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More work on boundary layers, todo: cut also with sides of new prisms
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@ -154,10 +154,32 @@ struct GrowthVectorLimiter {
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for (auto pi_to : tool.mapto[pi]) map_from[pi_to] = pi;
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}
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Point<3> GetPoint(PointIndex pi_to, double shift = 1.) {
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double GetLimit(PointIndex pi) {
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if (pi <= tool.np) return limits[pi];
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return limits[map_from[pi]];
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}
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bool SetLimit(PointIndex pi, double new_limit) {
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double & limit = (pi <= tool.np) ? limits[pi] : limits[map_from[pi]];
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if(limit <= new_limit)
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return false;
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cout << "limit " << pi << "\t" << limit << " -> " << new_limit << endl;
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limit = new_limit;
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return true;
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}
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bool ScaleLimit(PointIndex pi, double factor) {
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double & limit = (pi <= tool.np) ? limits[pi] : limits[map_from[pi]];
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return SetLimit(pi, limit * factor);
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}
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Point<3> GetPoint(PointIndex pi_to, double shift = 1., bool apply_limit = false) {
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if (tool.growth_vector_map.count(pi_to) == 0) return mesh[pi_to];
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auto [gw, height] = tool.growth_vector_map[pi_to];
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if(apply_limit)
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shift *= GetLimit(pi_to);
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return mesh[pi_to] + shift * height * (*gw);
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}
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@ -170,14 +192,14 @@ struct GrowthVectorLimiter {
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return {mesh[pi_from], GetMappedPoint(pi_from, shift)};
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}
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std::array<Point<3>, 2> GetSeg(PointIndex pi_to, double shift = 1.) {
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return {GetPoint(pi_to, 0), GetPoint(pi_to, shift)};
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std::array<Point<3>, 2> GetSeg(PointIndex pi_to, double shift = 1., bool apply_limit = false) {
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return {GetPoint(pi_to, 0), GetPoint(pi_to, shift, apply_limit)};
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}
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auto GetTrig(SurfaceElementIndex sei, double shift = 0.0) {
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auto GetTrig(SurfaceElementIndex sei, double shift = 0.0, bool apply_limit = false) {
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auto sel = mesh[sei];
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std::array<Point<3>, 3> trig;
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for (auto i : Range(3)) trig[i] = GetPoint(sel[i], shift);
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for (auto i : Range(3)) trig[i] = GetPoint(sel[i], shift, apply_limit);
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return trig;
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}
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@ -198,53 +220,91 @@ struct GrowthVectorLimiter {
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return trig;
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}
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static constexpr double INTERSECTION_SAFETY = .99;
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void LimitGrowthVector(PointIndex pi_to, SurfaceElementIndex sei,
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static constexpr double INTERSECTION_SAFETY = .7;
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bool LimitGrowthVector(PointIndex pi_to, SurfaceElementIndex sei,
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double trig_shift, double seg_shift) {
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auto pi_from = map_from[pi_to];
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if (!pi_from.IsValid()) return;
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if (!pi_from.IsValid()) return false;
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auto seg = GetSeg(pi_to, seg_shift);
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bool debug= pi_from == 1059;
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// debug = true;
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// debug = false;
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auto seg = GetSeg(pi_to, seg_shift, true);
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if (trig_shift > 0) {
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if(pi_from == 3523) cout << "check intersection " << mesh[sei] << endl;
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auto intersection = isIntersectingTrig(seg, GetTrig(sei, trig_shift));
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if (!intersection) return;
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if(pi_from == 3523) cout << "found intersection " << mesh[sei] << ", lam = " << intersection.lam0 << endl;
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double dshift = trig_shift;
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while (dshift/trig_shift > intersection.lam0/seg_shift) {
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dshift *= 0.9;
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auto reduced_intersection = isIntersectingPlane(seg, GetTrig(sei, dshift));
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// if(debug) cout << "check intersection " << mesh[sei] << endl;
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auto intersection = isIntersectingTrig(seg, GetTrig(sei, trig_shift, true));
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if (!intersection) return false;
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if(debug) cout << "found intersection " << pi_from << " sel = " << mesh[sei] << ", lam = " << intersection.lam0 << endl;
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double scaling_factor = 0.9;
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double s = 1.0;
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while(true) {
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s *= scaling_factor;
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auto reduced_intersection = isIntersectingTrig(GetSeg(pi_to, s*seg_shift, true), GetTrig(sei, s*trig_shift, true));
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if(!reduced_intersection) break;
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// cout << "still intersecting " << dshift << endl;
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}
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cout << "Scale limits " << s << endl;
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ScaleLimit(pi_to, s);
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for(auto pi : mesh[sei].PNums())
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ScaleLimit(pi, s);
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return true;
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double dshift = trig_shift;
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double lam0 = intersection.lam0*seg_shift*GetLimit(pi_from);
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while (dshift/trig_shift > lam0) {
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dshift *= 0.9;
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auto reduced_intersection = isIntersectingTrig(seg, GetTrig(sei, dshift, true));
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if(!reduced_intersection) break;
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// cout << "still intersecting " << dshift*trig_shift << " > " << lam0 << endl;
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intersection = reduced_intersection;
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}
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if(dshift/trig_shift < intersection.lam0/seg_shift) {
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// cout << "unshift " << dshift << ',' << intersection.lam0 << endl;
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dshift /= 0.9;
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intersection = isIntersectingPlane(seg, GetTrig(sei, dshift));
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}
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double min_trig_limit = 1e99;
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lam0 = intersection.lam0*seg_shift;
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// if(dshift*trig_shift < lam0) {
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// if(debug) cout << "unshift " << dshift << ',' << lam0 << endl;
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// dshift /= 0.9;
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// intersection = isIntersectingTrig(seg, GetTrig(sei, dshift));
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// }
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double max_trig_limit = 1e99;
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auto sel = mesh[sei];
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for (auto i : Range(3))
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min_trig_limit = min(min_trig_limit, limits[sel[i]]*dshift);
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for (auto i : Range(3)) {
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if(debug) cout << "current trig limit " << GetLimit(sel[i]) << endl;
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max_trig_limit = min(max_trig_limit, GetLimit(sel[i]));
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}
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double new_seg_limit = intersection.lam0*seg_shift;
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double new_trig_limit = dshift*trig_shift;
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if(new_trig_limit >= min_trig_limit || new_seg_limit >= limits[pi_from] )
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return; // nothing to do
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double new_seg_limit = lam0*INTERSECTION_SAFETY;
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double new_trig_limit = dshift*trig_shift*INTERSECTION_SAFETY;
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if(debug) cout << "current limits " << GetLimit(pi_from) << ", " << max_trig_limit << endl;
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if(debug) cout << "new limits " << new_seg_limit << ", " << new_trig_limit << endl;
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if(new_trig_limit >= max_trig_limit && new_seg_limit >= GetLimit(pi_from) )
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return false; // nothing to do
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if(debug) cout << "apply intersection " << intersection.lam0*seg_shift << endl;
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if(debug) cout << "current limits " << GetLimit(pi_from) << ", " << max_trig_limit << endl;
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if(debug) cout << "new limits " << new_seg_limit << ", " << new_trig_limit << endl;
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// decide what to limit (apply the larger limit)
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if(new_seg_limit > new_trig_limit)
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limits[pi_from] = new_seg_limit;
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else
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for (auto pi : sel.PNums())
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limits[pi] = new_trig_limit;
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bool result = false;
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result |= SetLimit(pi_from, new_seg_limit);
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for (auto pi : sel.PNums())
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result |= SetLimit(pi, new_trig_limit);
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if(debug) cout << "new applied limits " << GetLimit(pi_from) << ", " << GetLimit(sel[0]) << ", " << GetLimit(sel[1]) << ", " << GetLimit(sel[2]) << endl;
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return result;
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} else {
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auto trig = GetTrig(sei, 0.0);
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auto intersection = isIntersectingTrig(seg, trig);
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// checking with original surface elements -> allow only half the distance
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auto new_seg_limit = 0.40 * intersection.lam0*seg_shift;
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if (intersection && new_seg_limit < limits[pi_from]) {
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if (intersection && new_seg_limit < GetLimit(pi_from)) {
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// cout << seg_shift << "\tlimiting " << pi_from << " from " << limits[pi_from] << " to " << new_seg_limit << endl;
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auto p0 = seg[0];
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auto p1 = seg[1];
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@ -253,8 +313,9 @@ struct GrowthVectorLimiter {
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// cout << "gw = " << *gw << ", height = " << height << endl;
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// cout << "p0 = " << p0 << ", p1 = " << p1 << ", gw = " << growthvectors[pi_from] << endl;
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// cout << "\t" << intersection.p << ',' << d << ',' << Dist(intersection.p, p0)/d<< endl;
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limits[pi_from] = new_seg_limit;
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return SetLimit(pi_from, new_seg_limit);
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}
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return false;
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}
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}
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@ -299,7 +360,7 @@ struct GrowthVectorLimiter {
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if (max_limit / min_limit > 1.2) {
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max_limit = min_limit * 1.2;
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for (auto i : Range(np))
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limits[sel[i]] = min(limits[sel[i]], max_limit);
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SetLimit(sel[i], min(limits[sel[i]], max_limit));
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}
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};
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@ -321,14 +382,14 @@ struct GrowthVectorLimiter {
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equalizeLimits(sei);
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double shift = 1.0;
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double safety = 1.1;
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double safety = 1.4;
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const double step_factor = 0.9;
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while (isIntersecting(sei, shift * safety)) {
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shift *= step_factor;
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double max_limit = 0;
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for (auto i : Range(np)) max_limit = max(max_limit, limits[sel[i]]);
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for (auto i : Range(np))
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if (max_limit == limits[sel[i]]) limits[sel[i]] *= step_factor;
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if (max_limit == limits[sel[i]]) ScaleLimit(sel[i], step_factor);
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// if (max_limit < 0.01) break;
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}
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}
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@ -375,7 +436,7 @@ struct GrowthVectorLimiter {
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SolveLinearSystem(col1, col2, col3, rhs, bary);
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intersection.lam1 = 0;
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double eps = 0;
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double eps = 0.1;
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if (bary.X() >= -eps && bary.Y() >= -eps &&
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bary.X() + bary.Y() <= 1 + eps) {
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intersection.bary[0] = bary.X();
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@ -408,8 +469,10 @@ struct GrowthVectorLimiter {
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auto sel_index = mesh[sei].GetIndex();
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Box<3> box(Box<3>::EMPTY_BOX);
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for (auto p : GetTrig(sei, 0.)) box.Add(p);
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for (auto p : GetTrig(sei, trig_shift)) box.Add(p);
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for (auto pi : sel.PNums()) {
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box.Add(GetPoint(pi, 0.));
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box.Add(GetPoint(pi, trig_shift*GetLimit(pi)));
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}
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tree->Insert(box, sei);
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}
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}
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@ -432,12 +495,14 @@ struct GrowthVectorLimiter {
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auto seg = GetSeg(pi_to, seg_shift);
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box.Add(GetPoint(pi_to, 0));
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box.Add(GetPoint(pi_to, limits[pi_from]));
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box.Add(GetPoint(pi_to, GetLimit(pi_from)));
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tree->GetFirstIntersecting(box.PMin(), box.PMax(),
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[&](SurfaceElementIndex sei) {
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const auto& sel = mesh[sei];
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if (sel.PNums().Contains(pi_from))
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return false;
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if (sel.PNums().Contains(pi_to))
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return false;
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counter++;
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f(pi_to, sei);
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return false;
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@ -466,6 +531,7 @@ Vec<3> BoundaryLayerTool ::getEdgeTangent(PointIndex pi, int edgenr) {
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}
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void BoundaryLayerTool ::LimitGrowthVectorLengths() {
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cout << "LIMIT GROWTH VECTOR LENGTHS" << endl;
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static Timer tall("BoundaryLayerTool::LimitGrowthVectorLengths");
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RegionTimer rtall(tall);
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mesh.Save("mesh_before_limit.vol");
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@ -494,10 +560,18 @@ void BoundaryLayerTool ::LimitGrowthVectorLengths() {
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// now limit again with shifted surface elements
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trig_shift = 1.1;
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seg_shift = 1.1;
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limiter.FindTreeIntersections(
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trig_shift, seg_shift, [&](PointIndex pi_to, SurfaceElementIndex sei) {
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limiter.LimitGrowthVector(pi_to, sei, trig_shift, seg_shift);
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});
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size_t limit_counter = 1;
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while(limit_counter) {
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limit_counter = 0;
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limiter.FindTreeIntersections(
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trig_shift, seg_shift, [&](PointIndex pi_to, SurfaceElementIndex sei) {
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if(limiter.LimitGrowthVector(pi_to, sei, trig_shift, seg_shift))
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limit_counter++;
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});
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cout << "limit counter " << limit_counter << endl;
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// break;
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}
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// for (auto [pi_to, data] : growth_vector_map) {
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// auto pi_from = limiter.map_from[pi_to];
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