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Fix build errors on Macos
- Include opengl3 headers - Remove unneeded Opengl4.5 function call
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@ -6,7 +6,8 @@
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# if defined(TOGL_AGL) || defined(TOGL_AGL_CLASSIC) || defined(TOGL_NSOPENGL)
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# if defined(TOGL_AGL) || defined(TOGL_AGL_CLASSIC) || defined(TOGL_NSOPENGL)
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#define GL_SILENCE_DEPRECATION
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#define GL_SILENCE_DEPRECATION
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# include <OpenGL/gl.h>
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#define GL_DO_NOT_WARN_IF_MULTI_GL_VERSION_HEADERS_INCLUDED
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# include <OpenGL/gl3.h>
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# include <OpenGL/glu.h>
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# include <OpenGL/glu.h>
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# else
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# else
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# include <GL/gl.h>
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# include <GL/gl.h>
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@ -827,7 +827,6 @@ namespace netgen
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std::vector<unsigned char> buffer(w*h*3);
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std::vector<unsigned char> buffer(w*h*3);
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glPixelStorei(GL_UNPACK_ALIGNMENT,1);
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glPixelStorei(GL_UNPACK_ALIGNMENT,1);
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glPixelStorei(GL_PACK_ALIGNMENT,1);
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glPixelStorei(GL_PACK_ALIGNMENT,1);
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glNamedFramebufferReadBuffer( fb, GL_COLOR_ATTACHMENT0 );
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glReadPixels (0, 0, w, h, GL_RGB, GL_UNSIGNED_BYTE, &buffer[0]);
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glReadPixels (0, 0, w, h, GL_RGB, GL_UNSIGNED_BYTE, &buffer[0]);
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glDeleteRenderbuffers(1, &depthrenderbuffer);
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glDeleteRenderbuffers(1, &depthrenderbuffer);
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