Merge branch 'draw_stl_to_plain' into 'master'

Draw stl to plain

See merge request jschoeberl/netgen!241
This commit is contained in:
Joachim Schöberl 2019-09-22 16:18:49 +00:00
commit 1fb048e399
7 changed files with 106 additions and 35 deletions

View File

@ -1,9 +1,13 @@
#include <mystdlib.h>
#include "meshing.hpp"
#include <visual.hpp>
namespace netgen
{
extern DLL_HEADER void Render(bool blocking = false);
static void glrender (int wait);
DLL_HEADER extern VisualSceneSurfaceMeshing vssurfacemeshing;
VisualSceneSurfaceMeshing vssurfacemeshing;
// global variable for visualization
@ -241,14 +245,21 @@ namespace netgen
bool debugflag;
// double h;
NgArray<Point3d> locpoints;
auto locpointsptr = make_shared<NgArray<Point3d>>();
vssurfacemeshing.locpointsptr = locpointsptr;
auto& locpoints = *locpointsptr;
NgArray<int> legalpoints;
NgArray<Point2d> plainpoints;
auto plainpointsptr = make_shared<NgArray<Point2d>>();
auto& plainpoints = *plainpointsptr;
vssurfacemeshing.plainpointsptr = plainpointsptr;
NgArray<int> plainzones;
NgArray<INDEX_2> loclines;
auto loclinesptr = make_shared<NgArray<INDEX_2>>();
auto &loclines = *loclinesptr;
vssurfacemeshing.loclinesptr = loclinesptr;
int cntelem = 0, trials = 0, nfaces = 0;
int oldnl = 0;
vssurfacemeshing.oldnl = oldnl;
int qualclass;
@ -514,6 +525,7 @@ namespace netgen
{
oldnp = locpoints.Size();
oldnl = loclines.Size();
vssurfacemeshing.oldnl = oldnl;
if (debugflag)
(*testout) << "define new transformation" << endl;
@ -1452,6 +1464,7 @@ namespace netgen
(*testout) << adfront.GetGlobalIndex (pindex.Get(i)) << endl;
(*testout) << "old number of lines = " << oldnl << endl;
vssurfacemeshing.oldnl = oldnl;
for (int i = 1; i <= loclines.Size(); i++)
{
(*testout) << "line ";
@ -1579,14 +1592,11 @@ namespace netgen
// #define OPENGL
#ifdef OPENGLxx
#ifdef OPENGL
/* *********************** Draw Surface Meshing **************** */
#include <visual.hpp>
#include <stlgeom.hpp>
namespace netgen
@ -1594,7 +1604,6 @@ namespace netgen
extern STLGeometry * stlgeometry;
extern Mesh * mesh;
VisualSceneSurfaceMeshing vssurfacemeshing;
@ -1604,7 +1613,7 @@ namespace netgen
if (multithread.drawing)
{
// vssurfacemeshing.Render();
// vssurfacemeshing.DrawScene();
Render ();
if (wait || multithread.testmode)
@ -1630,14 +1639,19 @@ namespace netgen
void VisualSceneSurfaceMeshing :: DrawScene ()
{
int i, j, k;
// int i, j, k;
if(!locpointsptr)
return;
auto& locpoints = *locpointsptr;
auto& loclines = *loclinesptr;
auto& plainpoints = *plainpointsptr;
if (loclines.Size() != changeval)
{
center = Point<3>(0,0,-5);
rad = 0.1;
CalcTransformationMatrices();
// CalcTransformationMatrices();
changeval = loclines.Size();
}
@ -1657,7 +1671,7 @@ namespace netgen
// SetLight();
glPushMatrix();
glMultMatrixf (transformationmat);
glMultMatrixd (transformationmat);
glShadeModel (GL_SMOOTH);
// glDisable (GL_COLOR_MATERIAL);
@ -1677,7 +1691,7 @@ namespace netgen
/*
float mat_col[] = { 0.2, 0.2, 0.8, 1 };
glMaterialfv (GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, mat_col);
@ -1694,7 +1708,7 @@ namespace netgen
glPolygonOffset (1, -1);
glLineWidth (3);
for (i = 1; i <= loclines.Size(); i++)
for (int i = 1; i <= loclines.Size(); i++)
{
if (i == 1)
{
@ -1731,7 +1745,7 @@ namespace netgen
float mat_colp[] = { 1, 0, 0, 1 };
glMaterialfv (GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, mat_colp);
glBegin (GL_POINTS);
for (i = 1; i <= locpoints.Size(); i++)
for (int i = 1; i <= locpoints.Size(); i++)
{
Point3d p = locpoints.Get(i);
glVertex3f (p.X(), p.Y(), p.Z());
@ -1740,18 +1754,16 @@ namespace netgen
glPopMatrix();
*/
float mat_colp[] = { 1, 0, 0, 1 };
// float mat_colp[] = { 1, 0, 0, 1 };
float mat_col2d1[] = { 1, 0.5, 0.5, 1 };
float mat_col2d[] = { 1, 1, 1, 1 };
glMaterialfv (GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, mat_col2d);
double scalex = 0.1, scaley = 0.1;
glBegin (GL_LINES);
for (i = 1; i <= loclines.Size(); i++)
for (int i = 1; i <= loclines.Size(); i++)
{
glMaterialfv (GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, mat_col2d);
if (i == 1)
@ -1766,8 +1778,8 @@ namespace netgen
Point2d p2 = plainpoints.Get(pi2);
glBegin (GL_LINES);
glVertex3f (scalex * p1.X(), scaley * p1.Y(), -5);
glVertex3f (scalex * p2.X(), scaley * p2.Y(), -5);
glVertex3f (scalex * p1.X() + shiftx, scaley * p1.Y() + shifty, -5);
glVertex3f (scalex * p2.X() + shiftx, scaley * p2.Y() + shifty, -5);
glEnd();
}
}
@ -1776,10 +1788,10 @@ namespace netgen
glMaterialfv (GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, mat_colp);
glBegin (GL_POINTS);
for (i = 1; i <= plainpoints.Size(); i++)
for (int i = 1; i <= plainpoints.Size(); i++)
{
Point2d p = plainpoints.Get(i);
glVertex3f (scalex * p.X(), scaley * p.Y(), -5);
glVertex3f (scalex * p.X() + shiftx, scaley * p.Y() + shifty, -5);
}
glEnd();
@ -1971,7 +1983,7 @@ namespace netgen
void VisualSceneSurfaceMeshing :: BuildScene (int zoomall)
{
int i, j, k;
// int i, j, k;
/*
center = stlgeometry -> GetBoundingBox().Center();
rad = stlgeometry -> GetBoundingBox().Diam() / 2;

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@ -758,9 +758,26 @@ namespace netgen
}
void VisualSceneSurfaceMeshing::MouseMove(int oldx, int oldy,
int newx, int newy,
char mode)
{
double fac = 0.001;
if(mode == 'M')
{
shiftx += fac * (newx - oldx);
shifty += fac * (oldy - newy);
return;
}
else if(mode == 'Z')
{
scalex *= (1 - fac * (newy - oldy));
scaley *= (1 - fac * (newy - oldy));
return;
}
VisualScene::MouseMove(oldx, oldy, newx, newy, mode);
}
#ifdef PARALLELGL

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@ -52,9 +52,9 @@ namespace netgen
DLL_HEADER void ArbitraryRotation (const NgArray<double> & alpha, const NgArray<Vec3d> & vec);
DLL_HEADER void ArbitraryRotation (const double alpha, const Vec3d & vec);
DLL_HEADER void MouseMove(int oldx, int oldy,
int newx, int newy,
char mode);
DLL_HEADER virtual void MouseMove(int oldx, int oldy,
int newx, int newy,
char mode);
DLL_HEADER void LookAt (const Point<3> & cam, const Point<3> & obj,
const Point<3> & camup);
@ -95,12 +95,20 @@ namespace netgen
class VisualSceneSurfaceMeshing : public VisualScene
{
double scalex = 1., scaley = 1., shiftx = 0., shifty = 0.;
public:
shared_ptr<NgArray<Point3d>> locpointsptr;
shared_ptr<NgArray<INDEX_2>> loclinesptr;
shared_ptr<NgArray<Point2d>> plainpointsptr;
int oldnl;
bool clearptr;
VisualSceneSurfaceMeshing ();
virtual ~VisualSceneSurfaceMeshing ();
virtual void BuildScene (int zoomall = 0);
virtual void DrawScene ();
void BuildScene (int zoomall = 0) override;
void DrawScene () override;
void MouseMove(int oldx, int oldy, int newx, int newy,
char mode) override;
};

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@ -81,6 +81,18 @@ if { $toglok == 1} {
.ndraw render
set oldmousex %x; set oldmousey %y;
}
bind .ndraw <Alt-B2-Motion> {
Ng_MouseMove $oldmousex $oldmousey %x %y Move2d
.ndraw render
set oldmousex %x; set oldmousey %y;
}
bind .ndraw <Alt-B3-Motion> {
Ng_MouseMove $oldmousex $oldmousey %x %y Zoom2d
.ndraw render
set oldmousex %x; set oldmousey %y;
}
}

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@ -54,6 +54,18 @@ if {[catch {togl .ndraw -width 400 -height 300 -rgba true -double true -depth t
.ndraw render
set oldmousex %x; set oldmousey %y;
}
bind .ndraw <Alt-B2-Motion> {
Ng_MouseMove $oldmousex $oldmousey %x %y Move2d
.ndraw render
set oldmousex %x; set oldmousey %y;
}
bind .ndraw <Alt-B3-Motion> {
Ng_MouseMove $oldmousex $oldmousey %x %y Zoom2d
.ndraw render
set oldmousex %x; set oldmousey %y;
}
}

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@ -1940,7 +1940,7 @@ namespace netgen
vs = &vsmeshdoc;
}
// if (strcmp (vismode, "surfmeshing") == 0) vs = &vssurfacemeshing;
if (strcmp (vismode, "surfmeshing") == 0) vs = &vssurfacemeshing;
if (strcmp (vismode, "specpoints") == 0) vs = &vsspecpoints;
if (strcmp (vismode, "solution") == 0) vs = &netgen::GetVSSolution();
}

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@ -3373,6 +3373,16 @@ const char * ngscript[] = {""
,".ndraw render\n"
,"set oldmousex %x; set oldmousey %y;\n"
,"}\n"
,"bind .ndraw <Alt-B2-Motion> {\n"
,"Ng_MouseMove $oldmousex $oldmousey %x %y Move2d\n"
,".ndraw render\n"
,"set oldmousex %x; set oldmousey %y;\n"
,"}\n"
,"bind .ndraw <Alt-B3-Motion> {\n"
,"Ng_MouseMove $oldmousex $oldmousey %x %y Zoom2d\n"
,".ndraw render\n"
,"set oldmousex %x; set oldmousey %y;\n"
,"}\n"
,"}\n"
,"proc popupcheckredraw { vari { x 0 } } {\n"
,"upvar $vari varname\n"