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testing GCE2d_MakeArcOfCircle for Arc
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@ -29,6 +29,7 @@
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#include <GC_MakeSegment.hxx>
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#include <GC_MakeCircle.hxx>
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#include <GC_MakeArcOfCircle.hxx>
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#include <GCE2d_MakeArcOfCircle.hxx>
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#include <BRepBuilderAPI_MakeEdge.hxx>
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#include <BRepBuilderAPI_MakeWire.hxx>
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#include <BRepBuilderAPI_Transform.hxx>
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@ -158,28 +159,28 @@ public:
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return shared_from_this();
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}
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auto ArcTo (double h, double v, const gp_Vec tangv, double angle)
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auto ArcTo (double h, double v, const gp_Vec2d tangv, double angle)
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{
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double newAngle = fmod(angle,360)<180?fmod(angle,360):(-360+fmod(angle,360));
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double newAngle = fmod(angle,360);
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gp_Dir2d dir = localpos.Direction();
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gp_Pnt2d old2d = localpos.Location();
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gp_Pnt oldp = axis.Location() . Translated(old2d.X() * axis.XDirection() + old2d.Y() * axis.YDirection());
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//gp_Pnt oldp = axis.Location() . Translated(old2d.X() * axis.XDirection() + old2d.Y() * axis.YDirection());
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localpos.SetLocation (gp_Pnt2d(h,v));
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gp_Pnt2d new2d = localpos.Location();
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gp_Pnt newp = axis.Location() . Translated(new2d.X() * axis.XDirection() + new2d.Y() * axis.YDirection());
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cout << "arcto, newp = " << occ2ng(newp) << endl;
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cout << "tangv = " << occ2ng(tangv) << endl;
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cout << "tangv = (" << tangv.X() << ", " << tangv.Y() << ")" << endl;
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gp_Pnt pfromsurf;
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surf->D0(new2d.X(), new2d.Y(), pfromsurf);
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cout << "p from plane = " << occ2ng(pfromsurf) << endl;
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//cout << "p from plane = " << occ2ng(pfromsurf) << endl;
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//TODO: use GCE2d_MakeArcOfCircle
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Handle(Geom_TrimmedCurve) curve = GC_MakeArcOfCircle(oldp, tangv, newp);
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Handle(Geom2d_TrimmedCurve) curve2d = GCE2d_MakeArcOfCircle(old2d, tangv, new2d).Value();
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auto edge = BRepBuilderAPI_MakeEdge(curve).Edge();
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auto edge = BRepBuilderAPI_MakeEdge(curve2d, surf).Edge();
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BRepLib::BuildCurves3d(edge);
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wire_builder.Add(edge);
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Rotate(newAngle);
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@ -188,8 +189,7 @@ public:
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auto Arc(double radius, double angle)
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{
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double newAngle = fmod(angle,360)<180?fmod(angle,360):(-360+fmod(angle,360));
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newAngle = newAngle*M_PI/180;
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double newAngle = fmod(angle,360)*M_PI/180;
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gp_Dir2d dir = localpos.Direction();
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gp_Dir2d dirn;
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@ -207,11 +207,9 @@ public:
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oldp.Translate(radius*dirn);
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//compute tangent vector in P1
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gp_Pnt tangvEndp = axis.Location() . Translated(dir.X() * axis.XDirection() + dir.Y() * axis.YDirection());
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gp_Vec tangv = gp_Vec(axis.Location(),tangvEndp);
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gp_Vec2d tangv = gp_Vec2d(dir.X(),dir.Y());
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//cout << "dir = " << occ2ng(dir) << endl;
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cout << "tangv = " << occ2ng(tangv) << endl;
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cout << "tangv = (" << tangv.X() << ", " << tangv.Y() << ")" << endl;
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//add arc
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return ArcTo (oldp.X(), oldp.Y(), tangv, newAngle*180/M_PI);
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