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remove static array in ruler3 (prepare for parallel meshing)
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@ -685,7 +685,7 @@ int Meshing3 :: ApplyRules
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for (int i = 1; i <= lfaces.Size() && ok; i++)
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for (int i = 1; i <= lfaces.Size() && ok; i++)
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{
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{
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static NgArray<int> lpi(4);
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NgArrayMem<int, 10> lpi(4);
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if (!fused.Get(i))
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if (!fused.Get(i))
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{
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{
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