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allow spirals with extrusion using zones
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4e2d2943f6
commit
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@ -41,6 +41,16 @@ namespace netgen
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loc_z_dir[i] = glob_z_direction;
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loc_z_dir[i] = glob_z_direction;
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}
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}
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}
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}
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for(auto i : Range(path->GetSplines()))
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{
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const auto& sp = path->GetSpline(i);
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auto t1 = sp.GetTangent(0.);
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t1.Normalize();
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auto t2 = sp.GetTangent(1.);
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t2.Normalize();
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angles.Append(acos(t1 * t2));
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}
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profile->GetCoeff(profile_spline_coeff);
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profile->GetCoeff(profile_spline_coeff);
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latest_point3d = -1.111e30;
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latest_point3d = -1.111e30;
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@ -656,7 +666,26 @@ namespace netgen
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dez /= lenz;
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dez /= lenz;
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dez -= (dez * ez) * ez;
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dez -= (dez * ez) * ez;
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}
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}
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void ExtrusionFace :: DefineTangentialPlane(const Point<3>& ap1,
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const Point<3>& ap2)
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{
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Surface::DefineTangentialPlane(ap1, ap2);
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tangential_plane_seg = latest_seg;
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}
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void ExtrusionFace :: ToPlane(const Point<3>& p3d, Point<2>& p2d,
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double h, int& zone) const
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{
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Surface::ToPlane(p3d, p2d, h, zone);
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double angle = 0;
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for(int i = latest_seg; i < tangential_plane_seg; i++)
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angle += angles[i];
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for(int i = tangential_plane_seg; i < latest_seg; i++)
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angle -= angles[i];
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if(fabs(angle) > 3.14/2.)
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zone = -1;
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}
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Extrusion :: Extrusion(shared_ptr<SplineGeometry<3>> path_in,
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Extrusion :: Extrusion(shared_ptr<SplineGeometry<3>> path_in,
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shared_ptr<SplineGeometry<2>> profile_in,
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shared_ptr<SplineGeometry<2>> profile_in,
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@ -12,8 +12,10 @@ namespace netgen
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const SplineSeg<2> * profile;
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const SplineSeg<2> * profile;
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const SplineGeometry<3> * path;
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const SplineGeometry<3> * path;
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Vec<3> glob_z_direction;
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Vec<3> glob_z_direction;
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Array<double> angles;
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bool deletable;
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bool deletable;
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int tangential_plane_seg;
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NgArray< const SplineSeg3<3> * > spline3_path;
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NgArray< const SplineSeg3<3> * > spline3_path;
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NgArray< const LineSeg<3> * > line_path;
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NgArray< const LineSeg<3> * > line_path;
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@ -114,6 +116,11 @@ namespace netgen
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Vec<3> & ex, Vec<3> & ey, Vec<3> & ez,
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Vec<3> & ex, Vec<3> & ey, Vec<3> & ez,
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Vec<3> & dex, Vec<3> & dey, Vec<3> & dez) const;
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Vec<3> & dex, Vec<3> & dey, Vec<3> & dez) const;
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void DefineTangentialPlane(const Point<3>& ap1,
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const Point<3>& ap2) override;
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void ToPlane(const Point<3>& p3d, Point<2>& p2d,
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double h, int& zone) const override;
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};
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};
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