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VecInSolid, poly
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@ -54,10 +54,18 @@ namespace netgen
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virtual INSOLID_TYPE BoxInSolid (const BoxSphere<3> & box) const;
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virtual INSOLID_TYPE BoxInSolid (const BoxSphere<3> & box) const;
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virtual INSOLID_TYPE PointInSolid (const Point<3> & p,
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virtual INSOLID_TYPE PointInSolid (const Point<3> & p,
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double eps) const;
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double eps) const;
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virtual INSOLID_TYPE VecInSolidNew (const Point<3> & p,
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const Vec<3> & v,
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double eps, bool printing = false) const;
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virtual INSOLID_TYPE VecInSolidOld (const Point<3> & p,
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const Vec<3> & v,
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double eps) const;
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virtual INSOLID_TYPE VecInSolid (const Point<3> & p,
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virtual INSOLID_TYPE VecInSolid (const Point<3> & p,
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const Vec<3> & v,
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const Vec<3> & v,
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double eps) const;
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double eps) const;
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// checks if lim s->0 lim t->0 p + t(v1 + s v2) in solid
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// checks if lim s->0 lim t->0 p + t(v1 + s v2) in solid
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virtual INSOLID_TYPE VecInSolid2 (const Point<3> & p,
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virtual INSOLID_TYPE VecInSolid2 (const Point<3> & p,
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const Vec<3> & v1,
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const Vec<3> & v1,
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