Merge branch 'again_parallel_swapimprove' into 'master'

Parallelize SwapImprove() (again)

See merge request jschoeberl/netgen!246
This commit is contained in:
Christopher Lackner 2019-09-25 13:10:31 +00:00
commit 206aa3a6bd
2 changed files with 805 additions and 5 deletions

View File

@ -891,11 +891,7 @@ void MeshOptimize3d :: SplitImprove (Mesh & mesh,
multithread.task = savetask; multithread.task = savetask;
} }
void MeshOptimize3d :: SwapImproveSequential (Mesh & mesh, OPTIMIZEGOAL goal,
void MeshOptimize3d :: SwapImprove (Mesh & mesh, OPTIMIZEGOAL goal,
const NgBitArray * working_elements) const NgBitArray * working_elements)
{ {
static Timer t("MeshOptimize3d::SwapImprove"); RegionTimer reg(t); static Timer t("MeshOptimize3d::SwapImprove"); RegionTimer reg(t);
@ -1769,6 +1765,806 @@ void MeshOptimize3d :: SwapImprove (Mesh & mesh, OPTIMIZEGOAL goal,
} }
bool MeshOptimize3d :: SwapImproveEdge (Mesh & mesh, OPTIMIZEGOAL goal,
const NgBitArray * working_elements,
TABLE<ElementIndex,PointIndex::BASE> & elementsonnode,
INDEX_3_HASHTABLE<int> & faces,
PointIndex pi1, PointIndex pi2, bool check_only)
{
PointIndex pi3(PointIndex::INVALID), pi4(PointIndex::INVALID),
pi5(PointIndex::INVALID), pi6(PointIndex::INVALID);
double bad1, bad2, bad3;
Element el21(TET), el22(TET), el31(TET), el32(TET), el33(TET);
Element el1(TET), el2(TET), el3(TET), el4(TET);
Element el1b(TET), el2b(TET), el3b(TET), el4b(TET);
ArrayMem<ElementIndex, 20> hasbothpoints;
bool do_swap = false;
if (pi2 < pi1) Swap (pi1, pi2);
if (mesh.BoundaryEdge (pi1, pi2)) return false;
hasbothpoints.SetSize (0);
for (int k = 0; k < elementsonnode[pi1].Size(); k++)
{
bool has1 = 0, has2 = 0;
ElementIndex elnr = elementsonnode[pi1][k];
const Element & elem = mesh[elnr];
if (elem.IsDeleted()) return false;
for (int l = 0; l < elem.GetNP(); l++)
{
if (elem[l] == pi1) has1 = 1;
if (elem[l] == pi2) has2 = 1;
}
if (has1 && has2)
{ // only once
if (hasbothpoints.Contains (elnr))
has1 = false;
if (has1)
{
hasbothpoints.Append (elnr);
}
}
}
for (ElementIndex ei : hasbothpoints)
{
if (mesh[ei].GetType () != TET)
return false;
if (mp.only3D_domain_nr && mp.only3D_domain_nr != mesh.VolumeElement(ei).GetIndex())
return false;
if ((mesh.ElementType(ei)) == FIXEDELEMENT)
return false;
if(working_elements &&
ei < working_elements->Size() &&
!working_elements->Test(ei))
return false;
if (mesh[ei].IsDeleted())
return false;
if ((goal == OPT_LEGAL) &&
mesh.LegalTet (mesh[ei]) &&
CalcBad (mesh.Points(), mesh[ei], 0) < 1e3)
return false;
}
int nsuround = hasbothpoints.Size();
int mattyp = mesh[hasbothpoints[0]].GetIndex();
if ( nsuround == 3 )
{
Element & elem = mesh[hasbothpoints[0]];
for (int l = 0; l < 4; l++)
if (elem[l] != pi1 && elem[l] != pi2)
{
pi4 = pi3;
pi3 = elem[l];
}
el31[0] = pi1;
el31[1] = pi2;
el31[2] = pi3;
el31[3] = pi4;
el31.SetIndex (mattyp);
if (WrongOrientation (mesh.Points(), el31))
{
Swap (pi3, pi4);
el31[2] = pi3;
el31[3] = pi4;
}
pi5.Invalidate();
for (int k = 0; k < 3; k++) // JS, 201212
{
const Element & elemk = mesh[hasbothpoints[k]];
bool has1 = false;
for (int l = 0; l < 4; l++)
if (elemk[l] == pi4)
has1 = true;
if (has1)
{
for (int l = 0; l < 4; l++)
if (elemk[l] != pi1 && elemk[l] != pi2 && elemk[l] != pi4)
pi5 = elemk[l];
}
}
if (!pi5.IsValid())
throw NgException("Illegal state observed in SwapImprove");
el32[0] = pi1;
el32[1] = pi2;
el32[2] = pi4;
el32[3] = pi5;
el32.SetIndex (mattyp);
el33[0] = pi1;
el33[1] = pi2;
el33[2] = pi5;
el33[3] = pi3;
el33.SetIndex (mattyp);
bad1 = CalcBad (mesh.Points(), el31, 0) +
CalcBad (mesh.Points(), el32, 0) +
CalcBad (mesh.Points(), el33, 0);
el31.flags.illegal_valid = 0;
el32.flags.illegal_valid = 0;
el33.flags.illegal_valid = 0;
if (!mesh.LegalTet(el31) ||
!mesh.LegalTet(el32) ||
!mesh.LegalTet(el33))
bad1 += 1e4;
el21[0] = pi3;
el21[1] = pi4;
el21[2] = pi5;
el21[3] = pi2;
el21.SetIndex (mattyp);
el22[0] = pi5;
el22[1] = pi4;
el22[2] = pi3;
el22[3] = pi1;
el22.SetIndex (mattyp);
bad2 = CalcBad (mesh.Points(), el21, 0) +
CalcBad (mesh.Points(), el22, 0);
el21.flags.illegal_valid = 0;
el22.flags.illegal_valid = 0;
if (!mesh.LegalTet(el21) ||
!mesh.LegalTet(el22))
bad2 += 1e4;
if (goal == OPT_CONFORM && bad2 < 1e4)
{
INDEX_3 face(pi3, pi4, pi5);
face.Sort();
if (faces.Used(face))
{
// (*testout) << "3->2 swap, could improve conformity, bad1 = " << bad1
// << ", bad2 = " << bad2 << endl;
if (bad2 < 1e4)
bad1 = 2 * bad2;
}
}
if (bad2 < bad1)
{
// (*mycout) << "3->2 " << flush;
// (*testout) << "3->2 conversion" << endl;
do_swap = true;
if(check_only) return do_swap;
/*
(*testout) << "3->2 swap, old els = " << endl
<< mesh[hasbothpoints[0]] << endl
<< mesh[hasbothpoints[1]] << endl
<< mesh[hasbothpoints[2]] << endl
<< "new els = " << endl
<< el21 << endl
<< el22 << endl;
*/
el21.flags.illegal_valid = 0;
el22.flags.illegal_valid = 0;
mesh[hasbothpoints[0]] = el21;
mesh[hasbothpoints[1]] = el22;
for (int l = 0; l < 4; l++)
mesh[hasbothpoints[2]][l].Invalidate();
mesh[hasbothpoints[2]].Delete();
elementsonnode.Add (pi4, hasbothpoints[1]);
elementsonnode.Add (pi3, hasbothpoints[2]);
for (int k = 0; k < 2; k++)
for (int l = 0; l < 4; l++)
elementsonnode.Add (mesh[hasbothpoints[k]][l], hasbothpoints[k]);
}
}
if (nsuround == 4)
{
const Element & elem1 = mesh[hasbothpoints[0]];
for (int l = 0; l < 4; l++)
if (elem1[l] != pi1 && elem1[l] != pi2)
{
pi4 = pi3;
pi3 = elem1[l];
}
el1[0] = pi1; el1[1] = pi2;
el1[2] = pi3; el1[3] = pi4;
el1.SetIndex (mattyp);
if (WrongOrientation (mesh.Points(), el1))
{
Swap (pi3, pi4);
el1[2] = pi3;
el1[3] = pi4;
}
pi5.Invalidate();
for (int k = 0; k < 4; k++)
{
const Element & elem = mesh[hasbothpoints[k]];
bool has1 = elem.PNums().Contains(pi4);
if (has1)
{
for (int l = 0; l < 4; l++)
if (elem[l] != pi1 && elem[l] != pi2 && elem[l] != pi4)
pi5 = elem[l];
}
}
pi6.Invalidate();
for (int k = 0; k < 4; k++)
{
const Element & elem = mesh[hasbothpoints[k]];
bool has1 = elem.PNums().Contains(pi3);
if (has1)
{
for (int l = 0; l < 4; l++)
if (elem[l] != pi1 && elem[l] != pi2 && elem[l] != pi3)
pi6 = elem[l];
}
}
el1[0] = pi1; el1[1] = pi2;
el1[2] = pi3; el1[3] = pi4;
el1.SetIndex (mattyp);
el2[0] = pi1; el2[1] = pi2;
el2[2] = pi4; el2[3] = pi5;
el2.SetIndex (mattyp);
el3[0] = pi1; el3[1] = pi2;
el3[2] = pi5; el3[3] = pi6;
el3.SetIndex (mattyp);
el4[0] = pi1; el4[1] = pi2;
el4[2] = pi6; el4[3] = pi3;
el4.SetIndex (mattyp);
bad1 = CalcBad (mesh.Points(), el1, 0) +
CalcBad (mesh.Points(), el2, 0) +
CalcBad (mesh.Points(), el3, 0) +
CalcBad (mesh.Points(), el4, 0);
el1.flags.illegal_valid = 0;
el2.flags.illegal_valid = 0;
el3.flags.illegal_valid = 0;
el4.flags.illegal_valid = 0;
if (goal != OPT_CONFORM)
{
if (!mesh.LegalTet(el1) ||
!mesh.LegalTet(el2) ||
!mesh.LegalTet(el3) ||
!mesh.LegalTet(el4))
bad1 += 1e4;
}
el1[0] = pi3; el1[1] = pi5;
el1[2] = pi2; el1[3] = pi4;
el1.SetIndex (mattyp);
el2[0] = pi3; el2[1] = pi5;
el2[2] = pi4; el2[3] = pi1;
el2.SetIndex (mattyp);
el3[0] = pi3; el3[1] = pi5;
el3[2] = pi1; el3[3] = pi6;
el3.SetIndex (mattyp);
el4[0] = pi3; el4[1] = pi5;
el4[2] = pi6; el4[3] = pi2;
el4.SetIndex (mattyp);
bad2 = CalcBad (mesh.Points(), el1, 0) +
CalcBad (mesh.Points(), el2, 0) +
CalcBad (mesh.Points(), el3, 0) +
CalcBad (mesh.Points(), el4, 0);
el1.flags.illegal_valid = 0;
el2.flags.illegal_valid = 0;
el3.flags.illegal_valid = 0;
el4.flags.illegal_valid = 0;
if (goal != OPT_CONFORM)
{
if (!mesh.LegalTet(el1) ||
!mesh.LegalTet(el2) ||
!mesh.LegalTet(el3) ||
!mesh.LegalTet(el4))
bad2 += 1e4;
}
el1b[0] = pi4; el1b[1] = pi6;
el1b[2] = pi3; el1b[3] = pi2;
el1b.SetIndex (mattyp);
el2b[0] = pi4; el2b[1] = pi6;
el2b[2] = pi2; el2b[3] = pi5;
el2b.SetIndex (mattyp);
el3b[0] = pi4; el3b[1] = pi6;
el3b[2] = pi5; el3b[3] = pi1;
el3b.SetIndex (mattyp);
el4b[0] = pi4; el4b[1] = pi6;
el4b[2] = pi1; el4b[3] = pi3;
el4b.SetIndex (mattyp);
bad3 = CalcBad (mesh.Points(), el1b, 0) +
CalcBad (mesh.Points(), el2b, 0) +
CalcBad (mesh.Points(), el3b, 0) +
CalcBad (mesh.Points(), el4b, 0);
el1b.flags.illegal_valid = 0;
el2b.flags.illegal_valid = 0;
el3b.flags.illegal_valid = 0;
el4b.flags.illegal_valid = 0;
if (goal != OPT_CONFORM)
{
if (!mesh.LegalTet(el1b) ||
!mesh.LegalTet(el2b) ||
!mesh.LegalTet(el3b) ||
!mesh.LegalTet(el4b))
bad3 += 1e4;
}
bool swap2, swap3;
if (goal != OPT_CONFORM)
{
swap2 = (bad2 < bad1) && (bad2 < bad3);
swap3 = !swap2 && (bad3 < bad1);
}
else
{
if (mesh.BoundaryEdge (pi3, pi5)) bad2 /= 1e6;
if (mesh.BoundaryEdge (pi4, pi6)) bad3 /= 1e6;
swap2 = (bad2 < bad1) && (bad2 < bad3);
swap3 = !swap2 && (bad3 < bad1);
}
if (swap2 || swap3)
{
// (*mycout) << "4->4 " << flush;
do_swap = true;
if(check_only) return do_swap;
// (*testout) << "4->4 conversion" << "\n";
/*
(*testout) << "bad1 = " << bad1
<< " bad2 = " << bad2
<< " bad3 = " << bad3 << "\n";
(*testout) << "Points: " << pi1 << " " << pi2 << " " << pi3
<< " " << pi4 << " " << pi5 << " " << pi6 << "\n";
(*testout) << "Elements: "
<< hasbothpoints.Get(1) << " "
<< hasbothpoints.Get(2) << " "
<< hasbothpoints.Get(3) << " "
<< hasbothpoints.Get(4) << " " << "\n";
*/
/*
{
int i1, j1;
for (i1 = 1; i1 <= 4; i1++)
{
for (j1 = 1; j1 <= 4; j1++)
(*testout) << volelements.Get(hasbothpoints.Get(i1)).PNum(j1)
<< " ";
(*testout) << "\n";
}
}
*/
}
if (swap2)
{
// (*mycout) << "bad1 = " << bad1 << " bad2 = " << bad2 << "\n";
/*
(*testout) << "4->4 swap A, old els = " << endl
<< mesh[hasbothpoints[0]] << endl
<< mesh[hasbothpoints[1]] << endl
<< mesh[hasbothpoints[2]] << endl
<< mesh[hasbothpoints[3]] << endl
<< "new els = " << endl
<< el1 << endl
<< el2 << endl
<< el3 << endl
<< el4 << endl;
*/
el1.flags.illegal_valid = 0;
el2.flags.illegal_valid = 0;
el3.flags.illegal_valid = 0;
el4.flags.illegal_valid = 0;
mesh[hasbothpoints[0]] = el1;
mesh[hasbothpoints[1]] = el2;
mesh[hasbothpoints[2]] = el3;
mesh[hasbothpoints[3]] = el4;
for (int k = 0; k < 4; k++)
for (int l = 0; l < 4; l++)
elementsonnode.Add (mesh[hasbothpoints[k]][l], hasbothpoints[k]);
}
else if (swap3)
{
// (*mycout) << "bad1 = " << bad1 << " bad3 = " << bad3 << "\n";
el1b.flags.illegal_valid = 0;
el2b.flags.illegal_valid = 0;
el3b.flags.illegal_valid = 0;
el4b.flags.illegal_valid = 0;
/*
(*testout) << "4->4 swap A, old els = " << endl
<< mesh[hasbothpoints[0]] << endl
<< mesh[hasbothpoints[1]] << endl
<< mesh[hasbothpoints[2]] << endl
<< mesh[hasbothpoints[3]] << endl
<< "new els = " << endl
<< el1b << endl
<< el2b << endl
<< el3b << endl
<< el4b << endl;
*/
mesh[hasbothpoints[0]] = el1b;
mesh[hasbothpoints[1]] = el2b;
mesh[hasbothpoints[2]] = el3b;
mesh[hasbothpoints[3]] = el4b;
for (int k = 0; k < 4; k++)
for (int l = 0; l < 4; l++)
elementsonnode.Add (mesh[hasbothpoints[k]][l], hasbothpoints[k]);
}
}
// if (goal == OPT_QUALITY)
if (nsuround >= 5)
{
Element hel(TET);
NgArrayMem<PointIndex, 50> suroundpts(nsuround);
NgArrayMem<bool, 50> tetused(nsuround);
Element & elem = mesh[hasbothpoints[0]];
for (int l = 0; l < 4; l++)
if (elem[l] != pi1 && elem[l] != pi2)
{
pi4 = pi3;
pi3 = elem[l];
}
hel[0] = pi1;
hel[1] = pi2;
hel[2] = pi3;
hel[3] = pi4;
hel.SetIndex (mattyp);
if (WrongOrientation (mesh.Points(), hel))
{
Swap (pi3, pi4);
hel[2] = pi3;
hel[3] = pi4;
}
// suroundpts.SetSize (nsuround);
suroundpts = PointIndex::INVALID;
suroundpts[0] = pi3;
suroundpts[1] = pi4;
tetused = false;
tetused[0] = true;
for (int l = 2; l < nsuround; l++)
{
PointIndex oldpi = suroundpts[l-1];
PointIndex newpi;
newpi.Invalidate();
for (int k = 0; k < nsuround && !newpi.IsValid(); k++)
if (!tetused[k])
{
const Element & nel = mesh[hasbothpoints[k]];
for (int k2 = 0; k2 < 4 && !newpi.IsValid(); k2++)
if (nel[k2] == oldpi)
{
newpi =
nel[0] + nel[1] + nel[2] + nel[3]
- pi1 - pi2 - oldpi;
tetused[k] = true;
suroundpts[l] = newpi;
}
}
}
bad1 = 0;
for (int k = 0; k < nsuround; k++)
{
hel[0] = pi1;
hel[1] = pi2;
hel[2] = suroundpts[k];
hel[3] = suroundpts[(k+1) % nsuround];
hel.SetIndex (mattyp);
bad1 += CalcBad (mesh.Points(), hel, 0);
}
// (*testout) << "nsuround = " << nsuround << " bad1 = " << bad1 << endl;
int bestl = -1;
int confface = -1;
int confedge = -1;
double badopt = bad1;
for (int l = 0; l < nsuround; l++)
{
bad2 = 0;
for (int k = l+1; k <= nsuround + l - 2; k++)
{
hel[0] = suroundpts[l];
hel[1] = suroundpts[k % nsuround];
hel[2] = suroundpts[(k+1) % nsuround];
hel[3] = pi2;
bad2 += CalcBad (mesh.Points(), hel, 0);
hel.flags.illegal_valid = 0;
if (!mesh.LegalTet(hel)) bad2 += 1e4;
hel[2] = suroundpts[k % nsuround];
hel[1] = suroundpts[(k+1) % nsuround];
hel[3] = pi1;
bad2 += CalcBad (mesh.Points(), hel, 0);
hel.flags.illegal_valid = 0;
if (!mesh.LegalTet(hel)) bad2 += 1e4;
}
// (*testout) << "bad2," << l << " = " << bad2 << endl;
if ( bad2 < badopt )
{
bestl = l;
badopt = bad2;
}
if (goal == OPT_CONFORM)
// (bad2 <= 100 * bad1 || bad2 <= 1e6))
{
bool nottoobad =
(bad2 <= bad1) ||
(bad2 <= 100 * bad1 && bad2 <= 1e18) ||
(bad2 <= 1e8);
for (int k = l+1; k <= nsuround + l - 2; k++)
{
INDEX_3 hi3(suroundpts[l],
suroundpts[k % nsuround],
suroundpts[(k+1) % nsuround]);
hi3.Sort();
if (faces.Used(hi3))
{
// (*testout) << "could improve face conformity, bad1 = " << bad1
// << ", bad 2 = " << bad2 << ", nottoobad = " << nottoobad << endl;
if (nottoobad)
confface = l;
}
}
for (int k = l+2; k <= nsuround+l-2; k++)
{
if (mesh.BoundaryEdge (suroundpts[l],
suroundpts[k % nsuround]))
{
/*
*testout << "could improve edge conformity, bad1 = " << bad1
<< ", bad 2 = " << bad2 << ", nottoobad = " << nottoobad << endl;
*/
if (nottoobad)
confedge = l;
}
}
}
}
if (confedge != -1)
bestl = confedge;
if (confface != -1)
bestl = confface;
if (bestl != -1)
{
// (*mycout) << nsuround << "->" << 2 * (nsuround-2) << " " << flush;
do_swap = true;
if(check_only) return do_swap;
for (int k = bestl+1; k <= nsuround + bestl - 2; k++)
{
int k1;
hel[0] = suroundpts[bestl];
hel[1] = suroundpts[k % nsuround];
hel[2] = suroundpts[(k+1) % nsuround];
hel[3] = pi2;
hel.flags.illegal_valid = 0;
/*
(*testout) << nsuround << "-swap, new el,top = "
<< hel << endl;
*/
mesh.AddVolumeElement (hel);
for (k1 = 0; k1 < 4; k1++)
elementsonnode.Add (hel[k1], mesh.GetNE()-1);
hel[2] = suroundpts[k % nsuround];
hel[1] = suroundpts[(k+1) % nsuround];
hel[3] = pi1;
/*
(*testout) << nsuround << "-swap, new el,bot = "
<< hel << endl;
*/
mesh.AddVolumeElement (hel);
for (k1 = 0; k1 < 4; k1++)
elementsonnode.Add (hel[k1], mesh.GetNE()-1);
}
for (int k = 0; k < nsuround; k++)
{
Element & rel = mesh[hasbothpoints[k]];
/*
(*testout) << nsuround << "-swap, old el = "
<< rel << endl;
*/
rel.Delete();
for (int k1 = 0; k1 < 4; k1++)
rel[k1].Invalidate();
}
}
}
return do_swap;
}
void MeshOptimize3d :: SwapImprove (Mesh & mesh, OPTIMIZEGOAL goal,
const NgBitArray * working_elements)
{
static Timer t("MeshOptimize3d::SwapImprove"); RegionTimer reg(t);
static Timer tloop("MeshOptimize3d::SwapImprove loop");
// return SwapImproveSequential(mesh, goal, working_elements);
int cnt = 0;
int np = mesh.GetNP();
int ne = mesh.GetNE();
mesh.BoundaryEdge (1,2); // ensure the boundary-elements table is built
// contains at least all elements at node
TABLE<ElementIndex,PointIndex::BASE> elementsonnode(np);
NgArray<ElementIndex> hasbothpoints;
PrintMessage (3, "SwapImprove ");
(*testout) << "\n" << "Start SwapImprove" << endl;
const char * savetask = multithread.task;
multithread.task = "Swap Improve";
INDEX_3_HASHTABLE<int> faces(mesh.GetNOpenElements()/3 + 2);
if (goal == OPT_CONFORM)
{
for (int i = 1; i <= mesh.GetNOpenElements(); i++)
{
const Element2d & hel = mesh.OpenElement(i);
INDEX_3 face(hel[0], hel[1], hel[2]);
face.Sort();
faces.Set (face, 1);
}
}
// Calculate total badness
if (goal == OPT_QUALITY)
{
double bad1 = CalcTotalBad (mesh.Points(), mesh.VolumeElements());
(*testout) << "Total badness = " << bad1 << endl;
}
// find elements on node
for (ElementIndex ei = 0; ei < ne; ei++)
for (PointIndex pi : mesh[ei].PNums())
elementsonnode.Add (pi, ei);
Array<std::tuple<PointIndex,PointIndex>> edges;
BuildEdgeList(mesh, elementsonnode, edges);
Array<int> candidate_edges(edges.Size());
std::atomic<int> improvement_counter(0);
tloop.Start();
ParallelForRange(Range(edges), [&] (auto myrange)
{
for(auto i : myrange)
{
if (multithread.terminate)
break;
auto [pi0, pi1] = edges[i];
if(SwapImproveEdge (mesh, goal, working_elements, elementsonnode, faces, pi0, pi1, true))
candidate_edges[improvement_counter++] = i;
}
});
auto edges_with_improvement = candidate_edges.Part(0, improvement_counter.load());
QuickSort(edges_with_improvement);
for(auto ei : edges_with_improvement)
{
auto [pi0,pi1] = edges[ei];
if(SwapImproveEdge (mesh, goal, working_elements, elementsonnode, faces, pi0, pi1, false))
cnt++;
}
tloop.Stop();
PrintMessage (5, cnt, " swaps performed");
mesh.Compress ();
multithread.task = savetask;
}

View File

@ -26,8 +26,12 @@ public:
void CombineImproveSequential (Mesh & mesh, OPTIMIZEGOAL goal = OPT_QUALITY); void CombineImproveSequential (Mesh & mesh, OPTIMIZEGOAL goal = OPT_QUALITY);
void SplitImprove (Mesh & mesh, OPTIMIZEGOAL goal = OPT_QUALITY); void SplitImprove (Mesh & mesh, OPTIMIZEGOAL goal = OPT_QUALITY);
bool SwapImproveEdge (Mesh & mesh, OPTIMIZEGOAL goal, const NgBitArray * working_elements, TABLE<ElementIndex,PointIndex::BASE> & elementsonnode, INDEX_3_HASHTABLE<int> & faces, PointIndex pi1, PointIndex pi2, bool check_only=false);
void SwapImprove (Mesh & mesh, OPTIMIZEGOAL goal = OPT_QUALITY, void SwapImprove (Mesh & mesh, OPTIMIZEGOAL goal = OPT_QUALITY,
const NgBitArray * working_elements = NULL); const NgBitArray * working_elements = NULL);
void SwapImproveSequential (Mesh & mesh, OPTIMIZEGOAL goal = OPT_QUALITY,
const NgBitArray * working_elements = NULL);
void SwapImproveSurface (Mesh & mesh, OPTIMIZEGOAL goal = OPT_QUALITY, void SwapImproveSurface (Mesh & mesh, OPTIMIZEGOAL goal = OPT_QUALITY,
const NgBitArray * working_elements = NULL, const NgBitArray * working_elements = NULL,
const NgArray< NgArray<int,PointIndex::BASE>* > * idmaps = NULL); const NgArray< NgArray<int,PointIndex::BASE>* > * idmaps = NULL);