mesh optimization improvements

This commit is contained in:
Joachim Schoeberl 2009-11-16 08:18:00 +00:00
parent 8ebf21f600
commit 83e8b1ec53
12 changed files with 1093 additions and 699 deletions

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@ -351,6 +351,7 @@ namespace netgen
{ {
c = ac; c = ac;
r = ar; r = ar;
invr = 1.0/r;
cxx = cyy = czz = 0.5 / r; cxx = cyy = czz = 0.5 / r;
cxy = cxz = cyz = 0; cxy = cxz = cyz = 0;
@ -377,6 +378,7 @@ namespace netgen
c(2) = coeffs.Elem(3); c(2) = coeffs.Elem(3);
r = coeffs.Elem(4); r = coeffs.Elem(4);
invr = 1.0/r;
cxx = cyy = czz = 0.5 / r; cxx = cyy = czz = 0.5 / r;
cxy = cxz = cyz = 0; cxy = cxz = cyz = 0;
cx = - c(0) / r; cx = - c(0) / r;
@ -412,6 +414,10 @@ namespace netgen
} }
double Sphere :: CalcFunctionValue (const Point<3> & point) const
{
return 0.5* (invr * Abs2 (point-c) - r);
}
int Sphere :: IsIdentic (const Surface & s2, int & inv, double eps) const int Sphere :: IsIdentic (const Surface & s2, int & inv, double eps) const

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@ -122,7 +122,7 @@ namespace netgen
/// ///
Point<3> c; Point<3> c;
/// ///
double r; double r, invr;
public: public:
/// ///
Sphere (const Point<3> & ac, double ar); Sphere (const Point<3> & ac, double ar);
@ -135,6 +135,8 @@ namespace netgen
virtual Primitive * Copy () const; virtual Primitive * Copy () const;
virtual void Transform (Transformation<3> & trans); virtual void Transform (Transformation<3> & trans);
virtual double CalcFunctionValue (const Point<3> & point) const;
virtual int IsIdentic (const Surface & s2, int & inv, double eps) const; virtual int IsIdentic (const Surface & s2, int & inv, double eps) const;

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@ -221,16 +221,6 @@ namespace netgen
static void MeshSurface (CSGeometry & geom, Mesh & mesh) static void MeshSurface (CSGeometry & geom, Mesh & mesh)
{ {
/*
Point3d pmin, pmax;
mesh.GetBox(pmin, pmax);
cout << "box = " << pmin << " - " << pmax << endl;
cout << "localhbox = "
<< mesh.LocalHFunction().GetBoundingBox().PMin() << " - "
<< mesh.LocalHFunction().GetBoundingBox().PMax()
<< endl;
*/
const char * savetask = multithread.task; const char * savetask = multithread.task;
multithread.task = "Surface meshing"; multithread.task = "Surface meshing";
@ -511,6 +501,11 @@ namespace netgen
if (segments.Size()) if (segments.Size())
{ {
// surface was meshed, not copied // surface was meshed, not copied
static int timer = NgProfiler::CreateTimer ("total surface mesh optimization");
NgProfiler::RegionTimer reg (timer);
PrintMessage (2, "Optimize Surface"); PrintMessage (2, "Optimize Surface");
for (int i = 1; i <= mparam.optsteps2d; i++) for (int i = 1; i <= mparam.optsteps2d; i++)
{ {

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@ -689,7 +689,7 @@ namespace netgen
case UNION: case UNION:
{ {
int in1, in2, strin1, strin2; int in1, in2, strin1, strin2;
Solid * tansol1, * tansol2; Solid * tansol1 = 0, * tansol2 = 0;
s1 -> RecTangentialSolid (p, tansol1, surfids, in1, strin1, eps); s1 -> RecTangentialSolid (p, tansol1, surfids, in1, strin1, eps);
s2 -> RecTangentialSolid (p, tansol2, surfids, in2, strin2, eps); s2 -> RecTangentialSolid (p, tansol2, surfids, in2, strin2, eps);
@ -703,6 +703,11 @@ namespace netgen
else if (tansol2) else if (tansol2)
tansol = tansol2; tansol = tansol2;
} }
else
{
delete tansol1;
delete tansol2;
}
in = (in1 || in2); in = (in1 || in2);
strin = (strin1 || strin2); strin = (strin1 || strin2);
break; break;

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@ -76,6 +76,10 @@ namespace netgen
CalcSpecialPoints (const CSGeometry & ageometry, CalcSpecialPoints (const CSGeometry & ageometry,
Array<MeshPoint> & apoints) Array<MeshPoint> & apoints)
{ {
static int timer = NgProfiler::CreateTimer ("CSG: find special points");
NgProfiler::RegionTimer reg (timer);
geometry = &ageometry; geometry = &ageometry;
points = &apoints; points = &apoints;
@ -231,7 +235,7 @@ namespace netgen
// explicit solution for planes only and at most one quadratic // explicit solution for planes only and at most one quadratic
if (numprim <= 5) if (numprim <= 5)
{ {
int nplane = 0, nquad = 0, quadi = -1; int nplane = 0, nquad = 0, quadi = -1, nsphere = 0;
const QuadraticSurface *qsurf = 0, *qsurfi; const QuadraticSurface *qsurf = 0, *qsurfi;
for (int i = 0; i < numprim; i++) for (int i = 0; i < numprim; i++)
@ -247,6 +251,9 @@ namespace netgen
quadi = i; quadi = i;
qsurf = qsurfi; qsurf = qsurfi;
} }
if (dynamic_cast<const Sphere*> (qsurfi))
nsphere++;
} }
/* /*
@ -374,6 +381,82 @@ namespace netgen
return; return;
} }
if (nsphere == numprim) // && calccp == false)
{
Array<Point<3> > pts;
Array<int> surfids;
for (int k1 = 0; k1 < numprim; k1++)
for (int k2 = 0; k2 < k1; k2++)
for (int k3 = 0; k3 < k2; k3++)
{
ComputeCrossPoints (dynamic_cast<const Sphere*> (geometry->GetSurface(locsurf[k1])),
dynamic_cast<const Sphere*> (geometry->GetSurface(locsurf[k2])),
dynamic_cast<const Sphere*> (geometry->GetSurface(locsurf[k3])),
pts);
for (int j = 0; j < pts.Size(); j++)
if (Dist (pts[j], box.Center()) < box.Diam()/2)
{
Solid * tansol;
sol -> TangentialSolid (pts[j], tansol, surfids, 1e-9*size);
if(!tansol)
continue;
bool ok1 = false, ok2 = false, ok3 = false;
int rep1 = geometry->GetSurfaceClassRepresentant(locsurf[k1]);
int rep2 = geometry->GetSurfaceClassRepresentant(locsurf[k2]);
int rep3 = geometry->GetSurfaceClassRepresentant(locsurf[k3]);
for(int jj=0; jj<surfids.Size(); jj++)
{
int actrep = geometry->GetSurfaceClassRepresentant(surfids[jj]);
if(actrep == rep1) ok1 = true;
if(actrep == rep2) ok2 = true;
if(actrep == rep3) ok3 = true;
}
if (tansol && ok1 && ok2 && ok3)
// if (sol -> IsIn (pts[j], 1e-6*size) && !sol->IsStrictIn (pts[j], 1e-6*size))
{
if (AddPoint (pts[j], layer))
(*testout) << "cross point found, 1: " << pts[j] << endl;
}
delete tansol;
}
}
for (int k1 = 0; k1 < numprim; k1++)
for (int k2 = 0; k2 < k1; k2++)
{
ComputeExtremalPoints (dynamic_cast<const Sphere*> (geometry->GetSurface(locsurf[k1])),
dynamic_cast<const Sphere*> (geometry->GetSurface(locsurf[k2])),
pts);
for (int j = 0; j < pts.Size(); j++)
if (Dist (pts[j], box.Center()) < box.Diam()/2)
{
Solid * tansol;
sol -> TangentialSolid (pts[j], tansol, surfids, 1e-9*size);
if (tansol)
// sol -> IsIn (pts[j], 1e-6*size) && !sol->IsStrictIn (pts[j], 1e-6*size) )
{
if (AddPoint (pts[j], layer))
(*testout) << "extremal point found, spheres: " << pts[j] << endl;
}
delete tansol;
}
}
return;
}
} }
@ -1143,6 +1226,83 @@ namespace netgen
void SpecialPointCalculation ::
ComputeCrossPoints (const Sphere * sphere1,
const Sphere * sphere2,
const Sphere * sphere3,
Array<Point<3> > & pts)
{
Mat<2,3> mat;
Mat<3,2> inv;
Vec<2> rhs;
Vec<3> sol, t;
Point<3> p0(0,0,0);
pts.SetSize (0);
Point<3> c1 = sphere1 -> Center();
Point<3> c2 = sphere2 -> Center();
Point<3> c3 = sphere3 -> Center();
double r1 = sphere1 -> Radius();
double r2 = sphere2 -> Radius();
double r3 = sphere3 -> Radius();
Vec<3> a1 = c2-c1;
double b1 = 0.5 * (sqr(r1) - sqr(r2) - Abs2(Vec<3> (c1)) + Abs2(Vec<3> (c2)) );
Vec<3> a2 = c3-c1;
double b2 = 0.5 * (sqr(r1) - sqr(r3) - Abs2(Vec<3> (c1)) + Abs2(Vec<3> (c3)) );
for (int j = 0; j < 3; j++)
{
mat(0,j) = a1(j);
mat(1,j) = a2(j);
}
rhs(0) = b1;
rhs(1) = b2;
CalcInverse (mat, inv);
sol = inv * rhs;
t = Cross (mat.Row(0), mat.Row(1));
if (t.Length() > 1e-8)
{
Point<3> p (sol);
// quadratic on p + s t = 0
double quad_a;
Vec<3> quad_b;
Mat<3> quad_c;
quad_a = sphere1 -> CalcFunctionValue(p);
sphere1 -> CalcGradient (p, quad_b);
sphere1 -> CalcHesse (p, quad_c);
double a, b, c;
a = quad_a;
b = quad_b * t;
c = 0.5 * t * (quad_c * t);
// a + s b + s^2 c = 0;
double disc = b*b-4*a*c;
if (disc > 1e-10 * fabs (b))
{
disc = sqrt (disc);
double s1 = (-b-disc) / (2*c);
double s2 = (-b+disc) / (2*c);
pts.Append (p + s1 * t);
pts.Append (p + s2 * t);
}
}
}
@ -1238,6 +1398,138 @@ namespace netgen
void SpecialPointCalculation ::
ComputeExtremalPoints (const Sphere * sphere1,
const Sphere * sphere2,
Array<Point<3> > & pts)
{
// 3 equations:
// surf1 = 0 <===> |x-c1|^2 - r1^2 = 0;
// surf2 = 0 <===> |x-c2|^2 - r2^2 = 0;
// (grad 1 x grad 2)(i) = 0 <====> (x-p1) x (p1-p2) . e_i = 0;
pts.SetSize (0);
Point<3> c1 = sphere1 -> Center();
Point<3> c2 = sphere2 -> Center();
double r1 = sphere1 -> Radius();
double r2 = sphere2 -> Radius();
/*
*testout << "\n\ncompute extremalpoint, sphere-sphere" << endl;
*testout << "c1 = " << c1 << ", r1 = " << r1 << endl;
*testout << "c2 = " << c2 << ", r2 = " << r2 << endl;
*testout << "dist = " << Abs (c2-c1) << ", r1+r2 = " << r1+r2 << endl;
*/
Vec<3> v12 = c2 - c1;
Vec<3> a1, a2;
double b1, b2;
// eqn: ai . x = bi
a1 = v12;
b1 = 0.5 * (sqr(r1) - sqr(r2) - Abs2(Vec<3> (c1)) + Abs2(Vec<3> (c2)) );
int dir = 0;
for (int j = 1; j < 3; j++)
if (fabs (v12(j)) > v12(dir))
dir = j;
// *testout << "dir = " << dir << endl;
Vec<3> ei = 0.0;
ei(dir) = 1;
a2 = Cross (v12, ei);
b2 = Vec<3>(c1) * a2;
Point<3> p0 (0,0,0);
double quad_a;
Vec<3> quad_b;
Mat<3> quad_c;
quad_a = sphere1 -> CalcFunctionValue(p0);
sphere1 -> CalcGradient (p0, quad_b);
sphere1 -> CalcHesse (p0, quad_c);
for (int i = 0; i < 3; i++)
for (int j = 0; j < 3; j++)
quad_c(i,j) *= 0.5;
// find line of two linear equations:
Vec<2> rhs;
Vec<3> sol;
Mat<2,3> mat;
for (int j = 0; j < 3; j++)
{
mat(0,j) = a1(j);
mat(1,j) = a2(j);
}
rhs(0) = b1;
rhs(1) = b2;
// *testout << "mat = " << endl << mat << endl;
// *testout << "rhs = " << endl << rhs << endl;
Vec<3> t = Cross (a1, a2);
if (Abs2(t) > 0)
{
mat.Solve (rhs, sol);
/*
*testout << "sol = " << endl << sol << endl;
*testout << "a * sol = " << mat * sol << endl;
*testout << "c1-sol = " << Abs (Vec<3>(c1)-sol) << endl;
*testout << "c2-sol = " << Abs (Vec<3>(c2)-sol) << endl;
*/
// solve quadratic equation along line sol + alpha t ....
double a = quad_a + quad_b * sol + sol * (quad_c * sol);
double b = quad_b * t + 2 * (sol * (quad_c * t));
double c = t * (quad_c * t);
// solve a + b alpha + c alpha^2:
if (fabs (c) > 1e-32)
{
double disc = sqr (0.5*b/c) - a/c;
if (disc > 0)
{
disc = sqrt (disc);
double alpha1 = -0.5*b/c + disc;
double alpha2 = -0.5*b/c - disc;
pts.Append (Point<3> (sol+alpha1*t));
pts.Append (Point<3> (sol+alpha2*t));
// *testout << "pts = " << endl << pts << endl;
/*
cout << "sol1 = " << sol + alpha1 * t
<< ", sol2 = " << sol + alpha2 * t << endl;
*/
}
}
}
}
/* /*
bool SpecialPointCalculation :: ExtremalPointPossible (const Surface * f1, bool SpecialPointCalculation :: ExtremalPointPossible (const Surface * f1,
const Surface * f2, const Surface * f2,
@ -1445,11 +1737,11 @@ namespace netgen
if (tlo->GetLayer() != apoints[i].GetLayer()) if (tlo->GetLayer() != apoints[i].GetLayer())
continue; continue;
Solid * locsol; Solid * locsol;
sol -> TangentialSolid (p, locsol, surfind, ideps*geomsize); sol -> TangentialSolid (p, locsol, surfind, ideps*geomsize);
rep_surfind.SetSize (surfind.Size()); rep_surfind.SetSize (surfind.Size());
int num_indep_surfs = 0; int num_indep_surfs = 0;
@ -1471,6 +1763,7 @@ namespace netgen
if (!locsol) continue; if (!locsol) continue;
// get all surface indices, // get all surface indices,
if (surf) if (surf)
{ {

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@ -161,6 +161,11 @@ namespace netgen
const QuadraticSurface * quadric, const QuadraticSurface * quadric,
Array<Point<3> > & pts); Array<Point<3> > & pts);
void ComputeExtremalPoints (const Sphere * sphere1,
const Sphere * sphere2,
Array<Point<3> > & pts);
void ComputeCrossPoints (const Plane * plane1, void ComputeCrossPoints (const Plane * plane1,
const Plane * plane2, const Plane * plane2,
const Plane * plane3, const Plane * plane3,
@ -170,6 +175,11 @@ namespace netgen
const Plane * plane2, const Plane * plane2,
const QuadraticSurface * quadratic, const QuadraticSurface * quadratic,
Array<Point<3> > & pts); Array<Point<3> > & pts);
void ComputeCrossPoints (const Sphere * sphere1,
const Sphere * sphere2,
const Sphere * sphere3,
Array<Point<3> > & pts);
}; };
} }

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@ -94,6 +94,7 @@ namespace netgen
if (mgi) if (mgi)
cpointsearchtree.Insert (p, pi); cpointsearchtree.Insert (p, pi);
if (pointonsurface)
pointsearchtree.Insert (p, pi); pointsearchtree.Insert (p, pi);
return pi; return pi;
@ -287,7 +288,9 @@ namespace netgen
Array<INDEX> & lindex, Array<INDEX> & lindex,
double xh) double xh)
{ {
// baselineindex += 1-lines.Begin(); static int timer = NgProfiler::CreateTimer ("adfront2::GetLocals");
NgProfiler::RegionTimer reg (timer);
int pstind; int pstind;
Point<3> midp, p0; Point<3> midp, p0;
@ -296,13 +299,12 @@ namespace netgen
p0 = points[pstind].P(); p0 = points[pstind].P();
loclines.Append(lines[baselineindex].L()); loclines.Append(lines[baselineindex].L());
lindex.Append(baselineindex); // +1-lines.Begin()); lindex.Append(baselineindex);
static Array<int> nearlines; ArrayMem<int, 1000> nearlines(0);
nearlines.SetSize(0); ArrayMem<int, 1000> nearpoints(0);
static Array<int> nearpoints;
nearpoints.SetSize(0);
// dominating costs !!
linesearchtree.GetIntersecting (p0 - Vec3d(xh, xh, xh), linesearchtree.GetIntersecting (p0 - Vec3d(xh, xh, xh),
p0 + Vec3d(xh, xh, xh), p0 + Vec3d(xh, xh, xh),
nearlines); nearlines);
@ -311,11 +313,10 @@ namespace netgen
p0 + Vec3d(xh, xh, xh), p0 + Vec3d(xh, xh, xh),
nearpoints); nearpoints);
for (int ii = 0; ii < nearlines.Size(); ii++)
for (int ii = 1; ii <= nearlines.Size(); ii++)
{ {
int i = nearlines.Get(ii); int i = nearlines[ii];
if (lines[i].Valid() && i != baselineindex) // + 1-lines.Begin()) if (lines[i].Valid() && i != baselineindex)
{ {
loclines.Append(lines[i].L()); loclines.Append(lines[i].L());
lindex.Append(i); lindex.Append(i);

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@ -18,13 +18,23 @@ class Neighbour
int orient[3]; int orient[3];
public: public:
Neighbour () { nr[0] = nr[1] = nr[2] = -1; orient[0] = orient[1] = orient[2] = 0; } Neighbour () { ; }
void SetNr (int side, int anr) { nr[side-1] = anr; } void SetNr (int side, int anr) { nr[side] = anr; }
int GetNr (int side) { return nr[side-1]; } int GetNr (int side) { return nr[side]; }
void SetOrientation (int side, int aorient) { orient[side-1] = aorient; } void SetOrientation (int side, int aorient) { orient[side] = aorient; }
int GetOrientation (int side) { return orient[side-1]; } int GetOrientation (int side) { return orient[side]; }
/*
void SetNr1 (int side, int anr) { nr[side-1] = anr; }
int GetNr1 (int side) { return nr[side-1]; }
void SetOrientation1 (int side, int aorient) { orient[side-1] = aorient; }
int GetOrientation1 (int side) { return orient[side-1]; }
*/
}; };
@ -46,8 +56,6 @@ public:
void MeshOptimize2d :: EdgeSwapping (Mesh & mesh, int usemetric) void MeshOptimize2d :: EdgeSwapping (Mesh & mesh, int usemetric)
{ {
// return;
if (!faceindex) if (!faceindex)
{ {
if (usemetric) if (usemetric)
@ -72,15 +80,14 @@ void MeshOptimize2d :: EdgeSwapping (Mesh & mesh, int usemetric)
static int timer = NgProfiler::CreateTimer ("EdgeSwapping 2D"); static int timer = NgProfiler::CreateTimer ("EdgeSwapping 2D");
NgProfiler::RegionTimer reg1 (timer); NgProfiler::RegionTimer reg1 (timer);
static int timerstart = NgProfiler::CreateTimer ("EdgeSwapping 2D start");
NgProfiler::StartTimer (timerstart);
int i, i2, j, j2;
bool should;
PointIndex pi;
Array<SurfaceElementIndex> seia; Array<SurfaceElementIndex> seia;
mesh.GetSurfaceElementsOfFace (faceindex, seia); mesh.GetSurfaceElementsOfFace (faceindex, seia);
for (i = 0; i < seia.Size(); i++) for (int i = 0; i < seia.Size(); i++)
if (mesh[seia[i]].GetNP() != 3) if (mesh[seia[i]].GetNP() != 3)
{ {
GenericImprove (mesh); GenericImprove (mesh);
@ -97,27 +104,27 @@ void MeshOptimize2d :: EdgeSwapping (Mesh & mesh, int usemetric)
Array<int,PointIndex::BASE> pdef(mesh.GetNP()); Array<int,PointIndex::BASE> pdef(mesh.GetNP());
Array<double,PointIndex::BASE> pangle(mesh.GetNP()); Array<double,PointIndex::BASE> pangle(mesh.GetNP());
SurfaceElementIndex t1, t2;
int o1, o2;
PointIndex pi1, pi2, pi3, pi4; // int e;
PointGeomInfo gi1, gi2, gi3, gi4; // double d;
// Vec3d nv1, nv2;
// double loch(-1);
int nswaps = 0;
int e, done;
double d;
Vec3d nv1, nv2;
double horder;
double loch(-1);
static const double minangle[] = { 0, 1.481, 2.565, 3.627, 4.683, 5.736, 7, 9 }; static const double minangle[] = { 0, 1.481, 2.565, 3.627, 4.683, 5.736, 7, 9 };
pangle = 0;
for (i = 0; i < seia.Size(); i++) for (int i = 0; i < seia.Size(); i++)
{ {
const Element2d & sel = mesh[seia[i]]; const Element2d & sel = mesh[seia[i]];
for (j = 0; j < 3; j++) for (int j = 0; j < 3; j++)
pangle[sel[j]] = 0.0;
}
// pangle = 0;
for (int i = 0; i < seia.Size(); i++)
{
const Element2d & sel = mesh[seia[i]];
for (int j = 0; j < 3; j++)
{ {
POINTTYPE typ = mesh[sel[j]].Type(); POINTTYPE typ = mesh[sel[j]].Type();
if (typ == FIXEDPOINT || typ == EDGEPOINT) if (typ == FIXEDPOINT || typ == EDGEPOINT)
@ -129,31 +136,38 @@ void MeshOptimize2d :: EdgeSwapping (Mesh & mesh, int usemetric)
} }
} }
for (pi = PointIndex::BASE; // for (PointIndex pi = PointIndex::BASE;
pi < mesh.GetNP()+PointIndex::BASE; pi++) // pi < mesh.GetNP()+PointIndex::BASE; pi++)
// pdef = 0;
for (int i = 0; i < seia.Size(); i++)
{ {
const Element2d & sel = mesh[seia[i]];
for (int j = 0; j < 3; j++)
{
PointIndex pi = sel[j];
if (mesh[pi].Type() == INNERPOINT || mesh[pi].Type() == SURFACEPOINT) if (mesh[pi].Type() == INNERPOINT || mesh[pi].Type() == SURFACEPOINT)
pdef[pi] = -6; pdef[pi] = -6;
else else
for (j = 0; j < 8; j++) for (int j = 0; j < 8; j++)
if (pangle[pi] >= minangle[j]) if (pangle[pi] >= minangle[j])
pdef[pi] = -1-j; pdef[pi] = -1-j;
} }
}
for (i = 0; i < seia.Size(); i++) for (int i = 0; i < seia.Size(); i++)
{ {
const Element2d & sel = mesh[seia[i]]; const Element2d & sel = mesh[seia[i]];
for (j = 0; j < 3; j++) for (int j = 0; j < 3; j++)
pdef[sel[j]]++; pdef[sel[j]]++;
} }
for (i = 0; i < seia.Size(); i++) for (int i = 0; i < seia.Size(); i++)
{ {
//const Element2d & sel = mesh[seia[i]]; for (int j = 0; j < 3; j++)
for (j = 0; j < 3; j++)
{ {
neighbors[seia[i]].SetNr (j+1, -1); neighbors[seia[i]].SetNr (j, -1);
neighbors[seia[i]].SetOrientation (j+1, 0); neighbors[seia[i]].SetOrientation (j, 0);
} }
} }
@ -174,17 +188,16 @@ void MeshOptimize2d :: EdgeSwapping (Mesh & mesh, int usemetric)
} }
*/ */
for (int i = 0; i < seia.Size(); i++)
for (i = 0; i < seia.Size(); i++)
{ {
const Element2d & sel = mesh[seia[i]]; const Element2d & sel = mesh[seia[i]];
for (j = 1; j <= 3; j++) for (int j = 0; j < 3; j++)
{ {
pi1 = sel.PNumMod(j+1); PointIndex pi1 = sel.PNumMod(j+2);
pi2 = sel.PNumMod(j+2); PointIndex pi2 = sel.PNumMod(j+3);
loch = mesh.GetH(mesh[pi1]); // double loch = mesh.GetH(mesh[pi1]);
INDEX_2 edge(pi1, pi2); INDEX_2 edge(pi1, pi2);
edge.Sort(); edge.Sort();
@ -202,8 +215,8 @@ void MeshOptimize2d :: EdgeSwapping (Mesh & mesh, int usemetric)
// INDEX_2 i2s(ii2); // INDEX_2 i2s(ii2);
// i2s.Sort(); // i2s.Sort();
i2 = other.Get(ii2).tnr; int i2 = other.Get(ii2).tnr;
j2 = other.Get(ii2).sidenr; int j2 = other.Get(ii2).sidenr;
neighbors[seia[i]].SetNr (j, i2); neighbors[seia[i]].SetNr (j, i2);
neighbors[seia[i]].SetOrientation (j, j2); neighbors[seia[i]].SetOrientation (j, j2);
@ -217,17 +230,20 @@ void MeshOptimize2d :: EdgeSwapping (Mesh & mesh, int usemetric)
} }
} }
for (i = 0; i < seia.Size(); i++) for (int i = 0; i < seia.Size(); i++)
swapped[seia[i]] = 0; swapped[seia[i]] = 0;
NgProfiler::StopTimer (timerstart);
int t = 4; int t = 4;
done = 0; int done = 0;
while (!done && t >= 2) while (!done && t >= 2)
{ {
for (i = 0; i < seia.Size(); i++) for (int i = 0; i < seia.Size(); i++)
{ {
t1 = seia[i]; SurfaceElementIndex t1 = seia[i];
if (mesh[t1].IsDeleted()) if (mesh[t1].IsDeleted())
continue; continue;
@ -238,39 +254,40 @@ void MeshOptimize2d :: EdgeSwapping (Mesh & mesh, int usemetric)
if (multithread.terminate) if (multithread.terminate)
throw NgException ("Meshing stopped"); throw NgException ("Meshing stopped");
for (o1 = 1; o1 <= 3; o1++) for (int o1 = 0; o1 < 3; o1++)
{ {
t2 = neighbors[t1].GetNr (o1); bool should;
o2 = neighbors[t1].GetOrientation (o1);
SurfaceElementIndex t2 = neighbors[t1].GetNr (o1);
int o2 = neighbors[t1].GetOrientation (o1);
if (t2 == -1) continue; if (t2 == -1) continue;
if (swapped[t1] || swapped[t2]) continue; if (swapped[t1] || swapped[t2]) continue;
pi1 = mesh[t1].PNumMod(o1+1); PointIndex pi1 = mesh[t1].PNumMod(o1+1+1);
pi2 = mesh[t1].PNumMod(o1+2); PointIndex pi2 = mesh[t1].PNumMod(o1+1+2);
pi3 = mesh[t1].PNumMod(o1); PointIndex pi3 = mesh[t1].PNumMod(o1+1);
pi4 = mesh[t2].PNumMod(o2); PointIndex pi4 = mesh[t2].PNumMod(o2+1);
gi1 = mesh[t1].GeomInfoPiMod(o1+1); PointGeomInfo gi1 = mesh[t1].GeomInfoPiMod(o1+1+1);
gi2 = mesh[t1].GeomInfoPiMod(o1+2); PointGeomInfo gi2 = mesh[t1].GeomInfoPiMod(o1+1+2);
gi3 = mesh[t1].GeomInfoPiMod(o1); PointGeomInfo gi3 = mesh[t1].GeomInfoPiMod(o1+1);
gi4 = mesh[t2].GeomInfoPiMod(o2); PointGeomInfo gi4 = mesh[t2].GeomInfoPiMod(o2+1);
bool allowswap = true; bool allowswap = true;
Vec3d auxvec1,auxvec2; Vec<3> auxvec1 = mesh[pi3]-mesh[pi4];
Vec<3> auxvec2 = mesh[pi1]-mesh[pi4];
auxvec1 = mesh.Point(pi3)-mesh.Point(pi4);
auxvec2 = mesh.Point(pi1)-mesh.Point(pi4);
allowswap = allowswap && fabs(1.-(auxvec1*auxvec2)/(auxvec1.Length()*auxvec2.Length())) > 1e-4; allowswap = allowswap && fabs(1.-(auxvec1*auxvec2)/(auxvec1.Length()*auxvec2.Length())) > 1e-4;
if(!allowswap) if(!allowswap)
continue; continue;
// normal of new // normal of new
nv1 = Cross (auxvec1, Vec<3> nv1 = Cross (auxvec1, auxvec2);
auxvec2);
auxvec1 = mesh.Point(pi4)-mesh.Point(pi3); auxvec1 = mesh.Point(pi4)-mesh.Point(pi3);
auxvec2 = mesh.Point(pi2)-mesh.Point(pi3); auxvec2 = mesh.Point(pi2)-mesh.Point(pi3);
@ -280,16 +297,12 @@ void MeshOptimize2d :: EdgeSwapping (Mesh & mesh, int usemetric)
if(!allowswap) if(!allowswap)
continue; continue;
nv2 = Cross (auxvec1, Vec<3> nv2 = Cross (auxvec1, auxvec2);
auxvec2);
// normals of original // normals of original
Vec3d nv3, nv4; Vec<3> nv3 = Cross (mesh[pi1]-mesh[pi4], mesh[pi2]-mesh[pi4]);
nv3 = Cross (mesh.Point(pi1)-mesh.Point(pi4), Vec<3> nv4 = Cross (mesh[pi2]-mesh[pi3], mesh[pi1]-mesh[pi3]);
mesh.Point(pi2)-mesh.Point(pi4));
nv4 = Cross (mesh.Point(pi2)-mesh.Point(pi3),
mesh.Point(pi1)-mesh.Point(pi3));
nv3 *= -1; nv3 *= -1;
nv4 *= -1; nv4 *= -1;
@ -322,7 +335,7 @@ void MeshOptimize2d :: EdgeSwapping (Mesh & mesh, int usemetric)
(nvp4 * nv4 > critval); (nvp4 * nv4 > critval);
horder = Dist (mesh.Point(pi1), mesh.Point(pi2)); double horder = Dist (mesh.Point(pi1), mesh.Point(pi2));
if ( // nv1 * nv2 >= 0 && if ( // nv1 * nv2 >= 0 &&
nv1.Length() > 1e-3 * horder * horder && nv1.Length() > 1e-3 * horder * horder &&
@ -331,8 +344,8 @@ void MeshOptimize2d :: EdgeSwapping (Mesh & mesh, int usemetric)
{ {
if (!usemetric) if (!usemetric)
{ {
e = pdef[pi1] + pdef[pi2] - pdef[pi3] - pdef[pi4]; int e = pdef[pi1] + pdef[pi2] - pdef[pi3] - pdef[pi4];
d = double d =
Dist2 (mesh.Point(pi1), mesh.Point(pi2)) - Dist2 (mesh.Point(pi1), mesh.Point(pi2)) -
Dist2 (mesh.Point(pi3), mesh.Point(pi4)); Dist2 (mesh.Point(pi3), mesh.Point(pi4));
@ -340,6 +353,7 @@ void MeshOptimize2d :: EdgeSwapping (Mesh & mesh, int usemetric)
} }
else else
{ {
double loch = mesh.GetH(mesh[pi1]);
should = should =
CalcTriangleBadness (mesh.Point(pi4), mesh.Point(pi3), mesh.Point(pi1), CalcTriangleBadness (mesh.Point(pi4), mesh.Point(pi3), mesh.Point(pi1),
metricweight, loch) + metricweight, loch) +
@ -371,13 +385,6 @@ void MeshOptimize2d :: EdgeSwapping (Mesh & mesh, int usemetric)
{ {
// do swapping ! // do swapping !
// cout << "swap " << endl;
nswaps ++;
// testout << "nv1 = " << nv1 << " nv2 = " << nv2 << endl;
done = 1; done = 1;
mesh[t1].PNum(1) = pi1; mesh[t1].PNum(1) = pi1;
@ -441,18 +448,25 @@ void MeshOptimize2d :: CombineImprove (Mesh & mesh)
static int timer = NgProfiler::CreateTimer ("Combineimprove 2D"); static int timer = NgProfiler::CreateTimer ("Combineimprove 2D");
NgProfiler::RegionTimer reg (timer); NgProfiler::RegionTimer reg (timer);
static int timerstart = NgProfiler::CreateTimer ("Combineimprove 2D start");
NgProfiler::StartTimer (timerstart);
int i, j, k, l; static int timerstart1 = NgProfiler::CreateTimer ("Combineimprove 2D start1");
PointIndex pi; NgProfiler::StartTimer (timerstart1);
SurfaceElementIndex sei;
// int i, j, k, l;
// PointIndex pi;
// SurfaceElementIndex sei;
Array<SurfaceElementIndex> seia; Array<SurfaceElementIndex> seia;
mesh.GetSurfaceElementsOfFace (faceindex, seia); mesh.GetSurfaceElementsOfFace (faceindex, seia);
for (i = 0; i < seia.Size(); i++) for (int i = 0; i < seia.Size(); i++)
if (mesh[seia[i]].GetNP() != 3) if (mesh[seia[i]].GetNP() != 3)
return; return;
@ -463,8 +477,8 @@ void MeshOptimize2d :: CombineImprove (Mesh & mesh)
surfnr = mesh.GetFaceDescriptor (faceindex).SurfNr(); surfnr = mesh.GetFaceDescriptor (faceindex).SurfNr();
PointIndex pi1, pi2; // PointIndex pi1, pi2;
MeshPoint p1, p2, pnew; // MeshPoint p1, p2, pnew;
double bad1, bad2; double bad1, bad2;
Vec<3> nv; Vec<3> nv;
@ -474,65 +488,79 @@ void MeshOptimize2d :: CombineImprove (Mesh & mesh)
TABLE<SurfaceElementIndex,PointIndex::BASE> elementsonnode(np); TABLE<SurfaceElementIndex,PointIndex::BASE> elementsonnode(np);
Array<SurfaceElementIndex> hasonepi, hasbothpi; Array<SurfaceElementIndex> hasonepi, hasbothpi;
for (i = 0; i < seia.Size(); i++) for (int i = 0; i < seia.Size(); i++)
{ {
Element2d & el = mesh[seia[i]]; Element2d & el = mesh[seia[i]];
for (j = 0; j < el.GetNP(); j++) for (int j = 0; j < el.GetNP(); j++)
{
elementsonnode.Add (el[j], seia[i]); elementsonnode.Add (el[j], seia[i]);
} }
}
Array<bool,PointIndex::BASE> fixed(np); Array<bool,PointIndex::BASE> fixed(np);
fixed = false; fixed = false;
SegmentIndex si; NgProfiler::StopTimer (timerstart1);
for (si = 0; si < mesh.GetNSeg(); si++)
/*
for (SegmentIndex si = 0; si < mesh.GetNSeg(); si++)
{ {
INDEX_2 i2(mesh[si][0], mesh[si][1]); INDEX_2 i2(mesh[si][0], mesh[si][1]);
fixed[i2.I1()] = true; fixed[i2.I1()] = true;
fixed[i2.I2()] = true; fixed[i2.I2()] = true;
} }
*/
for(i = 0; i<mesh.LockedPoints().Size(); i++) for (int i = 0; i < seia.Size(); i++)
{
Element2d & sel = mesh[seia[i]];
for (int j = 0; j < sel.GetNP(); j++)
{
PointIndex pi1 = sel.PNumMod(j+2);
PointIndex pi2 = sel.PNumMod(j+3);
if (mesh.IsSegment (pi1, pi2))
{
fixed[pi1] = true;
fixed[pi2] = true;
}
}
}
for(int i = 0; i < mesh.LockedPoints().Size(); i++)
fixed[mesh.LockedPoints()[i]] = true; fixed[mesh.LockedPoints()[i]] = true;
Array<Vec<3>,PointIndex::BASE> normals(np); Array<Vec<3>,PointIndex::BASE> normals(np);
for (pi = PointIndex::BASE; for (PointIndex pi = PointIndex::BASE;
pi < np + PointIndex::BASE; pi++) pi < np + PointIndex::BASE; pi++)
{ {
if (elementsonnode[pi].Size()) if (elementsonnode[pi].Size())
{ {
Element2d & hel = mesh[elementsonnode[pi][0]]; Element2d & hel = mesh[elementsonnode[pi][0]];
for (k = 0; k < 3; k++) for (int k = 0; k < 3; k++)
if (hel[k] == pi) if (hel[k] == pi)
{ {
SelectSurfaceOfPoint (mesh[pi], hel.GeomInfoPi(k+1)); SelectSurfaceOfPoint (mesh[pi], hel.GeomInfoPi(k+1));
GetNormalVector (surfnr, mesh[pi], hel.GeomInfoPi(k+1), normals[pi]); GetNormalVector (surfnr, mesh[pi], hel.GeomInfoPi(k+1), normals[pi]);
break; break;
} }
if (k == 3) }
}
NgProfiler::StopTimer (timerstart);
for (int i = 0; i < seia.Size(); i++)
{ {
cerr << "Neuer Fehler von Joachim, code 17121" << endl; SurfaceElementIndex sei = seia[i];
}
}
}
for (i = 0; i < seia.Size(); i++)
{
sei = seia[i];
Element2d & elem = mesh[sei]; Element2d & elem = mesh[sei];
if (elem.IsDeleted()) continue; if (elem.IsDeleted()) continue;
for (j = 0; j < 3; j++) for (int j = 0; j < 3; j++)
{ {
pi1 = elem[j]; PointIndex pi1 = elem[j];
pi2 = elem[(j+1) % 3]; PointIndex pi2 = elem[(j+1) % 3];
if (pi1 < PointIndex::BASE || if (pi1 < PointIndex::BASE ||
pi2 < PointIndex::BASE) pi2 < PointIndex::BASE)
@ -581,7 +609,7 @@ void MeshOptimize2d :: CombineImprove (Mesh & mesh)
hasonepi.SetSize(0); hasonepi.SetSize(0);
hasbothpi.SetSize(0); hasbothpi.SetSize(0);
for (k = 0; k < elementsonnode[pi1].Size(); k++) for (int k = 0; k < elementsonnode[pi1].Size(); k++)
{ {
const Element2d & el2 = mesh[elementsonnode[pi1][k]]; const Element2d & el2 = mesh[elementsonnode[pi1][k]];
@ -601,7 +629,7 @@ void MeshOptimize2d :: CombineImprove (Mesh & mesh)
Element2d & hel = mesh[hasbothpi[0]]; Element2d & hel = mesh[hasbothpi[0]];
for (k = 0; k < 3; k++) for (int k = 0; k < 3; k++)
if (hel[k] == pi1) if (hel[k] == pi1)
{ {
SelectSurfaceOfPoint (mesh[pi1], SelectSurfaceOfPoint (mesh[pi1],
@ -609,17 +637,12 @@ void MeshOptimize2d :: CombineImprove (Mesh & mesh)
GetNormalVector (surfnr, mesh[pi1], hel.GeomInfoPi(k+1), nv); GetNormalVector (surfnr, mesh[pi1], hel.GeomInfoPi(k+1), nv);
break; break;
} }
if (k == 3)
{
cerr << "Neuer Fehler von Joachim, code 32434" << endl;
}
// nv = normals.Get(pi1); // nv = normals.Get(pi1);
for (k = 0; k < elementsonnode[pi2].Size(); k++) for (int k = 0; k < elementsonnode[pi2].Size(); k++)
{ {
const Element2d & el2 = mesh[elementsonnode[pi2][k]]; const Element2d & el2 = mesh[elementsonnode[pi2][k]];
if (el2.IsDeleted()) continue; if (el2.IsDeleted()) continue;
@ -632,7 +655,7 @@ void MeshOptimize2d :: CombineImprove (Mesh & mesh)
bad1 = 0; bad1 = 0;
int illegal1 = 0, illegal2 = 0; int illegal1 = 0, illegal2 = 0;
for (k = 0; k < hasonepi.Size(); k++) for (int k = 0; k < hasonepi.Size(); k++)
{ {
const Element2d & el = mesh[hasonepi[k]]; const Element2d & el = mesh[hasonepi[k]];
bad1 += CalcTriangleBadness (mesh[el[0]], mesh[el[1]], mesh[el[2]], bad1 += CalcTriangleBadness (mesh[el[0]], mesh[el[1]], mesh[el[2]],
@ -640,7 +663,7 @@ void MeshOptimize2d :: CombineImprove (Mesh & mesh)
illegal1 += 1-mesh.LegalTrig(el); illegal1 += 1-mesh.LegalTrig(el);
} }
for (k = 0; k < hasbothpi.Size(); k++) for (int k = 0; k < hasbothpi.Size(); k++)
{ {
const Element2d & el = mesh[hasbothpi[k]]; const Element2d & el = mesh[hasbothpi[k]];
bad1 += CalcTriangleBadness (mesh[el[0]], mesh[el[1]], mesh[el[2]], bad1 += CalcTriangleBadness (mesh[el[0]], mesh[el[1]], mesh[el[2]],
@ -649,15 +672,15 @@ void MeshOptimize2d :: CombineImprove (Mesh & mesh)
} }
bad1 /= (hasonepi.Size()+hasbothpi.Size()); bad1 /= (hasonepi.Size()+hasbothpi.Size());
p1 = mesh[pi1]; MeshPoint p1 = mesh[pi1];
p2 = mesh[pi2]; MeshPoint p2 = mesh[pi2];
pnew = p1; MeshPoint pnew = p1;
mesh[pi1] = pnew; mesh[pi1] = pnew;
mesh[pi2] = pnew; mesh[pi2] = pnew;
bad2 = 0; bad2 = 0;
for (k = 0; k < hasonepi.Size(); k++) for (int k = 0; k < hasonepi.Size(); k++)
{ {
Element2d & el = mesh[hasonepi[k]]; Element2d & el = mesh[hasonepi[k]];
double err = double err =
@ -672,7 +695,7 @@ void MeshOptimize2d :: CombineImprove (Mesh & mesh)
if (hnv * nv < 0) if (hnv * nv < 0)
bad2 += 1e10; bad2 += 1e10;
for (l = 0; l < 3; l++) for (int l = 0; l < 3; l++)
if ( (normals[el[l]] * nv) < 0.5) if ( (normals[el[l]] * nv) < 0.5)
bad2 += 1e10; bad2 += 1e10;
@ -710,7 +733,7 @@ void MeshOptimize2d :: CombineImprove (Mesh & mesh)
Element2d *el1p(NULL); Element2d *el1p(NULL);
l=0; int l = 0;
while(mesh[elementsonnode[pi1][l]].IsDeleted() && l<elementsonnode.EntrySize(pi1)) l++; while(mesh[elementsonnode[pi1][l]].IsDeleted() && l<elementsonnode.EntrySize(pi1)) l++;
if(l<elementsonnode.EntrySize(pi1)) if(l<elementsonnode.EntrySize(pi1))
el1p = &mesh[elementsonnode[pi1][l]]; el1p = &mesh[elementsonnode[pi1][l]];
@ -725,7 +748,7 @@ void MeshOptimize2d :: CombineImprove (Mesh & mesh)
} }
// (*testout) << "Connect point " << pi2 << " to " << pi1 << "\n"; // (*testout) << "Connect point " << pi2 << " to " << pi1 << "\n";
for (k = 0; k < elementsonnode[pi2].Size(); k++) for (int k = 0; k < elementsonnode[pi2].Size(); k++)
{ {
Element2d & el = mesh[elementsonnode[pi2][k]]; Element2d & el = mesh[elementsonnode[pi2][k]];
if(el.IsDeleted()) continue; if(el.IsDeleted()) continue;
@ -737,7 +760,7 @@ void MeshOptimize2d :: CombineImprove (Mesh & mesh)
haspi1 = 1; haspi1 = 1;
if (haspi1) continue; if (haspi1) continue;
for (l = 0; l < el.GetNP(); l++) for (int l = 0; l < el.GetNP(); l++)
{ {
if (el[l] == pi2) if (el[l] == pi2)
{ {
@ -759,7 +782,7 @@ void MeshOptimize2d :: CombineImprove (Mesh & mesh)
} }
*/ */
for (k = 0; k < hasbothpi.Size(); k++) for (int k = 0; k < hasbothpi.Size(); k++)
{ {
mesh[hasbothpi[k]].Delete(); mesh[hasbothpi[k]].Delete();
/* /*

View File

@ -896,7 +896,6 @@ namespace netgen
} }
} }
if (strcmp (str, "volumeelements") == 0) if (strcmp (str, "volumeelements") == 0)
{ {
infile >> n; infile >> n;

View File

@ -196,6 +196,14 @@ namespace netgen
MESHING2_RESULT Meshing2 :: GenerateMesh (Mesh & mesh, double gh, int facenr) MESHING2_RESULT Meshing2 :: GenerateMesh (Mesh & mesh, double gh, int facenr)
{ {
static int timer = NgProfiler::CreateTimer ("surface meshing");
static int timer1 = NgProfiler::CreateTimer ("surface meshing1");
static int timer2 = NgProfiler::CreateTimer ("surface meshing2");
static int timer3 = NgProfiler::CreateTimer ("surface meshing3");
NgProfiler::RegionTimer reg (timer);
Array<int> pindex, lindex; Array<int> pindex, lindex;
Array<int> delpoints, dellines; Array<int> delpoints, dellines;
@ -205,7 +213,6 @@ namespace netgen
Array<Element2d> locelements; Array<Element2d> locelements;
int z1, z2, oldnp(-1); int z1, z2, oldnp(-1);
SurfaceElementIndex sei;
bool found; bool found;
int rulenr(-1); int rulenr(-1);
int globind; int globind;
@ -254,7 +261,9 @@ namespace netgen
double totalarea = Area (); double totalarea = Area ();
double meshedarea = 0; double meshedarea = 0;
// search tree for surface elements: // search tree for surface elements:
/*
for (sei = 0; sei < mesh.GetNSE(); sei++) for (sei = 0; sei < mesh.GetNSE(); sei++)
{ {
const Element2d & sel = mesh[sei]; const Element2d & sel = mesh[sei];
@ -269,6 +278,31 @@ namespace netgen
box.Add ( mesh[sel[2]] ); box.Add ( mesh[sel[2]] );
surfeltree.Insert (box, sei); surfeltree.Insert (box, sei);
} }
}
*/
Array<SurfaceElementIndex> seia;
mesh.GetSurfaceElementsOfFace (facenr, seia);
for (int i = 0; i < seia.Size(); i++)
{
const Element2d & sel = mesh[seia[i]];
if (sel.IsDeleted()) continue;
Box<3> box;
box.Set ( mesh[sel[0]] );
box.Add ( mesh[sel[1]] );
box.Add ( mesh[sel[2]] );
surfeltree.Insert (box, i);
}
if (totalarea > 0 || maxarea > 0)
for (SurfaceElementIndex sei = 0; sei < mesh.GetNSE(); sei++)
{
const Element2d & sel = mesh[sei];
if (sel.IsDeleted()) continue;
double trigarea = Cross ( mesh[sel[1]]-mesh[sel[0]], double trigarea = Cross ( mesh[sel[1]]-mesh[sel[0]],
mesh[sel[2]]-mesh[sel[0]] ).Length() / 2; mesh[sel[2]]-mesh[sel[0]] ).Length() / 2;
@ -283,6 +317,8 @@ namespace netgen
} }
const char * savetask = multithread.task; const char * savetask = multithread.task;
multithread.task = "Surface meshing"; multithread.task = "Surface meshing";
@ -293,8 +329,12 @@ namespace netgen
double meshedarea_before = meshedarea; double meshedarea_before = meshedarea;
while (!adfront ->Empty() && !multithread.terminate) while (!adfront ->Empty() && !multithread.terminate)
{ {
NgProfiler::RegionTimer reg1 (timer1);
if (multithread.terminate) if (multithread.terminate)
throw NgException ("Meshing stopped"); throw NgException ("Meshing stopped");
@ -370,6 +410,10 @@ namespace netgen
adfront ->GetLocals (baselineindex, locpoints, mpgeominfo, loclines, adfront ->GetLocals (baselineindex, locpoints, mpgeominfo, loclines,
pindex, lindex, 2*hinner); pindex, lindex, 2*hinner);
NgProfiler::RegionTimer reg2 (timer2);
//(*testout) << "h for locals: " << 2*hinner << endl; //(*testout) << "h for locals: " << 2*hinner << endl;
@ -707,6 +751,9 @@ namespace netgen
} }
} }
NgProfiler::RegionTimer reg3 (timer3);
for (int i = 1; i <= locelements.Size() && found; i++) for (int i = 1; i <= locelements.Size() && found; i++)
{ {
const Element2d & el = locelements.Get(i); const Element2d & el = locelements.Get(i);
@ -1451,14 +1498,15 @@ namespace netgen
PrintMessage (3, "Surface meshing done"); PrintMessage (3, "Surface meshing done");
adfront->PrintOpenSegments (*testout); adfront->PrintOpenSegments (*testout);
multithread.task = savetask; multithread.task = savetask;
// cout << "surfeltree.depth = " << surfeltree.Tree().Depth() << endl;
EndMesh (); EndMesh ();
if (!adfront->Empty()) if (!adfront->Empty())
return MESHING2_GIVEUP; return MESHING2_GIVEUP;

View File

@ -232,7 +232,8 @@ class MeshPoint : public Point<3>
#endif #endif
public: public:
MeshPoint () : layer(1), singular(0.), type(INNERPOINT) MeshPoint ()
// : layer(1), singular(0.), type(INNERPOINT) // would unnecessarily initialize large arrays !
{ {
#ifdef PARALLEL #ifdef PARALLEL
isghost = 0; isghost = 0;

View File

@ -667,14 +667,15 @@ namespace netgen
} }
static int timer = NgProfiler::CreateTimer ("MeshSmoothing 2D"); static int timer = NgProfiler::CreateTimer ("MeshSmoothing 2D");
NgProfiler::RegionTimer reg (timer); static int timer1 = NgProfiler::CreateTimer ("MeshSmoothing 2D start");
NgProfiler::RegionTimer reg (timer);
NgProfiler::StartTimer (timer1);
CheckMeshApproximation (mesh); CheckMeshApproximation (mesh);
SurfaceElementIndex sei; // SurfaceElementIndex sei;
Array<SurfaceElementIndex> seia; Array<SurfaceElementIndex> seia;
mesh.GetSurfaceElementsOfFace (faceindex, seia); mesh.GetSurfaceElementsOfFace (faceindex, seia);
@ -694,14 +695,17 @@ namespace netgen
PointGeomInfo ngi; PointGeomInfo ngi;
Point3d origp; Point3d origp;
Vec3d n1, n2; Vec3d n1, n2;
Vector x(2), xedge(1); Vector x(2), xedge(1);
Array<MeshPoint, PointIndex::BASE> savepoints(mesh.GetNP()); Array<MeshPoint, PointIndex::BASE> savepoints(mesh.GetNP());
uselocalh = mparam.uselocalh; uselocalh = mparam.uselocalh;
Array<int, PointIndex::BASE> nelementsonpoint(mesh.GetNP());
Array<int, PointIndex::BASE> nelementsonpoint(mesh.GetNP());
nelementsonpoint = 0; nelementsonpoint = 0;
for (int i = 0; i < seia.Size(); i++) for (int i = 0; i < seia.Size(); i++)
{ {
@ -711,6 +715,7 @@ namespace netgen
} }
TABLE<SurfaceElementIndex,PointIndex::BASE> elementsonpoint(nelementsonpoint); TABLE<SurfaceElementIndex,PointIndex::BASE> elementsonpoint(nelementsonpoint);
for (int i = 0; i < seia.Size(); i++) for (int i = 0; i < seia.Size(); i++)
{ {
const Element2d & el = mesh[seia[i]]; const Element2d & el = mesh[seia[i]];
@ -718,6 +723,7 @@ namespace netgen
elementsonpoint.Add (el[j], seia[i]); elementsonpoint.Add (el[j], seia[i]);
} }
loch = mparam.maxh; loch = mparam.maxh;
locmetricweight = metricweight; locmetricweight = metricweight;
meshthis = this; meshthis = this;
@ -813,6 +819,10 @@ namespace netgen
} }
int cnt = 0; int cnt = 0;
NgProfiler::StopTimer (timer1);
for (PointIndex pi = PointIndex::BASE; pi < mesh.GetNP()+PointIndex::BASE; pi++) for (PointIndex pi = PointIndex::BASE; pi < mesh.GetNP()+PointIndex::BASE; pi++)
if (mesh[pi].Type() == SURFACEPOINT) if (mesh[pi].Type() == SURFACEPOINT)
{ {
@ -829,6 +839,7 @@ namespace netgen
if (elementsonpoint[pi].Size() == 0) if (elementsonpoint[pi].Size() == 0)
continue; continue;
sp1 = mesh[pi]; sp1 = mesh[pi];
Element2d & hel = mesh[elementsonpoint[pi][0]]; Element2d & hel = mesh[elementsonpoint[pi][0]];
@ -850,7 +861,7 @@ namespace netgen
for (int j = 0; j < elementsonpoint[pi].Size(); j++) for (int j = 0; j < elementsonpoint[pi].Size(); j++)
{ {
sei = elementsonpoint[pi][j]; SurfaceElementIndex sei = elementsonpoint[pi][j];
const Element2d & bel = mesh[sei]; const Element2d & bel = mesh[sei];
surfi = mesh.GetFaceDescriptor(bel.GetIndex()).SurfNr(); surfi = mesh.GetFaceDescriptor(bel.GetIndex()).SurfNr();