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Merge branch 'remove_error_intersecting_layers' into 'master'
remove warning output if intersect. triangles in different layers See merge request jschoeberl/netgen!342
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commit
50dddbedae
@ -3903,7 +3903,7 @@ namespace netgen
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(*this)[tri[0]].GetLayer() != (*this)[tri[2]].GetLayer())
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{
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incons_layers = 1;
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cout << "inconsistent layers in triangle" << endl;
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// cout << "inconsistent layers in triangle" << endl;
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}
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const netgen::Point<3> *trip1[3], *trip2[3];
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@ -3917,16 +3917,19 @@ namespace netgen
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{
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overlap = 1;
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lock_guard<std::mutex> guard(m);
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PrintWarning ("Intersecting elements "
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,int(sei), " and ", int(sej));
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if(!incons_layers)
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{
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PrintWarning ("Intersecting elements "
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,int(sei), " and ", int(sej));
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(*testout) << "Intersecting: " << endl;
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(*testout) << "openelement " << sei << " with open element " << sej << endl;
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(*testout) << "Intersecting: " << endl;
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(*testout) << "openelement " << sei << " with open element " << sej << endl;
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cout << "el1 = " << tri << endl;
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cout << "el2 = " << tri2 << endl;
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cout << "layer1 = " << (*this)[tri[0]].GetLayer() << endl;
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cout << "layer2 = " << (*this)[tri2[0]].GetLayer() << endl;
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cout << "el1 = " << tri << endl;
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cout << "el2 = " << tri2 << endl;
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cout << "layer1 = " << (*this)[tri[0]].GetLayer() << endl;
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cout << "layer2 = " << (*this)[tri2[0]].GetLayer() << endl;
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}
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for (int k = 1; k <= 3; k++)
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(*testout) << tri.PNum(k) << " ";
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