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Merge branch 'csg2d_trig_ellipse' into 'master'
add triangle and ellipse as csg2d solid objects See merge request jschoeberl/netgen!347
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commit
6b5ba0b072
@ -1,5 +1,6 @@
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from .libngpy._geom2d import SplineGeometry, Solid2d, CSG2d, Rectangle, Circle, EdgeInfo, PointInfo
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from .meshing import meshsize
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import math as math
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unit_square = SplineGeometry()
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_pnts = [ (0,0), (1,0), (1,1), (0,1) ]
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@ -144,3 +145,34 @@ def cp(p_or_px, py_or_none = None):
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return EdgeInfo(control_point=p)
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else:
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return EdgeInfo(control_point=(p_or_px,py_or_none))
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def Ellipse(center, a, b, bc="ellipse", mat="ellipse"):
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"""Creates ellipse centered at point center with principle axis a and b.
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Parameters
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---------
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center : Vec2
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center of ellipse
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a : Vec2
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first principle axis, needs to be perpendicular to b
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b : Vec2
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second principle axis, needs to be perpendicular to a
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bc : string
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boundary name
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mat : string
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material name
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"""
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if abs(a[0]*b[0] + a[1]*b[1]) > 1e-12:
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raise Exception("In Ellipse: principle axis a and b are not perpendicular")
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ellipse = Circle( center=(0,0), radius=1.0, mat=mat, bc=bc )
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alpha = math.pi/2-math.atan2(a[0],a[1])
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r_a = math.sqrt(a[0]**2+a[1]**2)
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r_b = math.sqrt(b[0]**2+b[1]**2)
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ellipse.Scale( (r_a,r_b) )
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ellipse.Rotate( alpha/math.pi*180, center=(0,0) )
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ellipse.Move( center )
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return ellipse
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