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DLL_HEADER
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@ -32,30 +32,30 @@ void ReadEnclString(istream & in, string & str, const char encl);
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class MyStr;
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MyStr operator + (const MyStr &, const MyStr &);
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int operator == (const MyStr &, const MyStr &);
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int operator < (const MyStr &, const MyStr &);
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int operator <= (const MyStr &, const MyStr &);
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int operator > (const MyStr &, const MyStr &);
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int operator >= (const MyStr &, const MyStr &);
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int operator != (const MyStr &, const MyStr &);
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ostream& operator << (ostream &, const MyStr &);
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istream& operator >> (istream &, MyStr &);
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DLL_HEADER MyStr operator + (const MyStr &, const MyStr &);
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DLL_HEADER int operator == (const MyStr &, const MyStr &);
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DLL_HEADER int operator < (const MyStr &, const MyStr &);
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DLL_HEADER int operator <= (const MyStr &, const MyStr &);
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DLL_HEADER int operator > (const MyStr &, const MyStr &);
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DLL_HEADER int operator >= (const MyStr &, const MyStr &);
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DLL_HEADER int operator != (const MyStr &, const MyStr &);
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DLL_HEADER ostream& operator << (ostream &, const MyStr &);
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DLL_HEADER istream& operator >> (istream &, MyStr &);
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class MyStr
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class DLL_HEADER MyStr
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{
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public:
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DLL_HEADER MyStr();
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DLL_HEADER MyStr(const char *);
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DLL_HEADER MyStr(char);
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DLL_HEADER MyStr(const MyStr &);
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DLL_HEADER MyStr(int);
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DLL_HEADER MyStr(void *);
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DLL_HEADER MyStr(long);
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DLL_HEADER MyStr(double);
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DLL_HEADER MyStr(const Point3d& p);
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DLL_HEADER MyStr(const Vec3d& p);
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DLL_HEADER MyStr(const string & st);
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MyStr();
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MyStr(const char *);
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MyStr(char);
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MyStr(const MyStr &);
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MyStr(int);
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MyStr(void *);
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MyStr(long);
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MyStr(double);
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MyStr(const Point3d& p);
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MyStr(const Vec3d& p);
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MyStr(const string & st);
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~MyStr();
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MyStr Left(unsigned);
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