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parallel fixes
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@ -1062,7 +1062,7 @@ namespace netgen
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// IndexSet iset(GetNSurf());
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locsol -> GetSurfaceIndices (iset);
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const Array<int> & lsurfi = iset.Array();
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const Array<int> & lsurfi = iset.GetArray();
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locsol -> IterateSolid (urpi);
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@ -38,7 +38,7 @@ public:
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void Del (int ind);
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void Clear ();
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const Array<int> & Array() { return set; }
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const Array<int> & GetArray() { return set; }
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};
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#endif
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@ -348,13 +348,13 @@ namespace netgen
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{
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changed = 0;
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starti = nstarti;
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nstarti = insphere.Array().Size()+1;
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nstarti = insphere.GetArray().Size()+1;
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// if point in sphere, then it is also closesphere
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for (int j = starti; j < nstarti; j++)
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{
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int helind = insphere.Array().Get(j);
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int helind = insphere.GetArray().Get(j);
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if (!closesphere.IsIn (helind))
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closesphere.Add (helind);
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}
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@ -362,7 +362,7 @@ namespace netgen
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// add connected spheres to insphere - list
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for (int j = starti; j < nstarti; j++)
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{
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list.GetList (insphere.Array().Get(j), connected);
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list.GetList (insphere.GetArray().Get(j), connected);
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for (int k = 0; k < connected.Size(); k++)
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{
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int celind = connected[k];
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@ -380,7 +380,7 @@ namespace netgen
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for (int j = starti; j < nstarti; j++)
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for (int k = 1; k <= 4; k++)
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{
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int helind = insphere.Array().Get(j);
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int helind = insphere.GetArray().Get(j);
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int nbind = meshnb.GetNB (helind, k);
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if (nbind && !insphere.IsIn (nbind) )
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@ -450,11 +450,11 @@ namespace netgen
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Element2d face(TRIG);
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for (int j = 1; j <= insphere.Array().Size(); j++)
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for (int j = 1; j <= insphere.GetArray().Size(); j++)
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for (int k = 1; k <= 4; k++)
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{
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// int elind = insphere.Array().Get(j);
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int celind = insphere.Array().Get(j);
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// int elind = insphere.GetArray().Get(j);
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int celind = insphere.GetArray().Get(j);
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int nbind = meshnb.GetNB (celind, k);
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if (!nbind || !insphere.IsIn (nbind))
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@ -474,7 +474,7 @@ namespace netgen
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n.Normalize();
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if (n * Vec3d(mesh.Point (face[0]),
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mesh.Point (tempels.Get(insphere.Array().Get(j))[k-1]))
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mesh.Point (tempels.Get(insphere.GetArray().Get(j))[k-1]))
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> 0)
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n *= -1;
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@ -493,12 +493,12 @@ namespace netgen
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}
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}
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meshnb.ResetFaceHT (10*insphere.Array().Size()+1);
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meshnb.ResetFaceHT (10*insphere.GetArray().Size()+1);
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for (int j = 1; j <= insphere.Array().Size(); j++)
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for (int j = 1; j <= insphere.GetArray().Size(); j++)
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{
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// int elind =
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int celind = insphere.Array().Get(j);
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int celind = insphere.GetArray().Get(j);
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meshnb.Delete (celind);
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list.DeleteElement (celind);
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@ -512,9 +512,9 @@ namespace netgen
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int hasclose = 0;
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for (int j = 1; j <= closesphere.Array().Size(); j++)
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for (int j = 1; j <= closesphere.GetArray().Size(); j++)
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{
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int ind = closesphere.Array().Get(j);
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int ind = closesphere.GetArray().Get(j);
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if (!insphere.IsIn(ind) &&
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fabs (Dist2 (centers.Get (ind), newp) - radi2.Get(ind)) < 1e-8 )
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hasclose = 1;
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@ -558,9 +558,9 @@ namespace netgen
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r2 = Dist2 (*pp[0], pc);
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if (hasclose)
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for (int k = 1; k <= closesphere.Array().Size(); k++)
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for (int k = 1; k <= closesphere.GetArray().Size(); k++)
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{
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int csameind = closesphere.Array().Get(k);
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int csameind = closesphere.GetArray().Get(k);
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if (!insphere.IsIn(csameind) &&
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fabs (r2 - radi2.Get(csameind)) < 1e-10 &&
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Dist (pc, centers.Get(csameind)) < 1e-10)
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