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Merge branch 'utility_function_for_occ_triangulation' into 'master'
Utility function to generate OCC shape triangulation -> always use same parameters See merge request ngsolve/netgen!636
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commit
56f86b0fba
@ -1,6 +1,8 @@
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#include <Bnd_Box.hxx>
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#include <BRepBndLib.hxx>
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#include <BRep_TVertex.hxx>
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#include <BRepMesh_IncrementalMesh.hxx>
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#include <BRepTools.hxx>
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#include "occ_utils.hpp"
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@ -55,4 +57,24 @@ namespace netgen
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#endif
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return {occ2ng(bb.CornerMin()), occ2ng(bb.CornerMax())};
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}
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Standard_Integer BuildTriangulation( const TopoDS_Shape & shape )
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{
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BRepTools::Clean (shape);
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double deflection = 0.01;
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// https://dev.opencascade.org/doc/overview/html/occt_user_guides__mesh.html
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// from Standard_Boolean meshing_imeshtools_parameters()
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IMeshTools_Parameters aMeshParams;
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aMeshParams.Deflection = 0.01;
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aMeshParams.Angle = 0.5;
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aMeshParams.Relative = Standard_False;
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aMeshParams.InParallel = Standard_True;
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aMeshParams.MinSize = Precision::Confusion();
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aMeshParams.InternalVerticesMode = Standard_True;
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aMeshParams.ControlSurfaceDeflection = Standard_True;
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BRepMesh_IncrementalMesh aMesher (shape, aMeshParams);
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return aMesher.GetStatusFlags();
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}
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}
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@ -76,6 +76,8 @@ namespace netgen
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bool opposite_direction;
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};
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Standard_Integer BuildTriangulation( const TopoDS_Shape & shape );
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class MyExplorer
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{
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@ -11,7 +11,6 @@
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#include <BRepGProp.hxx>
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#include <BRepLProp_CLProps.hxx>
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#include <BRepLProp_SLProps.hxx>
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#include <BRepMesh_IncrementalMesh.hxx>
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#include <BRepTools.hxx>
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#include <GProp_GProps.hxx>
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#include <Quantity_Color.hxx>
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@ -654,6 +653,7 @@ namespace netgen
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int nfaces = geom.fmap.Extent();
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BuildTriangulation(geom.shape);
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for (int i = 1; i <= nfaces && !multithread.terminate; i++)
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{
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multithread.percent = 100 * (i-1)/double(nfaces);
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@ -663,29 +663,6 @@ namespace netgen
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Handle(Geom_Surface) surf = BRep_Tool::Surface (face);
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Handle(Poly_Triangulation) triangulation = BRep_Tool::Triangulation (face, loc);
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if (triangulation.IsNull())
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{
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BRepTools::Clean (geom.shape);
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// BRepMesh_IncrementalMesh (geom.shape, 0.01, true);
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// https://dev.opencascade.org/doc/overview/html/occt_user_guides__mesh.html
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IMeshTools_Parameters aMeshParams;
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aMeshParams.Deflection = 0.01;
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aMeshParams.Angle = 0.5;
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aMeshParams.Relative = Standard_False;
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aMeshParams.InParallel = Standard_True;
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aMeshParams.MinSize = Precision::Confusion();
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aMeshParams.InternalVerticesMode = Standard_True;
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aMeshParams.ControlSurfaceDeflection = Standard_True;
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BRepMesh_IncrementalMesh aMesher (geom.shape, aMeshParams);
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const Standard_Integer aStatus = aMesher.GetStatusFlags();
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if (aStatus != 0)
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cout << "BRepMesh_IncrementalMesh.status = " << aStatus << endl;
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triangulation = BRep_Tool::Triangulation (face, loc);
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}
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if(triangulation.IsNull())
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{
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if (geom.shape.Infinite())
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@ -23,7 +23,6 @@
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#include <BRepExtrema_DistShapeShape.hxx>
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#include <BRepGProp.hxx>
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#include <BRepLib.hxx>
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#include <BRepMesh_IncrementalMesh.hxx>
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#include <BRepOffsetAPI_Sewing.hxx>
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#include <BRepTools.hxx>
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#include <IGESCAFControl_Reader.hxx>
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@ -1387,12 +1386,9 @@ namespace netgen
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void OCCGeometry :: BuildVisualizationMesh (double deflection)
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{
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cout << "Preparing visualization (deflection = " << deflection << ") ... " << flush;
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BRepTools::Clean (shape);
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// BRepMesh_IncrementalMesh::
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BRepMesh_IncrementalMesh (shape, deflection, true);
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cout << "done" << endl;
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// cout << IM(5) << "Preparing visualization (deflection = " << deflection << ") ... " << flush;
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BuildTriangulation(shape);
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// cout << IM(5) << "done" << endl;
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}
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@ -9,6 +9,7 @@
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#include <meshing.hpp>
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#include "occgeom.hpp"
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#include "occ_utils.hpp"
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#pragma clang diagnostic push
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#pragma clang diagnostic ignored "-Wdeprecated-declarations"
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@ -32,7 +33,6 @@
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#include <BRepGProp.hxx>
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#include <BRepLProp_SLProps.hxx>
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#include <BRepLib.hxx>
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#include <BRepMesh_IncrementalMesh.hxx>
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#include <BRepOffsetAPI_MakeOffset.hxx>
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#include <BRepOffsetAPI_MakePipe.hxx>
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#include <BRepOffsetAPI_MakePipeShell.hxx>
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@ -45,7 +45,6 @@
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#include <BRepPrimAPI_MakePrism.hxx>
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#include <BRepPrimAPI_MakeRevol.hxx>
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#include <BRepPrimAPI_MakeSphere.hxx>
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#include <BRepTools.hxx>
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#include <GCE2d_MakeArcOfCircle.hxx>
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#include <GCE2d_MakeCircle.hxx>
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#include <GCE2d_MakeSegment.hxx>
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@ -1150,9 +1149,7 @@ DLL_HEADER void ExportNgOCCShapes(py::module &m)
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.def("MakeTriangulation", [](const TopoDS_Shape & shape)
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{
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BRepTools::Clean (shape);
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double deflection = 0.01;
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BRepMesh_IncrementalMesh (shape, deflection, true);
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BuildTriangulation(shape);
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})
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@ -1181,12 +1178,6 @@ DLL_HEADER void ExportNgOCCShapes(py::module &m)
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throw NgException ("Triangulation: shape is not a face");
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}
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/*
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BRepTools::Clean (shape);
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double deflection = 0.01;
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BRepMesh_IncrementalMesh (shape, deflection, true);
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*/
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Handle(Geom_Surface) surf = BRep_Tool::Surface (face);
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TopLoc_Location loc;
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@ -1194,9 +1185,7 @@ DLL_HEADER void ExportNgOCCShapes(py::module &m)
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if (triangulation.IsNull())
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{
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BRepTools::Clean (shape);
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double deflection = 0.01;
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BRepMesh_IncrementalMesh (shape, deflection, true);
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BuildTriangulation(shape);
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triangulation = BRep_Tool::Triangulation (face, loc);
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}
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// throw Exception("Don't have a triangulation, call 'MakeTriangulation' first");
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@ -1217,30 +1206,9 @@ DLL_HEADER void ExportNgOCCShapes(py::module &m)
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})
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.def("_webgui_data", [](const TopoDS_Shape & shape)
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{
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BRepTools::Clean (shape);
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double deflection = 0.01;
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// BRepMesh_IncrementalMesh mesher(shape, deflection,Standard_True, 0.01, true);
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// mesher.Perform();
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// https://dev.opencascade.org/doc/overview/html/occt_user_guides__mesh.html
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// from Standard_Boolean meshing_imeshtools_parameters()
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IMeshTools_Parameters aMeshParams;
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aMeshParams.Deflection = 0.01;
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aMeshParams.Angle = 0.5;
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aMeshParams.Relative = Standard_False;
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aMeshParams.InParallel = Standard_True;
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aMeshParams.MinSize = Precision::Confusion();
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aMeshParams.InternalVerticesMode = Standard_True;
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aMeshParams.ControlSurfaceDeflection = Standard_True;
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BRepMesh_IncrementalMesh aMesher (shape, aMeshParams);
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const Standard_Integer aStatus = aMesher.GetStatusFlags();
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auto status = BuildTriangulation(shape);
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// cout << "status = " << aStatus << endl;
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// triangulation = BRep_Tool::Triangulation (face, loc);
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std::vector<double> p[3];
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std::vector<double> n[3];
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py::list names, colors, solid_names;
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