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arc new syntax
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@ -151,8 +151,17 @@ public:
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return LineTo (oldp.X(), oldp.Y());
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}
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auto ArcTo (double h, double v, const gp_Vec tangv, char arcDir)
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auto Rotate (double angle)
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{
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oldDir = localpos.Direction();
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localpos.Rotate(localpos.Location(), angle*M_PI/180);
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return shared_from_this();
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}
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auto ArcTo (double h, double v, const gp_Vec tangv, double angle)
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{
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double newAngle = fmod(angle,360)<180?fmod(angle,360):(-360+fmod(angle,360));
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gp_Dir2d dir = localpos.Direction();
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gp_Pnt2d old2d = localpos.Location();
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gp_Pnt oldp = axis.Location() . Translated(old2d.X() * axis.XDirection() + old2d.Y() * axis.YDirection());
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@ -167,65 +176,45 @@ public:
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surf->D0(new2d.X(), new2d.Y(), pfromsurf);
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cout << "p from plane = " << occ2ng(pfromsurf) << endl;
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Handle(Geom_TrimmedCurve) curve;
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if(arcDir)
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curve = GC_MakeArcOfCircle(newp, tangv, oldp);
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else
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//curve = GC_MakeArcOfCircle(oldp, tangv, newp);
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curve = GC_MakeArcOfCircle(newp, tangv, oldp);
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//TODO: use GCE2d_MakeArcOfCircle
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Handle(Geom_TrimmedCurve) curve = GC_MakeArcOfCircle(oldp, tangv, newp);
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auto edge = BRepBuilderAPI_MakeEdge(curve).Edge();
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wire_builder.Add(edge);
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Rotate(newAngle);
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return shared_from_this();
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}
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auto Arc(double radius, unsigned short arcDir)
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auto Arc(double radius, double angle)
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{
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//char arcDir;
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gp_Dir2d dir = localpos.Direction();
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//compute center point of arc
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gp_Dir2d oldDirn;
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if(oldDir.Angle(dir)>=0)
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oldDirn = gp_Dir2d(-oldDir.Y(),oldDir.X());
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else
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oldDirn = gp_Dir2d(oldDir.Y(),-oldDir.X());
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double newAngle = fmod(angle,360)<180?fmod(angle,360):(-360+fmod(angle,360));
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newAngle = newAngle*M_PI/180;
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cout << "dir = " << dir.X() << ", " << dir.Y() << endl;
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gp_Dir2d dir = localpos.Direction();
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gp_Dir2d dirn;
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//compute center point of arc
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if(newAngle>=0)
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dirn = gp_Dir2d(-dir.Y(),dir.X());
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else
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dirn = gp_Dir2d(dir.Y(),-dir.X());
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gp_Pnt2d oldp = localpos.Location();
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cout << "oldp = " << oldp.X() << ", " << oldp.Y() << endl;
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oldp.Translate(radius*oldDirn);
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cout << "oldp = " << oldp.X() << ", " << oldp.Y() << endl;
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oldp.Translate(radius*dirn);
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cout << "angle = " << oldDir.Angle(dir) << endl;
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cout << "olddirn = " << oldDirn.X() << ", " << oldDirn.Y() << endl;
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oldDirn.Rotate(oldDir.Angle(dir)-M_PI);
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cout << "olddirn = " << oldDirn.X() << ", " << oldDirn.Y() << endl;
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oldp.Translate(radius*oldDirn);
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cout << "oldp = " << oldp.X() << ", " << oldp.Y() << endl;
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dirn.Rotate(newAngle-M_PI);
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oldp.Translate(radius*dirn);
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//compute tangent vector in P1
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//TODO: tangv is not in the correct plane. surf.D1?
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gp_Vec tangv;
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if(arcDir)
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//tangv = gp_Vec(-oldDir.Y(), axis.Location().Z(), oldDir.X());
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tangv = gp_Vec(-oldDir.X(), axis.Direction().Z(), -oldDir.Y());
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else
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//tangv = gp_Vec(oldDir.Y(), axis.Location().Z(), -oldDir.X());
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tangv = gp_Vec(oldDir.X(), axis.Direction().Z(), oldDir.Y());
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gp_Pnt tangvEndp = axis.Location() . Translated(dir.X() * axis.XDirection() + dir.Y() * axis.YDirection());
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gp_Vec tangv = gp_Vec(axis.Location(),tangvEndp);
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//cout << "dir = " << occ2ng(dir) << endl;
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cout << "tangv = " << occ2ng(tangv) << endl;
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//add arc
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return ArcTo (oldp.X(), oldp.Y(), tangv, arcDir);
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}
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auto Rotate (double angle)
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{
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oldDir = localpos.Direction();
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localpos.Rotate(localpos.Location(), angle*M_PI/180);
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return shared_from_this();
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return ArcTo (oldp.X(), oldp.Y(), tangv, newAngle*180/M_PI);
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}
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auto Rectangle (double l, double w)
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