removed angle argument from arcto

This commit is contained in:
shirnschall 2021-08-13 14:19:11 +02:00
parent c9fb364cc0
commit 539798971c

View File

@ -83,7 +83,6 @@ class WorkPlane : public enable_shared_from_this<WorkPlane>
gp_Ax3 axis;
gp_Ax2d localpos;
gp_Pnt2d startpnt;
gp_Dir2d oldDir;
Handle(Geom_Surface) surf;
// Geom_Plane surf;
@ -103,7 +102,6 @@ public:
auto MoveTo (double h, double v)
{
startpnt = gp_Pnt2d(h,v);
oldDir = gp_Dir2d(1,0);
localpos.SetLocation(startpnt);
return shared_from_this();
}
@ -154,15 +152,12 @@ public:
auto Rotate (double angle)
{
oldDir = localpos.Direction();
localpos.Rotate(localpos.Location(), angle*M_PI/180);
return shared_from_this();
}
auto ArcTo (double h, double v, const gp_Vec2d t, double angle)
auto ArcTo (double h, double v, const gp_Vec2d t)
{
double newAngle = fmod(angle,360);
gp_Pnt2d P1 = localpos.Location();
localpos.SetLocation (gp_Pnt2d(h,v));
@ -195,7 +190,9 @@ public:
cout << "p12n = (" << p12n.X() <<", " << p12n.Y() << ")"<<endl;
gp_Pnt2d P3;
if(t.Angle(p12n) > -M_PI/2 && t.Angle(p12n) < M_PI/2)
double angletp12n = t.Angle(p12n);
if(angletp12n > -M_PI/2 && angletp12n < M_PI/2)
P3 = gp_Pnt2d(M.X() + r * p12n.X() , M.Y() + r * p12n.Y());
else
P3 = gp_Pnt2d(M.X() - r * p12n.X() , M.Y() - r * p12n.Y());
@ -205,7 +202,7 @@ public:
cout << "P3 = (" << P3.X() <<", " << P3.Y() << ")"<<endl;
cout << "dist(M,P3) = " << P3.Distance(M) <<endl;
//Draw 2d arc of circle from P1 to P2 trough P3
//Draw 2d arc of circle from P1 to P2 through P3
Handle(Geom2d_TrimmedCurve) curve2d = GCE2d_MakeArcOfCircle(P1, P3, P2).Value();
//create 3d edge from 2d curve using surf
@ -213,8 +210,20 @@ public:
BRepLib::BuildCurves3d(edge);
wire_builder.Add(edge);
//TODO: compute newAngle using P1, M, and P2. Remove angle function argument
Rotate(newAngle);
//compute angle of rotation
//compute tangent t2 in P2
gp_Vec2d p2 = gp_Vec2d(P1.X()-P2.X(),P1.Y()-P2.Y());
gp_Vec2d t2;
if(t.Angle(p2) >=0)
t2 = gp_Vec2d((P2.Y()-M.Y()),-(P2.X()-M.X()));
else
t2 = gp_Vec2d(-(P2.Y()-M.Y()),(P2.X()-M.X()));
double angle = -t2.Angle(t); //angle \in [-pi,pi]
cout << "angle t2,t = " << angle*180/M_PI << endl;
//update localpos.Direction()
Rotate(angle*180/M_PI);
return shared_from_this();
}
@ -245,7 +254,7 @@ public:
cout << "t = (" << tangv.X() << ", " << tangv.Y() << ")" << endl;
//add arc
return ArcTo (oldp.X(), oldp.Y(), tangv, newAngle*180/M_PI);
return ArcTo (oldp.X(), oldp.Y(), tangv);
}
auto Rectangle (double l, double w)