mirror of
https://github.com/NGSolve/netgen.git
synced 2024-12-26 05:50:32 +05:00
small improvement in smoothing2
This commit is contained in:
parent
3d7092e8b3
commit
5db60383e5
@ -9,6 +9,7 @@ namespace netgen
|
||||
static const double c_trig = 0.14433756; // sqrt(3.0) / 12
|
||||
static const double c_trig4 = 0.57735026; // sqrt(3.0) / 3
|
||||
|
||||
|
||||
inline double CalcTriangleBadness (double x2, double x3, double y3,
|
||||
double metricweight, double h)
|
||||
{
|
||||
@ -33,7 +34,6 @@ namespace netgen
|
||||
return badness;
|
||||
}
|
||||
|
||||
|
||||
inline void CalcTriangleBadness (double x2, double x3, double y3, double metricweight,
|
||||
double h, double & badness, double & g1x, double & g1y)
|
||||
{
|
||||
@ -80,28 +80,21 @@ namespace netgen
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
double CalcTriangleBadness (const Point3d & p1,
|
||||
const Point3d & p2,
|
||||
const Point3d & p3,
|
||||
double CalcTriangleBadness (const Point<3> & p1,
|
||||
const Point<3> & p2,
|
||||
const Point<3> & p3,
|
||||
double metricweight,
|
||||
double h)
|
||||
{
|
||||
// badness = sqrt(3.0) / 12 * (\sum l_i^2) / area - 1
|
||||
// p1 = (0, 0), p2 = (x2, 0), p3 = (x3, y3);
|
||||
|
||||
Vec3d e12(p1,p2);
|
||||
Vec3d e13(p1,p3);
|
||||
Vec3d e23(p2,p3);
|
||||
Vec<3> e12 = p2-p1;
|
||||
Vec<3> e13 = p3-p1;
|
||||
Vec<3> e23 = p3-p2;
|
||||
|
||||
double l12_2 = e12.Length2();
|
||||
double l13_2 = e13.Length2();
|
||||
double l23_2 = e23.Length2();
|
||||
|
||||
double cir_2 = l12_2 + l13_2 + l23_2;
|
||||
Vec3d area_v = Cross (e12, e13);
|
||||
double area = 0.5 * area_v.Length();
|
||||
double cir_2 = e12.Length2() + e13.Length2() + e23.Length2();
|
||||
double area = 0.5 * Cross (e12, e13).Length();
|
||||
|
||||
if (area <= 1e-24 * cir_2)
|
||||
return 1e10;
|
||||
@ -112,8 +105,8 @@ namespace netgen
|
||||
{
|
||||
// area = (x2 - x1) * (y3 - y1) - (x3 - x1) * (y2 - y1);
|
||||
// add: metricweight * (area / h^2 + h^2 / area - 2)
|
||||
|
||||
const double areahh = area / (h * h);
|
||||
area *= 2; // copy bug
|
||||
double areahh = area / (h * h);
|
||||
badness += metricweight * (areahh + 1 / areahh - 2);
|
||||
}
|
||||
|
||||
@ -121,18 +114,20 @@ namespace netgen
|
||||
}
|
||||
|
||||
|
||||
double CalcTriangleBadness (const Point3d & p1,
|
||||
const Point3d & p2,
|
||||
const Point3d & p3,
|
||||
const Vec3d & n,
|
||||
|
||||
|
||||
double CalcTriangleBadness (const Point<3> & p1,
|
||||
const Point<3> & p2,
|
||||
const Point<3> & p3,
|
||||
const Vec<3> & n,
|
||||
double metricweight,
|
||||
double h)
|
||||
{
|
||||
Vec3d v1 (p1, p2);
|
||||
Vec3d v2 (p1, p3);
|
||||
Vec<3> v1 = p2-p1;
|
||||
Vec<3> v2 = p3-p1;
|
||||
|
||||
Vec3d e1 = v1;
|
||||
Vec3d e2 = v2;
|
||||
Vec<3> e1 = v1;
|
||||
Vec<3> e2 = v2;
|
||||
|
||||
e1 -= (e1 * n) * n;
|
||||
e1 /= (e1.Length() + 1e-24);
|
||||
@ -143,7 +138,6 @@ namespace netgen
|
||||
}
|
||||
|
||||
|
||||
|
||||
class Opti2dLocalData
|
||||
{
|
||||
public:
|
||||
@ -154,6 +148,7 @@ namespace netgen
|
||||
Array<SurfaceElementIndex> locelements;
|
||||
Array<int> locrots;
|
||||
Array<double> lochs;
|
||||
Array<Point<3> > loc_pnts2, loc_pnts3;
|
||||
// static int locerr2;
|
||||
double locmetricweight;
|
||||
double loch;
|
||||
@ -178,12 +173,16 @@ namespace netgen
|
||||
{ } ;
|
||||
virtual double FuncGrad (const Vector & x, Vector & g) const;
|
||||
virtual double FuncDeriv (const Vector & x, const Vector & dir, double & deriv) const;
|
||||
virtual double FuncDeriv2 (const Vector & x, const Vector & dir, double & deriv) const;
|
||||
virtual double Func (const Vector & x) const;
|
||||
};
|
||||
|
||||
double Opti2SurfaceMinFunction ::
|
||||
Func (const Vector & x) const
|
||||
{
|
||||
static int timer = NgProfiler::CreateTimer ("opti2surface - func");
|
||||
NgProfiler::RegionTimer reg (timer);
|
||||
|
||||
Vector g(x.Size());
|
||||
return FuncGrad (x, g);
|
||||
}
|
||||
@ -192,13 +191,14 @@ namespace netgen
|
||||
double Opti2SurfaceMinFunction ::
|
||||
FuncGrad (const Vector & x, Vector & grad) const
|
||||
{
|
||||
// static int timer = NgProfiler::CreateTimer ("opti2surface - funcgrad");
|
||||
// NgProfiler::RegionTimer reg (timer);
|
||||
|
||||
Vec<3> n, vgrad;
|
||||
Point<3> pp1;
|
||||
double g1x, g1y;
|
||||
double badness, hbadness;
|
||||
|
||||
vgrad = 0;
|
||||
badness = 0;
|
||||
double badness = 0;
|
||||
|
||||
ld.meshthis -> GetNormalVector (ld.surfi, ld.sp1, ld.gi1, n);
|
||||
pp1 = ld.sp1 + x(0) * ld.t1 + x(1) * ld.t2;
|
||||
@ -208,11 +208,10 @@ namespace netgen
|
||||
|
||||
for (int j = 0; j < ld.locelements.Size(); j++)
|
||||
{
|
||||
int roti = ld.locrots[j];
|
||||
const Element2d & bel = mesh[ld.locelements[j]];
|
||||
double g1x, g1y, hbadness;
|
||||
|
||||
Vec<3> e1 = mesh[bel.PNumMod(roti + 1)] - pp1;
|
||||
Vec<3> e2 = mesh[bel.PNumMod(roti + 2)] - pp1;
|
||||
Vec<3> e1 = ld.loc_pnts2[j] - pp1;
|
||||
Vec<3> e2 = ld.loc_pnts3[j] - pp1;
|
||||
|
||||
if (ld.uselocalh) ld.loch = ld.lochs[j];
|
||||
|
||||
@ -237,40 +236,48 @@ namespace netgen
|
||||
}
|
||||
}
|
||||
|
||||
vgrad -= (vgrad * n) * n;
|
||||
|
||||
// vgrad -= (vgrad * n) * n;
|
||||
grad(0) = vgrad * ld.t1;
|
||||
grad(1) = vgrad * ld.t2;
|
||||
return badness;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
double Opti2SurfaceMinFunction ::
|
||||
FuncDeriv (const Vector & x, const Vector & dir, double & deriv) const
|
||||
{
|
||||
// for (int k = 0; k < 100; k++)
|
||||
FuncDeriv2 (x, dir, deriv);
|
||||
}
|
||||
|
||||
|
||||
double Opti2SurfaceMinFunction ::
|
||||
FuncDeriv2 (const Vector & x, const Vector & dir, double & deriv) const
|
||||
{
|
||||
// static int timer = NgProfiler::CreateTimer ("opti2surface - funcderiv");
|
||||
// NgProfiler::RegionTimer reg (timer);
|
||||
|
||||
Vec<3> n, vgrad;
|
||||
Point<3> pp1;
|
||||
double g1x, g1y;
|
||||
double badness, hbadness;
|
||||
|
||||
vgrad = 0;
|
||||
badness = 0;
|
||||
double badness = 0;
|
||||
|
||||
ld.meshthis -> GetNormalVector (ld.surfi, ld.sp1, ld.gi1, n);
|
||||
|
||||
pp1 = ld.sp1 + x(0) * ld.t1 + x(1) * ld.t2;
|
||||
|
||||
for (int j = 0; j < ld.locelements.Size(); j++)
|
||||
{
|
||||
double g1x, g1y, hbadness;
|
||||
|
||||
/*
|
||||
int roti = ld.locrots[j];
|
||||
|
||||
const Element2d & bel = mesh[ld.locelements[j]];
|
||||
|
||||
Vec<3> e1 = mesh[bel.PNumMod(roti + 1)] - pp1;
|
||||
Vec<3> e2 = mesh[bel.PNumMod(roti + 2)] - pp1;
|
||||
|
||||
*/
|
||||
Vec<3> e1 = ld.loc_pnts2[j] - pp1;
|
||||
Vec<3> e2 = ld.loc_pnts3[j] - pp1;
|
||||
if (ld.uselocalh) ld.loch = ld.lochs[j];
|
||||
|
||||
double e1l = e1.Length();
|
||||
@ -293,7 +300,7 @@ namespace netgen
|
||||
}
|
||||
}
|
||||
|
||||
vgrad -= (vgrad * n) * n;
|
||||
// vgrad -= (vgrad * n) * n;
|
||||
deriv = dir(0) * (vgrad*ld.t1) + dir(1) * (vgrad*ld.t2);
|
||||
|
||||
return badness;
|
||||
@ -571,6 +578,7 @@ namespace netgen
|
||||
|
||||
static int timer = NgProfiler::CreateTimer ("MeshSmoothing 2D");
|
||||
static int timer1 = NgProfiler::CreateTimer ("MeshSmoothing 2D start");
|
||||
static int timer2 = NgProfiler::CreateTimer ("MeshSmoothing 2D - BFGS");
|
||||
|
||||
NgProfiler::RegionTimer reg (timer);
|
||||
NgProfiler::StartTimer (timer1);
|
||||
@ -801,6 +809,8 @@ namespace netgen
|
||||
ld.locelements.SetSize(0);
|
||||
ld.locrots.SetSize (0);
|
||||
ld.lochs.SetSize (0);
|
||||
ld.loc_pnts2.SetSize (0);
|
||||
ld.loc_pnts3.SetSize (0);
|
||||
|
||||
for (int j = 0; j < elementsonpoint[hi].Size(); j++)
|
||||
{
|
||||
@ -814,6 +824,8 @@ namespace netgen
|
||||
if (bel.PNum(k) == pi)
|
||||
{
|
||||
ld.locrots.Append (k);
|
||||
ld.loc_pnts2.Append (mesh[bel.PNumMod(k + 1)]);
|
||||
ld.loc_pnts3.Append (mesh[bel.PNumMod(k + 2)]);
|
||||
break;
|
||||
}
|
||||
|
||||
@ -848,23 +860,21 @@ namespace netgen
|
||||
}
|
||||
|
||||
x = 0;
|
||||
par.typx = ld.lochs[0];
|
||||
par.typx = 0.3*ld.lochs[0];
|
||||
|
||||
NgProfiler::StartTimer (timer2);
|
||||
|
||||
if (mixed)
|
||||
{
|
||||
// (*testout) << "vorher : " << surfminfj.Func (x) << endl;
|
||||
BFGS (x, surfminfj, par, 1e-6);
|
||||
// (*testout) << "nachher: " << surfminfj.Func (x) << endl;
|
||||
// (*testout) << "x = " << x << endl;
|
||||
}
|
||||
else
|
||||
{
|
||||
// (*testout) << "vorher : " << surfminf.Func (x) << endl;
|
||||
BFGS (x, surfminf, par, 1e-6);
|
||||
// (*testout) << "nachher: " << surfminf.Func (x) << endl;
|
||||
// (*testout) << "x = " << x << endl;
|
||||
}
|
||||
|
||||
NgProfiler::StopTimer (timer2);
|
||||
|
||||
Point3d origp = mesh[pi];
|
||||
int loci = 1;
|
||||
double fact = 1;
|
||||
|
Loading…
Reference in New Issue
Block a user