mirror of
https://github.com/NGSolve/netgen.git
synced 2024-11-15 02:18:33 +05:00
cleanup, fixes
This commit is contained in:
parent
dbffb79550
commit
787169d2b8
@ -1155,18 +1155,16 @@ void BoundaryLayerTool ::Perform() {
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topo.SetBuildVertex2Element(true);
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mesh.UpdateTopology();
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// cout << "GW 19911 " << growthvectors[19911] << endl;
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InterpolateGrowthVectors();
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// cout << "GW 19911 " << growthvectors[19911] << endl;
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InterpolateSurfaceGrowthVectors();
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// cout << "GW 19911 " << growthvectors[19911] << endl;
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AddSurfaceElements();
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if (params.limit_growth_vectors)
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LimitGrowthVectorLengths();
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FixSurfaceElements();
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for (auto [pi, data] : growth_vector_map) {
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auto [gw, height] = data;
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mesh[pi] += height * (*gw);
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@ -89,6 +89,7 @@ class BoundaryLayerTool
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void InterpolateSurfaceGrowthVectors();
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void InterpolateGrowthVectors();
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void LimitGrowthVectorLengths();
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void FixSurfaceElements();
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void InsertNewElements(FlatArray<Array<pair<SegmentIndex, int>>, SegmentIndex> segmap, const BitArray & in_surface_direction);
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void SetDomInOut();
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@ -2,6 +2,65 @@
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namespace netgen {
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namespace detail {
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struct Neighbor {
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PointIndex pi;
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SurfaceElementIndex sei;
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double weight;
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};
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} // namespace detail
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Array<ArrayMem<detail::Neighbor, 20>>
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BuildNeighbors(FlatArray<PointIndex> points, const Mesh &mesh) {
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auto p2sel = mesh.CreatePoint2SurfaceElementTable();
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Array<ArrayMem<detail::Neighbor, 20>> neighbors(points.Size());
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ArrayMem<double, 20> angles;
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ArrayMem<double, 20> inv_dists;
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for (auto i : points.Range()) {
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auto &p_neighbors = neighbors[i];
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auto pi = points[i];
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angles.SetSize(0);
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inv_dists.SetSize(0);
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for (auto sei : p2sel[pi]) {
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const auto &sel = mesh[sei];
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for (auto pi1 : sel.PNums()) {
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if (pi1 == pi)
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continue;
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auto pi2 = pi1;
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for (auto pi_ : sel.PNums()) {
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if (pi_ != pi && pi_ != pi1) {
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pi2 = pi_;
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break;
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}
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}
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p_neighbors.Append({pi1, sei, 0.0});
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inv_dists.Append(1.0 / (mesh[pi1] - mesh[pi]).Length());
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auto dot = (mesh[pi1] - mesh[pi]).Normalize() *
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(mesh[pi2] - mesh[pi]).Normalize();
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angles.Append(acos(dot));
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}
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}
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double sum_inv_dist = 0.0;
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for (auto inv_dist : inv_dists)
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sum_inv_dist += inv_dist;
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double sum_angle = 0.0;
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for (auto angle : angles)
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sum_angle += angle;
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double sum_weight = 0.0;
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for (auto i : Range(inv_dists)) {
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p_neighbors[i].weight =
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inv_dists[i] * angles[i] / sum_inv_dist / sum_angle;
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sum_weight += p_neighbors[i].weight;
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}
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for (auto i : Range(inv_dists))
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p_neighbors[i].weight /= sum_weight;
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}
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return neighbors;
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}
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void BoundaryLayerTool ::InterpolateGrowthVectors() {
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int new_max_edge_nr = max_edge_nr;
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for (const auto &seg : segments)
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@ -157,7 +216,7 @@ void BoundaryLayerTool ::InterpolateSurfaceGrowthVectors() {
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auto np_old = this->np;
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auto np = mesh.GetNP();
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non_bl_growth_vectors.clear();
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// non_bl_growth_vectors.clear();
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// for(const auto & sel : new_sels) {
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// for(auto pi : sel.PNums()) {
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// if(mesh[pi].Type() == INNERPOINT)
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@ -195,130 +254,34 @@ void BoundaryLayerTool ::InterpolateSurfaceGrowthVectors() {
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// cout << __FILE__ << ":" << __LINE__ << endl;
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std::set<PointIndex> points_set;
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for (const auto &sel: mesh.SurfaceElements())
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for (const auto &sel : mesh.SurfaceElements()) {
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for (auto pi : sel.PNums())
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if (mesh[pi].Type() == SURFACEPOINT && hasMoved(pi))
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points_set.insert(pi);
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// Array<bool> has_moved_points(max_edge_nr + 1);
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// has_moved_points = false;
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// std::set<PointIndex> moved_edge_points;
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// for (auto seg : segments) {
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// if (hasMoved(seg[0]) != hasMoved(seg[1]))
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// has_moved_points[seg.edgenr] = true;
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// }
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// cout << __FILE__ << ":" << __LINE__ << endl;
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// for (auto seg : segments)
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// if (has_moved_points[seg.edgenr])
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// for (auto pi : seg.PNums())
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// if (mesh[pi].Type() == EDGEPOINT)
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// points_set.insert(pi);
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}
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Array<PointIndex> points;
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for (auto pi : points_set)
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points.Append(pi);
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QuickSort(points);
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// cout << __FILE__ << ":" << __LINE__ << endl;
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// cout << "points to interpolate " << endl << points << endl;
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// cout << __FILE__ << ":" << __LINE__ << endl;
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auto p2sel = mesh.CreatePoint2SurfaceElementTable();
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// cout << __FILE__ << ":" << __LINE__ << endl;
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// auto p2sel = ngcore::CreateSortedTable<SurfaceElementIndex, PointIndex>(
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// new_sels.Range(),
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// [&](auto &table, SurfaceElementIndex ei) {
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// for (PointIndex pi : new_sels[ei].PNums())
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// table.Add(pi, ei);
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// },
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// mesh.GetNP());
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// smooth tangential part of growth vectors from edges to surface elements
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Array<Vec<3>, PointIndex> corrections(mesh.GetNP());
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corrections = 0.0;
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RegionTimer rtsmooth(tsmooth);
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struct Neighbor {
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PointIndex pi;
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SurfaceElementIndex sei;
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double weight;
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};
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Array<ArrayMem<Neighbor, 20>> neighbors(points.Size());
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// cout << __FILE__ << ":" << __LINE__ << endl;
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ArrayMem<double, 20> angles;
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ArrayMem<double, 20> inv_dists;
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for (auto i : points.Range()) {
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auto &p_neighbors = neighbors[i];
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auto pi = points[i];
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angles.SetSize(0);
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inv_dists.SetSize(0);
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for (auto sei : p2sel[pi]) {
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const auto &sel = mesh[sei];
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for (auto pi1 : sel.PNums()) {
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if (pi1 == pi)
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continue;
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auto pi2 = pi1;
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for (auto pi_ : sel.PNums()) {
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if (pi_ != pi && pi_ != pi1) {
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pi2 = pi_;
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break;
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}
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}
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p_neighbors.Append({pi1, sei, 0.0});
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// if((mesh[pi1]-mesh[pi]).Length() < 1e-10) {
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// cout << "close points " << pi << "\t" << pi1 << endl;
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// }
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inv_dists.Append(1.0 / (mesh[pi1] - mesh[pi]).Length());
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auto dot = (mesh[pi1] - mesh[pi]).Normalize() *
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(mesh[pi2] - mesh[pi]).Normalize();
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angles.Append(acos(dot));
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}
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}
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double sum_inv_dist = 0.0;
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for (auto inv_dist : inv_dists)
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sum_inv_dist += inv_dist;
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double sum_angle = 0.0;
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for (auto angle : angles)
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sum_angle += angle;
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// cout << "angles " << angles << endl;
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// cout << "inv_dists " << inv_dists << endl;
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double sum_weight = 0.0;
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for (auto i : Range(inv_dists)) {
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p_neighbors[i].weight =
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inv_dists[i] * angles[i] / sum_inv_dist / sum_angle;
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sum_weight += p_neighbors[i].weight;
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}
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for (auto i : Range(inv_dists))
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p_neighbors[i].weight /= sum_weight;
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// if(pi == 19911) {
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// cout << "pi " << pi << endl;
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// for(auto & nb : p_neighbors) {
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// cout << "neighbor " << nb.pi << "\t" << nb.weight << endl;
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// }
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// cout << "inv_dist " << inv_dists << endl;
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// cout << "angles " << angles << endl;
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// }
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}
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// cout << __FILE__ << ":" << __LINE__ << endl;
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auto neighbors = BuildNeighbors(points, mesh);
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Array<Vec<3>, SurfaceElementIndex> surf_normals(mesh.GetNSE());
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for (auto sei : mesh.SurfaceElements().Range())
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surf_normals[sei] = getNormal(mesh[sei]);
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// cout << __FILE__ << ":" << __LINE__ << endl;
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BitArray interpolate_tangent(mesh.GetNP() + 1);
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// cout << __FILE__ << ":" << __LINE__ << endl;
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interpolate_tangent = false;
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for (auto pi : points) {
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for (auto sei : p2sel[pi])
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if (is_boundary_moved[mesh[sei].GetIndex()])
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interpolate_tangent.SetBit(pi);
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}
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// cout << __FILE__ << ":" << __LINE__ << endl;
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constexpr int N_STEPS = 64;
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for ([[maybe_unused]] auto i : Range(N_STEPS)) {
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@ -336,18 +299,14 @@ void BoundaryLayerTool ::InterpolateSurfaceGrowthVectors() {
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bool do_average_tangent = true;
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for (const auto &s : p_neighbors) {
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auto gw_other = getGW(s.pi) + corrections[s.pi];
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// if(pi == 19911) cout << "neighbor " << s.pi << "\t" << s.weight << '\t' << gw_other << "\tdo avg: " << do_average_tangent << endl;
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// if(pi == 19911) cout << "\tneighbor gw" << gw_other << endl;
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if (do_average_tangent) {
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auto n = surf_normals[s.sei];
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gw_other = gw_other - (gw_other * n) * n;
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}
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// if(pi == 19911) cout << "\tneighbor gw" << gw_other << endl;
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auto v = gw_other;
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auto len = v.Length2();
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sum_len += len;
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max_len = max(max_len, len);
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// if(pi == 19911) cout << "\tneighbor v" << v << endl;
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g_vectors.Append(v);
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}
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@ -365,13 +324,103 @@ void BoundaryLayerTool ::InterpolateSurfaceGrowthVectors() {
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auto v = g_vectors[i];
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double weight = lambda * p_neighbors[i].weight +
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(1.0 - lambda) * v.Length2() / sum_len;
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// if(pi == 19911) cout << "pi " << pi << "\tneighbor " << p_neighbors[i].pi << "\tweight " << weight << endl;
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// if(pi == 19911) cout << "pi " << pi << "\tneighbor " <<
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// p_neighbors[i].pi << "\tweight " << weight << endl;
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correction += weight * v;
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}
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if (!do_average_tangent)
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correction -= getGW(pi);
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// if(pi == 19911) cout << "pi " << pi << "\tcorrection " << correction << endl;
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// if(pi == 19911) cout << "pi " << pi << "\tcorrection " << correction <<
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// endl;
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}
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}
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for (auto pi : points)
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addGW(pi, corrections[pi]);
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}
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void BoundaryLayerTool ::FixSurfaceElements() {
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static Timer tall("FixSurfaceElements");
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RegionTimer rtall(tall);
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auto np_old = this->np;
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auto np = mesh.GetNP();
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non_bl_growth_vectors.clear();
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auto getGW = [&](PointIndex pi) -> Vec<3> {
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// return growthvectors[pi];
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if (growth_vector_map.count(pi) == 0) {
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non_bl_growth_vectors[pi] = .0;
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growth_vector_map[pi] = {&non_bl_growth_vectors[pi], 1.0};
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}
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auto [gw, height] = growth_vector_map[pi];
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return height * (*gw);
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};
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auto addGW = [&](PointIndex pi, Vec<3> vec) {
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if (growth_vector_map.count(pi) == 0) {
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non_bl_growth_vectors[pi] = .0;
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growth_vector_map[pi] = {&non_bl_growth_vectors[pi], 1.0};
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}
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auto [gw, height] = growth_vector_map[pi];
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*gw += 1.0 / height * vec;
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};
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std::set<PointIndex> points_set;
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// only smooth over old surface elements
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for (SurfaceElementIndex sei : Range(nse)) {
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const auto &sel = mesh[sei];
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if (sel.GetNP() == 3 && is_boundary_moved[sel.GetIndex()])
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for (auto pi : sel.PNums())
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if (mesh[pi].Type() == SURFACEPOINT)
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points_set.insert(pi);
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}
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Array<PointIndex> points;
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for (auto pi : points_set)
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points.Append(pi);
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QuickSort(points);
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Array<Vec<3>, PointIndex> corrections(mesh.GetNP());
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corrections = 0.0;
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auto neighbors = BuildNeighbors(points, mesh);
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constexpr int N_STEPS = 32;
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for ([[maybe_unused]] auto i : Range(N_STEPS)) {
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for (auto i : points.Range()) {
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auto pi = points[i];
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auto &p_neighbors = neighbors[i];
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ArrayMem<Vec<3>, 20> g_vectors;
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double max_len = 0.0;
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double sum_len = 0.0;
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for (const auto &s : p_neighbors) {
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auto v = getGW(s.pi) + corrections[s.pi];
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auto len = v.Length2();
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sum_len += len;
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max_len = max(max_len, len);
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g_vectors.Append(v);
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}
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if (max_len == 0.0)
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continue;
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double lambda = 0;
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if (i > N_STEPS / 4.)
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lambda = 2.0 * (i - N_STEPS / 4.) / (N_STEPS / 2.);
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lambda = min(1.0, lambda);
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auto &correction = corrections[pi];
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correction = 0.0;
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for (const auto i : p_neighbors.Range()) {
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auto v = g_vectors[i];
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double weight = lambda * p_neighbors[i].weight +
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(1.0 - lambda) * v.Length2() / sum_len;
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correction += weight * v;
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}
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}
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}
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@ -1,5 +1,5 @@
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#include <core/array.hpp>
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#include "boundarylayer.hpp"
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#include <core/array.hpp>
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namespace netgen {
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@ -214,7 +214,8 @@ struct GrowthVectorLimiter {
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return;
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for (PointIndex pi : IntRange(tool.np, mesh.GetNP())) {
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auto pi_from = map_from[pi];
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// if(pi_from == 21110) cout << "equalize " << pi << "\tfactor " << factor << endl;
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// if(pi_from == 21110) cout << "equalize " << pi << "\tfactor " << factor
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// << endl;
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std::set<PointIndex> pis;
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for (auto sei : p2sel[pi])
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for (auto pi_ : tool.new_sels[sei].PNums())
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@ -224,7 +225,8 @@ struct GrowthVectorLimiter {
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auto limit = GetLimit(pi1);
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if (limit > 0.0)
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limits.Append(GetLimit(pi1));
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// if(pi_from == 21110) cout << "\tneighbor point " << map_from[pi1] << " -> " << pi1 << " with limit " << limit << endl;
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// if(pi_from == 21110) cout << "\tneighbor point " << map_from[pi1] <<
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// " -> " << pi1 << " with limit " << limit << endl;
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}
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// if(pi_from == 21110) cout << "\town limit " << GetLimit(pi) << endl;
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if (limits.Size() == 0)
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@ -351,7 +353,8 @@ struct GrowthVectorLimiter {
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}
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void BuildSearchTree(double trig_shift) {
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static Timer t("BuildSearchTree"); RegionTimer rt(t);
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static Timer t("BuildSearchTree");
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RegionTimer rt(t);
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Box<3> bbox(Box<3>::EMPTY_BOX);
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for (PointIndex pi : mesh.Points().Range()) {
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bbox.Add(mesh[pi]);
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@ -470,7 +473,6 @@ struct GrowthVectorLimiter {
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set_points();
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counter++;
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if (counter > 20) {
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break;
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cerr << "Limit intersecting surface elements: too many "
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"limitation steps, sels: "
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<< Get(sei) << '\t' << Get(sej) << endl;
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