mesh)->VolumeElement(num); @@ -183,17 +183,17 @@ Ng_GetVolumeElement (Ng_Mesh * mesh, int num, int * pi) return et; } -void Ng_RestrictMeshSizeGlobal (Ng_Mesh * mesh, double h) +DLL_HEADER void Ng_RestrictMeshSizeGlobal (Ng_Mesh * mesh, double h) { ((Mesh*)mesh) -> SetGlobalH (h); } -void Ng_RestrictMeshSizePoint (Ng_Mesh * mesh, double * p, double h) +DLL_HEADER void Ng_RestrictMeshSizePoint (Ng_Mesh * mesh, double * p, double h) { ((Mesh*)mesh) -> RestrictLocalH (Point3d (p[0], p[1], p[2]), h); } -void Ng_RestrictMeshSizeBox (Ng_Mesh * mesh, double * pmin, double * pmax, double h) +DLL_HEADER void Ng_RestrictMeshSizeBox (Ng_Mesh * mesh, double * pmin, double * pmax, double h) { for (double x = pmin[0]; x < pmax[0]; x += h) for (double y = pmin[1]; y < pmax[1]; y += h) @@ -203,7 +203,7 @@ void Ng_RestrictMeshSizeBox (Ng_Mesh * mesh, double * pmin, double * pmax, doubl // generates volume mesh from surface mesh -Ng_Result Ng_GenerateVolumeMesh (Ng_Mesh * mesh, Ng_Meshing_Parameters * mp) +DLL_HEADER Ng_Result Ng_GenerateVolumeMesh (Ng_Mesh * mesh, Ng_Meshing_Parameters * mp) { Mesh * m = (Mesh*)mesh; @@ -227,14 +227,14 @@ Ng_Result Ng_GenerateVolumeMesh (Ng_Mesh * mesh, Ng_Meshing_Parameters * mp) -void Ng_AddPoint_2D (Ng_Mesh * mesh, double * x) +DLL_HEADER void Ng_AddPoint_2D (Ng_Mesh * mesh, double * x) { Mesh * m = (Mesh*)mesh; m->AddPoint (Point3d (x[0], x[1], 0)); } -void Ng_AddBoundarySeg_2D (Ng_Mesh * mesh, int pi1, int pi2) +DLL_HEADER void Ng_AddBoundarySeg_2D (Ng_Mesh * mesh, int pi1, int pi2) { Mesh * m = (Mesh*)mesh; @@ -245,25 +245,25 @@ void Ng_AddBoundarySeg_2D (Ng_Mesh * mesh, int pi1, int pi2) } -int Ng_GetNP_2D (Ng_Mesh * mesh) +DLL_HEADER int Ng_GetNP_2D (Ng_Mesh * mesh) { Mesh * m = (Mesh*)mesh; return m->GetNP(); } -int Ng_GetNE_2D (Ng_Mesh * mesh) +DLL_HEADER int Ng_GetNE_2D (Ng_Mesh * mesh) { Mesh * m = (Mesh*)mesh; return m->GetNSE(); } -int Ng_GetNSeg_2D (Ng_Mesh * mesh) +DLL_HEADER int Ng_GetNSeg_2D (Ng_Mesh * mesh) { Mesh * m = (Mesh*)mesh; return m->GetNSeg(); } -void Ng_GetPoint_2D (Ng_Mesh * mesh, int num, double * x) +DLL_HEADER void Ng_GetPoint_2D (Ng_Mesh * mesh, int num, double * x) { Mesh * m = (Mesh*)mesh; @@ -272,7 +272,7 @@ void Ng_GetPoint_2D (Ng_Mesh * mesh, int num, double * x) x[1] = p(1); } -void Ng_GetElement_2D (Ng_Mesh * mesh, int num, int * pi, int * matnum) +DLL_HEADER void Ng_GetElement_2D (Ng_Mesh * mesh, int num, int * pi, int * matnum) { const Element2d & el = ((Mesh*)mesh)->SurfaceElement(num); for (int i = 1; i <= 3; i++) @@ -282,7 +282,7 @@ void Ng_GetElement_2D (Ng_Mesh * mesh, int num, int * pi, int * matnum) } -void Ng_GetSegment_2D (Ng_Mesh * mesh, int num, int * pi, int * matnum) +DLL_HEADER void Ng_GetSegment_2D (Ng_Mesh * mesh, int num, int * pi, int * matnum) { const Segment & seg = ((Mesh*)mesh)->LineSegment(num); pi[0] = seg.p1; @@ -295,16 +295,16 @@ void Ng_GetSegment_2D (Ng_Mesh * mesh, int num, int * pi, int * matnum) -Ng_Geometry_2D * Ng_LoadGeometry_2D (const char * filename) +DLL_HEADER Ng_Geometry_2D * Ng_LoadGeometry_2D (const char * filename) { SplineGeometry2d * geom = new SplineGeometry2d(); geom -> Load (filename); return (Ng_Geometry_2D *)geom; } -Ng_Result Ng_GenerateMesh_2D (Ng_Geometry_2D * geom, - Ng_Mesh ** mesh, - Ng_Meshing_Parameters * mp) +DLL_HEADER Ng_Result Ng_GenerateMesh_2D (Ng_Geometry_2D * geom, + Ng_Mesh ** mesh, + Ng_Meshing_Parameters * mp) { // use global variable mparam // MeshingParameters mparam; @@ -321,17 +321,17 @@ Ng_Result Ng_GenerateMesh_2D (Ng_Geometry_2D * geom, return NG_OK; } -void Ng_HP_Refinement (Ng_Geometry_2D * geom, - Ng_Mesh * mesh, - int levels) +DLL_HEADER void Ng_HP_Refinement (Ng_Geometry_2D * geom, + Ng_Mesh * mesh, + int levels) { Refinement2d ref(*(SplineGeometry2d*)geom); HPRefinement (*(Mesh*)mesh, &ref, levels); } -void Ng_HP_Refinement (Ng_Geometry_2D * geom, - Ng_Mesh * mesh, - int levels, double parameter) +DLL_HEADER void Ng_HP_Refinement (Ng_Geometry_2D * geom, + Ng_Mesh * mesh, + int levels, double parameter) { Refinement2d ref(*(SplineGeometry2d*)geom); HPRefinement (*(Mesh*)mesh, &ref, levels, parameter); @@ -354,12 +354,12 @@ void Ng_HP_Refinement (Ng_Geometry_2D * geom, Array readtrias; //only before initstlgeometry Array > readedges; //only before init stlgeometry -void Ng_SaveMesh(Ng_Mesh * mesh, const char* filename) +DLL_HEADER void Ng_SaveMesh(Ng_Mesh * mesh, const char* filename) { ((Mesh*)mesh)->Save(filename); } -Ng_Mesh * Ng_LoadMesh(const char* filename) +DLL_HEADER Ng_Mesh * Ng_LoadMesh(const char* filename) { Mesh * mesh = new Mesh; mesh->Load(filename); @@ -367,7 +367,7 @@ Ng_Mesh * Ng_LoadMesh(const char* filename) } // loads geometry from STL file -Ng_STL_Geometry * Ng_STL_LoadGeometry (const char * filename, int binary) +DLL_HEADER Ng_STL_Geometry * Ng_STL_LoadGeometry (const char * filename, int binary) { int i; STLGeometry geom; @@ -414,13 +414,13 @@ Ng_STL_Geometry * Ng_STL_LoadGeometry (const char * filename, int binary) } // generate new STL Geometry -Ng_STL_Geometry * Ng_STL_NewGeometry () +DLL_HEADER Ng_STL_Geometry * Ng_STL_NewGeometry () { return (Ng_STL_Geometry*)(void*)new STLGeometry; } // after adding triangles (and edges) initialize -Ng_Result Ng_STL_InitSTLGeometry (Ng_STL_Geometry * geom) +DLL_HEADER Ng_Result Ng_STL_InitSTLGeometry (Ng_STL_Geometry * geom) { STLGeometry* geo = (STLGeometry*)geom; geo->InitSTLGeometry(readtrias); @@ -443,9 +443,9 @@ Ng_Result Ng_STL_InitSTLGeometry (Ng_STL_Geometry * geom) } // automatically generates edges: -Ng_Result Ng_STL_MakeEdges (Ng_STL_Geometry * geom, - Ng_Mesh* mesh, - Ng_Meshing_Parameters * mp) +DLL_HEADER Ng_Result Ng_STL_MakeEdges (Ng_STL_Geometry * geom, + Ng_Mesh* mesh, + Ng_Meshing_Parameters * mp) { STLGeometry* stlgeometry = (STLGeometry*)geom; Mesh* me = (Mesh*)mesh; @@ -482,9 +482,9 @@ Ng_Result Ng_STL_MakeEdges (Ng_STL_Geometry * geom, // generates mesh, empty mesh be already created. -Ng_Result Ng_STL_GenerateSurfaceMesh (Ng_STL_Geometry * geom, - Ng_Mesh* mesh, - Ng_Meshing_Parameters * mp) +DLL_HEADER Ng_Result Ng_STL_GenerateSurfaceMesh (Ng_STL_Geometry * geom, + Ng_Mesh* mesh, + Ng_Meshing_Parameters * mp) { STLGeometry* stlgeometry = (STLGeometry*)geom; Mesh* me = (Mesh*)mesh; @@ -539,8 +539,8 @@ Ng_Result Ng_STL_GenerateSurfaceMesh (Ng_STL_Geometry * geom, // fills STL Geometry // positive orientation // normal vector may be null-pointer -void Ng_STL_AddTriangle (Ng_STL_Geometry * geom, - double * p1, double * p2, double * p3, double * nv) +DLL_HEADER void Ng_STL_AddTriangle (Ng_STL_Geometry * geom, + double * p1, double * p2, double * p3, double * nv) { Point<3> apts[3]; apts[0] = Point<3>(p1[0],p1[1],p1[2]); @@ -557,8 +557,8 @@ void Ng_STL_AddTriangle (Ng_STL_Geometry * geom, } // add (optional) edges: -void Ng_STL_AddEdge (Ng_STL_Geometry * geom, - double * p1, double * p2) +DLL_HEADER void Ng_STL_AddEdge (Ng_STL_Geometry * geom, + double * p1, double * p2) { readedges.Append(Point3d(p1[0],p1[1],p1[2])); readedges.Append(Point3d(p2[0],p2[1],p2[2])); @@ -566,7 +566,7 @@ void Ng_STL_AddEdge (Ng_STL_Geometry * geom, -Ng_Meshing_Parameters :: Ng_Meshing_Parameters() +DLL_HEADER Ng_Meshing_Parameters :: Ng_Meshing_Parameters() { maxh = 1000; fineness = 0.5; diff --git a/nglib/nglib.h b/nglib/nglib.h index 968aeb91..f0dc89cb 100644 --- a/nglib/nglib.h +++ b/nglib/nglib.h @@ -13,6 +13,19 @@ Interface to the netgen meshing kernel */ +// Philippose - 14.02.2009 +// Modifications for creating a DLL in Windows +#ifdef WIN32 + #ifdef NGLIB_EXPORTS + #define DLL_HEADER __declspec(dllexport) + #else + #define DLL_HEADER __declspec(dllimport) + #endif +#else + #define DLL_HEADER +#endif + + /// Data type for NETGEN mesh typedef void * Ng_Mesh; @@ -53,7 +66,7 @@ class Ng_Meshing_Parameters char * meshsize_filename; int quad_dominated; - Ng_Meshing_Parameters(); + DLL_HEADER Ng_Meshing_Parameters(); }; @@ -69,49 +82,49 @@ enum Ng_Result { NG_OK = 0, // initialize, deconstruct Netgen library: -void Ng_Init (); -void Ng_Exit (); +DLL_HEADER void Ng_Init (); +DLL_HEADER void Ng_Exit (); // Generates new mesh structure -Ng_Mesh * Ng_NewMesh (); -void Ng_DeleteMesh (Ng_Mesh * mesh); +DLL_HEADER Ng_Mesh * Ng_NewMesh (); +DLL_HEADER void Ng_DeleteMesh (Ng_Mesh * mesh); // feeds points, surface elements and volume elements to the mesh -void Ng_AddPoint (Ng_Mesh * mesh, double * x); -void Ng_AddSurfaceElement (Ng_Mesh * mesh, Ng_Surface_Element_Type et, - int * pi); -void Ng_AddVolumeElement (Ng_Mesh * mesh, Ng_Volume_Element_Type et, - int * pi); +DLL_HEADER void Ng_AddPoint (Ng_Mesh * mesh, double * x); +DLL_HEADER void Ng_AddSurfaceElement (Ng_Mesh * mesh, Ng_Surface_Element_Type et, + int * pi); +DLL_HEADER void Ng_AddVolumeElement (Ng_Mesh * mesh, Ng_Volume_Element_Type et, + int * pi); // ask for number of points, surface and volume elements -int Ng_GetNP (Ng_Mesh * mesh); -int Ng_GetNSE (Ng_Mesh * mesh); -int Ng_GetNE (Ng_Mesh * mesh); +DLL_HEADER int Ng_GetNP (Ng_Mesh * mesh); +DLL_HEADER int Ng_GetNSE (Ng_Mesh * mesh); +DLL_HEADER int Ng_GetNE (Ng_Mesh * mesh); // return point coordinates -void Ng_GetPoint (Ng_Mesh * mesh, int num, double * x); +DLL_HEADER void Ng_GetPoint (Ng_Mesh * mesh, int num, double * x); // return surface and volume element in pi -Ng_Surface_Element_Type +DLL_HEADER Ng_Surface_Element_Type Ng_GetSurfaceElement (Ng_Mesh * mesh, int num, int * pi); -Ng_Volume_Element_Type +DLL_HEADER Ng_Volume_Element_Type Ng_GetVolumeElement (Ng_Mesh * mesh, int num, int * pi); // Defines MeshSize Functions -void Ng_RestrictMeshSizeGlobal (Ng_Mesh * mesh, double h); -void Ng_RestrictMeshSizePoint (Ng_Mesh * mesh, double * p, double h); -void Ng_RestrictMeshSizeBox (Ng_Mesh * mesh, double * pmin, double * pmax, double h); +DLL_HEADER void Ng_RestrictMeshSizeGlobal (Ng_Mesh * mesh, double h); +DLL_HEADER void Ng_RestrictMeshSizePoint (Ng_Mesh * mesh, double * p, double h); +DLL_HEADER void Ng_RestrictMeshSizeBox (Ng_Mesh * mesh, double * pmin, double * pmax, double h); // generates volume mesh from surface mesh -Ng_Result Ng_GenerateVolumeMesh (Ng_Mesh * mesh, Ng_Meshing_Parameters * mp); +DLL_HEADER Ng_Result Ng_GenerateVolumeMesh (Ng_Mesh * mesh, Ng_Meshing_Parameters * mp); -void Ng_SaveMesh(Ng_Mesh * mesh, const char* filename); -Ng_Mesh * Ng_LoadMesh(const char* filename); +DLL_HEADER void Ng_SaveMesh(Ng_Mesh * mesh, const char* filename); +DLL_HEADER Ng_Mesh * Ng_LoadMesh(const char* filename); @@ -124,35 +137,35 @@ Ng_Mesh * Ng_LoadMesh(const char* filename); // feeds points and boundary to mesh -void Ng_AddPoint_2D (Ng_Mesh * mesh, double * x); -void Ng_AddBoundarySeg_2D (Ng_Mesh * mesh, int pi1, int pi2); +DLL_HEADER void Ng_AddPoint_2D (Ng_Mesh * mesh, double * x); +DLL_HEADER void Ng_AddBoundarySeg_2D (Ng_Mesh * mesh, int pi1, int pi2); // ask for number of points, elements and boundary segments -int Ng_GetNP_2D (Ng_Mesh * mesh); -int Ng_GetNE_2D (Ng_Mesh * mesh); -int Ng_GetNSeg_2D (Ng_Mesh * mesh); +DLL_HEADER int Ng_GetNP_2D (Ng_Mesh * mesh); +DLL_HEADER int Ng_GetNE_2D (Ng_Mesh * mesh); +DLL_HEADER int Ng_GetNSeg_2D (Ng_Mesh * mesh); // return point coordinates -void Ng_GetPoint_2D (Ng_Mesh * mesh, int num, double * x); +DLL_HEADER void Ng_GetPoint_2D (Ng_Mesh * mesh, int num, double * x); // return 2d triangles -void Ng_GetElement_2D (Ng_Mesh * mesh, int num, int * pi, int * matnum = NULL); +DLL_HEADER void Ng_GetElement_2D (Ng_Mesh * mesh, int num, int * pi, int * matnum = NULL); // return 2d boundary segment -void Ng_GetSegment_2D (Ng_Mesh * mesh, int num, int * pi, int * matnum = NULL); +DLL_HEADER void Ng_GetSegment_2D (Ng_Mesh * mesh, int num, int * pi, int * matnum = NULL); // load 2d netgen spline geometry -Ng_Geometry_2D * Ng_LoadGeometry_2D (const char * filename); +DLL_HEADER Ng_Geometry_2D * Ng_LoadGeometry_2D (const char * filename); // generate 2d mesh, mesh is allocated by function -Ng_Result Ng_GenerateMesh_2D (Ng_Geometry_2D * geom, - Ng_Mesh ** mesh, - Ng_Meshing_Parameters * mp); +DLL_HEADER Ng_Result Ng_GenerateMesh_2D (Ng_Geometry_2D * geom, + Ng_Mesh ** mesh, + Ng_Meshing_Parameters * mp); -void Ng_HP_Refinement (Ng_Geometry_2D * geom, - Ng_Mesh * mesh, - int levels); +DLL_HEADER void Ng_HP_Refinement (Ng_Geometry_2D * geom, + Ng_Mesh * mesh, + int levels); @@ -164,35 +177,35 @@ void Ng_HP_Refinement (Ng_Geometry_2D * geom, // loads geometry from STL file -Ng_STL_Geometry * Ng_STL_LoadGeometry (const char * filename, int binary = 0); +DLL_HEADER Ng_STL_Geometry * Ng_STL_LoadGeometry (const char * filename, int binary = 0); // generate new STL Geometry -Ng_STL_Geometry * Ng_STL_NewGeometry (); +DLL_HEADER Ng_STL_Geometry * Ng_STL_NewGeometry (); // fills STL Geometry // positive orientation // normal vector may be null-pointer -void Ng_STL_AddTriangle (Ng_STL_Geometry * geom, +DLL_HEADER void Ng_STL_AddTriangle (Ng_STL_Geometry * geom, double * p1, double * p2, double * p3, double * nv = NULL); // add (optional) edges : -void Ng_STL_AddEdge (Ng_STL_Geometry * geom, +DLL_HEADER void Ng_STL_AddEdge (Ng_STL_Geometry * geom, double * p1, double * p2); // after adding triangles (and edges) initialize -Ng_Result Ng_STL_InitSTLGeometry (Ng_STL_Geometry * geom); +DLL_HEADER Ng_Result Ng_STL_InitSTLGeometry (Ng_STL_Geometry * geom); // automatically generates edges: -Ng_Result Ng_STL_MakeEdges (Ng_STL_Geometry * geom, +DLL_HEADER Ng_Result Ng_STL_MakeEdges (Ng_STL_Geometry * geom, Ng_Mesh* mesh, Ng_Meshing_Parameters * mp); // generates mesh, empty mesh must be already created. -Ng_Result Ng_STL_GenerateSurfaceMesh (Ng_STL_Geometry * geom, +DLL_HEADER Ng_Result Ng_STL_GenerateSurfaceMesh (Ng_STL_Geometry * geom, Ng_Mesh * mesh, Ng_Meshing_Parameters * mp); @@ -207,12 +220,12 @@ Ng_Result Ng_STL_GenerateSurfaceMesh (Ng_STL_Geometry * geom, typedef void * Ng_ACIS_Geometry; // loads geometry from STL file -Ng_ACIS_Geometry * Ng_ACIS_LoadGeometry (const char * filename); +DLL_HEADER Ng_ACIS_Geometry * Ng_ACIS_LoadGeometry (const char * filename); // generates mesh, empty mesh must be already created. -Ng_Result Ng_ACIS_GenerateSurfaceMesh (Ng_ACIS_Geometry * geom, - Ng_Mesh * mesh, - Ng_Meshing_Parameters * mp); +DLL_HEADER Ng_Result Ng_ACIS_GenerateSurfaceMesh (Ng_ACIS_Geometry * geom, + Ng_Mesh * mesh, + Ng_Meshing_Parameters * mp); #endif