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@ -221,6 +221,16 @@ namespace netgen
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static void MeshSurface (CSGeometry & geom, Mesh & mesh)
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static void MeshSurface (CSGeometry & geom, Mesh & mesh)
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{
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{
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/*
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Point3d pmin, pmax;
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mesh.GetBox(pmin, pmax);
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cout << "box = " << pmin << " - " << pmax << endl;
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cout << "localhbox = "
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<< mesh.LocalHFunction().GetBoundingBox().PMin() << " - "
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<< mesh.LocalHFunction().GetBoundingBox().PMax()
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<< endl;
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*/
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const char * savetask = multithread.task;
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const char * savetask = multithread.task;
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multithread.task = "Surface meshing";
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multithread.task = "Surface meshing";
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@ -416,12 +426,12 @@ namespace netgen
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Meshing2Surfaces meshing(*surf, geom.BoundingBox());
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Meshing2Surfaces meshing(*surf, geom.BoundingBox());
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meshing.SetStartTime (starttime);
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meshing.SetStartTime (starttime);
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double eps = 1e-8 * geom.MaxSize();
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for (PointIndex pi = PointIndex::BASE; pi < noldp+PointIndex::BASE; pi++)
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for (PointIndex pi = PointIndex::BASE; pi < noldp+PointIndex::BASE; pi++)
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{
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{
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//if(surf->PointOnSurface(mesh[pi]))
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//if(surf->PointOnSurface(mesh[pi]))
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meshing.AddPoint (mesh[pi], pi, NULL,
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meshing.AddPoint (mesh[pi], pi, NULL,
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(surf->PointOnSurface(mesh[pi])!=0));
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(surf->PointOnSurface(mesh[pi], eps) != 0));
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}
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}
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segments.SetSize (0);
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segments.SetSize (0);
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@ -1475,7 +1475,7 @@ namespace netgen
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// #define OPENGL
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#ifdef OPENGL
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#ifdef OPENGL
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/* *********************** Draw Surface Meshing **************** */
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/* *********************** Draw Surface Meshing **************** */
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@ -144,6 +144,7 @@ namespace netgen
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BuildFilledList ();
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BuildFilledList ();
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}
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}
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#ifdef PARALLELGL
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#ifdef PARALLELGL
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if (ntasks > 1 && vispar.drawtetsdomain > 0 && vispar.drawtetsdomain < ntasks)
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if (ntasks > 1 && vispar.drawtetsdomain > 0 && vispar.drawtetsdomain < ntasks)
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glCallList (par_filledlists[vispar.drawtetsdomain]);
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glCallList (par_filledlists[vispar.drawtetsdomain]);
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@ -1097,13 +1098,13 @@ namespace netgen
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}
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}
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else // not high order
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else // not high order
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{
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{
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glBegin (GL_TRIANGLES);
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glBegin (GL_TRIANGLES);
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const Point<3> & lp0 = (*mesh) [el[0]];
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const Point<3> & lp0 = (*mesh) [el[0]];
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const Point<3> & lp1 = (*mesh) [el[1]];
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const Point<3> & lp1 = (*mesh) [el[1]];
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const Point<3> & lp2 = (*mesh) [el[2]];
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const Point<3> & lp2 = (*mesh) [el[2]];
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Vec<3> n = Cross (lp1-lp0, lp2-lp0);
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Vec<3> n = Cross (lp1-lp0, lp2-lp0).Normalize();
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glNormal3dv (n);
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glNormal3dv (n);
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if (vispar.colormeshsize)
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if (vispar.colormeshsize)
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