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utility functions for webgui
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@ -1296,7 +1296,88 @@ project_boundaries : Optional[str] = None
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})
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.def ("CalcTotalBadness", &Mesh::CalcTotalBad)
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.def ("GetQualityHistogram", &Mesh::GetQualityHistogram)
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.def("Mirror", &Mesh::Mirror);
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.def("Mirror", &Mesh::Mirror)
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.def("_getVertices", [](Mesh & self)
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{
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std::vector<float> verts(3*self.GetNV());
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ParallelForRange( self.GetNV(), [&](auto myrange) {
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const auto & points = self.Points();
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for(auto i : myrange)
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{
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auto p = points[PointIndex::BASE+i];
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auto * v = &verts[3*i];
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for(auto k : Range(3))
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v[k] = p[k];
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} });
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return verts;
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})
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.def("_getSegments", [](Mesh & self)
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{
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std::vector<int> output;
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output.resize(2*self.GetNSeg());
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ParallelForRange( self.GetNSeg(), [&](auto myrange) {
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const auto & segs = self.LineSegments();
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for(auto i : myrange)
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{
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const auto & seg = segs[i];
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for(auto k : Range(2))
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output[2*i+k] = seg[k]-PointIndex::BASE;
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} });
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return output;
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})
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.def("_getWireframe", [](Mesh & self)
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{
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const auto & topo = self.GetTopology();
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size_t n = topo.GetNEdges();
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std::vector<int> output;
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output.resize(2*n);
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ParallelForRange( n, [&](auto myrange) {
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for(auto i : myrange)
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{
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PointIndex p0,p1;
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topo.GetEdgeVertices(i+1, p0, p1);
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output[2*i] = p0-PointIndex::BASE;
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output[2*i+1] = p1-PointIndex::BASE;
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} });
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return output;
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})
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.def("_get2dElementsAsTriangles", [](Mesh & self)
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{
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std::vector<int> trigs;
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trigs.resize(3*self.GetNSE());
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ParallelForRange( self.GetNSE(), [&](auto myrange) {
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const auto & surfels = self.SurfaceElements();
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for(auto i : myrange)
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{
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const auto & sel = surfels[i];
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auto * trig = &trigs[3*i];
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for(auto k : Range(3))
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trig[k] = sel[k]-PointIndex::BASE;
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// todo: quads (store the second trig in thread-local extra array, merge them at the end (mutex)
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} });
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return trigs;
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})
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.def("_get3dElementsAsTets", [](Mesh & self)
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{
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std::vector<int> tets;
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tets.resize(4*self.GetNE());
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ParallelForRange( self.GetNE(), [&](auto myrange) {
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const auto & els = self.VolumeElements();
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for(auto i : myrange)
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{
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const auto & el = els[i];
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auto * trig = &tets[4*i];
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for(auto k : Range(4))
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trig[k] = el[k]-PointIndex::BASE;
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// todo: prisms etc (store the extra tets in thread-local extra array, merge them at the end (mutex)
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} });
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return tets;
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})
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;
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m.def("ImportMesh", [](const string& filename)
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