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Special search tree for Delaunay (commented out)
- float instead of double - Array for leaves instead of HashTable (the values of the tree are contiguous integer numbers)
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@ -1,9 +1,289 @@
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#include <mystdlib.h>
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#include <mystdlib.h>
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#include "meshing.hpp"
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#include "meshing.hpp"
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namespace netgen
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namespace netgen
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{
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{
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template<int dim, typename T=INDEX>
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class DelaunayTree
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{
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public:
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// Number of entries per leaf
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static constexpr int N = 100;
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struct Node;
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struct Leaf
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{
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Point<2*dim, float> p[N];
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T index[N];
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int n_elements;
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int nr;
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Leaf() : n_elements(0)
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{ }
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void Add( Array<Leaf*> &leaves, Array<T> &leaf_index, const Point<2*dim> &ap, T aindex )
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{
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p[n_elements] = ap;
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index[n_elements] = aindex;
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n_elements++;
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if(leaf_index.Size()<aindex+1)
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leaf_index.SetSize(aindex+1);
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leaf_index[aindex] = nr;
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}
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};
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struct Node
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{
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union
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{
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Node *children[2];
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Leaf *leaf;
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};
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double sep;
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int level;
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Node()
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: children{nullptr,nullptr}
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{ }
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~Node()
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{ }
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Leaf *GetLeaf() const
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{
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return children[1] ? nullptr : leaf;
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}
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};
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private:
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Node root;
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Array<Leaf*> leaves;
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Array<T> leaf_index;
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Point<dim> global_min, global_max;
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double tol;
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size_t n_leaves;
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size_t n_nodes;
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BlockAllocator ball_nodes;
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BlockAllocator ball_leaves;
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public:
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DelaunayTree (const Point<dim> & pmin, const Point<dim> & pmax)
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: global_min(pmin), global_max(pmax), n_leaves(1), n_nodes(1), ball_nodes(sizeof(Node)), ball_leaves(sizeof(Leaf))
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{
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root.leaf = (Leaf*) ball_leaves.Alloc(); new (root.leaf) Leaf();
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root.leaf->nr = 0;
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leaves.Append(root.leaf);
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root.level = 0;
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tol = 1e-7 * Dist(pmax, pmin);
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}
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DelaunayTree (const Box<dim> & box)
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: DelaunayTree(box.PMin(), box.PMax())
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{ }
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size_t GetNLeaves()
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{
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return n_leaves;
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}
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size_t GetNNodes()
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{
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return n_nodes;
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}
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template<typename TFunc>
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void GetFirstIntersecting (const Point<dim> & pmin, const Point<dim> & pmax,
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TFunc func=[](auto pi){return false;}) const
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{
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// static Timer timer("DelaunayTree::GetIntersecting"); RegionTimer rt(timer);
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// static Timer timer1("DelaunayTree::GetIntersecting-LinearSearch");
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ArrayMem<const Node*, 100> stack;
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ArrayMem<int, 100> dir_stack;
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Point<2*dim> tpmin, tpmax;
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for (size_t i : IntRange(dim))
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{
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tpmin(i) = global_min(i);
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tpmax(i) = pmax(i)+tol;
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tpmin(i+dim) = pmin(i)-tol;
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tpmax(i+dim) = global_max(i);
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}
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stack.SetSize(0);
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stack.Append(&root);
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dir_stack.SetSize(0);
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dir_stack.Append(0);
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while(stack.Size())
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{
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const Node *node = stack.Last();
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stack.DeleteLast();
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int dir = dir_stack.Last();
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dir_stack.DeleteLast();
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if(Leaf *leaf = node->GetLeaf())
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{
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// RegionTimer rt1(timer1);
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for (auto i : IntRange(leaf->n_elements))
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{
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bool intersect = true;
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const auto p = leaf->p[i];
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for (int d = 0; d < dim; d++)
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if (p[d] > tpmax[d])
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intersect = false;
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for (int d = dim; d < 2*dim; d++)
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if (p[d] < tpmin[d])
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intersect = false;
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if(intersect)
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if(func(leaf->index[i])) return;
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}
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}
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else
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{
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int newdir = dir+1;
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if(newdir==2*dim) newdir = 0;
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if (tpmin[dir] <= node->sep)
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{
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stack.Append(node->children[0]);
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dir_stack.Append(newdir);
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}
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if (tpmax[dir] >= node->sep)
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{
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stack.Append(node->children[1]);
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dir_stack.Append(newdir);
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}
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}
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}
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}
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void GetIntersecting (const Point<dim> & pmin, const Point<dim> & pmax,
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NgArray<T> & pis) const
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{
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pis.SetSize(0);
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GetFirstIntersecting(pmin, pmax, [&pis](auto pi) { pis.Append(pi); return false;});
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}
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void Insert (const Box<dim> & box, T pi)
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{
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Insert (box.PMin(), box.PMax(), pi);
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}
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void Insert (const Point<dim> & pmin, const Point<dim> & pmax, T pi)
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{
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// static Timer timer("DelaunayTree::Insert"); RegionTimer rt(timer);
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int dir = 0;
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Point<2*dim> p;
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for (auto i : IntRange(dim))
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{
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p(i) = pmin[i];
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p(i+dim) = pmax[i];
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}
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Node * node = &root;
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Leaf * leaf = node->GetLeaf();
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// search correct leaf to add point
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while(!leaf)
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{
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node = p[dir] < node->sep ? node->children[0] : node->children[1];
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dir++;
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if(dir==2*dim) dir = 0;
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leaf = node->GetLeaf();
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}
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// add point to leaf
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if(leaf->n_elements < N)
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leaf->Add(leaves, leaf_index, p,pi);
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else // assume leaf->n_elements == N
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{
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// add two new nodes and one new leaf
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int n_elements = leaf->n_elements;
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ArrayMem<float, N> coords(n_elements);
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ArrayMem<int, N> order(n_elements);
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// separate points in two halves, first sort all coordinates in direction dir
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for (auto i : IntRange(n_elements))
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{
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order[i] = i;
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coords[i] = leaf->p[i][dir];
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}
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QuickSortI(coords, order);
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int isplit = N/2;
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Leaf *leaf1 = (Leaf*) ball_leaves.Alloc(); new (leaf1) Leaf();
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Leaf *leaf2 = (Leaf*) ball_leaves.Alloc(); new (leaf2) Leaf();
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leaf1->nr = leaf->nr;
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leaf2->nr = leaves.Size();
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leaves.Append(leaf2);
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leaves[leaf1->nr] = leaf1;
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for (auto i : order.Range(isplit))
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leaf1->Add(leaves, leaf_index, leaf->p[i], leaf->index[i] );
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for (auto i : order.Range(isplit, N))
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leaf2->Add(leaves, leaf_index, leaf->p[i], leaf->index[i] );
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Node *node1 = (Node*) ball_nodes.Alloc(); new (node1) Node();
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node1->leaf = leaf1;
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node1->level = node->level+1;
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Node *node2 = (Node*) ball_nodes.Alloc(); new (node2) Node();
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node2->leaf = leaf2;
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node2->level = node->level+1;
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node->children[0] = node1;
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node->children[1] = node2;
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node->sep = 0.5 * (leaf->p[order[isplit-1]][dir] + leaf->p[order[isplit]][dir]);
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// add new point to one of the new leaves
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if (p[dir] < node->sep)
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leaf1->Add( leaves, leaf_index, p, pi );
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else
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leaf2->Add( leaves, leaf_index, p, pi );
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ball_leaves.Free(leaf);
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n_leaves++;
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n_nodes+=2;
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}
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}
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void DeleteElement (T pi)
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{
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// static Timer timer("DelaunayTree::DeleteElement"); RegionTimer rt(timer);
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Leaf *leaf = leaves[leaf_index[pi]];
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leaf_index[pi] = -1;
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auto & n_elements = leaf->n_elements;
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auto & index = leaf->index;
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auto & p = leaf->p;
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for (auto i : IntRange(n_elements))
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{
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if(index[i] == pi)
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{
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n_elements--;
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if(i!=n_elements)
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{
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index[i] = index[n_elements];
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p[i] = p[n_elements];
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}
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return;
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}
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}
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}
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};
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// typedef BoxTree<3> DTREE;
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typedef DelaunayTree<3> DTREE;
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static const int deltetfaces[][3] =
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static const int deltetfaces[][3] =
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{ { 1, 2, 3 },
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{ { 1, 2, 3 },
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@ -227,14 +507,14 @@ namespace netgen
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void AddDelaunayPoint (PointIndex newpi, const Point3d & newp,
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void AddDelaunayPoint (PointIndex newpi, const Point3d & newp,
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NgArray<DelaunayTet> & tempels,
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NgArray<DelaunayTet> & tempels,
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Mesh & mesh,
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Mesh & mesh,
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BoxTree<3> & tettree,
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DTREE & tettree,
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MeshNB & meshnb,
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MeshNB & meshnb,
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NgArray<Point<3> > & centers, NgArray<double> & radi2,
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NgArray<Point<3> > & centers, NgArray<double> & radi2,
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NgArray<int> & connected, NgArray<int> & treesearch,
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NgArray<int> & connected, NgArray<int> & treesearch,
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NgArray<int> & freelist, SphereList & list,
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NgArray<int> & freelist, SphereList & list,
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IndexSet & insphere, IndexSet & closesphere)
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IndexSet & insphere, IndexSet & closesphere)
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{
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{
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static Timer t("Meshing3::AddDelaunayPoint"); RegionTimer reg(t);
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static Timer t("Meshing3::AddDelaunayPoint");// RegionTimer reg(t);
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// static Timer tsearch("addpoint, search");
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// static Timer tsearch("addpoint, search");
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// static Timer tinsert("addpoint, insert");
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// static Timer tinsert("addpoint, insert");
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@ -635,7 +915,7 @@ namespace netgen
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pmin2 = pmin2 + 0.1 * (pmin2 - pmax2);
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pmin2 = pmin2 + 0.1 * (pmin2 - pmax2);
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pmax2 = pmax2 + 0.1 * (pmax2 - pmin2);
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pmax2 = pmax2 + 0.1 * (pmax2 - pmin2);
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BoxTree<3> tettree(pmin2, pmax2);
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DTREE tettree(pmin2, pmax2);
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tempels.Append (startel);
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tempels.Append (startel);
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