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Restructure code in GetElementOfPoint
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@ -5609,124 +5609,77 @@ namespace netgen
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return -1;
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if (dimension == 2 || (dimension==3 && !GetNE() && GetNSE()))
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return GetSurfaceElementOfPoint(p, lami, indices, build_searchtree, allowindex);
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int ps_startelement = 0; // disable global buffering
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// int i, j;
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int ne;
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if(ps_startelement != 0 && PointContainedIn3DElement(p,lami,ps_startelement))
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return ps_startelement;
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NgArray<int> locels;
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if (elementsearchtree || build_searchtree)
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{
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int ne;
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int ps_startelement = 0; // disable global buffering
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if(ps_startelement != 0 && ps_startelement <= GetNSE() && PointContainedIn2DElement(p,lami,ps_startelement))
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return ps_startelement;
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NgArray<int> locels;
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if (elementsearchtree || build_searchtree)
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{
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// update if necessary:
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const_cast<Mesh&>(*this).BuildElementSearchTree ();
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// double tol = elementsearchtree->Tolerance();
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// netgen::Point<3> pmin = p - Vec<3> (tol, tol, tol);
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// netgen::Point<3> pmax = p + Vec<3> (tol, tol, tol);
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elementsearchtree->GetIntersecting (p, p, locels);
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ne = locels.Size();
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}
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else
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ne = GetNSE();
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for (int i = 1; i <= ne; i++)
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{
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int ii;
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if (elementsearchtree)
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ii = locels.Get(i);
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else
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ii = i;
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if(ii == ps_startelement) continue;
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if(indices != NULL && indices->Size() > 0)
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{
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bool contained = indices->Contains(SurfaceElement(ii).GetIndex());
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if((allowindex && !contained) || (!allowindex && contained)) continue;
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}
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if(PointContainedIn2DElement(p,lami,ii)) return ii;
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}
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return 0;
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// update if necessary:
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const_cast<Mesh&>(*this).BuildElementSearchTree ();
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// double tol = elementsearchtree->Tolerance();
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// netgen::Point<3> pmin = p - Vec<3> (tol, tol, tol);
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// netgen::Point<3> pmax = p + Vec<3> (tol, tol, tol);
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elementsearchtree->GetIntersecting (p, p, locels);
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ne = locels.Size();
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}
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else
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ne = GetNE();
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for (int i = 1; i <= ne; i++)
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{
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int ps_startelement = 0; // disable global buffering
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// int i, j;
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int ne;
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int ii;
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if(ps_startelement != 0 && PointContainedIn3DElement(p,lami,ps_startelement))
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return ps_startelement;
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NgArray<int> locels;
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if (elementsearchtree || build_searchtree)
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{
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// update if necessary:
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const_cast<Mesh&>(*this).BuildElementSearchTree ();
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// double tol = elementsearchtree->Tolerance();
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// netgen::Point<3> pmin = p - Vec<3> (tol, tol, tol);
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// netgen::Point<3> pmax = p + Vec<3> (tol, tol, tol);
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elementsearchtree->GetIntersecting (p, p, locels);
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ne = locels.Size();
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}
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if (elementsearchtree)
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ii = locels.Get(i);
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else
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ne = GetNE();
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ii = i;
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if(ii == ps_startelement) continue;
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for (int i = 1; i <= ne; i++)
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if(indices != NULL && indices->Size() > 0)
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{
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int ii;
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if (elementsearchtree)
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ii = locels.Get(i);
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else
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ii = i;
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if(ii == ps_startelement) continue;
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if(indices != NULL && indices->Size() > 0)
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{
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bool contained = indices->Contains(VolumeElement(ii).GetIndex());
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if((allowindex && !contained) || (!allowindex && contained)) continue;
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}
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if(PointContainedIn3DElement(p,lami,ii))
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{
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ps_startelement = ii;
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return ii;
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}
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bool contained = indices->Contains(VolumeElement(ii).GetIndex());
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if((allowindex && !contained) || (!allowindex && contained)) continue;
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}
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// Not found, try uncurved variant:
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for (int i = 1; i <= ne; i++)
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if(PointContainedIn3DElement(p,lami,ii))
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{
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int ii;
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if (elementsearchtree)
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ii = locels.Get(i);
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else
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ii = i;
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if(indices != NULL && indices->Size() > 0)
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{
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bool contained = indices->Contains(VolumeElement(ii).GetIndex());
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if((allowindex && !contained) || (!allowindex && contained)) continue;
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}
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if(PointContainedIn3DElementOld(p,lami,ii))
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{
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ps_startelement = ii;
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(*testout) << "WARNING: found element of point " << p <<" only for uncurved mesh" << endl;
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return ii;
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}
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ps_startelement = ii;
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return ii;
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}
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return 0;
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}
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// Not found, try uncurved variant:
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for (int i = 1; i <= ne; i++)
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{
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int ii;
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if (elementsearchtree)
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ii = locels.Get(i);
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else
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ii = i;
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if(indices != NULL && indices->Size() > 0)
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{
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bool contained = indices->Contains(VolumeElement(ii).GetIndex());
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if((allowindex && !contained) || (!allowindex && contained)) continue;
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}
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if(PointContainedIn3DElementOld(p,lami,ii))
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{
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ps_startelement = ii;
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(*testout) << "WARNING: found element of point " << p <<" only for uncurved mesh" << endl;
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return ii;
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}
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}
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return 0;
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}
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@ -5809,76 +5762,98 @@ namespace netgen
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//(*testout) << "p " << p << endl;
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//(*testout) << "velement " << velement << endl;
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if (!GetNE() && GetNSE() )
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{
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lami[0] = vlam[0];
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lami[1] = vlam[1];
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lami[2] = vlam[2];
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return velement;
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}
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// first try to find a volume element containing p and project to face
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if(velement!=0)
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{
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NgArray<int> faces;
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topology.GetElementFaces(velement,faces);
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NgArray<int> faces;
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topology.GetElementFaces(velement,faces);
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//(*testout) << "faces " << faces << endl;
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//(*testout) << "faces " << faces << endl;
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for(int i=0; i<faces.Size(); i++)
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faces[i] = topology.GetFace2SurfaceElement(faces[i]);
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for(int i=0; i<faces.Size(); i++)
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faces[i] = topology.GetFace2SurfaceElement(faces[i]);
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//(*testout) << "surfel " << faces << endl;
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//(*testout) << "surfel " << faces << endl;
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for(int i=0; i<faces.Size(); i++)
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{
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if(faces[i] == 0)
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continue;
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auto & el = VolumeElement(velement);
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if (el.GetType() == TET)
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for(int i=0; i<faces.Size(); i++)
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{
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double lam4[4] = { vlam[0], vlam[1], vlam[2], 1.0-vlam[0]-vlam[1]-vlam[2] };
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double face_lam = lam4[i];
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if(face_lam < 1e-5)
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{
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// found volume point very close to a face -> use barycentric coordinates directly
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lami[2] = 0.0;
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auto sel = SurfaceElement(faces[i]);
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if(faces[i] == 0)
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continue;
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for(auto j : Range(1,3))
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for(auto k : Range(4))
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if(sel[j] == el[k])
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lami[j-1] = lam4[k]/(1.0-face_lam);
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return faces[i];
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}
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}
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auto & el = VolumeElement(velement);
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if(indices && indices->Size() != 0)
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if (el.GetType() == TET)
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{
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if(indices->Contains(SurfaceElement(faces[i]).GetIndex()) &&
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PointContainedIn2DElement(p,lami,faces[i],true))
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double lam4[4] = { vlam[0], vlam[1], vlam[2], 1.0-vlam[0]-vlam[1]-vlam[2] };
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double face_lam = lam4[i];
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if(face_lam < 1e-5)
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{
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// found volume point very close to a face -> use barycentric coordinates directly
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lami[2] = 0.0;
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auto sel = SurfaceElement(faces[i]);
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for(auto j : Range(1,3))
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for(auto k : Range(4))
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if(sel[j] == el[k])
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lami[j-1] = lam4[k]/(1.0-face_lam);
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return faces[i];
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}
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}
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else
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{
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if(PointContainedIn2DElement(p,lami,faces[i],true))
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{
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//(*testout) << "found point " << p << " in sel " << faces[i]
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// << ", lam " << lami[0] << ", " << lami[1] << ", " << lami[2] << endl;
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return faces[i];
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}
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}
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}
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NgArray<int> faces2;
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topology.GetElementFaces(velement,faces2);
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/*
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cout << "no matching surf element" << endl
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<< "p = " << p << endl
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<< "faces-orig = " << faces2 << endl
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<< "faces = " << faces << endl
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<< ", vol el = " << velement
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<< ", vlam = " << vlam[0] << "," << vlam[1] << "," << vlam[2] << endl;
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*/
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if(indices && indices->Size() != 0)
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{
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if(indices->Contains(SurfaceElement(faces[i]).GetIndex()) &&
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PointContainedIn2DElement(p,lami,faces[i],true))
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return faces[i];
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}
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else
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{
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if(PointContainedIn2DElement(p,lami,faces[i],true))
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{
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//(*testout) << "found point " << p << " in sel " << faces[i]
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// << ", lam " << lami[0] << ", " << lami[1] << ", " << lami[2] << endl;
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return faces[i];
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}
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}
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}
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}
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// Did't find any matching face of a volume element, search 2d elements directly
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int ne;
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NgArray<int> locels;
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// TODO: build search tree for surface elements
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if (!GetNE() && GetNSE() && (elementsearchtree || build_searchtree))
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{
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// update if necessary:
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const_cast<Mesh&>(*this).BuildElementSearchTree ();
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// double tol = elementsearchtree->Tolerance();
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// netgen::Point<3> pmin = p - Vec<3> (tol, tol, tol);
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// netgen::Point<3> pmax = p + Vec<3> (tol, tol, tol);
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elementsearchtree->GetIntersecting (p, p, locels);
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ne = locels.Size();
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}
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else
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ne = GetNSE();
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for (int i = 1; i <= ne; i++)
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{
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int ii;
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if (locels.Size())
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ii = locels.Get(i);
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else
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ii = i;
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if(indices != NULL && indices->Size() > 0)
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{
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bool contained = indices->Contains(SurfaceElement(ii).GetIndex());
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if((allowindex && !contained) || (!allowindex && contained)) continue;
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}
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if(PointContainedIn2DElement(p,lami,ii)) return ii;
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}
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}
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return 0;
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