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use tolerance in GetElementOfPoint when using a search tree
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@ -4720,6 +4720,9 @@ namespace netgen
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bool build_searchtree,
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const bool allowindex) const
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{
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const double pointtol = 1e-12;
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netgen::Point<3> pmin = p - Vec<3> (pointtol, pointtol, pointtol);
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netgen::Point<3> pmax = p + Vec<3> (pointtol, pointtol, pointtol);
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if (dimension == 2)
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{
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int ne;
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@ -4733,7 +4736,7 @@ namespace netgen
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{
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// update if necessary:
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const_cast<Mesh&>(*this).BuildElementSearchTree ();
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elementsearchtree->GetIntersecting (p, p, locels);
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elementsearchtree->GetIntersecting (pmin, pmax, locels);
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ne = locels.Size();
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}
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else
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@ -4776,7 +4779,7 @@ namespace netgen
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{
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// update if necessary:
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const_cast<Mesh&>(*this).BuildElementSearchTree ();
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elementsearchtree->GetIntersecting (p, p, locels);
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elementsearchtree->GetIntersecting (pmin, pmax, locels);
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ne = locels.Size();
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}
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else
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