Multiple changes in boundarylayer code

- Separate file for interpolation functions
- Look in "segments" and "new_segments" for interpolation along new edge
  numbers (also optimize this code building tables)
- Better surface vector interpolation
- Build points_set sequentially (std::set is not thread safe)
This commit is contained in:
Matthias Hochsteger 2024-10-02 11:19:22 +02:00
parent 610df21281
commit 2d653b2672
5 changed files with 345 additions and 265 deletions

View File

@ -12,7 +12,7 @@ target_sources(nglib PRIVATE
parallelmesh.cpp paralleltop.cpp basegeom.cpp parallelmesh.cpp paralleltop.cpp basegeom.cpp
python_mesh.cpp surfacegeom.cpp python_mesh.cpp surfacegeom.cpp
debugging.cpp fieldlines.cpp visual_interface.cpp debugging.cpp fieldlines.cpp visual_interface.cpp
boundarylayer2d.cpp boundarylayer2d.cpp boundarylayer_interpolate.cpp
) )
target_link_libraries( nglib PRIVATE $<BUILD_INTERFACE:netgen_metis> $<BUILD_INTERFACE:netgen_python> ) target_link_libraries( nglib PRIVATE $<BUILD_INTERFACE:netgen_metis> $<BUILD_INTERFACE:netgen_python> )

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@ -128,12 +128,13 @@ SpecialBoundaryPoint ::SpecialBoundaryPoint(
growth_groups.Append(GrowthGroup(g2_faces, normals2)); growth_groups.Append(GrowthGroup(g2_faces, normals2));
} }
Vec<3> BoundaryLayerTool ::getEdgeTangent(PointIndex pi, int edgenr) { Vec<3> BoundaryLayerTool ::getEdgeTangent(PointIndex pi, int edgenr,
FlatArray<Segment *> segs) {
Vec<3> tangent = 0.0; Vec<3> tangent = 0.0;
ArrayMem<PointIndex, 2> pts; ArrayMem<PointIndex, 2> pts;
for (auto segi : topo.GetVertexSegments(pi)) { for (auto *p_seg : segs) {
auto &seg = mesh[segi]; auto &seg = *p_seg;
if (seg.edgenr != edgenr + 1) if (seg.edgenr != edgenr)
continue; continue;
PointIndex other = seg[0] + seg[1] - pi; PointIndex other = seg[0] + seg[1] - pi;
if (!pts.Contains(other)) if (!pts.Contains(other))
@ -141,8 +142,9 @@ Vec<3> BoundaryLayerTool ::getEdgeTangent(PointIndex pi, int edgenr) {
} }
if (pts.Size() != 2) { if (pts.Size() != 2) {
cout << "getEdgeTangent pi = " << pi << ", edgenr = " << edgenr << endl; cout << "getEdgeTangent pi = " << pi << ", edgenr = " << edgenr << endl;
for (auto segi : topo.GetVertexSegments(pi)) cout << pts << endl;
cout << mesh[segi] << endl; for (auto *p_seg : segs)
cout << *p_seg << endl;
throw Exception("Something went wrong in getEdgeTangent!"); throw Exception("Something went wrong in getEdgeTangent!");
} }
tangent = mesh[pts[1]] - mesh[pts[0]]; tangent = mesh[pts[1]] - mesh[pts[0]];
@ -245,121 +247,6 @@ void MergeAndAddSegments(Mesh &mesh, FlatArray<Segment> segments,
addSegment(seg); addSegment(seg);
} }
// TODO: Hack, move this to the header or restructure the whole growth_vectors
// storage
static std::map<PointIndex, Vec<3>> non_bl_growth_vectors;
void BoundaryLayerTool ::InterpolateSurfaceGrowthVectors() {
static Timer tall("InterpolateSurfaceGrowthVectors");
RegionTimer rtall(tall);
static Timer tsmooth("InterpolateSurfaceGrowthVectors-Smoothing");
auto np_old = this->np;
auto np = mesh.GetNP();
non_bl_growth_vectors.clear();
auto getGW = [&](PointIndex pi) -> Vec<3> {
if (growth_vector_map.count(pi) == 0) {
non_bl_growth_vectors[pi] = .0;
growth_vector_map[pi] = {&non_bl_growth_vectors[pi], 1.0};
}
auto [gw, height] = growth_vector_map[pi];
return height * (*gw);
};
auto addGW = [&](PointIndex pi, Vec<3> vec) {
if (growth_vector_map.count(pi) == 0) {
non_bl_growth_vectors[pi] = .0;
growth_vector_map[pi] = {&non_bl_growth_vectors[pi], 1.0};
}
auto [gw, height] = growth_vector_map[pi];
*gw += 1.0 / height * vec;
};
Array<Vec<3>, PointIndex> normals(np);
for (auto pi = np_old; pi < np; pi++) {
normals[pi + PointIndex::BASE] = getGW(pi + PointIndex::BASE);
}
auto hasMoved = [&](PointIndex pi) {
return (pi - PointIndex::BASE >= np_old) || mapto[pi].Size() > 0 ||
special_boundary_points.count(pi);
};
std::set<PointIndex> points_set;
ParallelForRange(mesh.SurfaceElements().Range(), [&](auto myrange) {
for (SurfaceElementIndex sei : myrange) {
for (auto pi : mesh[sei].PNums()) {
auto pi_from = mapfrom[pi];
if ((pi_from.IsValid() && mesh[pi_from].Type() == SURFACEPOINT) ||
(!pi_from.IsValid() && mapto[pi].Size() == 0 &&
mesh[pi].Type() == SURFACEPOINT))
points_set.insert(pi);
}
}
});
Array<bool> has_moved_points(max_edge_nr + 1);
has_moved_points = false;
std::set<PointIndex> moved_edge_points;
for (auto seg : segments) {
if (hasMoved(seg[0]) != hasMoved(seg[1]))
has_moved_points[seg.edgenr] = true;
}
for (auto seg : segments)
if (has_moved_points[seg.edgenr])
for (auto pi : seg.PNums())
if (mesh[pi].Type() == EDGEPOINT)
points_set.insert(pi);
Array<PointIndex> points;
for (auto pi : points_set)
points.Append(pi);
QuickSort(points);
auto p2sel = mesh.CreatePoint2SurfaceElementTable();
// smooth tangential part of growth vectors from edges to surface elements
Array<Vec<3>, PointIndex> corrections(mesh.GetNP());
corrections = 0.0;
RegionTimer rtsmooth(tsmooth);
for ([[maybe_unused]] auto i : Range(10)) {
for (auto pi : points) {
auto sels = p2sel[pi];
auto &correction = corrections[pi];
std::set<PointIndex> suround;
suround.insert(pi);
// average only tangent component on new bl points, average whole growth
// vector otherwise
bool do_average_tangent = mapfrom[pi].IsValid();
correction = 0.0;
for (auto sei : sels) {
const auto &sel = mesh[sei];
for (auto pi1 : sel.PNums()) {
if (suround.count(pi1))
continue;
suround.insert(pi1);
auto gw_other = getGW(pi1) + corrections[pi1];
if (do_average_tangent) {
auto normal_other = getNormal(mesh[sei]);
auto tangent_part =
gw_other - (gw_other * normal_other) * normal_other;
correction += tangent_part;
} else {
correction += gw_other;
}
}
}
correction *= 1.0 / suround.size();
if (!do_average_tangent)
correction -= getGW(pi);
}
}
for (auto pi : points)
addGW(pi, corrections[pi]);
}
BoundaryLayerTool::BoundaryLayerTool(Mesh &mesh_, BoundaryLayerTool::BoundaryLayerTool(Mesh &mesh_,
const BoundaryLayerParameters &params_) const BoundaryLayerParameters &params_)
: mesh(mesh_), topo(mesh_.GetTopology()), params(params_) { : mesh(mesh_), topo(mesh_.GetTopology()), params(params_) {
@ -667,143 +554,6 @@ BitArray BoundaryLayerTool ::ProjectGrowthVectorsOnSurface() {
return in_surface_direction; return in_surface_direction;
} }
void BoundaryLayerTool ::InterpolateGrowthVectors() {
int new_max_edge_nr = max_edge_nr;
for (const auto &seg : segments)
if (seg.edgenr > new_max_edge_nr)
new_max_edge_nr = seg.edgenr;
for (const auto &seg : new_segments)
if (seg.edgenr > new_max_edge_nr)
new_max_edge_nr = seg.edgenr;
auto getGW = [&](PointIndex pi) -> Vec<3> {
if (growth_vector_map.count(pi) == 0)
growth_vector_map[pi] = {&growthvectors[pi], total_height};
auto [gw, height] = growth_vector_map[pi];
return height * (*gw);
};
auto addGW = [&](PointIndex pi, Vec<3> vec) {
if (growth_vector_map.count(pi) == 0)
growth_vector_map[pi] = {&growthvectors[pi], total_height};
auto [gw, height] = growth_vector_map[pi];
*gw += 1.0 / height * vec;
};
// interpolate tangential component of growth vector along edge
if (max_edge_nr < new_max_edge_nr)
for (auto edgenr : Range(max_edge_nr + 1, new_max_edge_nr)) {
// cout << "SEARCH EDGE " << edgenr +1 << endl;
// if(!is_edge_moved[edgenr+1]) continue;
// build sorted list of edge
Array<PointIndex> points;
// find first vertex on edge
double edge_len = 0.;
auto is_end_point = [&](PointIndex pi) {
// if(mesh[pi].Type() == FIXEDPOINT)
// return true;
// return false;
auto segs = topo.GetVertexSegments(pi);
if (segs.Size() == 1)
return true;
auto first_edgenr = mesh[segs[0]].edgenr;
for (auto segi : segs)
if (mesh[segi].edgenr != first_edgenr)
return true;
return false;
};
bool any_grows = false;
for (const auto &seg : segments) {
if (seg.edgenr - 1 == edgenr) {
if (getGW(seg[0]).Length2() != 0 || getGW(seg[1]).Length2() != 0)
any_grows = true;
if (points.Size() == 0 &&
(is_end_point(seg[0]) || is_end_point(seg[1]))) {
PointIndex seg0 = seg[0], seg1 = seg[1];
if (is_end_point(seg[1]))
Swap(seg0, seg1);
points.Append(seg0);
points.Append(seg1);
edge_len += (mesh[seg[1]] - mesh[seg[0]]).Length();
}
}
}
if (!any_grows) {
// cout << "skip edge " << edgenr+1 << endl;
continue;
}
if (!points.Size())
throw Exception("Could not find startpoint for edge " +
ToString(edgenr));
while (true) {
bool point_found = false;
for (auto si : topo.GetVertexSegments(points.Last())) {
const auto &seg = mesh[si];
if (seg.edgenr - 1 != edgenr)
continue;
if (seg[0] == points.Last() && points[points.Size() - 2] != seg[1]) {
edge_len += (mesh[points.Last()] - mesh[seg[1]]).Length();
points.Append(seg[1]);
point_found = true;
break;
} else if (seg[1] == points.Last() &&
points[points.Size() - 2] != seg[0]) {
edge_len += (mesh[points.Last()] - mesh[seg[0]]).Length();
points.Append(seg[0]);
point_found = true;
break;
}
}
if (is_end_point(points.Last()))
break;
if (!point_found) {
throw Exception(
string(
"Could not find connected list of line segments for edge ") +
edgenr);
}
}
if (getGW(points[0]).Length2() == 0 &&
getGW(points.Last()).Length2() == 0)
continue;
// cout << "Points to average " << endl << points << endl;
// tangential part of growth vectors
auto t1 = (mesh[points[1]] - mesh[points[0]]).Normalize();
auto gt1 = getGW(points[0]) * t1 * t1;
auto t2 =
(mesh[points.Last()] - mesh[points[points.Size() - 2]]).Normalize();
auto gt2 = getGW(points.Last()) * t2 * t2;
// if(!is_edge_moved[edgenr+1])
// {
// if(getGW(points[0]) * (mesh[points[1]] - mesh[points[0]]) < 0)
// gt1 = 0.;
// if(getGW(points.Last()) * (mesh[points[points.Size()-2]] -
// mesh[points.Last()]) < 0)
// gt2 = 0.;
// }
double len = 0.;
for (auto i : IntRange(1, points.Size() - 1)) {
auto pi = points[i];
len += (mesh[pi] - mesh[points[i - 1]]).Length();
auto t = getEdgeTangent(pi, edgenr);
auto lam = len / edge_len;
auto interpol = (1 - lam) * (gt1 * t) * t + lam * (gt2 * t) * t;
addGW(pi, interpol);
}
}
InterpolateSurfaceGrowthVectors();
}
void BoundaryLayerTool ::InsertNewElements( void BoundaryLayerTool ::InsertNewElements(
FlatArray<Array<pair<SegmentIndex, int>>, SegmentIndex> segmap, FlatArray<Array<pair<SegmentIndex, int>>, SegmentIndex> segmap,
const BitArray &in_surface_direction) { const BitArray &in_surface_direction) {
@ -1551,6 +1301,7 @@ void BoundaryLayerTool ::Perform() {
topo.SetBuildVertex2Element(true); topo.SetBuildVertex2Element(true);
mesh.UpdateTopology(); mesh.UpdateTopology();
InterpolateGrowthVectors(); InterpolateGrowthVectors();
InterpolateSurfaceGrowthVectors();
if (params.limit_growth_vectors) if (params.limit_growth_vectors)
LimitGrowthVectorLengths(); LimitGrowthVectorLengths();

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@ -99,7 +99,7 @@ class BoundaryLayerTool
return Cross(mesh[el[1]]-v0, mesh[el[2]]-v0).Normalize(); return Cross(mesh[el[1]]-v0, mesh[el[2]]-v0).Normalize();
} }
Vec<3> getEdgeTangent(PointIndex pi, int edgenr); Vec<3> getEdgeTangent(PointIndex pi, int edgenr, FlatArray<Segment *> segs);
}; };
} // namespace netgen } // namespace netgen

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@ -0,0 +1,330 @@
#include "boundarylayer.hpp"
namespace netgen {
// TODO: Hack, move this to the header or restructure the whole growth_vectors
// storage
static std::map<PointIndex, Vec<3>> non_bl_growth_vectors;
void BoundaryLayerTool ::InterpolateGrowthVectors() {
int new_max_edge_nr = max_edge_nr;
for (const auto &seg : segments)
if (seg.edgenr > new_max_edge_nr)
new_max_edge_nr = seg.edgenr;
for (const auto &seg : new_segments)
if (seg.edgenr > new_max_edge_nr)
new_max_edge_nr = seg.edgenr;
auto getGW = [&](PointIndex pi) -> Vec<3> {
if (growth_vector_map.count(pi) == 0)
growth_vector_map[pi] = {&growthvectors[pi], total_height};
auto [gw, height] = growth_vector_map[pi];
return height * (*gw);
};
auto addGW = [&](PointIndex pi, Vec<3> vec) {
if (growth_vector_map.count(pi) == 0)
growth_vector_map[pi] = {&growthvectors[pi], total_height};
auto [gw, height] = growth_vector_map[pi];
*gw += 1.0 / height * vec;
};
// interpolate tangential component of growth vector along edge
if (max_edge_nr >= new_max_edge_nr)
return;
auto edgenr2seg = ngcore::CreateSortedTable<Segment *, int>(
Range(segments.Size() + new_segments.Size()),
[&](auto &table, size_t segi) {
auto &seg = segi < segments.Size()
? segments[segi]
: new_segments[segi - segments.Size()];
table.Add(seg.edgenr, &seg);
},
new_max_edge_nr + 1);
auto point2seg = ngcore::CreateSortedTable<Segment *, PointIndex>(
Range(segments.Size() + new_segments.Size()),
[&](auto &table, size_t segi) {
auto &seg = segi < segments.Size()
? segments[segi]
: new_segments[segi - segments.Size()];
table.Add(seg[0], &seg);
table.Add(seg[1], &seg);
},
mesh.GetNP());
for (auto edgenr : Range(max_edge_nr + 1, new_max_edge_nr + 1)) {
double edge_len = 0.;
auto is_end_point = [&](PointIndex pi) {
auto segs = point2seg[pi];
if (segs.Size() == 1)
return true;
auto first_edgenr = (*segs[0]).edgenr;
for (auto *p_seg : segs)
if (p_seg->edgenr != first_edgenr)
return true;
return false;
};
bool any_grows = false;
Array<PointIndex> points;
for (auto *p_seg : edgenr2seg[edgenr]) {
auto &seg = *p_seg;
if (getGW(seg[0]).Length2() != 0 || getGW(seg[1]).Length2() != 0)
any_grows = true;
if (points.Size() == 0)
for (auto i : Range(2))
if (is_end_point(seg[i])) {
points.Append(seg[i]);
points.Append(seg[1 - i]);
edge_len += (mesh[seg[1]] - mesh[seg[0]]).Length();
break;
}
}
if (!any_grows) {
PrintMessage(1, "BLayer: skip interpolating growth vectors at edge ",
edgenr + 1);
continue;
}
if (!points.Size()) {
cerr << "Could not find startpoint for edge " << edgenr << endl;
continue;
}
std::set<PointIndex> points_set;
points_set.insert(points[0]);
points_set.insert(points[1]);
bool point_found = true;
while (point_found) {
if (is_end_point(points.Last()))
break;
point_found = false;
for (auto *p_seg : point2seg[points.Last()]) {
const auto &seg = *p_seg;
if (seg.edgenr != edgenr)
continue;
auto plast = points.Last();
if (plast != seg[0] && plast != seg[1])
continue;
auto pnew = plast == seg[0] ? seg[1] : seg[0];
if(pnew == points[0] && points.Size()>1) {
}
if (points_set.count(pnew) > 0 && (pnew != points[0] || points.Size()==2))
continue;
edge_len += (mesh[points.Last()] - mesh[pnew]).Length();
points.Append(pnew);
points_set.insert(pnew);
point_found = true;
break;
}
}
if (!point_found) {
cerr << "Could not find connected list of line segments for edge "
<< edgenr << endl;
cerr << "current points: " << endl << points << endl;
continue;
}
if (getGW(points[0]).Length2() == 0 && getGW(points.Last()).Length2() == 0)
continue;
// tangential part of growth vectors
auto t1 = (mesh[points[1]] - mesh[points[0]]).Normalize();
auto gt1 = getGW(points[0]) * t1 * t1;
auto t2 =
(mesh[points.Last()] - mesh[points[points.Size() - 2]]).Normalize();
auto gt2 = getGW(points.Last()) * t2 * t2;
double len = 0.;
for (auto i : IntRange(1, points.Size() - 1)) {
auto pi = points[i];
len += (mesh[pi] - mesh[points[i - 1]]).Length();
auto t = getEdgeTangent(pi, edgenr, point2seg[pi]);
auto lam = len / edge_len;
auto interpol = (1 - lam) * (gt1 * t) * t + lam * (gt2 * t) * t;
addGW(pi, interpol);
}
}
}
void BoundaryLayerTool ::InterpolateSurfaceGrowthVectors() {
static Timer tall("InterpolateSurfaceGrowthVectors");
RegionTimer rtall(tall);
static Timer tsmooth("InterpolateSurfaceGrowthVectors-Smoothing");
auto np_old = this->np;
auto np = mesh.GetNP();
non_bl_growth_vectors.clear();
auto getGW = [&](PointIndex pi) -> Vec<3> {
if (growth_vector_map.count(pi) == 0) {
non_bl_growth_vectors[pi] = .0;
growth_vector_map[pi] = {&non_bl_growth_vectors[pi], 1.0};
}
auto [gw, height] = growth_vector_map[pi];
return height * (*gw);
};
auto addGW = [&](PointIndex pi, Vec<3> vec) {
if (growth_vector_map.count(pi) == 0) {
non_bl_growth_vectors[pi] = .0;
growth_vector_map[pi] = {&non_bl_growth_vectors[pi], 1.0};
}
auto [gw, height] = growth_vector_map[pi];
*gw += 1.0 / height * vec;
};
auto hasMoved = [&](PointIndex pi) {
return (pi - PointIndex::BASE >= np_old) || mapto[pi].Size() > 0 ||
special_boundary_points.count(pi);
};
std::set<PointIndex> points_set;
for (SurfaceElementIndex sei : mesh.SurfaceElements().Range()) {
for (auto pi : mesh[sei].PNums()) {
auto pi_from = mapfrom[pi];
if ((pi_from.IsValid() && mesh[pi_from].Type() == SURFACEPOINT) ||
(!pi_from.IsValid() && mapto[pi].Size() == 0 &&
mesh[pi].Type() == SURFACEPOINT))
points_set.insert(pi);
}
}
Array<bool> has_moved_points(max_edge_nr + 1);
has_moved_points = false;
std::set<PointIndex> moved_edge_points;
for (auto seg : segments) {
if (hasMoved(seg[0]) != hasMoved(seg[1]))
has_moved_points[seg.edgenr] = true;
}
for (auto seg : segments)
if (has_moved_points[seg.edgenr])
for (auto pi : seg.PNums())
if (mesh[pi].Type() == EDGEPOINT)
points_set.insert(pi);
Array<PointIndex> points;
for (auto pi : points_set)
points.Append(pi);
QuickSort(points);
auto p2sel = mesh.CreatePoint2SurfaceElementTable();
// smooth tangential part of growth vectors from edges to surface elements
Array<Vec<3>, PointIndex> corrections(mesh.GetNP());
corrections = 0.0;
RegionTimer rtsmooth(tsmooth);
struct Neighbor {
PointIndex pi;
SurfaceElementIndex sei;
double weight;
};
Array<ArrayMem<Neighbor, 20>> neighbors(points.Size());
ArrayMem<double, 20> angles;
ArrayMem<double, 20> inv_dists;
for (auto i : points.Range()) {
auto &p_neighbors = neighbors[i];
auto pi = points[i];
angles.SetSize(0);
inv_dists.SetSize(0);
for (auto sei : p2sel[pi]) {
const auto &sel = mesh[sei];
for (auto pi1 : sel.PNums()) {
if (pi1 == pi)
continue;
auto pi2 = pi1;
for (auto pi_ : sel.PNums()) {
if (pi_ != pi && pi_ != pi1) {
pi2 = pi_;
break;
}
}
p_neighbors.Append({pi1, sei, 0.0});
inv_dists.Append(1.0 / (mesh[pi1] - mesh[pi]).Length());
auto dot = (mesh[pi1] - mesh[pi]).Normalize() *
(mesh[pi2] - mesh[pi]).Normalize();
angles.Append(acos(dot));
}
}
double sum_inv_dist = 0.0;
for (auto inv_dist : inv_dists)
sum_inv_dist += inv_dist;
double sum_angle = 0.0;
for (auto angle : angles)
sum_angle += angle;
double sum_weight = 0.0;
for (auto i : Range(inv_dists)) {
p_neighbors[i].weight =
inv_dists[i] * angles[i] / sum_inv_dist / sum_angle;
sum_weight += p_neighbors[i].weight;
}
for (auto i : Range(inv_dists))
p_neighbors[i].weight /= sum_weight;
}
Array<Vec<3>, SurfaceElementIndex> surf_normals(mesh.GetNSE());
for (auto sei : mesh.SurfaceElements().Range())
surf_normals[sei] = getNormal(mesh[sei]);
constexpr int N_STEPS = 64;
for ([[maybe_unused]] auto i : Range(N_STEPS)) {
for (auto i : points.Range()) {
auto pi = points[i];
auto &p_neighbors = neighbors[i];
ArrayMem<Vec<3>, 20> g_vectors;
double max_len = 0.0;
double sum_len = 0.0;
// average only tangent component on new bl points, average whole growth
// vector otherwise
bool do_average_tangent = mapfrom[pi].IsValid();
for (const auto &s : p_neighbors) {
auto gw_other = getGW(s.pi) + corrections[s.pi];
if (do_average_tangent) {
auto n = surf_normals[s.sei];
gw_other = gw_other - (gw_other * n) * n;
}
auto v = gw_other;
auto len = v.Length2();
sum_len += len;
max_len = max(max_len, len);
g_vectors.Append(v);
}
if (max_len == 0.0)
continue;
double lambda = 0;
if (i > N_STEPS / 4.)
lambda = 2.0 * (i - N_STEPS / 4.) / (N_STEPS / 2.);
lambda = min(1.0, lambda);
auto &correction = corrections[pi];
correction = 0.0;
for (const auto i : p_neighbors.Range()) {
auto v = g_vectors[i];
double weight = lambda * p_neighbors[i].weight +
(1.0 - lambda) * v.Length2() / sum_len;
correction += weight * v;
}
if (!do_average_tangent)
correction -= getGW(pi);
}
}
for (auto pi : points)
addGW(pi, corrections[pi]);
}
} // namespace netgen

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@ -449,10 +449,10 @@ struct GrowthVectorLimiter {
limits[pi_max_limit] *= 0.9; limits[pi_max_limit] *= 0.9;
set_points(); set_points();
counter++; counter++;
if (counter > 20) { if (counter > 30) {
cerr << "Limit intersecting surface elements: too many " cerr << "Limit intersecting surface elements: too many "
"limitation steps" "limitation steps, sels: "
<< endl; << mesh[sei] << '\t' << mesh[sej] << endl;
break; break;
} }
} }
@ -515,7 +515,6 @@ struct GrowthVectorLimiter {
std::array smoothing_factors = {0.8, 0.7, 0.5, 0.0}; std::array smoothing_factors = {0.8, 0.7, 0.5, 0.0};
for (auto i_pass : Range(safeties.size())) { for (auto i_pass : Range(safeties.size())) {
bool last_pass = i_pass == safeties.size() - 1;
double safety = safeties[i_pass]; double safety = safeties[i_pass];
LimitOriginalSurface(2.1); LimitOriginalSurface(2.1);
@ -525,7 +524,7 @@ struct GrowthVectorLimiter {
for (auto i : Range(3)) for (auto i : Range(3))
EqualizeLimits(smoothing_factors[i_pass]); EqualizeLimits(smoothing_factors[i_pass]);
if (last_pass) if (i_pass == safeties.size() - 1)
FixIntersectingSurfaceTrigs(); FixIntersectingSurfaceTrigs();
} }