cleanup, fixes

This commit is contained in:
Matthias Hochsteger 2024-10-07 11:54:28 +02:00
parent dbffb79550
commit 787169d2b8
4 changed files with 170 additions and 120 deletions

View File

@ -1155,18 +1155,16 @@ void BoundaryLayerTool ::Perform() {
topo.SetBuildVertex2Element(true); topo.SetBuildVertex2Element(true);
mesh.UpdateTopology(); mesh.UpdateTopology();
// cout << "GW 19911 " << growthvectors[19911] << endl;
InterpolateGrowthVectors(); InterpolateGrowthVectors();
// cout << "GW 19911 " << growthvectors[19911] << endl;
InterpolateSurfaceGrowthVectors(); InterpolateSurfaceGrowthVectors();
// cout << "GW 19911 " << growthvectors[19911] << endl;
AddSurfaceElements(); AddSurfaceElements();
if (params.limit_growth_vectors) if (params.limit_growth_vectors)
LimitGrowthVectorLengths(); LimitGrowthVectorLengths();
FixSurfaceElements();
for (auto [pi, data] : growth_vector_map) { for (auto [pi, data] : growth_vector_map) {
auto [gw, height] = data; auto [gw, height] = data;
mesh[pi] += height * (*gw); mesh[pi] += height * (*gw);

View File

@ -89,6 +89,7 @@ class BoundaryLayerTool
void InterpolateSurfaceGrowthVectors(); void InterpolateSurfaceGrowthVectors();
void InterpolateGrowthVectors(); void InterpolateGrowthVectors();
void LimitGrowthVectorLengths(); void LimitGrowthVectorLengths();
void FixSurfaceElements();
void InsertNewElements(FlatArray<Array<pair<SegmentIndex, int>>, SegmentIndex> segmap, const BitArray & in_surface_direction); void InsertNewElements(FlatArray<Array<pair<SegmentIndex, int>>, SegmentIndex> segmap, const BitArray & in_surface_direction);
void SetDomInOut(); void SetDomInOut();

View File

@ -2,6 +2,65 @@
namespace netgen { namespace netgen {
namespace detail {
struct Neighbor {
PointIndex pi;
SurfaceElementIndex sei;
double weight;
};
} // namespace detail
Array<ArrayMem<detail::Neighbor, 20>>
BuildNeighbors(FlatArray<PointIndex> points, const Mesh &mesh) {
auto p2sel = mesh.CreatePoint2SurfaceElementTable();
Array<ArrayMem<detail::Neighbor, 20>> neighbors(points.Size());
ArrayMem<double, 20> angles;
ArrayMem<double, 20> inv_dists;
for (auto i : points.Range()) {
auto &p_neighbors = neighbors[i];
auto pi = points[i];
angles.SetSize(0);
inv_dists.SetSize(0);
for (auto sei : p2sel[pi]) {
const auto &sel = mesh[sei];
for (auto pi1 : sel.PNums()) {
if (pi1 == pi)
continue;
auto pi2 = pi1;
for (auto pi_ : sel.PNums()) {
if (pi_ != pi && pi_ != pi1) {
pi2 = pi_;
break;
}
}
p_neighbors.Append({pi1, sei, 0.0});
inv_dists.Append(1.0 / (mesh[pi1] - mesh[pi]).Length());
auto dot = (mesh[pi1] - mesh[pi]).Normalize() *
(mesh[pi2] - mesh[pi]).Normalize();
angles.Append(acos(dot));
}
}
double sum_inv_dist = 0.0;
for (auto inv_dist : inv_dists)
sum_inv_dist += inv_dist;
double sum_angle = 0.0;
for (auto angle : angles)
sum_angle += angle;
double sum_weight = 0.0;
for (auto i : Range(inv_dists)) {
p_neighbors[i].weight =
inv_dists[i] * angles[i] / sum_inv_dist / sum_angle;
sum_weight += p_neighbors[i].weight;
}
for (auto i : Range(inv_dists))
p_neighbors[i].weight /= sum_weight;
}
return neighbors;
}
void BoundaryLayerTool ::InterpolateGrowthVectors() { void BoundaryLayerTool ::InterpolateGrowthVectors() {
int new_max_edge_nr = max_edge_nr; int new_max_edge_nr = max_edge_nr;
for (const auto &seg : segments) for (const auto &seg : segments)
@ -157,7 +216,7 @@ void BoundaryLayerTool ::InterpolateSurfaceGrowthVectors() {
auto np_old = this->np; auto np_old = this->np;
auto np = mesh.GetNP(); auto np = mesh.GetNP();
non_bl_growth_vectors.clear(); // non_bl_growth_vectors.clear();
// for(const auto & sel : new_sels) { // for(const auto & sel : new_sels) {
// for(auto pi : sel.PNums()) { // for(auto pi : sel.PNums()) {
// if(mesh[pi].Type() == INNERPOINT) // if(mesh[pi].Type() == INNERPOINT)
@ -195,130 +254,34 @@ void BoundaryLayerTool ::InterpolateSurfaceGrowthVectors() {
// cout << __FILE__ << ":" << __LINE__ << endl; // cout << __FILE__ << ":" << __LINE__ << endl;
std::set<PointIndex> points_set; std::set<PointIndex> points_set;
for (const auto &sel: mesh.SurfaceElements()) for (const auto &sel : mesh.SurfaceElements()) {
for (auto pi : sel.PNums()) for (auto pi : sel.PNums())
if (mesh[pi].Type() == SURFACEPOINT && hasMoved(pi)) if (mesh[pi].Type() == SURFACEPOINT && hasMoved(pi))
points_set.insert(pi); points_set.insert(pi);
}
// Array<bool> has_moved_points(max_edge_nr + 1);
// has_moved_points = false;
// std::set<PointIndex> moved_edge_points;
// for (auto seg : segments) {
// if (hasMoved(seg[0]) != hasMoved(seg[1]))
// has_moved_points[seg.edgenr] = true;
// }
// cout << __FILE__ << ":" << __LINE__ << endl;
// for (auto seg : segments)
// if (has_moved_points[seg.edgenr])
// for (auto pi : seg.PNums())
// if (mesh[pi].Type() == EDGEPOINT)
// points_set.insert(pi);
Array<PointIndex> points; Array<PointIndex> points;
for (auto pi : points_set) for (auto pi : points_set)
points.Append(pi); points.Append(pi);
QuickSort(points); QuickSort(points);
// cout << __FILE__ << ":" << __LINE__ << endl;
// cout << "points to interpolate " << endl << points << endl;
// cout << __FILE__ << ":" << __LINE__ << endl;
auto p2sel = mesh.CreatePoint2SurfaceElementTable();
// cout << __FILE__ << ":" << __LINE__ << endl;
// auto p2sel = ngcore::CreateSortedTable<SurfaceElementIndex, PointIndex>(
// new_sels.Range(),
// [&](auto &table, SurfaceElementIndex ei) {
// for (PointIndex pi : new_sels[ei].PNums())
// table.Add(pi, ei);
// },
// mesh.GetNP());
// smooth tangential part of growth vectors from edges to surface elements // smooth tangential part of growth vectors from edges to surface elements
Array<Vec<3>, PointIndex> corrections(mesh.GetNP()); Array<Vec<3>, PointIndex> corrections(mesh.GetNP());
corrections = 0.0; corrections = 0.0;
RegionTimer rtsmooth(tsmooth); RegionTimer rtsmooth(tsmooth);
struct Neighbor { auto neighbors = BuildNeighbors(points, mesh);
PointIndex pi;
SurfaceElementIndex sei;
double weight;
};
Array<ArrayMem<Neighbor, 20>> neighbors(points.Size());
// cout << __FILE__ << ":" << __LINE__ << endl;
ArrayMem<double, 20> angles;
ArrayMem<double, 20> inv_dists;
for (auto i : points.Range()) {
auto &p_neighbors = neighbors[i];
auto pi = points[i];
angles.SetSize(0);
inv_dists.SetSize(0);
for (auto sei : p2sel[pi]) {
const auto &sel = mesh[sei];
for (auto pi1 : sel.PNums()) {
if (pi1 == pi)
continue;
auto pi2 = pi1;
for (auto pi_ : sel.PNums()) {
if (pi_ != pi && pi_ != pi1) {
pi2 = pi_;
break;
}
}
p_neighbors.Append({pi1, sei, 0.0});
// if((mesh[pi1]-mesh[pi]).Length() < 1e-10) {
// cout << "close points " << pi << "\t" << pi1 << endl;
// }
inv_dists.Append(1.0 / (mesh[pi1] - mesh[pi]).Length());
auto dot = (mesh[pi1] - mesh[pi]).Normalize() *
(mesh[pi2] - mesh[pi]).Normalize();
angles.Append(acos(dot));
}
}
double sum_inv_dist = 0.0;
for (auto inv_dist : inv_dists)
sum_inv_dist += inv_dist;
double sum_angle = 0.0;
for (auto angle : angles)
sum_angle += angle;
// cout << "angles " << angles << endl;
// cout << "inv_dists " << inv_dists << endl;
double sum_weight = 0.0;
for (auto i : Range(inv_dists)) {
p_neighbors[i].weight =
inv_dists[i] * angles[i] / sum_inv_dist / sum_angle;
sum_weight += p_neighbors[i].weight;
}
for (auto i : Range(inv_dists))
p_neighbors[i].weight /= sum_weight;
// if(pi == 19911) {
// cout << "pi " << pi << endl;
// for(auto & nb : p_neighbors) {
// cout << "neighbor " << nb.pi << "\t" << nb.weight << endl;
// }
// cout << "inv_dist " << inv_dists << endl;
// cout << "angles " << angles << endl;
// }
}
// cout << __FILE__ << ":" << __LINE__ << endl;
Array<Vec<3>, SurfaceElementIndex> surf_normals(mesh.GetNSE()); Array<Vec<3>, SurfaceElementIndex> surf_normals(mesh.GetNSE());
for (auto sei : mesh.SurfaceElements().Range()) for (auto sei : mesh.SurfaceElements().Range())
surf_normals[sei] = getNormal(mesh[sei]); surf_normals[sei] = getNormal(mesh[sei]);
// cout << __FILE__ << ":" << __LINE__ << endl;
BitArray interpolate_tangent(mesh.GetNP() + 1); BitArray interpolate_tangent(mesh.GetNP() + 1);
// cout << __FILE__ << ":" << __LINE__ << endl;
interpolate_tangent = false; interpolate_tangent = false;
for (auto pi : points) { for (auto pi : points) {
for (auto sei : p2sel[pi]) for (auto sei : p2sel[pi])
if (is_boundary_moved[mesh[sei].GetIndex()]) if (is_boundary_moved[mesh[sei].GetIndex()])
interpolate_tangent.SetBit(pi); interpolate_tangent.SetBit(pi);
} }
// cout << __FILE__ << ":" << __LINE__ << endl;
constexpr int N_STEPS = 64; constexpr int N_STEPS = 64;
for ([[maybe_unused]] auto i : Range(N_STEPS)) { for ([[maybe_unused]] auto i : Range(N_STEPS)) {
@ -336,18 +299,14 @@ void BoundaryLayerTool ::InterpolateSurfaceGrowthVectors() {
bool do_average_tangent = true; bool do_average_tangent = true;
for (const auto &s : p_neighbors) { for (const auto &s : p_neighbors) {
auto gw_other = getGW(s.pi) + corrections[s.pi]; auto gw_other = getGW(s.pi) + corrections[s.pi];
// if(pi == 19911) cout << "neighbor " << s.pi << "\t" << s.weight << '\t' << gw_other << "\tdo avg: " << do_average_tangent << endl;
// if(pi == 19911) cout << "\tneighbor gw" << gw_other << endl;
if (do_average_tangent) { if (do_average_tangent) {
auto n = surf_normals[s.sei]; auto n = surf_normals[s.sei];
gw_other = gw_other - (gw_other * n) * n; gw_other = gw_other - (gw_other * n) * n;
} }
// if(pi == 19911) cout << "\tneighbor gw" << gw_other << endl;
auto v = gw_other; auto v = gw_other;
auto len = v.Length2(); auto len = v.Length2();
sum_len += len; sum_len += len;
max_len = max(max_len, len); max_len = max(max_len, len);
// if(pi == 19911) cout << "\tneighbor v" << v << endl;
g_vectors.Append(v); g_vectors.Append(v);
} }
@ -365,13 +324,103 @@ void BoundaryLayerTool ::InterpolateSurfaceGrowthVectors() {
auto v = g_vectors[i]; auto v = g_vectors[i];
double weight = lambda * p_neighbors[i].weight + double weight = lambda * p_neighbors[i].weight +
(1.0 - lambda) * v.Length2() / sum_len; (1.0 - lambda) * v.Length2() / sum_len;
// if(pi == 19911) cout << "pi " << pi << "\tneighbor " << p_neighbors[i].pi << "\tweight " << weight << endl; // if(pi == 19911) cout << "pi " << pi << "\tneighbor " <<
// p_neighbors[i].pi << "\tweight " << weight << endl;
correction += weight * v; correction += weight * v;
} }
if (!do_average_tangent) if (!do_average_tangent)
correction -= getGW(pi); correction -= getGW(pi);
// if(pi == 19911) cout << "pi " << pi << "\tcorrection " << correction << endl; // if(pi == 19911) cout << "pi " << pi << "\tcorrection " << correction <<
// endl;
}
}
for (auto pi : points)
addGW(pi, corrections[pi]);
}
void BoundaryLayerTool ::FixSurfaceElements() {
static Timer tall("FixSurfaceElements");
RegionTimer rtall(tall);
auto np_old = this->np;
auto np = mesh.GetNP();
non_bl_growth_vectors.clear();
auto getGW = [&](PointIndex pi) -> Vec<3> {
// return growthvectors[pi];
if (growth_vector_map.count(pi) == 0) {
non_bl_growth_vectors[pi] = .0;
growth_vector_map[pi] = {&non_bl_growth_vectors[pi], 1.0};
}
auto [gw, height] = growth_vector_map[pi];
return height * (*gw);
};
auto addGW = [&](PointIndex pi, Vec<3> vec) {
if (growth_vector_map.count(pi) == 0) {
non_bl_growth_vectors[pi] = .0;
growth_vector_map[pi] = {&non_bl_growth_vectors[pi], 1.0};
}
auto [gw, height] = growth_vector_map[pi];
*gw += 1.0 / height * vec;
};
std::set<PointIndex> points_set;
// only smooth over old surface elements
for (SurfaceElementIndex sei : Range(nse)) {
const auto &sel = mesh[sei];
if (sel.GetNP() == 3 && is_boundary_moved[sel.GetIndex()])
for (auto pi : sel.PNums())
if (mesh[pi].Type() == SURFACEPOINT)
points_set.insert(pi);
}
Array<PointIndex> points;
for (auto pi : points_set)
points.Append(pi);
QuickSort(points);
Array<Vec<3>, PointIndex> corrections(mesh.GetNP());
corrections = 0.0;
auto neighbors = BuildNeighbors(points, mesh);
constexpr int N_STEPS = 32;
for ([[maybe_unused]] auto i : Range(N_STEPS)) {
for (auto i : points.Range()) {
auto pi = points[i];
auto &p_neighbors = neighbors[i];
ArrayMem<Vec<3>, 20> g_vectors;
double max_len = 0.0;
double sum_len = 0.0;
for (const auto &s : p_neighbors) {
auto v = getGW(s.pi) + corrections[s.pi];
auto len = v.Length2();
sum_len += len;
max_len = max(max_len, len);
g_vectors.Append(v);
}
if (max_len == 0.0)
continue;
double lambda = 0;
if (i > N_STEPS / 4.)
lambda = 2.0 * (i - N_STEPS / 4.) / (N_STEPS / 2.);
lambda = min(1.0, lambda);
auto &correction = corrections[pi];
correction = 0.0;
for (const auto i : p_neighbors.Range()) {
auto v = g_vectors[i];
double weight = lambda * p_neighbors[i].weight +
(1.0 - lambda) * v.Length2() / sum_len;
correction += weight * v;
}
} }
} }

View File

@ -1,5 +1,5 @@
#include <core/array.hpp>
#include "boundarylayer.hpp" #include "boundarylayer.hpp"
#include <core/array.hpp>
namespace netgen { namespace netgen {
@ -214,7 +214,8 @@ struct GrowthVectorLimiter {
return; return;
for (PointIndex pi : IntRange(tool.np, mesh.GetNP())) { for (PointIndex pi : IntRange(tool.np, mesh.GetNP())) {
auto pi_from = map_from[pi]; auto pi_from = map_from[pi];
// if(pi_from == 21110) cout << "equalize " << pi << "\tfactor " << factor << endl; // if(pi_from == 21110) cout << "equalize " << pi << "\tfactor " << factor
// << endl;
std::set<PointIndex> pis; std::set<PointIndex> pis;
for (auto sei : p2sel[pi]) for (auto sei : p2sel[pi])
for (auto pi_ : tool.new_sels[sei].PNums()) for (auto pi_ : tool.new_sels[sei].PNums())
@ -224,7 +225,8 @@ struct GrowthVectorLimiter {
auto limit = GetLimit(pi1); auto limit = GetLimit(pi1);
if (limit > 0.0) if (limit > 0.0)
limits.Append(GetLimit(pi1)); limits.Append(GetLimit(pi1));
// if(pi_from == 21110) cout << "\tneighbor point " << map_from[pi1] << " -> " << pi1 << " with limit " << limit << endl; // if(pi_from == 21110) cout << "\tneighbor point " << map_from[pi1] <<
// " -> " << pi1 << " with limit " << limit << endl;
} }
// if(pi_from == 21110) cout << "\town limit " << GetLimit(pi) << endl; // if(pi_from == 21110) cout << "\town limit " << GetLimit(pi) << endl;
if (limits.Size() == 0) if (limits.Size() == 0)
@ -351,7 +353,8 @@ struct GrowthVectorLimiter {
} }
void BuildSearchTree(double trig_shift) { void BuildSearchTree(double trig_shift) {
static Timer t("BuildSearchTree"); RegionTimer rt(t); static Timer t("BuildSearchTree");
RegionTimer rt(t);
Box<3> bbox(Box<3>::EMPTY_BOX); Box<3> bbox(Box<3>::EMPTY_BOX);
for (PointIndex pi : mesh.Points().Range()) { for (PointIndex pi : mesh.Points().Range()) {
bbox.Add(mesh[pi]); bbox.Add(mesh[pi]);
@ -470,7 +473,6 @@ struct GrowthVectorLimiter {
set_points(); set_points();
counter++; counter++;
if (counter > 20) { if (counter > 20) {
break;
cerr << "Limit intersecting surface elements: too many " cerr << "Limit intersecting surface elements: too many "
"limitation steps, sels: " "limitation steps, sels: "
<< Get(sei) << '\t' << Get(sej) << endl; << Get(sei) << '\t' << Get(sej) << endl;