mirror of
https://github.com/NGSolve/netgen.git
synced 2024-12-25 21:40:33 +05:00
little stl cleanup
This commit is contained in:
parent
0c4b90c4c4
commit
54fa0d81ec
@ -691,11 +691,6 @@ void STLChart :: AddOuterTrig(STLTrigId i)
|
||||
|
||||
bool STLChart :: IsInWholeChart(int nr) const
|
||||
{
|
||||
// for (int i = 1; i <= charttrigs.Size(); i++)
|
||||
// if (charttrigs.Get(i) == nr) return true;
|
||||
// for (int i = 1; i <= outertrigs.Size(); i++)
|
||||
// if (outertrigs.Get(i) == nr) return true;
|
||||
// return false;
|
||||
return charttrigs.Contains(nr) || outertrigs.Contains(nr);
|
||||
}
|
||||
|
||||
@ -1014,30 +1009,10 @@ void STLBoundary ::AddTriangle(const STLTriangle & t)
|
||||
|
||||
INDEX_2 op(seg[1], seg[0]);
|
||||
if (boundary_ht.Used(op))
|
||||
{
|
||||
// cout << "delete " << op << endl;
|
||||
boundary_ht.Delete(op);
|
||||
}
|
||||
boundary_ht.Delete(op);
|
||||
else
|
||||
{
|
||||
// cout << "insert " << seg << endl;
|
||||
boundary_ht[seg] = bseg;
|
||||
}
|
||||
boundary_ht[seg] = bseg;
|
||||
}
|
||||
/*
|
||||
// cout << "bounds = " << boundary << endl;
|
||||
cout << "bounds:";
|
||||
for (auto & val : boundary)
|
||||
cout << val.I1() << "-" << val.I2() << endl;
|
||||
cout << "ht = " << boundary_ht << endl;
|
||||
if (boundary_ht.UsedElements() != boundary.Size())
|
||||
{
|
||||
cout << "wrong count" << endl;
|
||||
char key;
|
||||
cin >> key;
|
||||
}
|
||||
*/
|
||||
// NgProfiler::StopTimer (timer_new);
|
||||
}
|
||||
|
||||
bool STLBoundary :: TestSeg(const Point<3>& p1, const Point<3> & p2, const Vec<3> & sn,
|
||||
|
@ -140,11 +140,10 @@ class STLBoundarySeg
|
||||
Point<3> p1, p2, center;
|
||||
Point<2> p2d1, p2d2;
|
||||
Box<2> boundingbox;
|
||||
// Point<2> p2dmin, p2dmax;
|
||||
|
||||
double rad;
|
||||
STLPointId i1, i2;
|
||||
int smoothedge;
|
||||
bool smoothedge;
|
||||
public:
|
||||
STLBoundarySeg () { ; }
|
||||
STLBoundarySeg (STLPointId ai1, STLPointId ai2, const Array<Point<3>,STLPointId> & points,
|
||||
@ -177,8 +176,8 @@ public:
|
||||
const Box<2> & BoundingBox() const { return boundingbox; }
|
||||
double Radius () const { return rad; }
|
||||
|
||||
void SetSmoothEdge (int se) { smoothedge = se; }
|
||||
int IsSmoothEdge () const { return smoothedge; }
|
||||
void SetSmoothEdge (bool se) { smoothedge = se; }
|
||||
bool IsSmoothEdge () const { return smoothedge; }
|
||||
friend class STLBoundary;
|
||||
};
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user