2d meshing improvements

This commit is contained in:
Joachim Schoeberl 2010-07-19 12:00:52 +00:00
parent 1316c224d2
commit 75a6623419
7 changed files with 657 additions and 546 deletions

View File

@ -393,6 +393,16 @@ namespace netgen
Array<T>::operator= (val);
return *this;
}
/// array copy
ArrayMem & operator= (const FlatArray<T> & a2)
{
SetSize (a2.Size());
for (int i = 0; i < this->size; i++)
(*this)[i] = a2[i];
return *this;
}
};

View File

@ -95,18 +95,12 @@ void netrule :: SetFreeZoneTransformation (const Vector & devp, int tolclass)
}
else
{
vn /= sqrt (len2); // should not be necessary
vn /= sqrt (len2); // scaling necessary ?
freesetinequ(i,0) = vn.X();
freesetinequ(i,1) = vn.Y();
freesetinequ(i,2) = -(p1.X() * vn.X() + p1.Y() * vn.Y());
}
/*
freesetinequ(i,0) = vn.X();
freesetinequ(i,1) = vn.Y();
freesetinequ(i,2) = -(p1.X() * vn.X() + p1.Y() * vn.Y());
*/
}
}

View File

@ -48,160 +48,193 @@ static double CalcElementBadness (const Array<Point2d> & points,
int Meshing2 ::ApplyRules (Array<Point2d> & lpoints,
Array<int> & legalpoints,
int maxlegalpoint,
Array<INDEX_2> & llines,
Array<INDEX_2> & llines1,
int maxlegalline,
Array<Element2d> & elements,
Array<INDEX> & dellines, int tolerance)
{
int i, j, ri, nlok, npok, incnpok, refpi, locli = 0;
static int timer = NgProfiler::CreateTimer ("meshing2::ApplyRules");
NgProfiler::RegionTimer reg (timer);
double maxerr = 0.5 + 0.3 * tolerance;
double minelerr = 2 + 0.5 * tolerance * tolerance;
int noldlp = lpoints.Size();
int noldll = llines1.Size();
bool ok;
int found; // rule number
Vector oldu, newu;
Point2d np;
Vec2d linevec;
int oldnp;
INDEX_2 loclin;
double hf, elerr;
int noldlp, noldll;
int loctestmode;
static Array<int> pused, pmap, pfixed;
static Array<int, 1> lmap, lused;
static Array<int> pnearness, lnearness;
ArrayMem<int,100> pused(maxlegalpoint), lused(maxlegalline);
ArrayMem<int,100> pnearness(noldlp), lnearness(llines1.Size());
static Array<Point2d> tempnewpoints;
static Array<INDEX_2> tempnewlines;
static Array<int> tempdellines;
static Array<Element2d> tempelements;
ArrayMem<int, 20> pmap, pfixed, lmap;
ArrayMem<Point2d,100> tempnewpoints;
ArrayMem<INDEX_2,100> tempnewlines;
ArrayMem<int,100> tempdellines;
ArrayMem<Element2d,100> tempelements;
elements.SetSize (0);
dellines.SetSize (0);
noldlp = lpoints.Size();
noldll = llines.Size();
pused.SetSize (maxlegalpoint);
lused.SetSize (maxlegalline);
pnearness.SetSize (noldlp);
lnearness.SetSize (llines.Size());
testmode = debugparam.debugoutput;
loctestmode = testmode;
#ifdef LOCDEBUG
int loctestmode = testmode;
if (loctestmode)
{
(*testout) << endl << endl << "Check new environment" << endl;
(*testout) << "tolerance = " << tolerance << endl;
for (i = 1; i <= lpoints.Size(); i++)
for (int i = 1; i <= lpoints.Size(); i++)
(*testout) << "P" << i << " = " << lpoints.Get(i) << endl;
(*testout) << endl;
for (i = 1; i <= llines.Size(); i++)
(*testout) << "(" << llines.Get(i).I1() << "-" << llines.Get(i).I2() << ")" << endl;
for (int i = 1; i <= llines1.Size(); i++)
(*testout) << "(" << llines1.Get(i).I1() << "-" << llines1.Get(i).I2() << ")" << endl;
}
#endif
// check every rule
found = 0;
int found = 0; // rule number
pnearness = 1000;
for (int j = 0; j < 2; j++)
pnearness.Set(llines1[0][j], 0);
for (i = 1; i <= noldlp; i++)
pnearness.Set(i, 1000);
for (j = 1; j <= 2; j++)
pnearness.Set(llines.Get(1).I(j), 0);
enum { MAX_NEARNESS = 3 };
do
for (int cnt = 0; cnt < MAX_NEARNESS; cnt++)
{
ok = 1;
for (i = 1; i <= maxlegalline; i++)
bool ok = true;
for (int i = 0; i < maxlegalline; i++)
{
const INDEX_2 & hline = llines.Get(i);
const INDEX_2 & hline = llines1[i];
/*
int minn = INT_MAX-1;
for (j = 1; j <= 2; j++)
{
int hi = pnearness.Get(hline.I(j));
if (hi < minn) minn = hi;
}
*/
int minn = pnearness.Get(hline.I1());
int minn2 = pnearness.Get(hline.I2());
if (minn2 < minn)
minn = minn2;
int minn = min2 (pnearness.Get(hline[0]), pnearness.Get(hline[1]));
/*
for (j = 1; j <= 2; j++)
for (int j = 0; j < 2; j++)
if (pnearness.Get(hline[j]) > minn+1)
{
int hpi = hline.I(j);
if (pnearness.Get(hpi) > minn+1)
{
ok = 0;
pnearness.Set(hpi, minn+1);
ok = false;
pnearness.Set(hline[j], minn+1);
}
}
*/
int hpi = hline.I1();
if (pnearness.Get(hpi) > minn+1)
{
ok = 0;
pnearness.Set(hpi, minn+1);
}
hpi = hline.I2();
if (pnearness.Get(hpi) > minn+1)
{
ok = 0;
pnearness.Set(hpi, minn+1);
}
}
}
while (!ok);
for (i = 1; i <= maxlegalline /* lnearness.Size() */; i++)
{
lnearness.Set(i, 0);
for (j = 1; j <= 2; j++)
lnearness.Elem(i) += pnearness.Get(llines.Get(i).I(j));
if (!ok) break;
}
for (ri = 1; ri <= rules.Size(); ri++)
for (int i = 0; i < maxlegalline; i++)
lnearness[i] = pnearness.Get(llines1[i][0]) + pnearness.Get(llines1[i][1]);
// resort lines after lnearness
Array<INDEX_2> llines(llines1.Size());
Array<int> sortlines(llines1.Size());
int lnearness_class[MAX_NEARNESS];
for (int j = 0; j < MAX_NEARNESS; j++)
lnearness_class[j] = 0;
for (int i = 0; i < maxlegalline; i++)
if (lnearness[i] < MAX_NEARNESS)
lnearness_class[lnearness[i]]++;
int cumm = 0;
for (int j = 0; j < MAX_NEARNESS; j++)
{
int hcnt = lnearness_class[j];
lnearness_class[j] = cumm;
cumm += hcnt;
}
for (int i = 0; i < maxlegalline; i++)
if (lnearness[i] < MAX_NEARNESS)
{
llines[lnearness_class[lnearness[i]]] = llines1[i];
sortlines[lnearness_class[lnearness[i]]] = i+1;
lnearness_class[lnearness[i]]++;
}
else
{
llines[cumm] = llines1[i];
sortlines[cumm] = i+1;
cumm++;
}
for (int i = maxlegalline; i < llines1.Size(); i++)
{
llines[cumm] = llines1[i];
sortlines[cumm] = i+1;
cumm++;
}
for (int i = 0; i < maxlegalline; i++)
lnearness[i] = pnearness.Get(llines[i][0]) + pnearness.Get(llines[i][1]);
static bool firsttime = true;
static int timers[100];
static int timers2[100];
static int timers3[100];
if (firsttime)
{
for (int ri = 0; ri < rules.Size(); ri++)
timers[ri] = NgProfiler::CreateTimer (string("netrule ")+rules[ri]->Name());
for (int ri = 0; ri < rules.Size(); ri++)
timers2[ri] = NgProfiler::CreateTimer (string("netrule,mapped ")+rules[ri]->Name());
for (int ri = 0; ri < rules.Size(); ri++)
timers3[ri] = NgProfiler::CreateTimer (string("netrule,lines mapped ")+rules[ri]->Name());
firsttime = false;
}
lused = 0;
pused = 0;
static int timer1 = NgProfiler::CreateTimer ("meshing2::ApplyRules 1");
NgProfiler::RegionTimer reg1 (timer1);
for (int ri = 1; ri <= rules.Size(); ri++)
{
NgProfiler::RegionTimer reg(timers[ri-1]);
netrule * rule = rules.Get(ri);
#ifdef LOCDEBUG
if (loctestmode)
(*testout) << "Rule " << rule->Name() << endl;
#endif
if (rule->GetQuality() > tolerance) continue;
pmap.SetSize (rule->GetNP());
lmap.SetSize (rule->GetNL());
lused = 0;
pused = 0;
pmap = 0;
lmap = 0;
lused[1] = 1; // .Set (1, 1);
lmap[1] = 1; // .Set (1, 1);
lused[0] = 1;
lmap[0] = 1;
for (j = 0; j < 2; j++)
for (int j = 0; j < 2; j++)
{
pmap.Elem(rule->GetLine(1)[j]) = llines[0][j];
pused.Elem(llines[0][j])++;
}
nlok = 2;
int nlok = 2;
bool ok = false;
while (nlok >= 2)
{
@ -210,38 +243,48 @@ int Meshing2 ::ApplyRules (Array<Point2d> & lpoints,
{
ok = 0;
while (!ok && lmap.Get(nlok) < maxlegalline /* llines.Size() */)
int maxline = (rule->GetLNearness(nlok) < MAX_NEARNESS) ? lnearness_class[rule->GetLNearness(nlok)] : maxlegalline;
// int maxline = maxlegalline;
while (!ok && lmap.Get(nlok) < maxline)
{
lmap.Elem(nlok)++;
locli = lmap.Get(nlok);
int locli = lmap.Get(nlok);
if (lnearness.Get(locli) > rule->GetLNearness (nlok) ) continue;
if (lused.Get(locli)) continue;
if (!lused.Get(locli) &&
lnearness.Get(locli) <= rule->GetLNearness (nlok) )
{
ok = 1;
loclin = llines.Get(locli);
linevec = lpoints.Get(loclin.I2()) - lpoints.Get(loclin.I1());
INDEX_2 loclin = llines.Get(locli);
Vec2d linevec = lpoints.Get(loclin.I2()) - lpoints.Get(loclin.I1());
if (rule->CalcLineError (nlok, linevec) > maxerr)
{
ok = 0;
#ifdef LOCDEBUG
if(loctestmode)
(*testout) << "not ok pos1" << endl;
#endif
continue;
}
for (j = 0; j < 2 && ok; j++)
for (int j = 0; j < 2; j++)
{
// refpi = rule->GetPointNr (nlok, j);
refpi = rule->GetLine(nlok)[j];
int refpi = rule->GetLine(nlok)[j];
if (pmap.Get(refpi) != 0)
{
if (pmap.Get(refpi) != loclin[j])
{
ok = 0;
#ifdef LOCDEBUG
if(loctestmode)
(*testout) << "not ok pos2" << endl;
#endif
break;
}
}
else
@ -251,6 +294,7 @@ int Meshing2 ::ApplyRules (Array<Point2d> & lpoints,
|| pused.Get(loclin[j]))
{
ok = 0;
#ifdef LOCDEBUG
if(loctestmode)
{
(*testout) << "nok pos3" << endl;
@ -261,7 +305,8 @@ int Meshing2 ::ApplyRules (Array<Point2d> & lpoints,
//if(pused.Get(loclin[j]))
//(*testout) << "r3" << endl;
}
}
#endif
break;
}
}
}
@ -269,8 +314,11 @@ int Meshing2 ::ApplyRules (Array<Point2d> & lpoints,
if (ok)
{
int locli = lmap.Get(nlok);
INDEX_2 loclin = llines.Get(locli);
lused.Elem (locli) = 1;
for (j = 0; j < 2; j++)
for (int j = 0; j < 2; j++)
{
pmap.Set(rule->GetLine (nlok)[j], loclin[j]);
pused.Elem(loclin[j])++;
@ -284,7 +332,7 @@ int Meshing2 ::ApplyRules (Array<Point2d> & lpoints,
nlok--;
lused.Elem (lmap.Get(nlok)) = 0;
for (j = 0; j < 2; j++)
for (int j = 0; j < 2; j++)
{
pused.Elem(llines.Get(lmap.Get(nlok))[j]) --;
if (! pused.Get (llines.Get (lmap.Get (nlok))[j]))
@ -296,16 +344,17 @@ int Meshing2 ::ApplyRules (Array<Point2d> & lpoints,
else
{
NgProfiler::RegionTimer reg(timers3[ri-1]);
// all lines are mapped !!
// map also all points:
npok = 1;
incnpok = 1;
int npok = 1;
int incnpok = 1;
pfixed.SetSize (pmap.Size());
for (i = 0; i < pmap.Size(); i++)
for (int i = 0; i < pmap.Size(); i++)
pfixed[i] = (pmap[i] >= 1);
while (npok >= 1)
@ -370,32 +419,42 @@ int Meshing2 ::ApplyRules (Array<Point2d> & lpoints,
else
{
NgProfiler::RegionTimer reg(timers2[ri-1]);
npok = rule->GetNOldP();
incnpok = 0;
if (ok)
foundmap.Elem(ri)++;
#ifdef LOCDEBUG
if (loctestmode)
(*testout) << "lines and points mapped" << endl;
#endif
ok = 1;
// check orientations
for (i = 1; i <= rule->GetNOrientations() && ok; i++)
for (int i = 1; i <= rule->GetNOrientations(); i++)
{
if (CW (lpoints.Get(pmap.Get(rule->GetOrientation(i).i1)),
lpoints.Get(pmap.Get(rule->GetOrientation(i).i2)),
lpoints.Get(pmap.Get(rule->GetOrientation(i).i3))) )
{
ok = 0;
#ifdef LOCDEBUG
if (loctestmode)
(*testout) << "Orientation " << i << " not ok" << endl;
#endif
break;
}
}
if (ok)
{
oldu.SetSize (2 * rule->GetNOldP());
if (!ok) continue;
Vector oldu (2 * rule->GetNOldP());
for (int i = 1; i <= rule->GetNOldP(); i++)
{
@ -405,15 +464,16 @@ int Meshing2 ::ApplyRules (Array<Point2d> & lpoints,
}
rule -> SetFreeZoneTransformation (oldu, tolerance);
}
if (ok && !rule->ConvexFreeZone())
if (!ok) continue;
if (!rule->ConvexFreeZone())
{
ok = 0;
#ifdef LOCDEBUG
if (loctestmode)
(*testout) << "freezone not convex" << endl;
#endif
/*
static int cnt = 0;
cnt++;
@ -429,50 +489,67 @@ int Meshing2 ::ApplyRules (Array<Point2d> & lpoints,
}
// check freezone:
for (i = 1; i <= maxlegalpoint && ok; i++)
if (!ok) continue;
for (int i = 1; i <= maxlegalpoint && ok; i++)
{
if ( !pused.Get(i) &&
rule->IsInFreeZone (lpoints.Get(i)) )
{
ok = 0;
#ifdef LOCDEBUG
if (loctestmode)
(*testout) << "Point " << i << " in freezone" << endl;
#endif
break;
}
}
for (i = maxlegalpoint+1; i <= lpoints.Size() && ok; i++)
if (!ok) continue;
for (int i = maxlegalpoint+1; i <= lpoints.Size(); i++)
{
if ( rule->IsInFreeZone (lpoints.Get(i)) )
{
ok = 0;
#ifdef LOCDEBUG
if (loctestmode)
(*testout) << "Point " << i << " in freezone" << endl;
#endif
break;
}
}
for (i = 1; i <= maxlegalline && ok; i++)
if (!ok) continue;
for (int i = 1; i <= maxlegalline; i++)
{
if (!lused.Get(i) &&
rule->IsLineInFreeZone (lpoints.Get(llines.Get(i).I1()),
lpoints.Get(llines.Get(i).I2())))
{
ok = 0;
#ifdef LOCDEBUG
if (loctestmode)
(*testout) << "line " << llines.Get(i).I1() << "-"
<< llines.Get(i).I2() << " in freezone" << endl;
#endif
break;
}
}
for (i = maxlegalline+1; i <= llines.Size() && ok; i++)
if (!ok) continue;
for (int i = maxlegalline+1; i <= llines.Size(); i++)
{
if (rule->IsLineInFreeZone (lpoints.Get(llines.Get(i).I1()),
lpoints.Get(llines.Get(i).I2())))
{
ok = 0;
#ifdef LOCDEBUG
if (loctestmode)
(*testout) << "line " << llines.Get(i).I1() << "-"
<< llines.Get(i).I2() << " in freezone" << endl;
#endif
break;
}
}
@ -494,34 +571,33 @@ int Meshing2 ::ApplyRules (Array<Point2d> & lpoints,
*/
if (ok)
{
if (!ok) continue;
#ifdef LOCDEBUG
if (loctestmode)
(*testout) << "rule ok" << endl;
// newu = rule->GetOldUToNewU() * oldu;
if (rule->GetNOldP() < rule->GetNP())
{
newu.SetSize (rule->GetOldUToNewU().Height());
rule->GetOldUToNewU().Mult (oldu, newu);
}
#endif
// Setze neue Punkte:
oldnp = rule->GetNOldP();
for (i = oldnp + 1; i <= rule->GetNP(); i++)
if (rule->GetNOldP() < rule->GetNP())
{
np = rule->GetPoint(i);
Vector newu(rule->GetOldUToNewU().Height());
rule->GetOldUToNewU().Mult (oldu, newu);
int oldnp = rule->GetNOldP();
for (int i = oldnp + 1; i <= rule->GetNP(); i++)
{
Point2d np = rule->GetPoint(i);
np.X() += newu (2 * (i-oldnp) - 2);
np.Y() += newu (2 * (i-oldnp) - 1);
pmap.Elem(i) = lpoints.Append (np);
}
}
// Setze neue Linien:
for (i = rule->GetNOldL() + 1; i <= rule->GetNL(); i++)
for (int i = rule->GetNOldL() + 1; i <= rule->GetNL(); i++)
{
llines.Append (INDEX_2 (pmap.Get(rule->GetLine (i)[0]),
pmap.Get(rule->GetLine (i)[1])));
@ -529,60 +605,65 @@ int Meshing2 ::ApplyRules (Array<Point2d> & lpoints,
// delete old lines:
for (i = 1; i <= rule->GetNDelL(); i++)
dellines.Append (lmap.Get(rule->GetDelLine(i)));
for (int i = 1; i <= rule->GetNDelL(); i++)
dellines.Append (sortlines.Elem (lmap.Get(rule->GetDelLine(i))));
// dellines.Append (lmap.Get(rule->GetDelLine(i))));
// dellines.Append (lmap[rule->GetDelLines()]);
// dellines.Append (lmap.Elem(rule->GetDelLines()));
// lmap[rule->GetDelLines()];
// insert new elements:
for (i = 1; i <= rule->GetNE(); i++)
for (int i = 1; i <= rule->GetNE(); i++)
{
elements.Append (rule->GetElement(i));
for (j = 1; j <= elements.Get(i).GetNP(); j++)
for (int j = 1; j <= elements.Get(i).GetNP(); j++)
elements.Elem(i).PNum(j) = pmap.Get(elements.Get(i).PNum(j));
}
elerr = 0;
for (i = 1; i <= elements.Size(); i++)
double elerr = 0;
for (int i = 1; i <= elements.Size(); i++)
{
double hf;
if (!mparam.quad)
hf = CalcElementBadness (lpoints, elements.Get(i));
else
hf = elements.Get(i).CalcJacobianBadness (lpoints) * 5;
#ifdef LOCDEBUG
if (loctestmode)
(*testout) << "r " << rule->Name() << "bad = " << hf << endl;
#endif
if (hf > elerr) elerr = hf;
}
#ifdef LOCDEBUG
if (loctestmode)
(*testout) << "error = " << elerr;
#endif
canuse.Elem(ri) ++;
if (elerr < 0.99*minelerr)
{
#ifdef LOCDEBUG
if (loctestmode)
{
(*testout) << "rule = " << rule->Name() << endl;
(*testout) << "class = " << tolerance << endl;
(*testout) << "lpoints: " << endl;
for (i = 1; i <= lpoints.Size(); i++)
for (int i = 1; i <= lpoints.Size(); i++)
(*testout) << lpoints.Get(i) << endl;
(*testout) << "llines: " << endl;
for (i = 1; i <= llines.Size(); i++)
for (int i = 1; i <= llines.Size(); i++)
(*testout) << llines.Get(i).I1() << " " << llines.Get(i).I2() << endl;
(*testout) << "Freezone: ";
for (i = 1; i <= rule -> GetTransFreeZone().Size(); i++)
for (int i = 1; i <= rule -> GetTransFreeZone().Size(); i++)
(*testout) << rule->GetTransFreeZone().Get(i) << endl;
}
#endif
minelerr = elerr;
found = ri;
@ -599,19 +680,15 @@ int Meshing2 ::ApplyRules (Array<Point2d> & lpoints,
elements.SetSize (0);
ok = 0;
}
npok = rule->GetNOldP();
incnpok = 0;
}
}
nlok = rule->GetNOldL();
lused.Set (lmap.Get(nlok), 0);
for (j = 1; j <= 2; j++)
for (int j = 1; j <= 2; j++)
{
refpi = rule->GetPointNr (nlok, j);
int refpi = rule->GetPointNr (nlok, j);
pused.Elem(pmap.Get(refpi))--;
if (pused.Get(pmap.Get(refpi)) == 0)
@ -625,7 +702,7 @@ int Meshing2 ::ApplyRules (Array<Point2d> & lpoints,
if (found)
{
lpoints.Append (tempnewpoints);
llines.Append (tempnewlines);
llines1.Append (tempnewlines);
dellines.Append (tempdellines);
elements.Append (tempelements);
}

View File

@ -211,7 +211,7 @@ namespace netgen
edgeflag[i2] = i;
edgenr[i2] = ednr;
}
for (int j = 0; j << vert2vertcoarse[i].Size(); j++)
for (int j = 0; j < vert2vertcoarse[i].Size(); j++) // fix by Markus
{
int v2 = vert2vertcoarse[i][j];
if (edgeflag[v2] < i)

View File

@ -20,6 +20,8 @@ namespace netgen
bool merge_solids = 1;
// can you please explain what you intend to compute here (JS) !!!
double Line :: Dist (Line l)
{
Vec<3> n = p1-p0;

View File

@ -26,45 +26,71 @@ namespace netgen
virtual ~SolutionData ()
{ ; }
int GetComponents() { return components; }
bool IsComplex() { return iscomplex; }
int GetComponents()
{
return components;
}
bool IsComplex()
{
return iscomplex;
}
virtual bool GetValue (int /* elnr */,
double /* lam1 */, double /* lam2 */, double /* lam3 */,
double * /* values */)
{ return false; }
{
return false;
}
virtual bool GetValue (int selnr,
const double xref[], const double x[], const double dxdxref[],
double * values)
{ return GetValue (selnr, xref[0], xref[1], xref[2], values); }
{
return GetValue (selnr, xref[0], xref[1], xref[2], values);
}
virtual bool GetMultiValue (int elnr, int npts,
const double * xref, int sxref,
const double * x, int sx,
const double * dxdxref, int sdxdxref,
double * values, int svalues);
double * values, int svalues)
{
bool res = false;
for (int i = 0; i < npts; i++)
res = GetValue (elnr, &xref[i*sxref], &x[i*sx], &dxdxref[i*sdxdxref], &values[i*svalues]);
return res;
}
virtual bool GetSurfValue (int /* selnr */,
double /* lam1 */, double /* lam2 */,
double * /* values */)
{ return false; }
{
return false;
}
virtual bool GetSurfValue (int selnr,
const double xref[], const double x[], const double dxdxref[],
double * values)
{ return GetSurfValue (selnr, xref[0], xref[1], values); }
{
return GetSurfValue (selnr, xref[0], xref[1], values);
}
virtual bool GetMultiSurfValue (int selnr, int npts,
const double * xref, int sxref,
const double * x, int sx,
const double * dxdxref, int sdxdxref,
double * values, int svalues);
double * values, int svalues)
{
bool res = false;
for (int i = 0; i < npts; i++)
res = GetSurfValue (selnr, &xref[i*sxref], &x[i*sx], &dxdxref[i*sdxdxref], &values[i*svalues]);
return res;
}
void SetMultiDimComponent (int mc)
{ multidimcomponent = mc; }

View File

@ -29,6 +29,7 @@ namespace netgen
delete solclass;
}
/*
bool SolutionData :: GetMultiValue (int elnr, int npts,
const double * xref, int sxref,
const double * x, int sx,
@ -53,6 +54,7 @@ namespace netgen
res = GetSurfValue (selnr, &xref[i*sxref], &x[i*sx], &dxdxref[i*sdxdxref], &values[i*svalues]);
return res;
}
*/
VisualSceneSolution :: VisualSceneSolution ()
: VisualScene()