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https://github.com/NGSolve/netgen.git
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allow 2d plainview to be moved using meta key
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parent
d274cf8121
commit
4eb7c1860c
@ -18,7 +18,7 @@ namespace netgen
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// // static int geomtrig;
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// //static const char * rname;
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// static int cntelem, trials, nfaces;
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static int oldnl;
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// static int oldnl;
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// static int qualclass;
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@ -257,7 +257,8 @@ namespace netgen
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auto &loclines = *loclinesptr;
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vssurfacemeshing.loclinesptr = loclinesptr;
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int cntelem = 0, trials = 0, nfaces = 0;
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oldnl = 0;
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int oldnl = 0;
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vssurfacemeshing.oldnl = oldnl;
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int qualclass;
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@ -523,6 +524,7 @@ namespace netgen
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{
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oldnp = locpoints.Size();
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oldnl = loclines.Size();
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vssurfacemeshing.oldnl = oldnl;
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if (debugflag)
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(*testout) << "define new transformation" << endl;
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@ -1461,6 +1463,7 @@ namespace netgen
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(*testout) << adfront.GetGlobalIndex (pindex.Get(i)) << endl;
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(*testout) << "old number of lines = " << oldnl << endl;
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vssurfacemeshing.oldnl = oldnl;
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for (int i = 1; i <= loclines.Size(); i++)
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{
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(*testout) << "line ";
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@ -1758,8 +1761,6 @@ namespace netgen
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float mat_col2d[] = { 1, 1, 1, 1 };
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glMaterialfv (GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, mat_col2d);
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double scalex = 0.1, scaley = 0.1;
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glBegin (GL_LINES);
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for (int i = 1; i <= loclines.Size(); i++)
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{
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@ -1776,8 +1777,8 @@ namespace netgen
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Point2d p2 = plainpoints.Get(pi2);
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glBegin (GL_LINES);
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glVertex3f (scalex * p1.X(), scaley * p1.Y(), -5);
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glVertex3f (scalex * p2.X(), scaley * p2.Y(), -5);
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glVertex3f (scalex * p1.X() + shiftx, scaley * p1.Y() + shifty, -5);
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glVertex3f (scalex * p2.X() + shiftx, scaley * p2.Y() + shifty, -5);
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glEnd();
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}
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}
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@ -1789,7 +1790,7 @@ namespace netgen
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for (int i = 1; i <= plainpoints.Size(); i++)
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{
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Point2d p = plainpoints.Get(i);
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glVertex3f (scalex * p.X(), scaley * p.Y(), -5);
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glVertex3f (scalex * p.X() + shiftx, scaley * p.Y() + shifty, -5);
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}
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glEnd();
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@ -758,9 +758,26 @@ namespace netgen
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}
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void VisualSceneSurfaceMeshing::MouseMove(int oldx, int oldy,
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int newx, int newy,
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char mode)
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{
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double fac = 0.001;
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if(mode == 'M')
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{
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shiftx += fac * (newx - oldx);
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shifty += fac * (oldy - newy);
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return;
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}
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else if(mode == 'Z')
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{
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scalex *= (1 - fac * (newy - oldy));
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scaley *= (1 - fac * (newy - oldy));
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return;
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}
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VisualScene::MouseMove(oldx, oldy, newx, newy, mode);
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}
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#ifdef PARALLELGL
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@ -52,7 +52,7 @@ namespace netgen
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DLL_HEADER void ArbitraryRotation (const NgArray<double> & alpha, const NgArray<Vec3d> & vec);
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DLL_HEADER void ArbitraryRotation (const double alpha, const Vec3d & vec);
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DLL_HEADER void MouseMove(int oldx, int oldy,
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DLL_HEADER virtual void MouseMove(int oldx, int oldy,
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int newx, int newy,
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char mode);
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@ -95,16 +95,20 @@ namespace netgen
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class VisualSceneSurfaceMeshing : public VisualScene
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{
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double scalex = 1., scaley = 1., shiftx = 0., shifty = 0.;
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public:
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shared_ptr<NgArray<Point3d>> locpointsptr;
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shared_ptr<NgArray<INDEX_2>> loclinesptr;
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shared_ptr<NgArray<Point2d>> plainpointsptr;
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int oldnl;
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bool clearptr;
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VisualSceneSurfaceMeshing ();
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virtual ~VisualSceneSurfaceMeshing ();
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virtual void BuildScene (int zoomall = 0);
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virtual void DrawScene ();
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void BuildScene (int zoomall = 0) override;
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void DrawScene () override;
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void MouseMove(int oldx, int oldy, int newx, int newy,
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char mode) override;
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};
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@ -81,6 +81,18 @@ if { $toglok == 1} {
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.ndraw render
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set oldmousex %x; set oldmousey %y;
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}
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bind .ndraw <Alt-B2-Motion> {
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Ng_MouseMove $oldmousex $oldmousey %x %y Move2d
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.ndraw render
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set oldmousex %x; set oldmousey %y;
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}
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bind .ndraw <Alt-B3-Motion> {
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Ng_MouseMove $oldmousex $oldmousey %x %y Zoom2d
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.ndraw render
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set oldmousex %x; set oldmousey %y;
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}
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}
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@ -54,6 +54,18 @@ if {[catch {togl .ndraw -width 400 -height 300 -rgba true -double true -depth t
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.ndraw render
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set oldmousex %x; set oldmousey %y;
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}
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bind .ndraw <Alt-B2-Motion> {
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Ng_MouseMove $oldmousex $oldmousey %x %y Move2d
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.ndraw render
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set oldmousex %x; set oldmousey %y;
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}
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bind .ndraw <Alt-B3-Motion> {
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Ng_MouseMove $oldmousex $oldmousey %x %y Zoom2d
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.ndraw render
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set oldmousex %x; set oldmousey %y;
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}
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}
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@ -3373,6 +3373,16 @@ const char * ngscript[] = {""
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,".ndraw render\n"
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,"set oldmousex %x; set oldmousey %y;\n"
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,"}\n"
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,"bind .ndraw <Alt-B2-Motion> {\n"
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,"Ng_MouseMove $oldmousex $oldmousey %x %y Move2d\n"
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,".ndraw render\n"
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,"set oldmousex %x; set oldmousey %y;\n"
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,"}\n"
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,"bind .ndraw <Alt-B3-Motion> {\n"
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,"Ng_MouseMove $oldmousex $oldmousey %x %y Zoom2d\n"
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,".ndraw render\n"
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,"set oldmousex %x; set oldmousey %y;\n"
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,"}\n"
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,"}\n"
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,"proc popupcheckredraw { vari { x 0 } } {\n"
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,"upvar $vari varname\n"
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