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boundarylayer - some more fixes on growth vector interpolation
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@ -180,12 +180,12 @@ namespace netgen
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}
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}
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void InterpolateSurfaceGrowthVectors(const Mesh & mesh, const BoundaryLayerParameters& blp, int fd_old, FlatArray<Vec<3>, PointIndex> growthvectors)
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void InterpolateSurfaceGrowthVectors(const Mesh & mesh, const BoundaryLayerParameters& blp, int fd_old, FlatArray<Vec<3>, PointIndex> growthvectors, const Table<SurfaceElementIndex, PointIndex> & p2sel)
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{
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auto np = mesh.GetNP();
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// interpolate growth vectors at inner surface points from surrounding edge points
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Array<Point<2>, PointIndex> delaunay_points(mesh.GetNP());
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Array<int, PointIndex> p2face(mesh.GetNP());
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p2face = 0;
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Array<Point<2>, PointIndex> delaunay_points(np);
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Array<PointIndex, PointIndex> pmap(np); // maps duplicated points
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Array<SurfaceElementIndex> surface_els;
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Array<PointIndex> edge_points;
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@ -195,33 +195,75 @@ namespace netgen
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if(!blp.surfid.Contains(facei))
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continue;
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p2face = 0;
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edge_points.SetSize(0);
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surface_points.SetSize(0);
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surface_els.SetSize(0);
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delaunay_points.SetSize(np);
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pmap.SetSize(np);
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mesh.GetSurfaceElementsOfFace (facei, surface_els);
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Box<2> bbox ( Box<2>::EMPTY_BOX );
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for(auto sei : surface_els)
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{
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const auto & sel = mesh[sei];
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auto sel = mesh[sei];
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for (auto i : Range(sel.GetNP()))
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{
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auto pi = sel[i];
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if(p2face[pi] != 0)
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auto & gi = sel.GeomInfo()[i];
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Point<2> p = {gi.u, gi.v};
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bbox.Add(p);
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}
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}
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BoxTree<2> tree(bbox);
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for(auto pi : mesh.Points().Range())
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{
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auto n_surf_els = p2sel[pi].Size();
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bool has_relevant_sel = false;
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for(auto sei : p2sel[pi])
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if(mesh[sei].GetIndex()==facei)
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{
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has_relevant_sel = true;
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break;
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}
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if(!has_relevant_sel)
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continue;
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if(mesh[pi].Type() <= EDGEPOINT)
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edge_points.Append(pi);
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else
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surface_points.Append(pi);
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// the same point might have different uv coordinates (closed edges for instance)
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// duplicate these points for the delaunay tree
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bool inserted = false;
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for(auto sei : p2sel[pi])
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{
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auto sel = mesh[sei];
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if(sel.GetIndex()!=facei)
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continue;
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p2face[pi] = facei;
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PointGeomInfo gi = sel.GeomInfo()[sel.PNums().Pos(pi)];
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Point<2> p = {gi.u, gi.v};
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bool found = false;
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tree.GetFirstIntersecting( p, p, [&] (const auto pi_found) { return found = true; });
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if(found)
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continue;
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if(mesh[pi].Type() <= EDGEPOINT)
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edge_points.Append(pi);
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auto pi_new = pi;
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if(inserted)
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{
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pi_new = delaunay_points.Append(p);
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pmap.Append(pi);
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edge_points.Append(pi_new);
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}
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else
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surface_points.Append(pi);
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auto & gi = sel.GeomInfo()[i];
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// TODO: project to plane if u,v not available?
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delaunay_points[pi] = {gi.u, gi.v};
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bbox.Add(delaunay_points[pi]);
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{
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delaunay_points[pi] = p;
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pmap[pi] = pi;
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}
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tree.Insert(p, pi_new);
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inserted = true;
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}
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}
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@ -231,10 +273,7 @@ namespace netgen
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DelaunayMesh dmesh( delaunay_points, bbox );
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for(auto pi : edge_points)
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{
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p2face[pi] = 0;
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dmesh.AddPoint(pi);
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}
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std::map<PointIndex, double> weights;
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for(auto pi : surface_points)
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@ -245,15 +284,13 @@ namespace netgen
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auto n = 1./v.Length() * v;
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for(auto & [pi_other, weight] : weights)
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{
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auto t = weight * growthvectors[pi_other];
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// interpolate only the tangential part of the growth vector
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auto t = weight * growthvectors[pmap[pi_other]];
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t -= (t * n) * n;
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v += t;
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}
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}
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}
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}
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void GenerateBoundaryLayer(Mesh& mesh, const BoundaryLayerParameters& blp)
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@ -277,21 +314,17 @@ namespace netgen
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if(!blp.outside)
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domains.Invert();
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auto& meshtopo = mesh.GetTopology();
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meshtopo.SetBuildVertex2Element(true);
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mesh.UpdateTopology();
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bool have_single_segments = HaveSingleSegments(mesh);
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Array<Segment> segments;
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if(have_single_segments)
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{
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segments = BuildSegments(mesh);
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mesh.SetNextMajorTimeStamp();
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mesh.UpdateTopology();
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}
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else
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segments = mesh.LineSegments();
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auto& meshtopo = mesh.GetTopology();
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int np = mesh.GetNP();
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int ne = mesh.GetNE();
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int nse = mesh.GetNSE();
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@ -339,24 +372,50 @@ namespace netgen
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}
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}
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// mark points for remapping
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for(const auto& sel : mesh.SurfaceElements())
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{
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auto n = surfacefacs[sel.GetIndex()] * getSurfaceNormal(sel);
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if(n.Length2() != 0.)
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{
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for(auto pi : sel.PNums())
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{
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auto & np = growthvectors[pi];
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if(np.Length() == 0) { np = n; continue; }
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auto npn = np * n;
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auto npnp = np * np;
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auto nn = n * n;
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if(nn-npn*npn/npnp == 0) { np = n; continue; }
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np += (nn - npn)/(nn - npn*npn/npnp) * (n - npn/npnp * np);
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}
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}
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}
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const auto & p2sel = mesh.CreatePoint2SurfaceElementTable();
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for(auto pi : mesh.Points().Range())
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{
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const auto & p = mesh[pi];
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if(p.Type() == INNERPOINT)
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continue;
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std::map<int, Vec<3>> normals;
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// calculate one normal vector per face (average with angles as weights for multiple surface elements within a face)
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for(auto sei : p2sel[pi])
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{
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const auto & sel = mesh[sei];
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auto facei = sel.GetIndex();
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if(!blp.surfid.Contains(facei))
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continue;
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auto n = surfacefacs[sel.GetIndex()] * getSurfaceNormal(sel);
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int itrig = sel.PNums().Pos(pi);
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itrig += sel.GetNP();
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auto v0 = (mesh[sel.PNumMod(itrig+1)] - mesh[pi]).Normalize();
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auto v1 = (mesh[sel.PNumMod(itrig-1)] - mesh[pi]).Normalize();
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if(normals.count(facei)==0)
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normals[facei] = {0.,0.,0.};
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normals[facei] += acos(v0*v1)*n;
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}
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for(auto & [facei, n] : normals)
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n *= 1.0/n.Length();
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// combine normal vectors for each face to keep uniform distances
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auto & np = growthvectors[pi];
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for(auto & [facei, n] : normals)
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{
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if(np.Length() == 0) { np = n; continue; }
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auto npn = np * n;
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auto npnp = np * np;
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auto nn = n * n;
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if(nn-npn*npn/npnp == 0) { np = n; continue; }
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np += (nn - npn)/(nn - npn*npn/npnp) * (n - npn/npnp * np);
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}
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}
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// Bit array to keep track of segments already processed
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BitArray segs_done(nseg+1);
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@ -551,7 +610,7 @@ namespace netgen
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}
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if(interpolate_growth_vectors)
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InterpolateSurfaceGrowthVectors(mesh, blp, fd_old, growthvectors);
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InterpolateSurfaceGrowthVectors(mesh, blp, fd_old, growthvectors, p2sel);
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// insert new points
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for (PointIndex pi = 1; pi <= np; pi++)
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@ -889,6 +948,7 @@ namespace netgen
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}
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mesh.GetTopology().ClearEdges();
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mesh.UpdateTopology();
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mesh.SetGeometry(nullptr);
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}
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void AddDirection( Vec<3> & a, Vec<3> b )
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@ -190,26 +190,7 @@ namespace netgen
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if(definitive_overlapping_trig==-1)
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{
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Mesh m;
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m.AddFaceDescriptor (FaceDescriptor (1, 1, 0, 0));
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for(auto pi : points.Range())
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m.AddPoint(P3(points[pi]));
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for (DelaunayTrig & trig : trigs)
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{
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if (trig[0] < 0) continue;
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Vec<3> n = Cross (P3(points[trig[1]])-P3(points[trig[0]]),
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P3(points[trig[2]])-P3(points[trig[0]]));
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if (n(2) < 0) Swap (trig[1], trig[2]);
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Element2d el(trig[0], trig[1], trig[2]);
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el.SetIndex (1);
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m.AddSurfaceElement (el);
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}
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m.Compress();
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m.AddPoint(P3(points[pi_new]));
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m.Save("error.vol.gz");
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// GetMesh(pi_new)->Save("error.vol.gz");
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throw Exception("point not in any circle "+ ToString(pi_new));
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}
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@ -299,15 +280,18 @@ namespace netgen
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auto pi_last = *points.Range().end()-3;
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for(auto edge : edges)
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{
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auto v0 = points[edge[0]] - p;
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auto v1 = points[edge[1]] - p;
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v0.Normalize();
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v1.Normalize();
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double angle = acos(v0*v1);
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for(PointIndex pi : {edge[0], edge[1]})
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{
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if(pi>=pi_last)
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if(pi>=pi_last)
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continue;
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if(weights.count(pi))
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continue;
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double weight = 1.0/(eps+Dist(p, points[pi]));
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sum += weight;
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weights[pi] = weight;
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double weight = angle/(eps+Dist(p, points[pi]));
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sum += weight;
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weights[pi] += weight;
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}
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}
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double isum = 1.0/sum;
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@ -336,6 +320,31 @@ namespace netgen
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tree->DeleteElement (j);
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}
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unique_ptr<Mesh> DelaunayMesh::GetMesh(PointIndex pi_new)
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{
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auto mesh = make_unique<Mesh>();
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Mesh & m = *mesh;
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m.AddFaceDescriptor (FaceDescriptor (1, 1, 0, 0));
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for(auto pi : points.Range())
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m.AddPoint(P3(points[pi]));
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for (DelaunayTrig & trig : trigs)
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{
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if (trig[0] < 0) continue;
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Vec<3> n = Cross (P3(points[trig[1]])-P3(points[trig[0]]),
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P3(points[trig[2]])-P3(points[trig[0]]));
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if (n(2) < 0) Swap (trig[1], trig[2]);
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Element2d el(trig[0], trig[1], trig[2]);
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el.SetIndex (1);
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m.AddSurfaceElement (el);
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}
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m.Compress();
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m.AddPoint(P3(points[pi_new]));
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return mesh;
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}
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ostream & operator<< (ostream & ost, DelaunayTrig trig)
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{
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ost << trig[0] << "-" << trig[1] << "-" << trig[2] << endl;
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@ -68,7 +68,7 @@ namespace netgen
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void CalcWeights( PointIndex pi_new, std::map<PointIndex, double> & weights );
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void AddPoint( PointIndex pi_new );
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Array<DelaunayTrig> & GetElements() { return trigs; }
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unique_ptr<Mesh> GetMesh(PointIndex pi_new); // for debugging purposes
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};
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} // namespace netgen
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@ -186,6 +186,7 @@ public:
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{ return vert2element[vnr]; }
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void GetVertexSurfaceElements( int vnr, Array<SurfaceElementIndex>& elements ) const;
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const auto & GetVertexSurfaceElements( ) const { return vert2surfelement; }
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FlatArray<SurfaceElementIndex> GetVertexSurfaceElements(PointIndex vnr) const
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{ return vert2surfelement[vnr]; }
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