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Boundary layers - don't ignore edges on cylinder sides when smoothing growth vectors
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@ -139,7 +139,7 @@ void BoundaryLayerTool ::InterpolateGrowthVectors()
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faces.Append(sei);
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}
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if (faces.Size() == 2)
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if (faces.Size() == 2 && mesh[faces[0]].GetIndex() != mesh[faces[1]].GetIndex())
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{
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auto n0 = getNormal(mesh[faces[0]]);
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auto n1 = getNormal(mesh[faces[1]]);
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