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OCC - version compatibility fixes
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@ -223,15 +223,15 @@ DLL_HEADER void ExportNgOCC(py::module &m)
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normals.reserve(normals.size() + triangulation->NbTriangles()*3*3);
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for (int j = 1; j < triangulation->NbTriangles()+1; j++)
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{
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auto triangle = (triangulation->Triangles())(j);
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auto triangle = triangulation->Triangle(j);
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for (int k = 1; k < 4; k++)
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p[k-1] = (triangulation->Nodes())(triangle(k)).Transformed(loc);
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p[k-1] = triangulation->Node(triangle(k)).Transformed(loc);
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for (int k = 1; k < 4; k++)
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{
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vertices.insert(vertices.end(),{float(p[k-1].X()), float(p[k-1].Y()), float(p[k-1].Z())});
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trigs.insert(trigs.end(),{count, count+1, count+2,i});
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count += 3;
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uv = (triangulation->UVNodes())(triangle(k));
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uv = triangulation->UVNode(triangle(k));
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prop.SetParameters(uv.X(), uv.Y());
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if (prop.IsNormalDefined())
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n = prop.Normal();
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@ -463,11 +463,14 @@ namespace netgen
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glBegin (GL_LINE_STRIP);
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for (int j = 1; j <= nbnodes; j++)
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{
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/*
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#if OCC_VERSION_MAJOR>=7 && OCC_VERSION_MINOR>=5
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gp_Pnt p = T -> Node(aEdgePoly->Node(j)).Transformed(aEdgeLoc);
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gp_Pnt p = T -> Node(aEdgePoly->Nodes()(j)).Transformed(aEdgeLoc);
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#else
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gp_Pnt p = T -> Nodes()(aEdgePoly->Nodes()(j)).Transformed(aEdgeLoc);
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#endif
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*/
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gp_Pnt p = T -> Node(aEdgePoly->Nodes()(j)).Transformed(aEdgeLoc);
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glVertex3f (p.X(), p.Y(), p.Z());
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}
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glEnd ();
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@ -514,11 +517,14 @@ namespace netgen
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glBegin (GL_LINE_STRIP);
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for (int j = 1; j <= nbnodes; j++)
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{
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/*
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#if OCC_VERSION_MAJOR>=7 && OCC_VERSION_MINOR>=5
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gp_Pnt p = T -> Node(aEdgePoly->Node(j)).Transformed(aEdgeLoc);
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#else
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gp_Pnt p = (T -> Nodes())(aEdgePoly->Nodes()(j)).Transformed(aEdgeLoc);
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#endif
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*/
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gp_Pnt p = T -> Node(aEdgePoly->Nodes()(j)).Transformed(aEdgeLoc);
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glVertex3f (p.X(), p.Y(), p.Z());
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}
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glEnd ();
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@ -593,11 +599,14 @@ namespace netgen
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int ntriangles = triangulation -> NbTriangles();
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for (int j = 1; j <= ntriangles; j++)
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{
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/*
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#if OCC_VERSION_MAJOR>=7 && OCC_VERSION_MINOR>=5
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Poly_Triangle triangle = triangulation -> Triangle(j);
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#else
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Poly_Triangle triangle = triangulation -> Triangles()(j);
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#endif
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*/
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Poly_Triangle triangle = triangulation -> Triangle(j);
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gp_Pnt p[3];
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for (int k = 1; k <= 3; k++)
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