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Fix surface mapping in BoundaryLayer3d
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@ -654,7 +654,7 @@ namespace netgen
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else
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else
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point_fixed = true;
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point_fixed = true;
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}
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}
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if(point_moved && point_fixed)
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if(point_moved && !moved_surfaces.Test(facei))
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{
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{
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int new_si = mesh.GetNFD()+1;
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int new_si = mesh.GetNFD()+1;
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const auto& fd = mesh.GetFaceDescriptor(facei);
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const auto& fd = mesh.GetFaceDescriptor(facei);
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