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restructure build-edges
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parent
9c97eb5252
commit
20ea4a9e44
@ -62,7 +62,63 @@ namespace netgen
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delete vert2pointelement;
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}
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template <typename FUNC>
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void LoopOverEdges (const Mesh & mesh, MeshTopology & top, PointIndex v,
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FUNC func)
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{
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for (ElementIndex elnr : top.GetVertexElements(v))
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{
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const Element & el = mesh[elnr];
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int neledges = MeshTopology::GetNEdges (el.GetType());
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const ELEMENT_EDGE * eledges = MeshTopology::GetEdges0 (el.GetType());
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for (int k = 0; k < neledges; k++)
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{
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INDEX_2 edge(el[eledges[k][0]], el[eledges[k][1]]);
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// edge.Sort();
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int edgedir = (edge.I1() > edge.I2());
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if (edgedir) swap (edge.I1(), edge.I2());
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if (edge.I1() != v) continue;
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func (edge, elnr, k, 3, edgedir);
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}
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}
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for (SurfaceElementIndex elnr : top.GetVertexSurfaceElements(v))
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{
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const Element2d & el = mesh[elnr];
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int neledges = MeshTopology::GetNEdges (el.GetType());
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const ELEMENT_EDGE * eledges = MeshTopology::GetEdges0 (el.GetType());
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for (int k = 0; k < neledges; k++)
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{
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INDEX_2 edge(el[eledges[k][0]], el[eledges[k][1]]);
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// edge.Sort();
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int edgedir = (edge.I1() > edge.I2());
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if (edgedir) swap (edge.I1(), edge.I2());
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if (edge.I1() != v) continue;
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func (edge, elnr, k, 2, edgedir);
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}
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}
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for (SegmentIndex elnr : top.GetVertexSegments(v))
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{
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const Segment & el = mesh[elnr];
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INDEX_2 edge(el[0], el[1]);
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int edgedir = (edge.I1() > edge.I2());
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if (edgedir) swap (edge.I1(), edge.I2());
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edge.Sort();
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if (edge.I1() != v) continue;
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func (edge, elnr, 0, 1, edgedir);
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}
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}
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template <typename FUNC>
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void LoopOverFaces (const Mesh & mesh, MeshTopology & top, PointIndex v,
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FUNC func)
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@ -435,163 +491,83 @@ namespace netgen
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}
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Array<int,PointIndex::BASE> edgenr(nv);
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Array<int,PointIndex::BASE> edgeflag(nv);
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Array<int> vertex2;
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edgeflag = PointIndex::BASE-1;
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ned = edge2vert.Size();
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int max_edge_on_vertex = 0;
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for (int i = PointIndex::BASE; i < nv+PointIndex::BASE; i++)
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{
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int onv = vert2edge[i].Size() + vert2vertcoarse[i].Size() +
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4*(*vert2element)[i].Size() + 2*(*vert2surfelement)[i].Size() + (*vert2segment)[i].Size();
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max_edge_on_vertex = max (onv, max_edge_on_vertex);
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}
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INDEX_CLOSED_HASHTABLE<int> v2eht(2*max_edge_on_vertex+10);
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Array<int> vertex2;
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for (PointIndex v = PointIndex::BASE; v < nv+PointIndex::BASE; v++)
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{
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v2eht.DeleteData();
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vertex2.SetSize (0);
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for (int j = 0; j < vert2edge[i].Size(); j++)
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for (int j = 0; j < vert2edge[v].Size(); j++)
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{
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int ednr = vert2edge[i][j];
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int ednr = vert2edge[v][j];
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int i2 = edge2vert.Get(ednr)[1];
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edgeflag[i2] = i;
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v2eht.Set (i2, v);
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edgenr[i2] = ednr;
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}
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for (int j = 0; j < vert2vertcoarse[i].Size(); j++)
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for (int j = 0; j < vert2vertcoarse[v].Size(); j++)
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{
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int v2 = vert2vertcoarse[i][j];
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if (edgeflag[v2] < i)
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int v2 = vert2vertcoarse[v][j];
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if (!v2eht.Used(v2))
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{
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edgeflag[v2] = i;
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v2eht.Set (v2, v);
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vertex2.Append (v2);
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}
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}
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FlatArray<ElementIndex> v2els = (*vert2element)[i];
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for (int j = 0; j < v2els.Size(); j++)
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{
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const Element & el = mesh[v2els[j]];
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int neledges = GetNEdges (el.GetType());
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const ELEMENT_EDGE * eledges = GetEdges0 (el.GetType());
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for (int k = 0; k < neledges; k++)
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{
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INDEX_2 edge(el[eledges[k][0]], el[eledges[k][1]]);
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edge.Sort();
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if (edge.I1() != i) continue;
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if (edgeflag[edge.I2()] < i)
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{
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vertex2.Append (edge.I2());
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edgeflag[edge.I2()] = i;
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}
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}
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}
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for (int j = 0; j < (*vert2surfelement)[i].Size(); j++)
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{
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SurfaceElementIndex elnr = (*vert2surfelement)[i][j];
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const Element2d & el = mesh.SurfaceElement (elnr);
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int neledges = GetNEdges (el.GetType());
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const ELEMENT_EDGE * eledges = GetEdges0 (el.GetType());
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for (int k = 0; k < neledges; k++)
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{
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INDEX_2 edge(el[eledges[k][0]], el[eledges[k][1]]);
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edge.Sort();
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if (edge.I1() != i) continue;
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if (edgeflag[edge.I2()] < i)
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{
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vertex2.Append (edge.I2());
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edgeflag[edge.I2()] = i;
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}
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}
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}
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for (int j = 0; j < (*vert2segment)[i].Size(); j++)
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{
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SegmentIndex elnr = (*vert2segment)[i][j];
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const Segment & el = mesh.LineSegment (elnr);
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INDEX_2 edge(el[0], el[1]);
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edge.Sort();
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if (edge.I1() != i) continue;
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if (edgeflag[edge.I2()] < i)
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{
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vertex2.Append (edge.I2());
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edgeflag[edge.I2()] = i;
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}
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}
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LoopOverEdges (mesh, *this, v,
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[&](INDEX_2 edge, int elnr, int loc_edge, int element_dim, int edgedir)
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{
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if (!v2eht.Used(edge.I2()))
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{
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vertex2.Append (edge.I2());
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v2eht.Set (edge.I2(), v);
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}
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});
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QuickSort (vertex2);
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for (int j = 0; j < vertex2.Size(); j++)
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{
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edgenr[vertex2[j]] = ++ned;
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edge2vert.Append (INDEX_2 (i, vertex2[j]));
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edge2vert.Append (INDEX_2 (v, vertex2[j]));
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}
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LoopOverEdges (mesh, *this, v,
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[&](INDEX_2 edge, int elnr, int loc_edge, int element_dim, int edgedir)
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{
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int edgenum = edgenr[edge.I2()];
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switch (element_dim)
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{
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case 3:
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edges[elnr][loc_edge].nr = edgenum-1;
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edges[elnr][loc_edge].orient = edgedir;
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break;
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case 2:
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surfedges[elnr][loc_edge].nr = edgenum-1;
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surfedges[elnr][loc_edge].orient = edgedir;
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break;
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case 1:
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segedges[elnr].nr = edgenum-1;
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segedges[elnr].orient = edgedir;
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break;
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}
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});
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for (int j = 0; j < (*vert2element)[i].Size(); j++)
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{
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ElementIndex elnr = (*vert2element)[i][j];
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const Element & el = mesh[elnr];
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int neledges = GetNEdges (el.GetType());
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const ELEMENT_EDGE * eledges = GetEdges0 (el.GetType());
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for (int k = 0; k < neledges; k++)
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{
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INDEX_2 edge(el[eledges[k][0]], el[eledges[k][1]]);
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int edgedir = (edge.I1() > edge.I2());
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if (edgedir) swap (edge.I1(), edge.I2());
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if (edge.I1() != i) continue;
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int edgenum = edgenr[edge.I2()];
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edges[elnr][k].nr = edgenum-1;
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edges[elnr][k].orient = edgedir;
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}
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}
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for (int j = 0; j < (*vert2surfelement)[i].Size(); j++)
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{
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SurfaceElementIndex elnr = (*vert2surfelement)[i][j];
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const Element2d & el = mesh.SurfaceElement (elnr);
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int neledges = GetNEdges (el.GetType());
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const ELEMENT_EDGE * eledges = GetEdges0 (el.GetType());
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for (int k = 0; k < neledges; k++)
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{
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INDEX_2 edge(el[eledges[k][0]], el[eledges[k][1]]);
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int edgedir = (edge.I1() > edge.I2());
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if (edgedir) swap (edge.I1(), edge.I2());
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if (edge.I1() != i) continue;
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int edgenum = edgenr[edge.I2()];
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surfedges[elnr][k].nr = edgenum-1;
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surfedges[elnr][k].orient = edgedir;
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}
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}
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for (int j = 0; j < (*vert2segment)[i].Size(); j++)
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{
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SegmentIndex elnr = (*vert2segment)[i][j];
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const Segment & el = mesh.LineSegment (elnr);
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INDEX_2 edge(el[0], el[1]);
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int edgedir = (edge.I1() > edge.I2());
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if (edgedir) swap (edge.I1(), edge.I2());
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if (edge.I1() != i) continue;
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int edgenum = edgenr[edge.I2()];
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segedges[elnr].nr = edgenum-1;
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segedges[elnr].orient = edgedir;
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}
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}
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}
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