Avoid parallel call of BuildBoundaryEdges() inside Mesh::CombineImprove()

This commit is contained in:
Matthias Hochsteger 2019-09-09 17:02:50 +02:00
parent cbd129bf53
commit 2bb11f4cb1

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@ -422,6 +422,8 @@ void MeshOptimize3d :: CombineImprove (Mesh & mesh,
static Timer tbad("CalcBad");
// return CombineImproveSequential(mesh, goal);
mesh.BoundaryEdge (1,2); // ensure the boundary-elements table is built
int np = mesh.GetNP();
int ne = mesh.GetNE();