diff --git a/libsrc/visualization/vsmesh.cpp b/libsrc/visualization/vsmesh.cpp index 240a7e73..e3128dd3 100644 --- a/libsrc/visualization/vsmesh.cpp +++ b/libsrc/visualization/vsmesh.cpp @@ -1998,13 +1998,13 @@ namespace netgen Vec<3> n; - glBegin (GL_TRIANGLE_STRIP); // Philippose - 16/02/2010 // Add Mesh size based coloring of // meshes also for the volume elements if(vispar.colormeshsize) { + glBegin (GL_TRIANGLE_STRIP); n = Cross (pts[1]-pts[0], pts[2]-pts[0]); glNormal3dv (n); @@ -2034,9 +2034,27 @@ namespace netgen SetOpenGlColor (locms(el[1]-1), minh, maxh, 0); glVertex3dv (pts[1]); + glEnd(); } else // Do not color mesh based on mesh size { + GLubyte ind[4][3] = { { 0,1,2 }, { 3,1,0 }, + { 1,3,2 }, { 2,3,0 } }; + + glEnableClientState(GL_VERTEX_ARRAY); + glVertexPointer(3, GL_DOUBLE, 0, &pts[0](0)); + + for (int j = 0; j < 4; j++) + { + glNormal3dv (Cross (pts[ind[j][1]]-pts[ind[j][0]], + pts[ind[j][2]]-pts[ind[j][0]])); + + glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_BYTE, &ind[j][0]); + } + glDisableClientState(GL_VERTEX_ARRAY); + + /* + glBegin (GL_TRIANGLE_STRIP); glNormal3dv (Cross (pts[1]-pts[0], pts[2]-pts[0])); glVertex3dv (pts[0]); @@ -2051,9 +2069,10 @@ namespace netgen glNormal3dv (Cross (pts[1]-pts[3], pts[0]-pts[3])); glVertex3dv (pts[1]); + glEnd(); + */ } - glEnd(); } } }