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Avoid parallel call of BuildBoundaryEdges() inside Mesh::CombineImprove()
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@ -422,6 +422,8 @@ void MeshOptimize3d :: CombineImprove (Mesh & mesh,
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static Timer tbad("CalcBad");
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// return CombineImproveSequential(mesh, goal);
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mesh.BoundaryEdge (1,2); // ensure the boundary-elements table is built
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int np = mesh.GetNP();
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int ne = mesh.GetNE();
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