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cleanup parent_edges
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39063eb961
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2e69b39339
@ -683,74 +683,49 @@ namespace netgen
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{
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static Timer t("build_hierarchy"); RegionTimer reg(t);
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cnt = 0;
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for (size_t i = 0; i < edge2vert.Size(); i++)
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cnt[edge2vert[i][0]]++;
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for (auto verts : edge2vert) cnt[verts[0]]++;
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TABLE<int,PointIndex::BASE> vert2edge (cnt);
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for (size_t i = 0; i < edge2vert.Size(); i++)
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for (auto i : edge2vert.Range())
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vert2edge.AddSave (edge2vert[i][0], i);
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// build edge hierarchy:
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parent_edges.SetSize (ned);
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parent_edges = { -1, { -1, -1, -1 } };
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/*
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cout << "mlbetween = " << mesh->mlbetweennodes.Size() << endl;
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cout << "mlbetween = " << endl << mesh->mlbetweennodes << endl;
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cout << "v2e = " << endl << vert2edge << endl;
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cout << "e2v = " << endl << edge2vert << endl;
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cout << "ned = " << ned << endl;
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*/
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for (size_t i = 0; i < ned; i++)
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{
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// cout << " ref edge " << i << "/" << ned << endl;
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/*
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int pa1[2], pa2[2];
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ma->GetParentNodes (i2[0], pa1);
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ma->GetParentNodes (i2[1], pa2);
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*/
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auto i2 = edge2vert[i]; // 2 vertices of edge
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auto verts = edge2vert[i]; // 2 vertices of edge
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if (i2[0] > mesh->mlbetweennodes.Size()+PointIndex::BASE ||
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i2[1] > mesh->mlbetweennodes.Size()+PointIndex::BASE)
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if (verts[0] > mesh->mlbetweennodes.Size()+PointIndex::BASE ||
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verts[1] > mesh->mlbetweennodes.Size()+PointIndex::BASE)
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continue;
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// cout << "i2 = " << i2 << endl;
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auto pa1 = mesh->mlbetweennodes[i2[0]]; // two parent vertices of v0
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auto pa2 = mesh->mlbetweennodes[i2[1]]; // two parent vertices of v1
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// cout << "pa1 = " << pa1 << endl;
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// cout << "pa2 = " << pa2 << endl;
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//if (pa1[0] == -1 && pa2[0] == -1)
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// continue;
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auto pa0 = mesh->mlbetweennodes[verts[0]]; // two parent vertices of v0
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auto pa1 = mesh->mlbetweennodes[verts[1]]; // two parent vertices of v1
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// both vertices are on coarsest mesh
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if (!pa1[0].IsValid() && !pa2[0].IsValid())
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if (!pa0[0].IsValid() && !pa1[0].IsValid())
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continue;
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int issplitedge = 0;
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if (pa1[0] == i2[1] || pa1[1] == i2[1])
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if (pa0[0] == verts[1] || pa0[1] == verts[1])
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issplitedge = 1;
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if (pa2[0] == i2[0] || pa2[1] == i2[0])
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if (pa1[0] == verts[0] || pa1[1] == verts[0])
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issplitedge = 2;
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if (issplitedge)
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{
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// cout << "split edge " << endl;
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// edge is obtained by splitting one edge into two parts:
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INT<2> paedge;
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if (issplitedge == 1)
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paedge = INT<2> (pa1[0], pa1[1]);
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else
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paedge = INT<2> (pa2[0], pa2[1]);
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auto paedge = issplitedge == 1 ? pa0 : pa1;
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if (paedge[0] > paedge[1])
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Swap (paedge[0], paedge[1]);
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for (int ednr : vert2edge[paedge[0]])
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if (auto ic2 = edge2vert[ednr]; ic2[1] == paedge[1])
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if (auto cverts = edge2vert[ednr]; cverts[1] == paedge[1])
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{
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// cout << "matching: " << ednr << endl;
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int orient = (paedge[0] == i2[0] || paedge[1] == i2[1]) ? 1 : 0;
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int orient = (paedge[0] == verts[0] || paedge[1] == verts[1]) ? 1 : 0;
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parent_edges[i] = { orient, { ednr, -1, -1 } };
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}
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}
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@ -763,16 +738,16 @@ namespace netgen
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int orient_inner = 0;
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if (j == 1)
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{
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paedge1 = INT<2> (pa1[0], i2[1]);
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paedge2 = INT<2> (pa1[1], i2[1]);
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paedge3 = INT<2> (pa1[0], pa1[1]);
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paedge1 = INT<2> (pa0[0], verts[1]);
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paedge2 = INT<2> (pa0[1], verts[1]);
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paedge3 = INT<2> (pa0[0], pa0[1]);
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orient_inner = 0;
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}
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else
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{
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paedge1 = INT<2> (pa2[0], i2[0]);
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paedge2 = INT<2> (pa2[1], i2[0]);
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paedge3 = INT<2> (pa2[0], pa2[1]);
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paedge1 = INT<2> (pa1[0], verts[0]);
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paedge2 = INT<2> (pa1[1], verts[0]);
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paedge3 = INT<2> (pa1[0], pa1[1]);
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orient_inner = 1;
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}
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if (paedge1[0] > paedge1[1])
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@ -782,35 +757,27 @@ namespace netgen
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if (paedge3[0] > paedge3[1])
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Swap (paedge3[0], paedge3[1]);
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// cout << "paedge1 = " << paedge1 << ", paedge2 = " << paedge2 << endl;
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// if first vertex number is -1, then don't try to find entry in node2edge hash table
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if ( paedge1[0] == PointIndex::BASE-1 || paedge2[0] == PointIndex::BASE-1 )
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continue;
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int paedgenr1=-1, paedgenr2=-1, paedgenr3=-1, orient1 = 0, orient2 = 0;
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for (int ednr : vert2edge[paedge1[0]])
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if (auto ic2 = edge2vert[ednr]; ic2[1] == paedge1[1])
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if (auto cverts = edge2vert[ednr]; cverts[1] == paedge1[1])
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{
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paedgenr1 = ednr;
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// cout << "ednr = " << ednr << ", i2 = " << i2 << endl;
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orient1 = (paedge1[0] == i2[0] || paedge1[1] == i2[1]) ? 1 : 0;
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// cout << "orient1 = " << orient1 << endl;
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orient1 = (paedge1[0] == verts[0] || paedge1[1] == verts[1]) ? 1 : 0;
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}
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for (int ednr : vert2edge[paedge2[0]])
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if (auto ic2 = edge2vert[ednr]; ic2[1] == paedge2[1])
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if (auto cverts = edge2vert[ednr]; cverts[1] == paedge2[1])
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{
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paedgenr2 = ednr;
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// cout << "ednr = " << ednr << ", i2 = " << i2 << endl;
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orient2 = (paedge2[0] == i2[0] || paedge2[1] == i2[1]) ? 1 : 0;
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// cout << "orient2 = " << orient2 << endl;
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orient2 = (paedge2[0] == verts[0] || paedge2[1] == verts[1]) ? 1 : 0;
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}
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for (int ednr : vert2edge[paedge3[0]])
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if (auto ic2 = edge2vert[ednr]; ic2[1] == paedge3[1])
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{
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if (auto cverts = edge2vert[ednr]; cverts[1] == paedge3[1])
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paedgenr3 = ednr;
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// cout << "ednr = " << ednr << ", i2 = " << i2 << endl;
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}
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if (paedgenr1 != -1 && paedgenr2 != -1)
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parent_edges[i] = { orient1+2*orient2+4*orient_inner, { paedgenr1, paedgenr2, paedgenr3 } };
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