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Cleanup Abaqus export, implement 1d and 2d elements
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@ -15,15 +15,103 @@
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namespace netgen
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{
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using std::vector;
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struct AbaqusElementType
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{
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const char * name;
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const vector<int> permutation;
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AbaqusElementType(const char * name, const vector<int> & permutation)
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: name(name), permutation(permutation)
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{}
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};
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static inline const AbaqusElementType & GetAbaqusType(int dim, int num_nodes)
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{
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// maps num_nodes to AbaqusElementType for each dimension
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typedef std::map<int, AbaqusElementType> AbaqusElementTypes;
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static const std::map<int, AbaqusElementType> abaqus_eltypes[3] =
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{
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// 1D
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AbaqusElementTypes{
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{2, AbaqusElementType{"T2D2", vector{0,1}}},
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},
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// 2D
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AbaqusElementTypes{
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{3, AbaqusElementType{"CPS3", vector{0,1,2}}},
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},
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// 3D
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AbaqusElementTypes{
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{4, AbaqusElementType{"C3D4", vector{0,1,3,2}}},
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{10, AbaqusElementType{"C3D10", vector{0,1,3,2,4,8,6,5,7,9}}},
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}
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};
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const auto & eltypes = abaqus_eltypes[dim-1];
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if (eltypes.count(num_nodes) > 0)
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return eltypes.at(num_nodes);
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else
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throw Exception("unsupported " + ToString(dim)+"d Element type with " + ToString(num_nodes) + " nodes");
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}
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static void WritePoints ( const Mesh & mesh, ostream & out )
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{
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out << "*Node" << endl;
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for(auto pi : mesh.Points().Range() )
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{
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out << pi+1-PointIndex::BASE << ", ";
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auto p = mesh[pi];
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out << p[0] << ", " << p[1] << ", " << p[2] << '\n';
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}
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}
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template <typename ElIndex>
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static void WriteElement(ostream & out, const Mesh& mesh, ElIndex ei, const vector<int> & permutation, int & el_counter)
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{
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el_counter++;
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auto el = mesh[ei];
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out << el_counter;
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for(auto i : Range(el.PNums()))
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out << ", " << el[permutation[i]]+1-PointIndex::BASE;
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out << '\n';
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}
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template <typename ElIndex, typename Elements>
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static void WriteElements ( ostream & out, const Mesh & mesh, int dim, const Elements & el_range, int & el_counter)
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{
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// map index, num_nodes to elements
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std::map<std::tuple<int, int>, Array<ElIndex>> elset_map;
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for(auto ei : el_range)
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{
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const auto & el = mesh[ei];
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int index = 0;
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if constexpr(std::is_same_v<ElIndex,SegmentIndex>)
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index = el.edgenr;
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else
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index = el.GetIndex();
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elset_map[{index, el.GetNP()}].Append(ei);
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}
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for(auto & [key, elems] : elset_map)
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{
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auto [index, num_nodes] = key;
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auto name = mesh.GetRegionName(elems[0]);
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if (name == "") name = "default";
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PrintMessage (5, index, ": ", name);
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const auto & eltype = GetAbaqusType(dim, num_nodes) ;
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out << "*Element, type=" << eltype.name << ", ELSET=" << name << endl;
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for(auto ei : elems)
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WriteElement(out, mesh, ei, eltype.permutation, el_counter);
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}
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}
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void WriteAbaqusFormat (const Mesh & mesh,
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const filesystem::path & filename)
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{
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cout << "\nWrite Abaqus Volume Mesh" << endl;
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PrintMessage (1, "Write Abaqus Mesh");
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ofstream outfile (filename);
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@ -32,96 +120,17 @@ void WriteAbaqusFormat (const Mesh & mesh,
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outfile.precision(8);
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outfile << "*Node" << endl;
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int np = mesh.GetNP();
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int ne = mesh.GetNE();
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int i, j, k;
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for (i = 1; i <= np; i++)
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{
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outfile << i << ", ";
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outfile << mesh.Point(i)(0) << ", ";
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outfile << mesh.Point(i)(1) << ", ";
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outfile << mesh.Point(i)(2) << "\n";
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}
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int elemcnt = 0; //element counter
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int finished = 0;
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int indcnt = 1; //index counter
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while (!finished)
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{
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int actcnt = 0;
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const Element & el1 = mesh.VolumeElement(1);
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int non = el1.GetNP();
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if (non == 4)
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{
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outfile << "*Element, type=C3D4, ELSET=PART" << indcnt << endl;
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}
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else if (non == 10)
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{
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outfile << "*Element, type=C3D10, ELSET=PART" << indcnt << endl;
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}
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else
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{
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cout << "unsupported Element type!!!" << endl;
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}
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for (i = 1; i <= ne; i++)
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{
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const Element & el = mesh.VolumeElement(i);
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if (el.GetIndex() == indcnt)
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{
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actcnt++;
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if (el.GetNP() != non)
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{
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cout << "different element-types in a subdomain are not possible!!!" << endl;
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continue;
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}
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elemcnt++;
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outfile << elemcnt << ", ";
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if (non == 4)
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{
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outfile << el.PNum(1) << ", ";
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outfile << el.PNum(2) << ", ";
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outfile << el.PNum(4) << ", ";
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outfile << el.PNum(3) << "\n";
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}
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else if (non == 10)
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{
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outfile << el.PNum(1) << ", ";
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outfile << el.PNum(2) << ", ";
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outfile << el.PNum(4) << ", ";
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outfile << el.PNum(3) << ", ";
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outfile << el.PNum(5) << ", ";
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outfile << el.PNum(9) << ", ";
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outfile << el.PNum(7) << ", " << "\n";
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outfile << el.PNum(6) << ", ";
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outfile << el.PNum(8) << ", ";
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outfile << el.PNum(10) << "\n";
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}
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else
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{
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cout << "unsupported Element type!!!" << endl;
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for (j = 1; j <= el.GetNP(); j++)
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{
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outfile << el.PNum(j);
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if (j != el.GetNP()) outfile << ", ";
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}
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outfile << "\n";
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}
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}
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}
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indcnt++;
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if (elemcnt == ne) {finished = 1; cout << "all elements found by Index!" << endl;}
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if (actcnt == 0) {finished = 1;}
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}
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int element_counter = 0;
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WritePoints(mesh, outfile);
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if(mesh.GetDimension() < 3)
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WriteElements<SegmentIndex>(outfile, mesh, 1, mesh.LineSegments().Range(), element_counter);
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WriteElements<SurfaceElementIndex>(outfile, mesh, 2, mesh.SurfaceElements().Range(), element_counter);
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WriteElements<ElementIndex>(outfile, mesh, 3, mesh.VolumeElements().Range(), element_counter);
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// Write identifications (untested!)
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if (mesh.GetIdentifications().GetMaxNr())
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{
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const auto np = mesh.GetNP();
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// periodic identification, implementation for
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// Helmut J. Boehm, TU Vienna
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@ -138,27 +147,27 @@ void WriteAbaqusFormat (const Mesh & mesh,
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NgArray<INDEX_2> pairs;
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NgBitArray master(np), help(np);
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master.Set();
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for (i = 1; i <= 3; i++)
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for (int i = 1; i <= 3; i++)
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{
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mesh.GetIdentifications().GetPairs (i, pairs);
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help.Clear();
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for (j = 1; j <= pairs.Size(); j++)
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for (int j = 1; j <= pairs.Size(); j++)
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{
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help.Set (pairs.Get(j).I1());
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}
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master.And (help);
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}
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for (i = 1; i <= np; i++)
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for (int i = 1; i <= np; i++)
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if (master.Test(i))
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masternode = i;
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cout << "masternode = " << masternode << " = "
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<< mesh.Point(masternode) << endl;
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NgArray<int> minions(3);
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for (i = 1; i <= 3; i++)
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for (int i = 1; i <= 3; i++)
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{
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mesh.GetIdentifications().GetPairs (i, pairs);
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for (j = 1; j <= pairs.Size(); j++)
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for (int j = 1; j <= pairs.Size(); j++)
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{
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if (pairs.Get(j).I1() == masternode)
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minions.Elem(i) = pairs.Get(j).I2();
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@ -179,12 +188,12 @@ void WriteAbaqusFormat (const Mesh & mesh,
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<< "**POINT_fixed\n"
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<< "**\n"
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<< "*BOUNDARY, OP=NEW\n";
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for (j = 1; j <= 3; j++)
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for (int j = 1; j <= 3; j++)
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outfile << masternode << ", " << j << ",, 0.\n";
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outfile << "**\n"
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<< "*BOUNDARY, OP=NEW\n";
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for (j = 1; j <= 3; j++)
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for (int j = 1; j <= 3; j++)
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{
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Vec3d v(mesh.Point(masternode), mesh.Point(minions.Get(j)));
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double vlen = v.Length();
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@ -203,18 +212,18 @@ void WriteAbaqusFormat (const Mesh & mesh,
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NgBitArray eliminated(np);
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eliminated.Clear();
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for (i = 1; i <= mesh.GetIdentifications().GetMaxNr(); i++)
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for (int i = 1; i <= mesh.GetIdentifications().GetMaxNr(); i++)
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{
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mesh.GetIdentifications().GetPairs (i, pairs);
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if (!pairs.Size())
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continue;
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for (j = 1; j <= pairs.Size(); j++)
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for (int j = 1; j <= pairs.Size(); j++)
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if (pairs.Get(j).I1() != masternode &&
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!eliminated.Test(pairs.Get(j).I2()))
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{
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eliminated.Set (pairs.Get(j).I2());
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for (k = 1; k <= 3; k++)
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for (int k = 1; k <= 3; k++)
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{
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mpc << "4" << "\n";
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mpc << pairs.Get(j).I2() << "," << k << ", -1.0, ";
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@ -227,7 +236,7 @@ void WriteAbaqusFormat (const Mesh & mesh,
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}
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cout << "done" << endl;
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PrintMessage(1, "done");
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}
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static RegisterUserFormat reg_abaqus ("Abaqus Format", {".mesh"}, nullopt, WriteAbaqusFormat);
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