CSG2d optimizations (in-place operators, search tree)

This commit is contained in:
Matthias Hochsteger 2020-10-14 11:54:36 +02:00
parent 6544fbeca6
commit 33bb84bd3e
2 changed files with 282 additions and 36 deletions

View File

@ -673,6 +673,7 @@ void AddIntersectionPoint(Edge edgeP, Edge edgeQ, IntersectionType i, double alp
void ComputeIntersections(Solid2d & sp, Solid2d & sq) void ComputeIntersections(Solid2d & sp, Solid2d & sq)
{ {
static Timer tall("ComputeIntersections"); RegionTimer rtall(tall);
auto & PP = sp.polys; auto & PP = sp.polys;
auto & QQ = sq.polys; auto & QQ = sq.polys;
@ -1246,6 +1247,7 @@ void CleanUpResult(Solid2d & sr)
void RemoveDuplicates(Solid2d & sr) void RemoveDuplicates(Solid2d & sr)
{ {
static Timer tall("RemoveDuplicates"); RegionTimer rtall(tall);
for(auto & poly : sr.polys) for(auto & poly : sr.polys)
{ {
if(poly.first==nullptr) continue; if(poly.first==nullptr) continue;
@ -1308,12 +1310,142 @@ void AddIntersectionPoints ( Solid2d & s1, Solid2d & s2 )
RemoveDuplicates(s2); RemoveDuplicates(s2);
} }
Solid2d ClipSolids ( Solid2d s1, Solid2d s2, bool intersect) Solid2d ClipSolids ( const Solid2d & s1, const Solid2d & s2, char op)
{ {
return ClipSolids(Solid2d{s1}, Solid2d{s2}, op);
}
Solid2d ClipSolids ( const Solid2d & s1, Solid2d && s2, char op)
{
return ClipSolids(Solid2d{s1}, std::move(s2), op);
}
Solid2d ClipSolids ( Solid2d && s1, const Solid2d & s2, char op)
{
return ClipSolids(std::move(s1), Solid2d{s2}, op);
}
Solid2d ClipSolids ( Solid2d && s1, Solid2d && s2, char op)
{
static Timer tall("ClipSolids"); RegionTimer rtall(tall);
static Timer t0("copy");
static Timer t02("tree");
static Timer t03("search intersections");
static Timer t01("prepare");
static Timer t1("intersection"); static Timer t1("intersection");
static Timer t2("label"); static Timer t2("label");
static Timer t3("cut"); static Timer t3("cut");
static Timer t4("cleanup"); static Timer t4("cleanup");
static Timer t6("trivial union");
bool intersect = (op=='*' || op=='-');
Solid2d res;
res.name = s1.name;
t0.Start();
// Try to quickly handle parts of both solids that cannot intersect with the other one
int n1 = s1.polys.Size();
int n2 = s2.polys.Size();
Array<Loop> res_polys(n1+n2);
res_polys.SetSize(0);
t02.Start();
netgen::Box<2> s1_box(netgen::Box<2>::EMPTY_BOX);
netgen::BoxTree <2, int> tree1(s1.GetBoundingBox());
for(auto li : IntRange(n1))
{
auto box = s1.polys[li].GetBoundingBox();
s1_box.Add(box.PMin());
s1_box.Add(box.PMax());
tree1.Insert(box, li);
}
netgen::Box<2> s2_box(netgen::Box<2>::EMPTY_BOX);
netgen::BoxTree <2, int> tree2(s2.GetBoundingBox());
for(auto li : IntRange(n2))
{
auto box = s2.polys[li].GetBoundingBox();
s2_box.Add(box.PMin());
s2_box.Add(box.PMax());
tree2.Insert(box, li);
}
t02.Stop();
t03.Start();
for(auto li : IntRange(n1))
{
bool have_intersections = false;
auto & poly = s1.polys[li];
auto box = poly.GetBoundingBox();
tree2.GetFirstIntersecting(box.PMin(), box.PMax(), [&] (int li2)
{
return have_intersections = true;
});
if(!have_intersections)
{
if(op=='+' || op=='-')
res_polys.Append(std::move(poly));
else
poly.Clear();
}
}
t03.Stop();
for(auto li: IntRange(n1))
while(s1.polys.Size()>li && s1.polys[li].Size()==0)
s1.polys.DeleteElement(li);
t03.Start();
for(auto li : IntRange(n2))
{
bool have_intersections = false;
auto & poly = s2.polys[li];
auto box = poly.GetBoundingBox();
tree1.GetFirstIntersecting(box.PMin(), box.PMax(), [&] (int li2)
{
return have_intersections = true;
});
if(!have_intersections)
{
if(op=='+')
res_polys.Append(std::move(poly));
else
poly.Clear();
}
}
t03.Stop();
for(auto li: IntRange(n2))
while(s2.polys.Size()>li && s2.polys[li].Size()==0)
s2.polys.DeleteElement(li);
t0.Stop();
if(s1.polys.Size()==0 || s2.polys.Size()==0)
{
res.polys = std::move(res_polys);
return res;
}
RegionTracer rt_(0, tall, s1.polys.Size()*10000 + s2.polys.Size());
t01.Start();
if(op=='-')
{
// take complement of s2 by adding loop around everything
auto box = s1_box;
box.Add(s2_box.PMin());
box.Add(s2_box.PMax());
box.Increase(2);
auto pmin = box.PMin();
auto pmax = box.PMax();
s2.Append(RectanglePoly(pmin[0], pmax[0], pmin[1], pmax[1], "JUST_FOR_CLIPPING"));
}
for(auto & poly : s1.polys) for(auto & poly : s1.polys)
for(auto v : poly.Vertices(ALL)) for(auto v : poly.Vertices(ALL))
@ -1337,8 +1469,7 @@ Solid2d ClipSolids ( Solid2d s1, Solid2d s2, bool intersect)
v->enex = NEITHER; v->enex = NEITHER;
} }
Solid2d res; t01.Stop();
res.name = s1.name;
t1.Start(); t1.Start();
ComputeIntersections(s1, s2); ComputeIntersections(s1, s2);
@ -1357,7 +1488,9 @@ Solid2d ClipSolids ( Solid2d s1, Solid2d s2, bool intersect)
RemoveDuplicates(res); RemoveDuplicates(res);
t4.Stop(); t4.Stop();
return res; res.polys.Append(std::move(res_polys));
return std::move(res);
} }
bool Loop :: IsInside( Point<2> r ) const bool Loop :: IsInside( Point<2> r ) const
@ -1396,6 +1529,16 @@ bool Loop :: IsInside( Point<2> r ) const
return ( (w % 2) != 0 ); return ( (w % 2) != 0 );
} }
netgen::Box<2> Loop :: GetBoundingBox() const
{
// static Timer tall("Loop::GetBoundingBox"); RegionTimer rtall(tall);
netgen::Box<2> box(netgen::Box<2>::EMPTY_BOX);
for(auto v : Vertices(ALL))
box.Add(*v);
return box;
}
Solid2d :: Solid2d(const Array<std::variant<Point<2>, EdgeInfo>> & points, string name_, string bc) Solid2d :: Solid2d(const Array<std::variant<Point<2>, EdgeInfo>> & points, string name_, string bc)
: name(name_) : name(name_)
{ {
@ -1422,47 +1565,38 @@ Solid2d :: Solid2d(const Array<std::variant<Point<2>, EdgeInfo>> & points, strin
Solid2d Solid2d :: operator+(const Solid2d & other) const Solid2d Solid2d :: operator+(const Solid2d & other) const
{ {
if(polys.Size()==0) static Timer t("Solid2d::operator+"); RegionTimer rt(t);
return other; return ClipSolids(*this, other, '+');
auto res = ClipSolids(*this, other, false);
res.name = name;
return res;
} }
Solid2d Solid2d :: operator*(const Solid2d & other) const Solid2d Solid2d :: operator*(const Solid2d & other) const
{ {
auto res = ClipSolids(*this, other, true); static Timer t("Solid2d::operator*"); RegionTimer rt(t);
res.name = name; return ClipSolids(*this, other, '*');
return res;
} }
Solid2d Solid2d :: operator-(const Solid2d & other_) const Solid2d Solid2d :: operator-(const Solid2d & other) const
{ {
// TODO: Check dimensions of solids with bounding box static Timer t("Solid2d::operator-"); RegionTimer rt(t);
Solid2d other = other_; return ClipSolids(*this, other, '-');
other.Append(RectanglePoly(-1e8, 1e8, -1e8, 1e8, "JUST_FOR_CLIPPING"));
auto res = ClipSolids(*this, other);
res.name = name;
return res;
} }
Solid2d & Solid2d :: operator+=(const Solid2d & other) Solid2d & Solid2d :: operator+=(const Solid2d & other)
{ {
*this = *this + other; static Timer t("Solid2d::operator+="); RegionTimer rt(t);
*this = ClipSolids(std::move(*this), other, '+');
return *this; return *this;
} }
Solid2d & Solid2d :: operator*=(const Solid2d & other) Solid2d & Solid2d :: operator*=(const Solid2d & other)
{ {
*this = *this * other; *this = ClipSolids(std::move(*this), other, '*');
return *this; return *this;
} }
Solid2d & Solid2d :: operator-=(const Solid2d & other) Solid2d & Solid2d :: operator-=(const Solid2d & other)
{ {
*this = *this - other; *this = ClipSolids(std::move(*this), other, '-');
return *this; return *this;
} }
@ -1504,6 +1638,42 @@ bool Solid2d :: IsInside( Point<2> r ) const
return ( (w % 2) != 0 ); return ( (w % 2) != 0 );
} }
bool Loop :: IsLeftInside( const Vertex & p0 )
{
auto & p1 = *p0.next;
if(p0.spline)
{
auto s = *p0.spline;
auto v = s.GetTangent(0.5);
auto n = Vec<2>{-v[1], v[0]};
auto q = s.GetPoint(0.5) + 1e-6*n;
return IsInside(q);
}
auto v = p1-p0;
auto n = Vec<2>{-v[1], v[0]};
auto q = p0 + 0.5*v + 1e-6*n;
return IsInside(q);
}
bool Loop :: IsRightInside( const Vertex & p0 )
{
auto & p1 = *p0.next;
if(p0.spline)
{
auto s = *p0.spline;
auto v = s.GetTangent(0.5);
auto n = Vec<2>{v[1], -v[0]};
auto q = s.GetPoint(0.5) + 1e-6*n;
return IsInside(q);
}
auto v = p1-p0;
auto n = Vec<2>{v[1], -v[0]};
auto q = p0 + 0.5*v + 1e-6*n;
return IsInside(q);
}
bool Solid2d :: IsLeftInside( const Vertex & p0 ) bool Solid2d :: IsLeftInside( const Vertex & p0 )
{ {
auto & p1 = *p0.next; auto & p1 = *p0.next;
@ -1540,20 +1710,27 @@ bool Solid2d :: IsRightInside( const Vertex & p0 )
return IsInside(q); return IsInside(q);
} }
netgen::Box<2> Solid2d :: GetBoundingBox() netgen::Box<2> Solid2d :: GetBoundingBox() const
{ {
static Timer tall("Solid2d::GetBoundingBox"); RegionTimer rtall(tall);
netgen::Box<2> box(netgen::Box<2>::EMPTY_BOX); netgen::Box<2> box(netgen::Box<2>::EMPTY_BOX);
for(auto & poly : polys) for(auto & poly : polys)
for(auto v : poly.Vertices(ALL)) {
box.Add(*v); auto pbox = poly.GetBoundingBox();
box.Add(pbox.PMin());
box.Add(pbox.PMax());
}
return box; return box;
} }
shared_ptr<netgen::SplineGeometry2d> CSG2d :: GenerateSplineGeometry() shared_ptr<netgen::SplineGeometry2d> CSG2d :: GenerateSplineGeometry()
{ {
static Timer t_intersections("CSG2d - AddIntersections()");
static Timer tall("CSG2d - GenerateSplineGeometry()"); static Timer tall("CSG2d - GenerateSplineGeometry()");
static Timer t_points("add points");
static Timer t_segments_map("build segments map");
static Timer t_segments("add segments");
static Timer t_intersections("add intersections");
RegionTimer rt(tall); RegionTimer rt(tall);
struct Seg struct Seg
@ -1618,6 +1795,7 @@ shared_ptr<netgen::SplineGeometry2d> CSG2d :: GenerateSplineGeometry()
return res; return res;
}; };
t_points.Start();
auto insertPoint = [&](Point<2> p ) auto insertPoint = [&](Point<2> p )
{ {
int pi = getPoint(p); int pi = getPoint(p);
@ -1640,9 +1818,11 @@ shared_ptr<netgen::SplineGeometry2d> CSG2d :: GenerateSplineGeometry()
if(v->spline) if(v->spline)
insertPoint(v->spline->TangentPoint()); insertPoint(v->spline->TangentPoint());
} }
t_points.Stop();
// Generate segments from polygon edges and find left/right domain of each segment // Generate segments from polygon edges and find left/right domain of each segment
t_segments_map.Start();
int dom = 0; int dom = 0;
int bc = 1; int bc = 1;
for(auto & s : solids) for(auto & s : solids)
@ -1651,6 +1831,10 @@ shared_ptr<netgen::SplineGeometry2d> CSG2d :: GenerateSplineGeometry()
bool is_solid_degenerated = true; // Don't create new domain for degenerated solids bool is_solid_degenerated = true; // Don't create new domain for degenerated solids
for(auto & poly : s.polys) for(auto & poly : s.polys)
{ {
bool first = true;
bool is_poly_left_inside = false;
bool is_poly_right_inside = false;
for(auto v : poly.Vertices(ALL)) for(auto v : poly.Vertices(ALL))
{ {
auto & p0 = *v; auto & p0 = *v;
@ -1675,8 +1859,15 @@ shared_ptr<netgen::SplineGeometry2d> CSG2d :: GenerateSplineGeometry()
Swap(pi1,pi0); Swap(pi1,pi0);
} }
auto li = s.IsLeftInside(p0); if(first)
auto ri = s.IsRightInside(p0); {
is_poly_left_inside = s.IsLeftInside(p0);
is_poly_right_inside = s.IsRightInside(p0);
first = true;
}
auto li = is_poly_left_inside; // == poly.IsLeftInside(p0);
auto ri = is_poly_right_inside; // == poly.IsRightInside(p0);
auto & ls = seg_map[{pi0,pi1,pi2}]; auto & ls = seg_map[{pi0,pi1,pi2}];
ls.p0 = pi0; ls.p0 = pi0;
@ -1694,7 +1885,7 @@ shared_ptr<netgen::SplineGeometry2d> CSG2d :: GenerateSplineGeometry()
if(li!=ri) if(li!=ri)
{ {
if(s.IsLeftInside(p0) != flip) if(li != flip)
ls.left = dom; ls.left = dom;
else else
ls.right = dom; ls.right = dom;
@ -1708,10 +1899,12 @@ shared_ptr<netgen::SplineGeometry2d> CSG2d :: GenerateSplineGeometry()
else else
dom--; // degenerated solid, use same domain index again dom--; // degenerated solid, use same domain index again
} }
t_segments_map.Stop();
for(auto bc : Range(bcnames)) for(auto bc : Range(bcnames))
geo->SetBCName(bc+1, bcnames[bc]); geo->SetBCName(bc+1, bcnames[bc]);
t_segments.Start();
for(auto const &m : seg_map) for(auto const &m : seg_map)
{ {
auto ls = m.second; auto ls = m.second;
@ -1737,6 +1930,7 @@ shared_ptr<netgen::SplineGeometry2d> CSG2d :: GenerateSplineGeometry()
seg->hmax = ls.maxh; seg->hmax = ls.maxh;
geo->AppendSegment(seg); geo->AppendSegment(seg);
} }
t_segments.Stop();
return geo; return geo;
} }

View File

@ -95,6 +95,12 @@ struct EdgeInfo
struct Vertex : Point<2> struct Vertex : Point<2>
{ {
Vertex (Point<2> p) : Point<2>(p) {} Vertex (Point<2> p) : Point<2>(p) {}
Vertex (const Vertex & v) : Point<2>(v)
{
spline = v.spline;
info = v.info;
is_source = true;
}
Vertex * prev = nullptr; Vertex * prev = nullptr;
Vertex * next = nullptr; Vertex * next = nullptr;
@ -399,15 +405,49 @@ struct Loop
AppendVertex(*v); AppendVertex(*v);
} }
Loop(Loop && p) = default;
Loop & operator=(Loop && p) = default;
Loop & operator=(const Loop & p) Loop & operator=(const Loop & p)
{ {
// static Timer t("Loop::operator="); RegionTimer rt(t);
first = nullptr; first = nullptr;
if(p.first) if(p.first)
{
size_t n = p.Size();
Array<unique_ptr<Vertex>> new_verts(n);
{
size_t i = 0;
for(const auto v : p.Vertices(ALL)) for(const auto v : p.Vertices(ALL))
AppendVertex(*v); new_verts[i++] = make_unique<Vertex>(*v);
}
for(auto i : IntRange(n-1))
{
Vertex * v = new_verts[i].get();
Vertex * vn = new_verts[i+1].get();
v->next = vn;
vn->prev = v;
}
Vertex * vfirst = new_verts[0].get();
Vertex * vlast = new_verts[n-1].get();
vfirst->prev = vlast;
vlast->next = vfirst;
for(auto i : IntRange(1,n))
new_verts[n-1-i]->pnext = std::move(new_verts[n-i]);
first = std::move(new_verts[0]);
}
return *this; return *this;
} }
void Clear()
{
first = nullptr;
}
Vertex & AppendVertex(const Vertex & v) Vertex & AppendVertex(const Vertex & v)
{ {
auto & vnew = Append( static_cast<Point<2>>(v), true ); auto & vnew = Append( static_cast<Point<2>>(v), true );
@ -448,6 +488,8 @@ struct Loop
} }
bool IsInside( Point<2> r ) const; bool IsInside( Point<2> r ) const;
bool IsLeftInside( const Vertex & p0 );
bool IsRightInside( const Vertex & p0 );
EdgeIterator Edges(IteratorType iterType) const EdgeIterator Edges(IteratorType iterType) const
{ {
@ -551,6 +593,8 @@ struct Loop
return cnt; return cnt;
} }
netgen::Box<2> GetBoundingBox() const;
}; };
@ -563,12 +607,15 @@ struct Solid2d
Solid2d() = default; Solid2d() = default;
Solid2d(string name_) : name(name_) {} Solid2d(string name_) : name(name_) {}
DLL_HEADER Solid2d(const Array<std::variant<Point<2>, EdgeInfo>> & points, string name_=MAT_DEFAULT, string bc_=BC_DEFAULT); DLL_HEADER Solid2d(const Array<std::variant<Point<2>, EdgeInfo>> & points, string name_=MAT_DEFAULT, string bc_=BC_DEFAULT);
Solid2d(Solid2d && other) = default;
Solid2d(const Solid2d & other) = default;
DLL_HEADER Solid2d operator+(const Solid2d & other) const; DLL_HEADER Solid2d operator+(const Solid2d & other) const;
DLL_HEADER Solid2d operator*(const Solid2d & other) const; DLL_HEADER Solid2d operator*(const Solid2d & other) const;
DLL_HEADER Solid2d operator-(const Solid2d & other) const; DLL_HEADER Solid2d operator-(const Solid2d & other) const;
DLL_HEADER Solid2d& operator=(const Solid2d & other) = default; Solid2d& operator=(Solid2d && other) = default;
Solid2d& operator=(const Solid2d & other) = default;
DLL_HEADER Solid2d& operator+=(const Solid2d & other); DLL_HEADER Solid2d& operator+=(const Solid2d & other);
DLL_HEADER Solid2d& operator*=(const Solid2d & other); DLL_HEADER Solid2d& operator*=(const Solid2d & other);
DLL_HEADER Solid2d& operator-=(const Solid2d & other); DLL_HEADER Solid2d& operator-=(const Solid2d & other);
@ -632,7 +679,7 @@ struct Solid2d
return *this; return *this;
} }
netgen::Box<2> GetBoundingBox(); netgen::Box<2> GetBoundingBox() const;
}; };
@ -654,7 +701,12 @@ DLL_HEADER Solid2d Circle( Point<2> center, double r, string name="", string bc=
DLL_HEADER Solid2d Rectangle( Point<2> p0, Point<2> p1, string mat=MAT_DEFAULT, string bc=BC_DEFAULT ); DLL_HEADER Solid2d Rectangle( Point<2> p0, Point<2> p1, string mat=MAT_DEFAULT, string bc=BC_DEFAULT );
DLL_HEADER void AddIntersectionPoints ( Solid2d & s1, Solid2d & s2 ); DLL_HEADER void AddIntersectionPoints ( Solid2d & s1, Solid2d & s2 );
DLL_HEADER Solid2d ClipSolids ( Solid2d s1, Solid2d s2, bool intersect=true ); DLL_HEADER Solid2d ClipSolids ( const Solid2d & s1, const Solid2d & s2, char op);
DLL_HEADER Solid2d ClipSolids ( const Solid2d & s1, Solid2d && s2, char op);
DLL_HEADER Solid2d ClipSolids ( Solid2d && s1, const Solid2d & s2, char op);
DLL_HEADER Solid2d ClipSolids ( Solid2d && s1, Solid2d && s2, char op);
DLL_HEADER IntersectionType intersect(const Point<2> P1, const Point<2> P2, const Point<2> Q1, const Point<2> Q2, double& alpha, double& beta);
} }
#endif // NETGEN_CSG2D_HPP_INCLUDED #endif // NETGEN_CSG2D_HPP_INCLUDED