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https://github.com/NGSolve/netgen.git
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add hp refinement possibility for surface geometry
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d40c05b1b1
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@ -1246,27 +1246,45 @@ grow_edges : bool = False
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}), py::arg("mapping"))
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.def(NGSPickle<SurfaceGeometry>())
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.def("GenerateMesh", [](shared_ptr<SurfaceGeometry> geo,
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bool quads, int nx, int ny, bool flip_triangles, py::list py_bbbpts, py::list py_bbbnames)
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bool quads, int nx, int ny, bool flip_triangles, py::list py_bbbpts, py::list py_bbbnames, py::list py_hppts, py::list py_hpbnd)
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{
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if (py::len(py_bbbpts) != py::len(py_bbbnames))
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throw Exception("In SurfaceGeometry::GenerateMesh bbbpts and bbbnames do not have same lengths.");
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Array<Point<3>> bbbpts(py::len(py_bbbpts));
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Array<string> bbbname(py::len(py_bbbpts));
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Array<Point<3>> hppts(py::len(py_hppts));
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Array<float> hpptsfac(py::len(py_hppts));
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Array<string> hpbnd(py::len(py_hpbnd));
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Array<float> hpbndfac(py::len(py_hpbnd));
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for(int i = 0; i<py::len(py_bbbpts);i++)
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{
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py::tuple pnt = py::extract<py::tuple>(py_bbbpts[i])();
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bbbpts[i] = Point<3>(py::extract<double>(pnt[0])(),py::extract<double>(pnt[1])(),py::extract<double>(pnt[2])());
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bbbname[i] = py::extract<string>(py_bbbnames[i])();
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}
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for(int i = 0; i<py::len(py_hppts);i++)
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{
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py::tuple pnt = py::extract<py::tuple>(py_hppts[i])();
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hppts[i] = Point<3>(py::extract<double>(pnt[0])(),py::extract<double>(pnt[1])(),py::extract<double>(pnt[2])());
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//hpptsfac[i] = py::len(pnt) > 3 ? py::extract<double>(pnt[3])() : 0.0;
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hpptsfac[i] = py::extract<double>(pnt[3])();
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}
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for(int i = 0; i<py::len(py_hpbnd);i++)
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{
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py::tuple bnd = py::extract<py::tuple>(py_hpbnd[i])();
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hpbnd[i] = py::extract<string>(bnd[0])();
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hpbndfac[i] = py::extract<double>(bnd[1])();
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}
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auto mesh = make_shared<Mesh>();
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SetGlobalMesh (mesh);
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mesh->SetGeometry(geo);
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ng_geometry = geo;
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auto result = geo->GenerateMesh (mesh, quads, nx, ny, flip_triangles, bbbpts, bbbname);
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auto result = geo->GenerateMesh (mesh, quads, nx, ny, flip_triangles, bbbpts, bbbname, hppts, hpptsfac, hpbnd, hpbndfac);
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if(result != 0)
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throw Exception("SurfaceGeometry: Meshing failed!");
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return mesh;
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}, py::arg("quads")=true, py::arg("nx")=10, py::arg("ny")=10, py::arg("flip_triangles")=false, py::arg("bbbpts")=py::list(), py::arg("bbbnames")=py::list())
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}, py::arg("quads")=true, py::arg("nx")=10, py::arg("ny")=10, py::arg("flip_triangles")=false, py::arg("bbbpts")=py::list(), py::arg("bbbnames")=py::list(), py::arg("hppts")=py::list(), py::arg("hpbnd")=py::list())
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;
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;
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@ -45,10 +45,10 @@ namespace netgen
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prr = p[1]+2*eps;
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pll = p[1]-2*eps;
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dr = GetTangentVectors(u, pr);
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dl = GetTangentVectors(u, pl);
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drr = GetTangentVectors(u, prr);
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dll = GetTangentVectors(u, pll);
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GetTangentVectors(u, pr, dr);
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GetTangentVectors(u, pl, dl);
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GetTangentVectors(u, prr, drr);
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GetTangentVectors(u, pll, dll);
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f_vv = (1.0/(12.0*eps)) * (8.0*dr[1]-8.0*dl[1]-drr[1]+dll[1]);
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}
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@ -74,11 +74,31 @@ namespace netgen
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return tang;
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}
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void SurfaceGeometry :: GetTangentVectors(double u, double v, Array<Vec<3>>& tang) const
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{
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Point<2> pru = Point<2>(u+eps,v);
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Point<2> plu = Point<2>(u-eps,v);
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Point<2> prru = Point<2>(u+2*eps,v);
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Point<2> pllu = Point<2>(u-2*eps,v);
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Point<2> prv = Point<2>(u,v+eps);
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Point<2> plv = Point<2>(u,v-eps);
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Point<2> prrv = Point<2>(u,v+2*eps);
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Point<2> pllv = Point<2>(u,v-2*eps);
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tang[0] = 1/(12.0*eps)*( 8.0*func(pru) - 8.0*func(plu) - func(prru) + func(pllu) );
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tang[1] = 1/(12.0*eps)*( 8.0*func(prv) - 8.0*func(plv) - func(prrv) + func(pllv) );
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}
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Vec<3> SurfaceGeometry :: GetNormal(int surfind, const Point<3> & p, const PointGeomInfo* gi) const
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{
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Array<Vec<3>> tang = GetTangentVectors(gi->u, gi->v);
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auto normal = Cross(tang[0], tang[1]);
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return Cross(tang[0], tang[1]);
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normal.Normalize();
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return normal;
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}
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@ -97,14 +117,13 @@ namespace netgen
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bool SurfaceGeometry :: ProjectPointGI (int surfind, Point<3> & p, PointGeomInfo & gi) const
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{
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Array<Vec<3>> tangs;
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Array<Vec<3>> tangs(2);
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Vec<3> diff, f_uu, f_vv, f_uv;
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Vec<2> r, dx;
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double norm_r, det, energy=0.0, new_energy=0.0, alpha=2.0,u=0.0,v=0.0;
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double norm_r, det, energy=0.0, new_energy=0.0, alpha=2.0,u=0.0,v=0.0,maxerr=1e-16;
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Mat<2,2> mat, inv;
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int num=0, maxit=20;
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double damping=0.2;
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int num=0, maxit=25;
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double damping=0.5;
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//Solve minimization problem
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// argmin_(u,v) 0.5*\| f(u,v)-p\|^2
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@ -115,7 +134,7 @@ namespace netgen
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do
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{
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num++;
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tangs = GetTangentVectors(gi.u, gi.v);
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GetTangentVectors(gi.u, gi.v,tangs);
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diff = func(Point<2>(gi.u, gi.v)) - Vec<3>(p);
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energy = diff.Length2();
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r = Vec<2>( diff*tangs[0], diff*tangs[1] );
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@ -146,12 +165,13 @@ namespace netgen
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while (alpha > 1e-10 && new_energy > energy+1e-14);
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if (alpha <= 1e-10)
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throw Exception("In SurfaceGeometry::ProjectPointGI: Linesearch min alpha reached!");
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gi.u = u;
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gi.v = v;
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}
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while ( norm_r > 1e-12 && num < maxit);
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while ( norm_r > maxerr && num < maxit);
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//Stay in reference domain [0,1]^2
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if (gi.u < 0 || gi.u > 1 || gi.v < 0 || gi.v > 1)
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@ -179,19 +199,13 @@ namespace netgen
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void SurfaceGeometry :: PointBetweenEdge(const Point<3> & p1, const Point<3> & p2, double secpoint, int surfi1, int surfi2, const EdgePointGeomInfo & ap1, const EdgePointGeomInfo & ap2, Point<3> & newp, EdgePointGeomInfo & newgi) const
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{
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newp = p1+secpoint*(p2-p1);
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PointGeomInfo pgi;
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pgi.u = ap1.u+secpoint*(ap2.u-ap1.u);
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pgi.v = ap1.v+secpoint*(ap2.v-ap1.v);
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ProjectPointGI(surfi1, newp, pgi);
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newgi.u = pgi.u;
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newgi.v = pgi.v;
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newgi.u = ap1.u+secpoint*(ap2.u-ap1.u);
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newgi.v = ap1.v+secpoint*(ap2.v-ap1.v);
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newgi.edgenr = ap1.edgenr;
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newgi.body = -1;
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newgi.dist = -1.0;
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newp = Point<3>(func(Point<2>(newgi.u, newgi.v)));
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}
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void SurfaceGeometry :: PointBetween(const Point<3> & p1, const Point<3> & p2, double secpoint,
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@ -200,16 +214,16 @@ namespace netgen
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const PointGeomInfo & gi2,
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Point<3> & newp, PointGeomInfo & newgi) const
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{
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newp = p1+secpoint*(p2-p1);
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newgi.u = gi1.u+secpoint*(gi2.u-gi1.u);
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newgi.v = gi1.v+secpoint*(gi2.v-gi1.v);
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newgi.trignum = -1;
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ProjectPointGI(surfi, newp, newgi);
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newp = Point<3>(func(Point<2>(newgi.u, newgi.v)));
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//newp = p1+secpoint*(p2-p1);
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//ProjectPointGI(surfi, newp, newgi);
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}
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int SurfaceGeometry :: GenerateMesh(shared_ptr<Mesh> & mesh, bool quads, int nx, int ny, bool flip_triangles, const Array<Point<3>>& bbbpts, const Array<string>& bbbnames)
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int SurfaceGeometry :: GenerateMesh(shared_ptr<Mesh> & mesh, bool quads, int nx, int ny, bool flip_triangles, const Array<Point<3>>& bbbpts, const Array<string>& bbbnames, const Array<Point<3>>& hppoints, const Array<float>& hpptsfac, const Array<string>& hpbnd, const Array<float>& hpbndfac)
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{
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mesh->SetDimension(3);
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@ -241,6 +255,16 @@ namespace netgen
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indbbbpts[k] = pids[pids.Size()-1];
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}
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}
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for (int k = 0; k < hppoints.Size(); k++)
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{
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auto diff = pnt - hppoints[k];
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if(diff.Length2() < 1e-14)
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{
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(*mesh)[pids[pids.Size()-1]].Singularity(hpptsfac[k]);
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}
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}
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}
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for (bool f : found)
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@ -318,8 +342,19 @@ namespace netgen
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Segment seg;
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seg.si = 1;
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seg.edgenr = 1;
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seg.epgeominfo[0].edgenr = 1;
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seg.epgeominfo[1].edgenr = 1;
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seg.epgeominfo[0].edgenr = 0;
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seg.epgeominfo[1].edgenr = 0;
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//for hp refinement
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seg.singedge_left = 0;
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seg.singedge_right = 0;
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for (size_t i=0; i < hpbnd.Size(); i++)
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{
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if (hpbnd[i] == "bottom")
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{
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seg.singedge_left = hpbndfac[i];
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seg.singedge_right = hpbndfac[i];
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}
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}
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// needed for codim2 in 3d
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seg.edgenr = 1;
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for(int i=0; i < nx; i++)
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@ -341,6 +376,18 @@ namespace netgen
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seg.si = 2;
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seg.edgenr = 2;
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seg.singedge_left = 0;
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seg.singedge_right = 0;
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for (size_t i=0; i < hpbnd.Size(); i++)
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{
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if (hpbnd[i] == "right")
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{
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seg.singedge_left = hpbndfac[i];
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seg.singedge_right = hpbndfac[i];
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}
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}
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for(int i=0; i<ny; i++)
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{
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seg[0] = pids[i*(nx+1)+nx];
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@ -360,6 +407,18 @@ namespace netgen
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seg.si = 3;
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seg.edgenr = 3;
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seg.singedge_left = 0;
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seg.singedge_right = 0;
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for (size_t i=0; i < hpbnd.Size(); i++)
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{
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if (hpbnd[i] == "top")
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{
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seg.singedge_left = hpbndfac[i];
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seg.singedge_right = hpbndfac[i];
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}
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}
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for(int i=0; i<nx; i++)
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{
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seg[0] = pids[ny*(nx+1)+i+1];
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@ -379,6 +438,18 @@ namespace netgen
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seg.si = 4;
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seg.edgenr = 4;
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seg.singedge_left = 0;
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seg.singedge_right = 0;
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for (size_t i=0; i < hpbnd.Size(); i++)
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{
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if (hpbnd[i] == "left")
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{
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seg.singedge_left = hpbndfac[i];
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seg.singedge_right = hpbndfac[i];
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}
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}
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for(int i=0; i<ny; i++)
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{
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seg[0] = pids[(i+1)*(nx+1)];
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@ -36,6 +36,9 @@ namespace netgen
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Array<Vec<3>> GetTangentVectors(double u, double v) const;
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void GetTangentVectors(double u, double v, Array<Vec<3>>& tang) const;
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virtual Vec<3> GetNormal(int surfind, const Point<3> & p, const PointGeomInfo* gi) const override;
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virtual PointGeomInfo ProjectPoint(int surfind, Point<3> & p) const override;
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@ -59,7 +62,7 @@ namespace netgen
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const PointGeomInfo & gi2,
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Point<3> & newp, PointGeomInfo & newgi) const override;
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int GenerateMesh(shared_ptr<Mesh> & mesh, bool quads, int nx, int ny, bool flip_triangles, const Array<Point<3>>& bbbpts, const Array<string>& bbbnames);
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int GenerateMesh(shared_ptr<Mesh> & mesh, bool quads, int nx, int ny, bool flip_triangles, const Array<Point<3>>& bbbpts, const Array<string>& bbbnames, const Array<Point<3>>& hppoints, const Array<float>& hpptsfac, const Array<string>& hpbnd, const Array<float>& hpbndfac);
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};
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