Revert "Separate function SwapImproveEdge(), iterate over list of edges instead of elements and edges per element"

This reverts commit c22f44617b.
This commit is contained in:
Matthias Hochsteger 2019-09-20 12:47:34 +02:00
parent 8688c135b2
commit 5724b397d1
2 changed files with 137 additions and 103 deletions

View File

@ -893,29 +893,127 @@ void MeshOptimize3d :: SplitImprove (Mesh & mesh,
bool MeshOptimize3d :: SwapImproveEdge (Mesh & mesh, OPTIMIZEGOAL goal,
const NgBitArray * working_elements,
TABLE<ElementIndex,PointIndex::BASE> & elementsonnode,
INDEX_3_HASHTABLE<int> & faces,
PointIndex pi1, PointIndex pi2
)
void MeshOptimize3d :: SwapImprove (Mesh & mesh, OPTIMIZEGOAL goal,
const NgBitArray * working_elements)
{
static Timer t("MeshOptimize3d::SwapImprove"); RegionTimer reg(t);
static Timer tloop("MeshOptimize3d::SwapImprove loop");
PointIndex pi3(PointIndex::INVALID), pi4(PointIndex::INVALID),
pi5(PointIndex::INVALID), pi6(PointIndex::INVALID);
double bad1, bad2, bad3;
int cnt = 0;
Element el21(TET), el22(TET), el31(TET), el32(TET), el33(TET);
Element el1(TET), el2(TET), el3(TET), el4(TET);
Element el1b(TET), el2b(TET), el3b(TET), el4b(TET);
ArrayMem<ElementIndex, 20> hasbothpoints;
double bad1, bad2, bad3;
int np = mesh.GetNP();
int ne = mesh.GetNE();
// contains at least all elements at node
TABLE<ElementIndex,PointIndex::BASE> elementsonnode(np);
NgArray<ElementIndex> hasbothpoints;
PrintMessage (3, "SwapImprove ");
(*testout) << "\n" << "Start SwapImprove" << endl;
const char * savetask = multithread.task;
multithread.task = "Swap Improve";
// mesh.CalcSurfacesOfNode ();
INDEX_3_HASHTABLE<int> faces(mesh.GetNOpenElements()/3 + 2);
if (goal == OPT_CONFORM)
{
for (int i = 1; i <= mesh.GetNOpenElements(); i++)
{
const Element2d & hel = mesh.OpenElement(i);
INDEX_3 face(hel[0], hel[1], hel[2]);
face.Sort();
faces.Set (face, 1);
}
}
// Calculate total badness
if (goal == OPT_QUALITY)
{
bad1 = CalcTotalBad (mesh.Points(), mesh.VolumeElements());
(*testout) << "Total badness = " << bad1 << endl;
}
// find elements on node
for (ElementIndex ei = 0; ei < ne; ei++)
for (PointIndex pi : mesh[ei].PNums())
elementsonnode.Add (pi, ei);
/*
for (int j = 0; j < mesh[ei].GetNP(); j++)
elementsonnode.Add (mesh[ei][j], ei);
*/
// INDEX_2_HASHTABLE<int> edgeused(2 * ne + 5);
INDEX_2_CLOSED_HASHTABLE<int> edgeused(12 * ne + 5);
tloop.Start();
for (ElementIndex ei = 0; ei < ne; ei++)
{
if (multithread.terminate)
break;
if (mp.only3D_domain_nr && mp.only3D_domain_nr != mesh.VolumeElement(ei).GetIndex())
continue;
multithread.percent = 100.0 * (ei+1) / ne;
if ((mesh.ElementType(ei)) == FIXEDELEMENT)
continue;
if(working_elements &&
ei < working_elements->Size() &&
!working_elements->Test(ei))
continue;
if (mesh[ei].IsDeleted())
continue;
if ((goal == OPT_LEGAL) &&
mesh.LegalTet (mesh[ei]) &&
CalcBad (mesh.Points(), mesh[ei], 0) < 1e3)
continue;
// int onlybedges = 1;
for (int j = 0; j < 6; j++)
{
// loop over edges
const Element & elemi = mesh[ei];
if (elemi.IsDeleted()) continue;
int mattyp = elemi.GetIndex();
static const int tetedges[6][2] =
{ { 0, 1 }, { 0, 2 }, { 0, 3 },
{ 1, 2 }, { 1, 3 }, { 2, 3 } };
PointIndex pi1 = elemi[tetedges[j][0]];
PointIndex pi2 = elemi[tetedges[j][1]];
bool do_swap = false;
if (pi2 < pi1) Swap (pi1, pi2);
if (mesh.BoundaryEdge (pi1, pi2)) return false;
if (mesh.BoundaryEdge (pi1, pi2)) continue;
INDEX_2 i2 (pi1, pi2);
i2.Sort();
if (edgeused.Used(i2)) continue;
edgeused.Set (i2, 1);
hasbothpoints.SetSize (0);
for (int k = 0; k < elementsonnode[pi1].Size(); k++)
{
@ -923,7 +1021,7 @@ bool MeshOptimize3d :: SwapImproveEdge (Mesh & mesh, OPTIMIZEGOAL goal,
ElementIndex elnr = elementsonnode[pi1][k];
const Element & elem = mesh[elnr];
if (elem.IsDeleted()) return false;
if (elem.IsDeleted()) continue;
for (int l = 0; l < elem.GetNP(); l++)
{
@ -943,34 +1041,14 @@ bool MeshOptimize3d :: SwapImproveEdge (Mesh & mesh, OPTIMIZEGOAL goal,
}
}
bool puretet = true;
for (ElementIndex ei : hasbothpoints)
{
if (mesh[ei].GetType () != TET)
return false;
if (mp.only3D_domain_nr && mp.only3D_domain_nr != mesh.VolumeElement(ei).GetIndex())
return false;
if ((mesh.ElementType(ei)) == FIXEDELEMENT)
return false;
if(working_elements &&
ei < working_elements->Size() &&
!working_elements->Test(ei))
return false;
if (mesh[ei].IsDeleted())
return false;
if ((goal == OPT_LEGAL) &&
mesh.LegalTet (mesh[ei]) &&
CalcBad (mesh.Points(), mesh[ei], 0) < 1e3)
return false;
}
if (mesh[ei].GetType () != TET)
puretet = false;
if (!puretet) continue;
int nsuround = hasbothpoints.Size();
int mattyp = mesh[hasbothpoints[0]].GetIndex();
if ( nsuround == 3 )
{
@ -1099,7 +1177,7 @@ bool MeshOptimize3d :: SwapImproveEdge (Mesh & mesh, OPTIMIZEGOAL goal,
{
// (*mycout) << "3->2 " << flush;
// (*testout) << "3->2 conversion" << endl;
do_swap = true;
cnt++;
/*
@ -1327,7 +1405,7 @@ bool MeshOptimize3d :: SwapImproveEdge (Mesh & mesh, OPTIMIZEGOAL goal,
if (swap2 || swap3)
{
// (*mycout) << "4->4 " << flush;
do_swap = true;
cnt++;
// (*testout) << "4->4 conversion" << "\n";
/*
(*testout) << "bad1 = " << bad1
@ -1589,7 +1667,7 @@ bool MeshOptimize3d :: SwapImproveEdge (Mesh & mesh, OPTIMIZEGOAL goal,
if (bestl != -1)
{
// (*mycout) << nsuround << "->" << 2 * (nsuround-2) << " " << flush;
do_swap = true;
cnt++;
for (int k = bestl+1; k <= nsuround + bestl - 2; k++)
{
@ -1639,70 +1717,28 @@ bool MeshOptimize3d :: SwapImproveEdge (Mesh & mesh, OPTIMIZEGOAL goal,
}
}
}
return do_swap;
}
void MeshOptimize3d :: SwapImprove (Mesh & mesh, OPTIMIZEGOAL goal,
const NgBitArray * working_elements)
{
static Timer t("MeshOptimize3d::SwapImprove"); RegionTimer reg(t);
static Timer tloop("MeshOptimize3d::SwapImprove loop");
int cnt = 0;
int np = mesh.GetNP();
int ne = mesh.GetNE();
// contains at least all elements at node
TABLE<ElementIndex,PointIndex::BASE> elementsonnode(np);
NgArray<ElementIndex> hasbothpoints;
PrintMessage (3, "SwapImprove ");
(*testout) << "\n" << "Start SwapImprove" << endl;
const char * savetask = multithread.task;
multithread.task = "Swap Improve";
// mesh.CalcSurfacesOfNode ();
INDEX_3_HASHTABLE<int> faces(mesh.GetNOpenElements()/3 + 2);
if (goal == OPT_CONFORM)
{
for (int i = 1; i <= mesh.GetNOpenElements(); i++)
{
const Element2d & hel = mesh.OpenElement(i);
INDEX_3 face(hel[0], hel[1], hel[2]);
face.Sort();
faces.Set (face, 1);
}
/*
if (onlybedges)
{
(*testout) << "bad tet: "
<< volelements.Get(i)[0]
<< volelements.Get(i)[1]
<< volelements.Get(i)[2]
<< volelements.Get(i)[3] << "\n";
if (!mesh.LegalTet (volelements.Get(i)))
cerr << "Illegal tet" << "\n";
}
*/
}
// Calculate total badness
if (goal == OPT_QUALITY)
{
double bad1 = CalcTotalBad (mesh.Points(), mesh.VolumeElements());
(*testout) << "Total badness = " << bad1 << endl;
}
// find elements on node
for (ElementIndex ei = 0; ei < ne; ei++)
for (PointIndex pi : mesh[ei].PNums())
elementsonnode.Add (pi, ei);
Array<std::tuple<PointIndex,PointIndex>> edges;
BuildEdgeList(mesh, elementsonnode, edges);
tloop.Start();
for (auto [pi1, pi2] : edges)
{
if (multithread.terminate)
break;
cnt += SwapImproveEdge (mesh, goal, working_elements, elementsonnode, faces, pi1, pi2);
}
// (*mycout) << endl;
tloop.Stop();
/*
cout << "edgeused: ";
edgeused.PrintMemInfo(cout);
*/
PrintMessage (5, cnt, " swaps performed");

View File

@ -26,8 +26,6 @@ public:
void CombineImproveSequential (Mesh & mesh, OPTIMIZEGOAL goal = OPT_QUALITY);
void SplitImprove (Mesh & mesh, OPTIMIZEGOAL goal = OPT_QUALITY);
bool SwapImproveEdge (Mesh & mesh, OPTIMIZEGOAL goal, const NgBitArray * working_elements, TABLE<ElementIndex,PointIndex::BASE> & elementsonnode, INDEX_3_HASHTABLE<int> & faces, PointIndex pi1, PointIndex pi2);
void SwapImprove (Mesh & mesh, OPTIMIZEGOAL goal = OPT_QUALITY,
const NgBitArray * working_elements = NULL);
void SwapImproveSurface (Mesh & mesh, OPTIMIZEGOAL goal = OPT_QUALITY,