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Fix typos
Found via `codespell`
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@ -272,7 +272,7 @@ namespace netgen
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if (printing)
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if (printing)
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*testout << "lam = " << lam1 << " " << lam2 << " " << lam3 << endl;
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*testout << "lam = " << lam1 << " " << lam2 << " " << lam3 << endl;
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if (lam1 >= -eps_base1 && lam2 >= -eps_base1 && lam3 >= -eps_base1)
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if (lam1 >= -eps_base1 && lam2 >= -eps_base1 && lam3 >= -eps_base1)
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{ // point is close to trianlge, perturbe by alpha*v
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{ // point is close to triangle, perturbed by alpha*v
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double dlamn = face.nn*v;
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double dlamn = face.nn*v;
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if (fabs(dlamn) < 1e-8) // vec also in plane
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if (fabs(dlamn) < 1e-8) // vec also in plane
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@ -540,7 +540,7 @@ namespace netgen
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double lam3 = 1-lam1-lam2;
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double lam3 = 1-lam1-lam2;
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if (lam1 >= -eps_base1 && lam2 >= -eps_base1 && lam3 >= -eps_base1)
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if (lam1 >= -eps_base1 && lam2 >= -eps_base1 && lam3 >= -eps_base1)
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{ // point is close to trianlge, perturbe by alpha*v
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{ // point is close to triangle, perturbed by alpha*v
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double dlamn = face.nn*v;
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double dlamn = face.nn*v;
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if (fabs(dlamn) < 1e-8) // vec also in plane
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if (fabs(dlamn) < 1e-8) // vec also in plane
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@ -21,7 +21,7 @@
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namespace netgen
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namespace netgen
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{
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{
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DLL_HEADER NgArray<Box<3> > boxes; // for visualizaton
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DLL_HEADER NgArray<Box<3> > boxes; // for visualization
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void ProjectToEdge (const Surface * f1, const Surface * f2, Point<3> & hp);
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void ProjectToEdge (const Surface * f1, const Surface * f2, Point<3> & hp);
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@ -93,7 +93,7 @@ namespace netgen
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}
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}
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template <class T, int BASE>
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template <class T, int BASE>
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[[deprecated("use ngcore - Array insterad")]]
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[[deprecated("use ngcore - Array instead")]]
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inline void MyMPI_Recv ( NgArray <T, BASE> & s, int src, int tag, MPI_Comm comm)
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inline void MyMPI_Recv ( NgArray <T, BASE> & s, int src, int tag, MPI_Comm comm)
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{
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{
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MPI_Status status;
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MPI_Status status;
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@ -106,7 +106,7 @@ namespace netgen
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}
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}
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template <class T, int BASE>
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template <class T, int BASE>
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[[deprecated("use ngcore - Array insterad")]]
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[[deprecated("use ngcore - Array instead")]]
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inline int MyMPI_Recv ( NgArray <T, BASE> & s, int tag, MPI_Comm comm)
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inline int MyMPI_Recv ( NgArray <T, BASE> & s, int tag, MPI_Comm comm)
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{
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{
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MPI_Status status;
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MPI_Status status;
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@ -141,7 +141,7 @@ namespace netgen
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template <class T, int BASE>
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template <class T, int BASE>
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[[deprecated("mympi_isend ngflatarray, use comm.send instead")]]
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[[deprecated("mympi_isend ngflatarray, use comm.send instead")]]
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[[deprecated("use ngcore - Array insterad")]]
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[[deprecated("use ngcore - Array instead")]]
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inline MPI_Request MyMPI_ISend (NgFlatArray<T, BASE> s, int dest, int tag, MPI_Comm comm)
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inline MPI_Request MyMPI_ISend (NgFlatArray<T, BASE> s, int dest, int tag, MPI_Comm comm)
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{
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{
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MPI_Request request;
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MPI_Request request;
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@ -88,7 +88,7 @@ public:
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virtual void GetPoints (int n, NgArray<Point<2> > & points);
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virtual void GetPoints (int n, NgArray<Point<2> > & points);
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/** calculates lineintersections:
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/** calculates lineintersections:
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for lines $$ a x + b y + c = 0 $$ the interecting points are calculated
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for lines $$ a x + b y + c = 0 $$ the intersecting points are calculated
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and stored in points */
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and stored in points */
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virtual void LineIntersections (const double a, const double b, const double c,
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virtual void LineIntersections (const double a, const double b, const double c,
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NgArray < Point<2> > & points, const double eps) const
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NgArray < Point<2> > & points, const double eps) const
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@ -100,7 +100,7 @@ namespace netgen
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virtual void GetPoints (int n, NgArray<Point<D> > & points) const;
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virtual void GetPoints (int n, NgArray<Point<D> > & points) const;
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/** calculates (2D) lineintersections:
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/** calculates (2D) lineintersections:
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for lines $$ a x + b y + c = 0 $$ the interecting points are calculated
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for lines $$ a x + b y + c = 0 $$ the intersecting points are calculated
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and stored in points */
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and stored in points */
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virtual void LineIntersections (const double a, const double b, const double c,
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virtual void LineIntersections (const double a, const double b, const double c,
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NgArray < Point<D> > & points, const double eps) const
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NgArray < Point<D> > & points, const double eps) const
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@ -213,7 +213,7 @@ namespace netgen
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for(auto & sel : mesh.OpenElements())
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for(auto & sel : mesh.OpenElements())
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{
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{
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// For quads: check if this open element is already closed by a hex
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// For quads: check if this open element is already closed by a hex
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// this happends when we have identifications in two directions
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// this happens when we have identifications in two directions
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if(sel.GetNP() == 4)
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if(sel.GetNP() == 4)
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{
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{
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Element2d face = sel;
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Element2d face = sel;
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@ -157,7 +157,7 @@ static Standard_Boolean findVOnE(const TopoDS_Vertex & theV,
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// Check that vertex equal to V already exists on one
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// Check that vertex equal to V already exists on one
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// of edges, in such a case, V is not added but
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// of edges, in such a case, V is not added but
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// existing vertex is updated to be on E1 and E2 and
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// existing vertex is updated to be on E1 and E2 and
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// is returned insead of V.
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// is returned instead of V.
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//=======================================================================
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//=======================================================================
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TopoDS_Vertex Partition_Inter2d::AddVonE(const TopoDS_Vertex& theV,
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TopoDS_Vertex Partition_Inter2d::AddVonE(const TopoDS_Vertex& theV,
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@ -1080,7 +1080,7 @@ void Partition_Spliter::MakeShells(const TopoDS_Shape& S,
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//function : findEqual
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//function : findEqual
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//purpose : compare edges of EL1 against edges of EL2,
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//purpose : compare edges of EL1 against edges of EL2,
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// Result is in EMM binding EL1 edges to list of equal edges.
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// Result is in EMM binding EL1 edges to list of equal edges.
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// Edges are considered equall only if they have same vertices.
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// Edges are considered equal only if they have same vertices.
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// <addSame>==True makes consider same edges as equal
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// <addSame>==True makes consider same edges as equal
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// Put in <AllEqMap> all equal edges
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// Put in <AllEqMap> all equal edges
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//=======================================================================
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//=======================================================================
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@ -1501,7 +1501,7 @@ void Partition_Spliter::MakeEdges (const TopoDS_Edge& E,
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else if (endV.IsSame(SV.Last()))
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else if (endV.IsSame(SV.Last()))
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SV.Prepend(endV);
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SV.Prepend(endV);
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else
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else
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MESSAGE ("END VERTEX IS IN SEQUNCE MIDDLE");
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MESSAGE ("END VERTEX IS IN SEQUENCE MIDDLE");
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}
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}
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NbVer = SV.Length();
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NbVer = SV.Length();
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}
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}
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@ -360,7 +360,7 @@ namespace netgen
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void OCCSurface :: Project (Point<3> & ap, PointGeomInfo & gi)
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void OCCSurface :: Project (Point<3> & ap, PointGeomInfo & gi)
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{
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{
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static Timer t("OccSurface::Project"); RegionTimer reg(t);
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static Timer t("OccSurface::Project"); RegionTimer reg(t);
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static Timer t2("OccSurface::Project actural");
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static Timer t2("OccSurface::Project actual");
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// try Newton's method ...
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// try Newton's method ...
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@ -2227,7 +2227,7 @@ deg_min : int
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Minimum polynomial degree of splines
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Minimum polynomial degree of splines
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deg_max : int
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deg_max : int
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Maxmium polynomial degree of splines
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Maximum polynomial degree of splines
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continuity : ShapeContinuity
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continuity : ShapeContinuity
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Continuity requirement on the approximating surface
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Continuity requirement on the approximating surface
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@ -2345,7 +2345,7 @@ deg_min : int
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Minimum polynomial degree of splines
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Minimum polynomial degree of splines
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deg_max : int
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deg_max : int
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Maxmium polynomial degree of splines
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Maximum polynomial degree of splines
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continuity : ShapeContinuity
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continuity : ShapeContinuity
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Continuity requirement on the approximating surface
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Continuity requirement on the approximating surface
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@ -1162,7 +1162,7 @@ bool STLBoundary :: TestSeg(const Point<3>& p1, const Point<3> & p2, const Vec<3
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/*
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/*
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(*testout) << "TestSeg-calls for classes:" << endl;
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(*testout) << "TestSeg-calls for classes:" << endl;
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(*testout) << cnti << " inner calls, " << cnto << " outercalls" << endl;
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(*testout) << cnti << " inner calls, " << cnto << " outercalls" << endl;
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(*testout) << "total testes segments: " << cntsegs << endl;
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(*testout) << "total tested segments: " << cntsegs << endl;
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for (i = 1; i <= cntclass.Size(); i++)
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for (i = 1; i <= cntclass.Size(); i++)
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{
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{
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(*testout) << int (exp (i * log(2.0))) << " bnd segs: " << cntclass.Get(i) << endl;
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(*testout) << int (exp (i * log(2.0))) << " bnd segs: " << cntclass.Get(i) << endl;
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4
ng/Togl2.1/aclocal.m4
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4
ng/Togl2.1/aclocal.m4
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@ -48,7 +48,7 @@ AC_DEFUN(TOGL_ENABLE_STUBS, [
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#------------------------------------------------------------------------
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#------------------------------------------------------------------------
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# TOGL_UNDEF_GET_PROC_ADDRESS --
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# TOGL_UNDEF_GET_PROC_ADDRESS --
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#
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#
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# Does defining GLX_GLXEXT_LEGACY interfer with including GL/glxext.h?
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# Does defining GLX_GLXEXT_LEGACY interfere with including GL/glxext.h?
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#
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#
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# Arguments:
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# Arguments:
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# none
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# none
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@ -59,7 +59,7 @@ AC_DEFUN(TOGL_ENABLE_STUBS, [
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#
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#
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#------------------------------------------------------------------------
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#------------------------------------------------------------------------
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AC_DEFUN(TOGL_UNDEF_GET_PROC_ADDRESS, [
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AC_DEFUN(TOGL_UNDEF_GET_PROC_ADDRESS, [
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AC_MSG_CHECKING([if GLX_GLXEXT_LEGACY interfers with including GL/glxext.h])
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AC_MSG_CHECKING([if GLX_GLXEXT_LEGACY interferes with including GL/glxext.h])
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AC_LANG_PUSH(C)
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AC_LANG_PUSH(C)
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ac_save_CFLAGS=$CFLAGS
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ac_save_CFLAGS=$CFLAGS
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CFLAGS=$TK_XINCLUDES
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CFLAGS=$TK_XINCLUDES
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4
ng/Togl2.1/configure
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4
ng/Togl2.1/configure
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@ -6028,8 +6028,8 @@ fi
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LIBGLU=-lGLU
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LIBGLU=-lGLU
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{ $as_echo "$as_me:${as_lineno-$LINENO}: checking if GLX_GLXEXT_LEGACY interfers with including GL/glxext.h" >&5
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{ $as_echo "$as_me:${as_lineno-$LINENO}: checking if GLX_GLXEXT_LEGACY interferes with including GL/glxext.h" >&5
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$as_echo_n "checking if GLX_GLXEXT_LEGACY interfers with including GL/glxext.h... " >&6; }
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$as_echo_n "checking if GLX_GLXEXT_LEGACY interferes with including GL/glxext.h... " >&6; }
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ac_ext=c
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ac_ext=c
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ac_cpp='$CPP $CPPFLAGS'
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ac_cpp='$CPP $CPPFLAGS'
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ac_compile='$CC -c $CFLAGS $CPPFLAGS conftest.$ac_ext >&5'
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ac_compile='$CC -c $CFLAGS $CPPFLAGS conftest.$ac_ext >&5'
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@ -5018,7 +5018,7 @@ Togl_Frustum(const Togl *togl, GLdouble left, GLdouble right,
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eyeOffset = togl->EyeSeparation / 2; /* for right eye */
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eyeOffset = togl->EyeSeparation / 2; /* for right eye */
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eyeShift = (togl->Convergence - zNear) * (eyeOffset / togl->Convergence);
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eyeShift = (togl->Convergence - zNear) * (eyeOffset / togl->Convergence);
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/* compenstate for altered viewports */
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/* compensate for altered viewports */
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switch (togl->Stereo) {
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switch (togl->Stereo) {
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default:
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default:
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break;
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break;
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@ -5053,7 +5053,7 @@ Togl_Ortho(const Togl *togl, GLdouble left, GLdouble right,
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eyeOffset = togl->EyeSeparation / 2; /* for right eye */
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eyeOffset = togl->EyeSeparation / 2; /* for right eye */
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eyeShift = (togl->Convergence - zNear) * (eyeOffset / togl->Convergence);
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eyeShift = (togl->Convergence - zNear) * (eyeOffset / togl->Convergence);
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/* compenstate for altered viewports */
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/* compensate for altered viewports */
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switch (togl->Stereo) {
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switch (togl->Stereo) {
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default:
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default:
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break;
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break;
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