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first add corner points to mesh, and then edge points (for consistent orientation on periodic edges)
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@ -238,6 +238,29 @@ namespace netgen
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}
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}
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// first add all vertices (for compatible orientation on periodic bnds)
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{
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double diam2 = Dist2(pmin, pmax);
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for (int i = 0; i < splines.Size(); i++)
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for (int j : { 1, 2 })
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{
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Point<2> hnewp = (j == 1) ? splines[i]->StartPI() : splines[i]->EndPI();
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Point<3> newp(hnewp(0), hnewp(1), 0);
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int layer = GetSpline(i).layer;
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int npi = -1;
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for (PointIndex pi = PointIndex::BASE;
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pi < mesh2d.GetNP()+PointIndex::BASE; pi++)
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if (Dist2 (mesh2d.Point(pi), newp) < 1e-12 * diam2 && mesh2d.Point(pi).GetLayer() == layer)
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npi = pi;
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if (npi == -1)
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{
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npi = mesh2d.AddPoint (newp, layer);
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searchtree.Insert (newp, npi);
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}
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}
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}
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for (int i = 0; i < splines.Size(); i++)
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if (GetSpline(i).copyfrom == -1)
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{
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