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https://github.com/NGSolve/netgen.git
synced 2024-11-15 10:28:34 +05:00
some fixes
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b1dd980403
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66033f3ae7
@ -164,19 +164,35 @@ struct GrowthVectorLimiter {
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map_from[pi_to] = pi;
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}
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Face GetFace( SurfaceElementIndex sei );
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Face GetMappedFace( SurfaceElementIndex sei );
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Face GetMappedFace( SurfaceElementIndex sei, int face );
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// Face GetFace( SurfaceElementIndex sei );
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// Face GetMappedFace( SurfaceElementIndex sei );
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// Face GetMappedFace( SurfaceElementIndex sei, int face );
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Point<3> GetPoint(PointIndex pi_to, double shift=1.) {
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if(shift == 1.) return mesh[pi_to];
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auto pi_from = map_from[pi_to];
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if(!pi_from.IsValid()) return mesh[pi_to];
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if(shift == 0.) return mesh[pi_from];
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Point<3> p_from = mesh[pi_from];
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auto [gw_ptr, h] = tool.growth_vector_map.at(pi_to);
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Point<3> p_to = mesh[pi_to] + h * limits[pi_to] * (*gw_ptr);
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return p_from + shift * (p_to - p_from);
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if(tool.growth_vector_map.count(pi_to) == 0)
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return mesh[pi_to];
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auto [gw, height] = tool.growth_vector_map[pi_to];
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return mesh[pi_to] + shift * height * (*gw);
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// if(shift == 1.) return mesh[pi_to];
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// auto pi_from = map_from[pi_to];
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// if(!pi_from.IsValid()) return mesh[pi_to];
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// if(shift == 0.) return mesh[pi_from];
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// Point<3> p_from = mesh[pi_from];
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// auto [gw_ptr, h] = tool.growth_vector_map.at(pi_to);
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// Point<3> p_to = mesh[pi_to] + h * limits[pi_to] * (*gw_ptr);
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// return p_from + shift * (p_to - p_from);
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}
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Point<3> GetMappedPoint(PointIndex pi_from, double shift=1.) {
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auto pi_to = tool.mapto[pi_from].Last();
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return GetPoint(pi_to, shift);
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}
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std::array<Point<3>, 2> GetMappedSeg(PointIndex pi_from, double shift=1.) {
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return {mesh[pi_from], GetMappedPoint(pi_from, shift)};
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}
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std::array<Point<3>, 2> GetSeg(PointIndex pi_to, double shift=1.) {
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@ -187,17 +203,26 @@ struct GrowthVectorLimiter {
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auto sel = mesh[sei];
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std::array<Point<3>, 3> trig;
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for (auto i : Range(3))
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trig[i] = mesh[sel[i]];
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trig[i] = GetPoint(sel[i], shift);
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return trig;
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}
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auto GetSideTrig(SurfaceElementIndex sei, int index, double shift = 0.0) {
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auto GetMappedTrig(SurfaceElementIndex sei, double shift = 0.0) {
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auto sel = mesh[sei];
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std::array<Point<3>, 3> trig;
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for (auto i : Range(3))
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trig[i] = GetMappedPoint(sel[i], shift);
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return trig;
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}
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auto GetSideTrig(SurfaceElementIndex sei, int index, double shift = 0.0, bool grow_first = true) {
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auto trig = GetTrig(sei, 0.0);
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auto sel = mesh[sei];
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auto index1 = (index+1)%3;
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trig[index] = trig[index1];
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auto [gw_ptr, h] = tool.growth_vector_map.at(sel[index1]);
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trig[index] += h * shift * (*gw_ptr);
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if(!grow_first) index1 = (index+2)%3;
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trig[index] = GetMappedPoint(sel[index1], shift);
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// auto [gw_ptr, h] = tool.growth_vector_map.at(sel[index1]);
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// trig[index] += h * shift * (*gw_ptr);
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return trig;
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}
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@ -281,13 +306,25 @@ struct GrowthVectorLimiter {
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void LimitSelfIntersection () {
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// check for self-intersection within new elements (prisms/hexes)
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auto isIntersecting = [&](SurfaceElementIndex sei, double shift) {
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if(sei>=tool.nse) return false; // ignore new surface elements, side trigs are only built from original surface elements
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const auto sel = mesh[sei];
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// cout << "check " << sei << " " << mesh[sei] << endl;
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auto np = sel.GetNP();
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for(auto i : Range(np)) {
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auto seg = GetSeg(sel[i], shift);
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auto seg = GetMappedSeg(sel[i], shift);
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for(auto fi : Range(np-2)) {
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auto trig = GetSideTrig(sei, i+fi, 1.0);
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if(isIntersectingPlane(seg, trig)) return true;
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for(auto side : {true, false}) {
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auto trig = GetSideTrig(sei, i+fi, 1.0, side);
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if(sel.PNums().Contains(1)) {
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cout << "check " << seg[0] << seg[1] << endl;
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cout << "\t" << trig[0] << trig[1] << trig[2] << endl;
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}
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if(isIntersectingPlane(seg, trig)) {
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if(sel.PNums().Contains(1))
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cout << "found intersection " << sei << " " << mesh[sei] << endl;
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return true;
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}
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}
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}
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}
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return false;
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@ -313,7 +350,7 @@ struct GrowthVectorLimiter {
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for(SurfaceElementIndex sei : mesh.SurfaceElements().Range()) {
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auto sel = mesh[sei];
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const auto& fd = mesh.GetFaceDescriptor(sel.GetIndex());
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if(sei < tool.nse) continue;
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if(sei >= tool.nse) continue;
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if(sel.GetNP()==4) continue;
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// if(sei >= tool.nse || (!changed_domains.Test(fd.DomainIn()) &&
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// !changed_domains.Test(fd.DomainOut())))
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@ -337,7 +374,8 @@ struct GrowthVectorLimiter {
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if(max_limit == limits[sel[i]])
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limits[sel[i]] *= 0.9;
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if(max_limit < 0.01) {
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cout << "self intersection" << endl;
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if(sel.PNums().Contains(1))
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cout << "self intersection" << endl;
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break;
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}
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}
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@ -367,7 +405,6 @@ struct GrowthVectorLimiter {
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// }
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// }
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}
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cout << __FILE__ << ":" << __LINE__ << endl;
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}
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// checks if a segment is intersecting a plane, spanned by three points, lam will be set s.t. p_intersect = seg[0] + lam * (seg[1]-seg[0])
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@ -544,44 +581,36 @@ struct GrowthVectorLimiter {
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void BoundaryLayerTool :: LimitGrowthVectorLengths()
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{
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cout << __FILE__ << ":" << __LINE__ << endl;
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static Timer tall("BoundaryLayerTool::LimitGrowthVectorLengths"); RegionTimer rtall(tall);
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cout << __FILE__ << ":" << __LINE__ << endl;
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limits.SetSize(mesh.Points().Size());
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limits = 1.0;
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cout << __FILE__ << ":" << __LINE__ << endl;
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GrowthVectorLimiter limiter(*this); //, mesh, params, limits, growthvectors, total_height);
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cout << __FILE__ << ":" << __LINE__ << endl;
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// limit to not intersect with other (original) surface elements
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double trig_shift = 0;
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double seg_shift = 2.1;
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cout << __FILE__ << ":" << __LINE__ << endl;
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limiter.FindTreeIntersections(trig_shift, seg_shift, [&] (PointIndex pi_to, SurfaceElementIndex sei) {
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// cout << "found intersection 1 " << pi_to << ", " << sei << endl;
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if(sei >= nse) return; // ignore new surface elements in first pass
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limiter.LimitGrowthVector(pi_to, sei, trig_shift, seg_shift);
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});
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cout << __FILE__ << ":" << __LINE__ << endl;
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// limiter.FindTreeIntersections(trig_shift, seg_shift, [&] (PointIndex pi_to, SurfaceElementIndex sei) {
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// // cout << "found intersection 1 " << pi_to << ", " << sei << endl;
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// if(sei >= nse) return; // ignore new surface elements in first pass
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// limiter.LimitGrowthVector(pi_to, sei, trig_shift, seg_shift);
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// });
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limiter.LimitSelfIntersection();
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cout << __FILE__ << ":" << __LINE__ << endl;
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// for(auto i : Range(growthvectors))
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// growthvectors[i] *= limits[i];
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// limits = 1.0;
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// now limit again with shifted surace elements
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trig_shift = 1.0;
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seg_shift = 1.0;
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limiter.FindTreeIntersections(trig_shift, seg_shift, [&] (PointIndex pi_to, SurfaceElementIndex sei) {
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// cout << "Should not have intersection with original surface element anymore" << endl;
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// cout << "found intersection 2 " << pi_to << ", " << sei << endl;
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limiter.LimitGrowthVector(pi_to, sei, trig_shift, seg_shift);
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});
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cout << __FILE__ << ":" << __LINE__ << endl;
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// // now limit again with shifted surace elements
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// trig_shift = 1.0;
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// seg_shift = 1.0;
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// limiter.FindTreeIntersections(trig_shift, seg_shift, [&] (PointIndex pi_to, SurfaceElementIndex sei) {
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// // cout << "Should not have intersection with original surface element anymore" << endl;
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// // cout << "found intersection 2 " << pi_to << ", " << sei << endl;
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// limiter.LimitGrowthVector(pi_to, sei, trig_shift, seg_shift);
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// });
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// for (auto i : Range(limits))
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// if(limits[i] < 1.0)
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@ -592,11 +621,9 @@ struct GrowthVectorLimiter {
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if(pi_from.IsValid())
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limits[pi_from] = min(limits[pi_from], limits[pi_to]);
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}
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cout << __FILE__ << ":" << __LINE__ << endl;
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for(auto i : Range(growthvectors))
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growthvectors[i] *= limits[i];
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cout << __FILE__ << ":" << __LINE__ << endl;
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}
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@ -2248,7 +2275,6 @@ struct GrowthVectorLimiter {
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topo.SetBuildVertex2Element(true);
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mesh.UpdateTopology();
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InterpolateGrowthVectors();
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cout << __FILE__ << ":" << __LINE__ << endl;
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// cout << "growthvectors before " << endl<< growthvectors << endl;
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@ -2256,7 +2282,6 @@ struct GrowthVectorLimiter {
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if(params.limit_growth_vectors)
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LimitGrowthVectorLengths();
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cout << __FILE__ << ":" << __LINE__ << endl;
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// cout << "growthvectors " << __LINE__ << endl << growthvectors << endl;
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// for(PointIndex pi : Range(PointIndex::BASE, this->np + PointIndex::BASE))
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@ -2268,24 +2293,17 @@ struct GrowthVectorLimiter {
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auto [gw, height] = data;
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mesh[pi] += height * (*gw);
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}
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cout << __FILE__ << ":" << __LINE__ << endl;
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mesh.GetTopology().ClearEdges();
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cout << __FILE__ << ":" << __LINE__ << endl;
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mesh.SetNextMajorTimeStamp();
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cout << __FILE__ << ":" << __LINE__ << endl;
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mesh.UpdateTopology();
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cout << __FILE__ << ":" << __LINE__ << endl;
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SetDomInOutSides();
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cout << __FILE__ << ":" << __LINE__ << endl;
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MeshingParameters mp;
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cout << __FILE__ << ":" << __LINE__ << endl;
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mp.optimize3d ="m";
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mp.optsteps3d = 4;
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OptimizeVolume(mp, mesh);
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cout << __FILE__ << ":" << __LINE__ << endl;
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}
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void GenerateBoundaryLayer(Mesh& mesh, const BoundaryLayerParameters& blp)
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