some fixes

This commit is contained in:
Matthias Hochsteger 2024-03-08 15:12:49 +01:00
parent b1dd980403
commit 66033f3ae7

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@ -164,19 +164,35 @@ struct GrowthVectorLimiter {
map_from[pi_to] = pi;
}
Face GetFace( SurfaceElementIndex sei );
Face GetMappedFace( SurfaceElementIndex sei );
Face GetMappedFace( SurfaceElementIndex sei, int face );
// Face GetFace( SurfaceElementIndex sei );
// Face GetMappedFace( SurfaceElementIndex sei );
// Face GetMappedFace( SurfaceElementIndex sei, int face );
Point<3> GetPoint(PointIndex pi_to, double shift=1.) {
if(shift == 1.) return mesh[pi_to];
auto pi_from = map_from[pi_to];
if(!pi_from.IsValid()) return mesh[pi_to];
if(shift == 0.) return mesh[pi_from];
Point<3> p_from = mesh[pi_from];
auto [gw_ptr, h] = tool.growth_vector_map.at(pi_to);
Point<3> p_to = mesh[pi_to] + h * limits[pi_to] * (*gw_ptr);
return p_from + shift * (p_to - p_from);
if(tool.growth_vector_map.count(pi_to) == 0)
return mesh[pi_to];
auto [gw, height] = tool.growth_vector_map[pi_to];
return mesh[pi_to] + shift * height * (*gw);
// if(shift == 1.) return mesh[pi_to];
// auto pi_from = map_from[pi_to];
// if(!pi_from.IsValid()) return mesh[pi_to];
// if(shift == 0.) return mesh[pi_from];
// Point<3> p_from = mesh[pi_from];
// auto [gw_ptr, h] = tool.growth_vector_map.at(pi_to);
// Point<3> p_to = mesh[pi_to] + h * limits[pi_to] * (*gw_ptr);
// return p_from + shift * (p_to - p_from);
}
Point<3> GetMappedPoint(PointIndex pi_from, double shift=1.) {
auto pi_to = tool.mapto[pi_from].Last();
return GetPoint(pi_to, shift);
}
std::array<Point<3>, 2> GetMappedSeg(PointIndex pi_from, double shift=1.) {
return {mesh[pi_from], GetMappedPoint(pi_from, shift)};
}
std::array<Point<3>, 2> GetSeg(PointIndex pi_to, double shift=1.) {
@ -187,17 +203,26 @@ struct GrowthVectorLimiter {
auto sel = mesh[sei];
std::array<Point<3>, 3> trig;
for (auto i : Range(3))
trig[i] = mesh[sel[i]];
trig[i] = GetPoint(sel[i], shift);
return trig;
}
auto GetSideTrig(SurfaceElementIndex sei, int index, double shift = 0.0) {
auto GetMappedTrig(SurfaceElementIndex sei, double shift = 0.0) {
auto sel = mesh[sei];
std::array<Point<3>, 3> trig;
for (auto i : Range(3))
trig[i] = GetMappedPoint(sel[i], shift);
return trig;
}
auto GetSideTrig(SurfaceElementIndex sei, int index, double shift = 0.0, bool grow_first = true) {
auto trig = GetTrig(sei, 0.0);
auto sel = mesh[sei];
auto index1 = (index+1)%3;
trig[index] = trig[index1];
auto [gw_ptr, h] = tool.growth_vector_map.at(sel[index1]);
trig[index] += h * shift * (*gw_ptr);
if(!grow_first) index1 = (index+2)%3;
trig[index] = GetMappedPoint(sel[index1], shift);
// auto [gw_ptr, h] = tool.growth_vector_map.at(sel[index1]);
// trig[index] += h * shift * (*gw_ptr);
return trig;
}
@ -281,13 +306,25 @@ struct GrowthVectorLimiter {
void LimitSelfIntersection () {
// check for self-intersection within new elements (prisms/hexes)
auto isIntersecting = [&](SurfaceElementIndex sei, double shift) {
if(sei>=tool.nse) return false; // ignore new surface elements, side trigs are only built from original surface elements
const auto sel = mesh[sei];
// cout << "check " << sei << " " << mesh[sei] << endl;
auto np = sel.GetNP();
for(auto i : Range(np)) {
auto seg = GetSeg(sel[i], shift);
auto seg = GetMappedSeg(sel[i], shift);
for(auto fi : Range(np-2)) {
auto trig = GetSideTrig(sei, i+fi, 1.0);
if(isIntersectingPlane(seg, trig)) return true;
for(auto side : {true, false}) {
auto trig = GetSideTrig(sei, i+fi, 1.0, side);
if(sel.PNums().Contains(1)) {
cout << "check " << seg[0] << seg[1] << endl;
cout << "\t" << trig[0] << trig[1] << trig[2] << endl;
}
if(isIntersectingPlane(seg, trig)) {
if(sel.PNums().Contains(1))
cout << "found intersection " << sei << " " << mesh[sei] << endl;
return true;
}
}
}
}
return false;
@ -313,7 +350,7 @@ struct GrowthVectorLimiter {
for(SurfaceElementIndex sei : mesh.SurfaceElements().Range()) {
auto sel = mesh[sei];
const auto& fd = mesh.GetFaceDescriptor(sel.GetIndex());
if(sei < tool.nse) continue;
if(sei >= tool.nse) continue;
if(sel.GetNP()==4) continue;
// if(sei >= tool.nse || (!changed_domains.Test(fd.DomainIn()) &&
// !changed_domains.Test(fd.DomainOut())))
@ -337,6 +374,7 @@ struct GrowthVectorLimiter {
if(max_limit == limits[sel[i]])
limits[sel[i]] *= 0.9;
if(max_limit < 0.01) {
if(sel.PNums().Contains(1))
cout << "self intersection" << endl;
break;
}
@ -367,7 +405,6 @@ struct GrowthVectorLimiter {
// }
// }
}
cout << __FILE__ << ":" << __LINE__ << endl;
}
// checks if a segment is intersecting a plane, spanned by three points, lam will be set s.t. p_intersect = seg[0] + lam * (seg[1]-seg[0])
@ -544,44 +581,36 @@ struct GrowthVectorLimiter {
void BoundaryLayerTool :: LimitGrowthVectorLengths()
{
cout << __FILE__ << ":" << __LINE__ << endl;
static Timer tall("BoundaryLayerTool::LimitGrowthVectorLengths"); RegionTimer rtall(tall);
cout << __FILE__ << ":" << __LINE__ << endl;
limits.SetSize(mesh.Points().Size());
limits = 1.0;
cout << __FILE__ << ":" << __LINE__ << endl;
GrowthVectorLimiter limiter(*this); //, mesh, params, limits, growthvectors, total_height);
cout << __FILE__ << ":" << __LINE__ << endl;
// limit to not intersect with other (original) surface elements
double trig_shift = 0;
double seg_shift = 2.1;
cout << __FILE__ << ":" << __LINE__ << endl;
limiter.FindTreeIntersections(trig_shift, seg_shift, [&] (PointIndex pi_to, SurfaceElementIndex sei) {
// cout << "found intersection 1 " << pi_to << ", " << sei << endl;
if(sei >= nse) return; // ignore new surface elements in first pass
limiter.LimitGrowthVector(pi_to, sei, trig_shift, seg_shift);
});
cout << __FILE__ << ":" << __LINE__ << endl;
// limiter.FindTreeIntersections(trig_shift, seg_shift, [&] (PointIndex pi_to, SurfaceElementIndex sei) {
// // cout << "found intersection 1 " << pi_to << ", " << sei << endl;
// if(sei >= nse) return; // ignore new surface elements in first pass
// limiter.LimitGrowthVector(pi_to, sei, trig_shift, seg_shift);
// });
limiter.LimitSelfIntersection();
cout << __FILE__ << ":" << __LINE__ << endl;
// for(auto i : Range(growthvectors))
// growthvectors[i] *= limits[i];
// limits = 1.0;
// now limit again with shifted surace elements
trig_shift = 1.0;
seg_shift = 1.0;
limiter.FindTreeIntersections(trig_shift, seg_shift, [&] (PointIndex pi_to, SurfaceElementIndex sei) {
// cout << "Should not have intersection with original surface element anymore" << endl;
// cout << "found intersection 2 " << pi_to << ", " << sei << endl;
limiter.LimitGrowthVector(pi_to, sei, trig_shift, seg_shift);
});
cout << __FILE__ << ":" << __LINE__ << endl;
// // now limit again with shifted surace elements
// trig_shift = 1.0;
// seg_shift = 1.0;
// limiter.FindTreeIntersections(trig_shift, seg_shift, [&] (PointIndex pi_to, SurfaceElementIndex sei) {
// // cout << "Should not have intersection with original surface element anymore" << endl;
// // cout << "found intersection 2 " << pi_to << ", " << sei << endl;
// limiter.LimitGrowthVector(pi_to, sei, trig_shift, seg_shift);
// });
// for (auto i : Range(limits))
// if(limits[i] < 1.0)
@ -592,11 +621,9 @@ struct GrowthVectorLimiter {
if(pi_from.IsValid())
limits[pi_from] = min(limits[pi_from], limits[pi_to]);
}
cout << __FILE__ << ":" << __LINE__ << endl;
for(auto i : Range(growthvectors))
growthvectors[i] *= limits[i];
cout << __FILE__ << ":" << __LINE__ << endl;
}
@ -2248,7 +2275,6 @@ struct GrowthVectorLimiter {
topo.SetBuildVertex2Element(true);
mesh.UpdateTopology();
InterpolateGrowthVectors();
cout << __FILE__ << ":" << __LINE__ << endl;
// cout << "growthvectors before " << endl<< growthvectors << endl;
@ -2256,7 +2282,6 @@ struct GrowthVectorLimiter {
if(params.limit_growth_vectors)
LimitGrowthVectorLengths();
cout << __FILE__ << ":" << __LINE__ << endl;
// cout << "growthvectors " << __LINE__ << endl << growthvectors << endl;
// for(PointIndex pi : Range(PointIndex::BASE, this->np + PointIndex::BASE))
@ -2268,24 +2293,17 @@ struct GrowthVectorLimiter {
auto [gw, height] = data;
mesh[pi] += height * (*gw);
}
cout << __FILE__ << ":" << __LINE__ << endl;
mesh.GetTopology().ClearEdges();
cout << __FILE__ << ":" << __LINE__ << endl;
mesh.SetNextMajorTimeStamp();
cout << __FILE__ << ":" << __LINE__ << endl;
mesh.UpdateTopology();
cout << __FILE__ << ":" << __LINE__ << endl;
SetDomInOutSides();
cout << __FILE__ << ":" << __LINE__ << endl;
MeshingParameters mp;
cout << __FILE__ << ":" << __LINE__ << endl;
mp.optimize3d ="m";
mp.optsteps3d = 4;
OptimizeVolume(mp, mesh);
cout << __FILE__ << ":" << __LINE__ << endl;
}
void GenerateBoundaryLayer(Mesh& mesh, const BoundaryLayerParameters& blp)