parallel mesh distribution

This commit is contained in:
Joachim Schoeberl 2013-09-02 12:51:53 +00:00
parent 7d4b93189b
commit 7eac0b44f2

View File

@ -816,7 +816,114 @@ namespace netgen
SurfaceElement(i+1).SetPartition(epart[i+GetNE()] + 1); SurfaceElement(i+1).SetPartition(epart[i+GetNE()] + 1);
for (int i = 0; i < GetNSeg(); i++) for (int i = 0; i < GetNSeg(); i++)
LineSegment(i+1).SetPartition(epart[i+GetNE()+GetNSE()] + 1); LineSegment(i+1).SetPartition(epart[i+GetNE()+GetNSE()] + 1);
if (GetDimension() == 3)
{
// surface elements attached to volume elements
Array<bool, PointIndex::BASE> boundarypoints (GetNP());
boundarypoints = false;
for (SurfaceElementIndex sei = 0; sei < GetNSE(); sei++)
{
const Element2d & el = (*this)[sei];
for (int j = 0; j < el.GetNP(); j++)
boundarypoints[el[j]] = true;
}
// Build Pnt2Element table, boundary points only
Array<int, PointIndex::BASE> cnt(GetNP());
cnt = 0;
for (ElementIndex ei = 0; ei < GetNE(); ei++)
{
const Element & el = (*this)[ei];
for (int j = 0; j < el.GetNP(); j++)
if (boundarypoints[el[j]])
cnt[el[j]]++;
}
TABLE<ElementIndex, PointIndex::BASE> pnt2el(cnt);
cnt = 0;
for (ElementIndex ei = 0; ei < GetNE(); ei++)
{
const Element & el = (*this)[ei];
for (int j = 0; j < el.GetNP(); j++)
if (boundarypoints[el[j]])
pnt2el.Add (el[j], ei);
}
for (SurfaceElementIndex sei = 0; sei < GetNSE(); sei++)
{
Element2d & sel = (*this)[sei];
PointIndex pi1 = sel[0];
FlatArray<ElementIndex> els = pnt2el[pi1];
sel.SetPartition (-1);
for (int j = 0; j < els.Size(); j++)
{
const Element & el = (*this)[els[j]];
bool hasall = true;
for (int k = 0; k < sel.GetNP(); k++)
{
bool haspi = false;
for (int l = 0; l < el.GetNP(); l++)
if (sel[k] == el[l])
haspi = true;
if (!haspi) hasall = false;
}
if (hasall)
{
sel.SetPartition (el.GetPartition());
break;
}
}
if (sel.GetPartition() == -1)
cerr << "no volume element found" << endl;
}
for (SegmentIndex si = 0; si < GetNSeg(); si++)
{
Segment & sel = (*this)[si];
PointIndex pi1 = sel[0];
FlatArray<ElementIndex> els = pnt2el[pi1];
sel.SetPartition (-1);
for (int j = 0; j < els.Size(); j++)
{
const Element & el = (*this)[els[j]];
bool haspi[9] = { false }; // max surfnp
for (int k = 0; k < 2; k++)
for (int l = 0; l < el.GetNP(); l++)
if (sel[k] == el[l])
haspi[k] = true;
bool hasall = true;
for (int k = 0; k < sel.GetNP(); k++)
if (!haspi[k]) hasall = false;
if (hasall)
{
sel.SetPartition (el.GetPartition());
break;
}
}
if (sel.GetPartition() == -1)
cerr << "no volume element found" << endl;
}
}
} }
#endif #endif