arc new syntax

This commit is contained in:
shirnschall 2021-08-10 21:18:30 +02:00
parent a0c99c848a
commit 561dadb877

View File

@ -151,8 +151,17 @@ public:
return LineTo (oldp.X(), oldp.Y());
}
auto ArcTo (double h, double v, const gp_Vec tangv, char arcDir)
auto Rotate (double angle)
{
oldDir = localpos.Direction();
localpos.Rotate(localpos.Location(), angle*M_PI/180);
return shared_from_this();
}
auto ArcTo (double h, double v, const gp_Vec tangv, double angle)
{
double newAngle = fmod(angle,360)<180?fmod(angle,360):(-360+fmod(angle,360));
gp_Dir2d dir = localpos.Direction();
gp_Pnt2d old2d = localpos.Location();
gp_Pnt oldp = axis.Location() . Translated(old2d.X() * axis.XDirection() + old2d.Y() * axis.YDirection());
@ -167,65 +176,45 @@ public:
surf->D0(new2d.X(), new2d.Y(), pfromsurf);
cout << "p from plane = " << occ2ng(pfromsurf) << endl;
Handle(Geom_TrimmedCurve) curve;
if(arcDir)
curve = GC_MakeArcOfCircle(newp, tangv, oldp);
else
//curve = GC_MakeArcOfCircle(oldp, tangv, newp);
curve = GC_MakeArcOfCircle(newp, tangv, oldp);
//TODO: use GCE2d_MakeArcOfCircle
Handle(Geom_TrimmedCurve) curve = GC_MakeArcOfCircle(oldp, tangv, newp);
auto edge = BRepBuilderAPI_MakeEdge(curve).Edge();
wire_builder.Add(edge);
Rotate(newAngle);
return shared_from_this();
}
auto Arc(double radius, unsigned short arcDir)
auto Arc(double radius, double angle)
{
//char arcDir;
gp_Dir2d dir = localpos.Direction();
//compute center point of arc
gp_Dir2d oldDirn;
if(oldDir.Angle(dir)>=0)
oldDirn = gp_Dir2d(-oldDir.Y(),oldDir.X());
else
oldDirn = gp_Dir2d(oldDir.Y(),-oldDir.X());
double newAngle = fmod(angle,360)<180?fmod(angle,360):(-360+fmod(angle,360));
newAngle = newAngle*M_PI/180;
cout << "dir = " << dir.X() << ", " << dir.Y() << endl;
gp_Dir2d dir = localpos.Direction();
gp_Dir2d dirn;
//compute center point of arc
if(newAngle>=0)
dirn = gp_Dir2d(-dir.Y(),dir.X());
else
dirn = gp_Dir2d(dir.Y(),-dir.X());
gp_Pnt2d oldp = localpos.Location();
cout << "oldp = " << oldp.X() << ", " << oldp.Y() << endl;
oldp.Translate(radius*oldDirn);
cout << "oldp = " << oldp.X() << ", " << oldp.Y() << endl;
oldp.Translate(radius*dirn);
cout << "angle = " << oldDir.Angle(dir) << endl;
cout << "olddirn = " << oldDirn.X() << ", " << oldDirn.Y() << endl;
oldDirn.Rotate(oldDir.Angle(dir)-M_PI);
cout << "olddirn = " << oldDirn.X() << ", " << oldDirn.Y() << endl;
oldp.Translate(radius*oldDirn);
cout << "oldp = " << oldp.X() << ", " << oldp.Y() << endl;
dirn.Rotate(newAngle-M_PI);
oldp.Translate(radius*dirn);
//compute tangent vector in P1
//TODO: tangv is not in the correct plane. surf.D1?
gp_Vec tangv;
if(arcDir)
//tangv = gp_Vec(-oldDir.Y(), axis.Location().Z(), oldDir.X());
tangv = gp_Vec(-oldDir.X(), axis.Direction().Z(), -oldDir.Y());
else
//tangv = gp_Vec(oldDir.Y(), axis.Location().Z(), -oldDir.X());
tangv = gp_Vec(oldDir.X(), axis.Direction().Z(), oldDir.Y());
gp_Pnt tangvEndp = axis.Location() . Translated(dir.X() * axis.XDirection() + dir.Y() * axis.YDirection());
gp_Vec tangv = gp_Vec(axis.Location(),tangvEndp);
//cout << "dir = " << occ2ng(dir) << endl;
cout << "tangv = " << occ2ng(tangv) << endl;
//add arc
return ArcTo (oldp.X(), oldp.Y(), tangv, arcDir);
}
auto Rotate (double angle)
{
oldDir = localpos.Direction();
localpos.Rotate(localpos.Location(), angle*M_PI/180);
return shared_from_this();
return ArcTo (oldp.X(), oldp.Y(), tangv, newAngle*180/M_PI);
}
auto Rectangle (double l, double w)